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Albert Hazred's page
1,122 posts. Alias of Bombadil.
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4 people marked this as a favorite.
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
It's been over 12 years and 21,000+ posts from when we started Reign of Winter to the conclusion of Strange Eons, I'm going to miss these games and Mott's storytelling! From the humble beginnings with Painlord and Euan in the little hamlet of Falcon's Hollow these PbP games have been a great experience. I would be more than happy to join a future game!
Al doesn't care much for the praise of scholars and writing more books, and his last attempt at the literary arts didn't end so well. Now that the world has been saved he's content to get a pint at a good pub and start planning for the future. His old joints and arthritis aren't meant for adventuring any more, it's time for building a little farm and planting a small orchard. He can sell some of the expensive armor and items he's gained to build a good property, complete with a solid head bonking post should Tristain ever visit. "Ain't no sense in hanging around this dusty tower, let's get a drink. There's a little pub back in town called 'The Starting Corner' and that seems like a fine place for figuring out what's next." The old man slowly starts plodding back to where it all began what seems like an eon ago.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al pairs with Kyffin to create flanking on Not-Lowls and adds a series of swings against the abomination.
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 + 2 ⇒ (3) + 24 + 5 + 2 + 2 + 1 + 2 = 39
Damage: 1d10 + 5 + 15 + 16 ⇒ (7) + 5 + 15 + 16 = 43
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 + 2 - 4 ⇒ (3) + 24 + 5 + 2 + 2 + 1 + 2 - 4 = 35
Damage: 1d10 + 5 + 15 + 16 ⇒ (5) + 5 + 15 + 16 = 41
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 19 + 5 + 2 + 2 + 1 + 2 - 4 ⇒ (13) + 19 + 5 + 2 + 2 + 1 + 2 - 4 = 40
Damage: 1d10 + 5 + 15 + 16 ⇒ (5) + 5 + 15 + 16 = 41
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 14 + 5 + 2 + 2 + 1 + 2 - 4 ⇒ (4) + 14 + 5 + 2 + 2 + 1 + 2 - 4 = 26
Damage: 1d10 + 5 + 15 + 16 ⇒ (6) + 5 + 15 + 16 = 42
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al quickly wipes dirt on his wounds and then grips his blade and prepares to unload a series of slashes on Not-Lowls when it reappears.
Dirt On It: 9d6 ⇒ (5, 4, 6, 4, 5, 2, 4, 6, 6) = 42

Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
looking back at the posts, Al didn't attempt the first DC 29 save, so adding both
DC 29 Fort save: 1d20 + 20 + 2 + 2 ⇒ (8) + 20 + 2 + 2 = 32
DC 29 Fort save: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 30
blessing of fervor, heroism, haste, smite, protection from evil, AC 37
Al is waiting when non-Lowls reappears and instantly launches a series of hasty attacks against the creature.
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 ⇒ (16) + 24 + 5 + 2 + 2 + 1 = 50
Damage: 1d10 + 5 + 15 + 16 ⇒ (5) + 5 + 15 + 16 = 41
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 ⇒ (4) + 24 + 5 + 2 + 2 + 1 = 38
Damage: 1d10 + 5 + 15 + 16 ⇒ (6) + 5 + 15 + 16 = 42
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 19 + 5 + 2 + 2 + 1 - 5 ⇒ (2) + 19 + 5 + 2 + 2 + 1 - 5 = 26
Damage: 1d10 + 5 + 15 + 16 ⇒ (3) + 5 + 15 + 16 = 39
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 14 + 5 + 2 + 2 + 1 - 5 ⇒ (15) + 14 + 5 + 2 + 2 + 1 - 5 = 34
Damage: 1d10 + 5 + 15 + 16 ⇒ (1) + 5 + 15 + 16 = 37
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 9 + 5 + 2 + 2 + 1 - 5 ⇒ (13) + 9 + 5 + 2 + 2 + 1 - 5 = 27
Damage: 1d10 + 5 + 15 + 16 ⇒ (1) + 5 + 15 + 16 = 37
two possible crits...
