Abadarcorp Employee

Albertus Borlando's page

61 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Mine looks fine except for an empty credits gained box.

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
GM Quirk wrote:

Yes.

This absolutely was a marathon, and I think this was even a bit tougher on PBP. There's just a lot to explore and interact with. The two last encounters (the ooze and the ascension to the spaceship) have a lot going on.

On the other hand, I loved the setting. I loved the uncertainty about what was going on at the beginning.

You guys are a fun group, and did very well. Thanks for sticking with this. I'll bear down on the chronicle sheets tonight so you'll have them for Paizocon this weekend.

Yeah I think the slower pace of PBP actually served to add tension to that uncertainty, which is a good thing(from my perspective anyway).

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Excellent. Thanks again for running. Now if I can just find some tables of the other parts to this arc!

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

With more enemies incoming, Albertus throws caution to the wind and fires twice at green.
vs KAC1: 1d20 + 11 - 2 - 4 ⇒ (1) + 11 - 2 - 4 = 6
P damage: 3d4 + 7 ⇒ (1, 1, 4) + 7 = 13
vs KAC2: 1d20 + 11 - 2 - 4 ⇒ (3) + 11 - 2 - 4 = 8
P damage2: 3d4 + 7 ⇒ (4, 4, 4) + 7 = 19
Albertus seems to be loosing his cool as he fires wildly at the creature next to him.
"Wrong tool for the job it seems"

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

fort: 1d20 + 5 ⇒ (8) + 5 = 13
Albertus, ever the team player, takes a guarded step back from green and tried to land a hit on red.
KAC: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
P damage: 3d4 + 7 ⇒ (2, 3, 3) + 7 = 15

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus lines takes aim at Red,
KAC: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
P damage: 3d4 + 7 + 1 ⇒ (2, 1, 2) + 7 + 1 = 13
He then Targets Green with his exo cortex.

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

[ooc]I'm not sure if we had the chance[/dice]
Albertus tries his best to do some impressive flips, but hopes one of his comrades can put on a better display.
acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"Looks like a hit to me. Good instincts Oddman."
perception: 1d20 + 14 ⇒ (6) + 14 = 20

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus uses his custom rigs uplink to the station to fire the stations lasers.

computers check:

computers: 1d20 + 18 ⇒ (18) + 18 = 36

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

I don't think we are in round 3 yet. I think we are getting another chance to distract it during round 2. I'll gladly use the station lasers if that is what the party wants. I'll post the roll behind a spoiler in gameplay now. that will leave the starship lasers for a later round plus any additional options that pop up.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus attempts to be stealth
stealth: 1d20 + 4 ⇒ (3) + 4 = 7
bluh did I use my reroll? Looks like no, note to self tag reroll status in your character sheets in the future.
stealth reroll: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Round 2
Albertus tries to rewire his comm unit has a distraction, briefly chiding himself for not picking up a dozen burners like he said he would after that business in the Azlanti Prison.
engineering: 1d20 + 20 ⇒ (16) + 20 = 36
He throws the comm unit over the side away from the space platform.

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"I'm glad we found some survivors. After we've checked their medical needs I could use a few bandaids myself. It's a shame about the station, but your lives are more important."Albertus is down 20 some hit points because of the AoEs in that last combat.
If there is time he will short rest, but wants to make sure to download any files that havent been copied yet using his custom rig.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus sees Fizz run out of the ooze clouds area and mashes the power on the force field in an attempt to trap what remains of the ooze.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

ref: 1d20 + 9 ⇒ (9) + 9 = 18
"Fine be that way..." albertus taps a few buttons on his custom rig and creates severe winds hoping it will push the creature towards the vats."
He moves over to minimize the number of people that can be caught in the oozes breath weapon.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus fired off another two shots vaugely emparessed at his failure to hit such a large target.
KAC1: 1d20 + 7 ⇒ (13) + 7 = 20
P and F damage: 3d4 + 7 ⇒ (1, 3, 1) + 7 = 12
KAC2: 1d20 + 7 ⇒ (7) + 7 = 14
P and F damage: 3d4 + 7 ⇒ (4, 3, 4) + 7 = 18

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus trie to put two shots into the creature once again.
KAC1: 1d20 + 7 ⇒ (15) + 7 = 22
P and F damage1: 3d4 + 7 ⇒ (2, 3, 3) + 7 = 15
kAC2: 1d20 + 7 ⇒ (14) + 7 = 21
P and F damage2: 3d4 + 7 ⇒ (3, 4, 3) + 7 = 17

"Blast!

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus moves and takes a single shot
vs KAC: 1d20 + 11 ⇒ (5) + 11 = 16
p and F: 3d4 + 7 ⇒ (2, 4, 1) + 7 = 14

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

ref: 1d20 + 9 ⇒ (4) + 9 = 13Albertus's electrostatic field absorbs some of the electrical damage.
He attempts to fire 2 explosive rounds at the creature.
KAC: 1d20 + 7 ⇒ (20) + 7 = 27
p and f damage: 3d4 + 7 ⇒ (3, 3, 3) + 7 = 16
KAC2: 1d20 + 7 ⇒ (14) + 7 = 21
p and f damage2: 3d4 + 7 ⇒ (4, 4, 3) + 7 = 18

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus target the ooze and fires and explosive round at it.
Attack vs KAC: 1d20 + 11 ⇒ (5) + 11 = 16
P and F damage: 3d4 + 7 ⇒ (4, 2, 3) + 7 = 16

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus lowers his weapon and takes the invitation to join Kultainen. He looks over the computer terminal. Take 10 for a 28 computers.

