Aldiar's page
Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 12 Organized Play characters.
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Meh. More human iconics. The stories are cool, just disappointed that the most interesting races are neglected. Yes, I understand Golarion is predominantly human, but doesn't make them interesting.
Alright, thank you. I just know that society can be sticky on rules.
I saw that there was another thread on this, but it also involved the spell magic fang. I don't feel there was really a conclusion. I play pathfinder society, and my character is currently lvl 8, Barbarian 2/Ranger 6. I stack natural attacks. I was wondering if there was a official ruling on whether or not I could add the furious weapon enchant to an amulet of mighty fists, as it would be wonderful for my character if I could.
LordSynos wrote: calagnar wrote: Divine Favor you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3).(+2 at level 3)
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Divine Favor
"Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage."
At level three, you get a +1 Luck bonus to your attacks and weapon damage rolls. At level six, it increases to +2. At level nine, it increases to +3, its maximum. This spell lasts one minute.
Magic Weapon
"Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell."
At level three, this gives your weapon a +1 enhancement bonus, to attack rolls and damage. If your weapon is masterwork, the +1 to attack rolls does not stack with the existing +1, but the +1 damage still does. At level six, it does the same. At level nine, it does the same. This spell lasts one minute per level.
Aldiar wrote: FLite wrote: If you have a masterwork buckler, you might as well spend the extra 50 gp if you can afford it to make it darkwood and get the weight dropped by half. I don't think I can. A buckler's description says it is made of metal, and dark wood applies to only wooden items. ... Alright, but looking at my stats, my normal masterwork buckler is the same weight, and also has no armor check penalty, so it doesn't do me any good to pick it up now.
Since my character is a halfling, and therefore small, I was thinking about getting a riding dog. It seems to be allowed in society play, but I wanted to make sure my gm wouldn't throw a fit over it. But it seems a steal at the price, even though I move faster than it, it can still attack.
FLite wrote: If you have a masterwork buckler, you might as well spend the extra 50 gp if you can afford it to make it darkwood and get the weight dropped by half. I don't think I can. A buckler's description says it is made of metal, and dark wood applies to only wooden items.
Jiggy wrote: Aldiar wrote: I am about to hit level 3, wondering if I should keep putting more levels into Cleric, or take 1 lvl of something else. Generally, it's unwise to multiclass unless you have a specific reason/plan for doing so. And frankly, clerics don't need any help. ;) Understood. So right now my stats are Str 10, Dex 18, Con 12, Int 11, Wis 13 and Cha 14. I have a masterwork buckler and masterwork chain shirt, bringing my unencumbered AC to 20, and a Masterwork Rapier and Masterwork Longbow. Right now the longbow is my main weapon, since my rapier does 1d4, and the longbow does 1d6. Bought a masterwork sling just to use for Magic stone. Which is better overall, Magic Weapon or Divine Favor? They both seem to do the same thing.
I am about to hit level 3, wondering if I should keep putting more levels into Cleric, or take 1 lvl of something else.
Alright, right now I have a masterwork buckler and masterwork chain shirt. I also switched out surefooted for the alternate racial feat fleetfooted I think that bumps up my base running speed from 20 to 30, and with travel domain that makes my base speed 40, or with lightfooted, 50. I am the fastest halfling in the land.
Jiggy wrote: Aldiar wrote: Instead of paying for masterwork armor, should I save up for weapons? I can't really do much damage with my weapons as is till I get an agile enchant, should I save up for that? Remember that your Fame score puts a cap on how expensive of an item you can own (though some items, like a nonmagical or +1 armor/weapons, are "always available"). There's a chart in the Guide to Organized Play detailing the Fame scores needed for different price thresholds.
A +1 agile rapier costs something like 8,300gp (plus a few, whatever the base cost of a rapier is). You'll need enough Fame to cover that before it's an option. In the meantime, you have other things to buy. :)
Remember that in Pathfinder, your income is not static/linear. The rate at which you acquire gold increases exponentially as you level. As a result, it's usually best to buy cheaper things first and gradually get more and more expensive things as your income increases. You could save up to get that sword ASAP, but your income is so low right now that by the time you can get it, your next couple of sessions will effectively reimburse your first couple of LEVELS worth of saving. You'll spend far more scenarios doing without helpful gear now than you'll save by getting the sword "early".
To illustrate:
You probably have about 1,500gp in wealth right now. Here's the approximate gold you can expect, session by session, for a few levels:
500
500
500
1000
1000
1000
1400
1400
1400
1500
1500
1500
2500
2500
2500
3500
3500
3500
5000
5000
5000
Something like that. Ish.
