M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
GM Quirk wrote:
Yeah I think the slower pace of PBP actually served to add tension to that uncertainty, which is a good thing(from my perspective anyway).
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
With more enemies incoming, Albertus throws caution to the wind and fires twice at green.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
fort: 1d20 + 5 ⇒ (8) + 5 = 13
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
[ooc]I'm not sure if we had the chance[/dice]
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
I don't think we are in round 3 yet. I think we are getting another chance to distract it during round 2. I'll gladly use the station lasers if that is what the party wants. I'll post the roll behind a spoiler in gameplay now. that will leave the starship lasers for a later round plus any additional options that pop up.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus attempts to be stealth
Round 2
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
"I'm glad we found some survivors. After we've checked their medical needs I could use a few bandaids myself. It's a shame about the station, but your lives are more important."Albertus is down 20 some hit points because of the AoEs in that last combat.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
ref: 1d20 + 9 ⇒ (9) + 9 = 18
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus fired off another two shots vaugely emparessed at his failure to hit such a large target.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus trie to put two shots into the creature once again.
"Blast!
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
ref: 1d20 + 9 ⇒ (4) + 9 = 13Albertus's electrostatic field absorbs some of the electrical damage.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
medicine: 1d20 + 16 ⇒ (9) + 16 = 25
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus dives right into repairs.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus walks up to the projection."Hi there! We'd like to get power back online and locate any survivors. If we could download a full record of what happened and any other data that might be stored in the computer core that would be great."
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus fires twice at Green KAC 1: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 P damage 1: 3d4 + 7 ⇒ (2, 1, 1) + 7 = 11 KAC 2: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus fires at Red again, hoping to finish it off.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
"I knew i should have gone with that invisibility sub processor..."
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus looks solemnly at the scattered remains of the constructed beings "...can't repair...must've been a fan...tell Ta'im" He pauses a moment before picking up the ammo. "Maybe this will do us some more good than it did them." Then he begins to look at area A10. [ooc]Take 10 on perception for 24. If no one minds I'll look up the stats on the explosive longarm rounds and put them into my accelerator rifle.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
"Hmm this one looks tricky."
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus downloads the directory and sends it to everybody's comms.I guess ill go with having things tethered to my custom rig unless that check lets us loop in multiple people. "Done. We'll have to restore more power if we want to do anything else significant. We should keep moving."
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
I agree with those actions as well. Does tether only connect 1 device? I so who wants to be hooked in? I also have a tier 3 computer and a +18 computers
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
reflex save: 1d20 + 9 ⇒ (19) + 9 = 28
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
medicine: 1d20 + 16 ⇒ (1) + 16 = 17
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus turns around getting ready for possible hostile creatures, He follows the edge of the wall stopping behind the rest of the party, He looks down the hall.Perception takes 10 for 24 towards area 5, his darkvision ends at the pointed edge of the blue map feature.
M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2
Albertus glances at the experimental plasma cannon "I'm suddently very glad my partner T'iim isn't here" Seeing the computer terminal has been repaired he comes over to take a look. "hey thats some nice work, but mind of I have a go at it." Albertus will take 10 for a 30 Engineering check on both repairs starting with the space platform.
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