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Concerned about possible snake ambushes, Albertus takes 10 on perception for a 28.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

medicine: 1d20 + 16 ⇒ (9) + 16 = 25
engineering: 1d20 + 20 ⇒ (4) + 20 = 24
Albertus shares the analysis from his two skill checks. I'm running an online con this weekend, brain no work for in character exoression :P

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus dives right into repairs.
engineering: 1d20 + 20 ⇒ (4) + 20 = 24
"With that critter outside maybe we want to keep the lights off, but we should start downloading the data here ASAP. Maybe we can set it up to download things while we sweep the rest of this level?"

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus walks up to the projection."Hi there! We'd like to get power back online and locate any survivors. If we could download a full record of what happened and any other data that might be stored in the computer core that would be great."

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus keeps to the walls as he moves into B2 and takes a look around. Take 10 on perception for 24
"I'm not sure, but hopefully nothing unethical."

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"Agreed"

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus will be ready to head down using whatever means the party settles on.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

boon?: 1d20 ⇒ 6

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus freezes and tries to see if he knows anything about space kaiju.

But since he is not trained in life sciences or mysticism he probably doesn't

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

reflex: 1d20 + 9 ⇒ (15) + 9 = 24
"Well that did not sound good..."
"Let's see what we can do about this trap"
Take 10 for a 30

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"Sounds good to me"Albertus checks his gear and keeps and eye out for more trouble while his injured teammates rest.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus fires twice at Green

KAC 1: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20

P damage 1: 3d4 + 7 ⇒ (2, 1, 1) + 7 = 11

KAC 2: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
P damage 2: 3d4 + 7 ⇒ (1, 2, 1) + 7 = 11

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus fires at Red again, hoping to finish it off.
KAC: 1d20 + 11 ⇒ (20) + 11 = 31
P damage: 3d4 + 7 ⇒ (1, 3, 1) + 7 = 12
Critical P damage: 3d4 + 7 ⇒ (3, 2, 2) + 7 = 14
He then targets green with his exo cortex

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus targets red with his exocortex and fires his seeking AG accelerator rifle
EAC with get'em: 1d20 + 10 ⇒ (6) + 10 = 16
P: 3d4 + 6 ⇒ (2, 4, 2) + 6 = 14

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"I knew i should have gone with that invisibility sub processor..."
Albertus scans the room as well, before backing out.
perception: 1d20 + 14 ⇒ (2) + 14 = 16
"Maybe we should finish this loop then check out that other corridor. See if we can get into the area without crawling though a jagged metal bulkhead"

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus moves towards the engineering bay and takes a slow look around Perception take 10 for a 24

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus looks solemnly at the scattered remains of the constructed beings "...can't repair...must've been a fan...tell Ta'im" He pauses a moment before picking up the ammo. "Maybe this will do us some more good than it did them." Then he begins to look at area A10. [ooc]Take 10 on perception for 24. If no one minds I'll look up the stats on the explosive longarm rounds and put them into my accelerator rifle.

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus gives the intersection a methodical once over (perception take 10 for 24) before deciding if a more thorough inspection of the A9 intersection is order

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"yeah we should bring some of this medicine along just in case"
Albertus takes a look around the room before getting ready to move on.
perception: 1d20 + 14 ⇒ (18) + 14 = 32

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"Hmm this one looks tricky."
Albertus inspects the door to 7B perception: 1d20 + 14 ⇒ (12) + 14 = 26 and if nothing looks amiss will accept Kultaniens Aid in opening it.
Engineering take 10 + aid, 10+20+2=32

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus follows along with his weapon ready. He keeps an eye out for trouble with his exocortex enhancements. [ooc] Take 10 perception -> 24[/dice]

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus downloads the directory and sends it to everybody's comms.I guess ill go with having things tethered to my custom rig unless that check lets us loop in multiple people. "Done. We'll have to restore more power if we want to do anything else significant. We should keep moving."

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

I agree with those actions as well. Does tether only connect 1 device? I so who wants to be hooked in? I also have a tier 3 computer and a +18 computers
"I don't mind taking a look."
Albertus will take 10 on both checks for a 28 to restore life support and a 28 to tether in a computer
"Not much power left right now. we might want to be very careful what we do with it until we find a way to get some more power here."

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

reflex save: 1d20 + 9 ⇒ (19) + 9 = 28
Albetrus carefully reaches down into the vent the card almost drops and he darts out his hand an snatches it up at the last second. Once he stands up he takes a closer look at it.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

medicine: 1d20 + 16 ⇒ (1) + 16 = 17
life science: 1d20 + 9 ⇒ (7) + 9 = 16
medicine: 1d20 + 16 ⇒ (14) + 16 = 30
Albertus looks down the vent.
"Hmm that's in a tricky spot."
I have a +9 reflex save and will try to get the card if no one thinks they can do better

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

perception: 1d20 + 14 ⇒ (16) + 14 = 30
I failed my actual perception by not noticing my close tag fail. Or is that my computers check?

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

lifescience: 1d20 + 9 ⇒ (18) + 9 = 27
"Hmm these are very bright." Albertus moves up to the planter pausing to scan the room.
[dice=perception]1d20+14[/dcice]

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus turns around getting ready for possible hostile creatures, He follows the edge of the wall stopping behind the rest of the party, He looks down the hall.Perception takes 10 for 24 towards area 5, his darkvision ends at the pointed edge of the blue map feature.

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus glances at the experimental plasma cannon "I'm suddently very glad my partner T'iim isn't here" Seeing the computer terminal has been repaired he comes over to take a look. "hey thats some nice work, but mind of I have a go at it." Albertus will take 10 for a 30 Engineering check on both repairs starting with the space platform.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus tasks a quick glace inside (take 10 on perception for 24), then draws out his accelerator rifles as he steps in and takes position to the left.

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