Anyway, if you save up everything (let's assume for simplicity that your current funds are spoken for), you'll hit 8,300gp just after hitting 5th level (about 3 levels from now). From there, you'll hit a second 8,300gp within about 4-5 scenarios (about a level and a half). So the payoff is having your agile sword about 5 scenarios early, but the cost is having 1st-2nd-level gear for about 10 scenarios. Yikes. I suppose, I just find it funny that I have a +6 to hit with both my bow and rapier, but the damage roll is a d4
Jiggy wrote: Aldiar wrote: calagnar wrote: What is your over all build right now. That will help a lot in knowing what will make the most impact for your character. I just reached lvl 2. My stats are 10 str, 18 dex, 12 con, 11 int, 13 wis, and 14 cha. I took weapon finesse as my feat. I have a rapier and a longbow, I took the andoran bow proficiency trait. My character is a halfling cleric of Cailean. Looks good!
If you haven't already, I suggest getting a chain shirt and a buckler. Using a masterwork buckler will give you +1 AC without interfering with Weapon Finesse or your bow. An AC of 19 at the beginning of 2nd level ain't bad.
Your first magical purchases will probably be to upgrade your armor and buckler from masterwork to +1. Each will cost you 1,000gp for the upgrade. You'll have 21 AC at that point. You could be a point higher if you went with a breastplate, though that would slow your movement. You can also carry scrolls of shield of faith (or prepare it as a spell) in case you find yourself needing to be the primary "tank" from time to time.
At 4th level, you'll get to increase a stat by +1. I suggest WIS, getting you a bonus 2nd-level spell per day. Somewhere around that time you'll want to be looking into a headband of inspired wisdom and a belt of incredible dexterity as well.
Hope you're enjoying your cleric! Instead of paying for masterwork armor, should I save up for weapons? I can't really do much damage with my weapons as is till I get an agile enchant, should I save up for that?
Oh and I took Good and travel as my domains.
calagnar wrote: What is your over all build right now. That will help a lot in knowing what will make the most impact for your character. I just reached lvl 2. My stats are 10 str, 18 dex, 12 con, 11 int, 13 wis, and 14 cha. I took weapon finesse as my feat. I have a rapier and a longbow, I took the andoran bow proficiency trait. My character is a halfling cleric of Cailean.
Lord Fyre wrote: Aldiar wrote: I can wear up to medium armor, but medium armor will reduce my movement speed, which I don't have a lot of anyway, so I figure light is the best way to go, and chain shirt seems to be the best for light armor. Well, remember that is 100gp. Since you only have 150gp (Pathfinder Society 5.0, p. 10), that is a HUGE percentage of your wealth. Consider that a Rapier is another 20gp and you are running out fast. Not really. I have played two pathfinder sessions, and got max gold each time, so currently my gold is over 1k
I can wear up to medium armor, but medium armor will reduce my movement speed, which I don't have a lot of anyway, so I figure light is the best way to go, and chain shirt seems to be the best for light armor.
Thinking about purchasing a chain shirt. Dunno if it is a good investment or not.
Aldiar wrote: This is only the third time I have played pathfinder, and the first time I am making a character for use in Pathfinder Society. I think I have settled on a gnome cleric of Cayden Cailean. I have a few questions. Do the age rules apply? I was thinking about making my character middle age, so using the -1 con, strength and dex and the +1 wis, cha and int as in the core book. Second, I can't seem to find where it lists how many lvl 0 and lvl 1 spells I can have at lvl 1. Alright, think I got things mostly figured out. Took the Weapon finesse feat, my weapons are currently a rapier and a short bow. What will be the next feat to aim for? Also, should I spend my gold on armor and a shield? I have a fair amount of gold, since I have gotten max gold on the two society games I have played.
Well thanks for all the help. I am packing up for the society meeting now and will keep these things in mind, gonna grab one of the more experienced players to help me flesh these things out.
How important is strength if I take weapon finesse as my feat? can I afford to go below ten points in order to boost other stats?
calagnar wrote: Aldiar wrote: I know Clerics primarily use wisdom, then cha and int are good as well, but at the same time I don't want to pull too much out of the other stats and have my character be crippled. Using the point buy system and the racial bonuses, so far I have 13 strength, 10 Dex, 12 con,13 Int, 15 Wis and 15 Cha, is that good, or should i pull more points out of my less needed stats to add more to wis or others. Yes pleas down load, and read the PFS players guide. It has step by step instructions on how to make a character for PFS. It also covers all the special rules you will need to know about.
Like Jiggy says you need to pick a focus. Spreading your self to thin really hurts your character as you level up. At lower levels you will not notice much of a difference. However after you get to level 5+ you will see a big difference.
My reconditions for a Gnome Cleric. Stay away from melee if you can. You are better of as a range cleric, or casting cleric.
You might want to look at this for casting cleric.
Str 8 Dex 10 Con 12 Int 10 Wis 18 Cha 16
Ranged Cleric just make sure you get long bow proficiency. There are a few ways of doing this in PFS. You can worship Erastil Portfolio: Farming Hunting Trade Favored Weapon Longbow. You can be part of the Andoran Faction with the trait Hunter’s Eye. The only other option is to take the feet Martial Weapon Proficiency Longbow. There are other Patrons that have longbow. However they require books out side the core rule book.
Family Str 10 Dex 17 Con 12 Int 8 Wis 14 Cha 14
This is for a channel focused cleric. Not something I recommend for a new player. As there are some higher level mechanics that come in to play. That affect channel and how well it works. If you get help building it they can be effective. However you will need some system mastery to understand more of what happens as you level.
Str 8 Dex 10 Con 12 Int 10 Wis 14 Cha 20 I was planning on joining the Andoran faction anyway, suits the general background idea I had for this character, though I liked Jiggy's idea as well. what do you think of me taking the weapon finesse feat and the hunter's eye trait, so I can use both the longbow and the rapier, my god's favored weapon if I have to get close up?
It wasn't so much that I wanted something small, they just seemed interesting and they had a decent stat advantage. Your halfling build seems good, though I thought int would be more important. I know wis is too. I am reading through the society playbook, it just helps to have some things explained by a person.
Cayden's domains are chaos, charm, good, strength, and travel
I was also thinking about using the Good and Strength Domains.
Jiggy wrote: Aldiar wrote: I know Clerics primarily use wisdom, then cha and int are good as well, but at the same time I don't want to pull too much out of the other stats and have my character be crippled. Using the point buy system and the racial bonuses, so far I have 13 strength, 10 Dex, 12 con,13 Int, 15 Wis and 15 Cha, is that good, or should i pull more points out of my less needed stats to add more to wis or others. Depends on what you want to do.
WIS is important for setting the save DCs on your save-based offensive spells. If you're using that type of spell, you want WIS to be pretty high. If not (like if you're focusing on buff spells or healing), then it's less of a priority.
CHA mostly just matters for channeling: number of times per day, and the save DC for when you channel to harm instead of heal. If you want to be healing-focused and include in-combat channeling as part of that, then you want a high CHA and the Selective Channel feat (and likely the Quick Channel feat at some point). If you're mostly just using channels as an after-combat group-hug to save on wand charges, then CHA not much of a priority.
Are you trying to smack things with pointy objects? If not, you probably don't care too much about STR. Or if you are, then you do. :)
DEX is usually not a huge priority for clerics, unless you're an archer or want to max out your AC without taking Heavy Armor Proficiency. If you're not, then don't bother too much with it.
Always have 12+ CON, at least until you're much more experienced. :)
INT pretty much only gets you skill ranks. You can decide whether you want a few more skills or if 2+INTmod is low enough that you just say "screw it" and don't bother. Your call. :)
Does that help? It helps a bit, but I dunno what kind of cleric I want to be. I guess a healer that can still man up and do respectable damage. Since I am choosing Cayden Cailean as my deity, I am pretty sure I have to have a rapier, or if not required, that it is still smart to have one.
I know Clerics primarily use wisdom, then cha and int are good as well, but at the same time I don't want to pull too much out of the other stats and have my character be crippled. Using the point buy system and the racial bonuses, so far I have 13 strength, 10 Dex, 12 con,13 Int, 15 Wis and 15 Cha, is that good, or should i pull more points out of my less needed stats to add more to wis or others.
Jiggy wrote: Aldiar wrote: This is only the third time I have played pathfinder, and the first time I am making a character for use in Pathfinder Society. I think I have settled on a gnome cleric of Cayden Cailean. I have a few questions. Do the age rules apply? I was thinking about making my character middle age, so using the -1 con, strength and dex and the +1 wis, cha and int as in the core book. Second, I can't seem to find where it lists how many lvl 0 and lvl 1 spells I can have at lvl 1. Welcome to PFS! No, age rules do not apply in PFS. As for your spells, the chart in the cleric class description shows that at 1st level you can prepare 3 0-level and 1 1st-level spell per day. You get additional 1st-level spells per day depending on your WIS score. Thanks for the help. Kinda wish the age rules did apply but oh well. I am sure I will have more questions as I go through this, its just a bit much with only the core book and no one to ask questions.
This is only the third time I have played pathfinder, and the first time I am making a character for use in Pathfinder Society. I think I have settled on a gnome cleric of Cayden Cailean. I have a few questions. Do the age rules apply? I was thinking about making my character middle age, so using the -1 con, strength and dex and the +1 wis, cha and int as in the core book. Second, I can't seem to find where it lists how many lvl 0 and lvl 1 spells I can have at lvl 1.
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