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 + 4 ⇒ (3) + 24 + 5 + 2 + 2 + 1 + 4 = 41
Damage: 1d10 + 5 + 15 + 16 ⇒ (10) + 5 + 15 + 16 = 46
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 14 + 5 + 2 + 2 + 1 - 5 + 4 ⇒ (10) + 14 + 5 + 2 + 2 + 1 - 5 + 4 = 33
Damage: 1d10 + 5 + 15 + 16 ⇒ (7) + 5 + 15 + 16 = 43
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
As the old lady starts to bleed into Starflit, Al acts quickly. He casts a spell of his own and rushes forward to touch Starflit and Lothan and ends where Kyffin was previously standing before he disappeared.
cast Protection From Evil, Communal, 5 minutes for each of us.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
DC 24 Fort save: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
blessing of fervor, heroism, haste, smite, AC 35
Wiping dirt on his wounds, Al steps up to Not Lowls and calls upon the smiting goodness of his deity. "This ends here you foul monster!"
Dirt On It: 9d6 ⇒ (4, 4, 3, 1, 6, 4, 4, 4, 4) = 34
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 ⇒ (11) + 24 + 5 + 2 + 2 + 1 = 45
Damage: 1d10 + 5 + 15 + 16 ⇒ (2) + 5 + 15 + 16 = 38
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Maybe that's why the door was crying, even it couldn't handle the demented horrors and unreasonable cultists of this age." Al nods sagely and readies to continue up the dark yellow tower.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
DC 21 Reflex save: 1d20 + 20 ⇒ (2) + 20 = 22
Al hastily slashes at the (orange) cultist in front of him.
curve blade, power attack, focus, haste: 1d20 + 24 + 1 ⇒ (8) + 24 + 1 = 33
Damage: 1d10 + 4 + 15 ⇒ (1) + 4 + 15 = 20
curve blade, power attack, focus, haste: 1d20 + 24 + 1 - 4 ⇒ (11) + 24 + 1 - 4 = 32
Damage: 1d10 + 4 + 15 ⇒ (3) + 4 + 15 = 22
curve blade, power attack, focus, haste: 1d20 + 19 + 1 - 4 ⇒ (5) + 19 + 1 - 4 = 21
Damage: 1d10 + 4 + 15 ⇒ (2) + 4 + 15 = 21
curve blade, power attack, focus, haste: 1d20 + 14 + 1 - 4 ⇒ (9) + 14 + 1 - 4 = 20
Damage: 1d10 + 4 + 15 ⇒ (8) + 4 + 15 = 27
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al's blade whirls against the cultist as he smears dirt on his wounds.
Dirt On It: 9d6 ⇒ (3, 6, 5, 6, 5, 1, 1, 6, 5) = 38
curve blade, power attack, focus: 1d20 + 24 ⇒ (3) + 24 = 27
Damage: 1d10 + 4 + 15 ⇒ (9) + 4 + 15 = 28
curve blade, power attack, focus: 1d20 + 19 - 4 ⇒ (4) + 19 - 4 = 19
Damage: 1d10 + 4 + 15 ⇒ (2) + 4 + 15 = 21
curve blade, power attack, focus: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Damage: 1d10 + 4 + 15 ⇒ (9) + 4 + 15 = 28
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"Hmm, I don't recall a rat in the starting corner. I think we killed some rats that were swarming, and we traded with some rats that could talk for some reason, and we met those weird people that worshipped rats. But I don't recall a starting corner rat." Al shrugs without conviction. "I suppose if we're in a dream I could have forgot about it." Al follows Kyffin up the stairs hoping to get a glimpse of the ratlike figure.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al keeps watch behind the party, half expecting the hedge to close in and the door to shut as they enter the tower.
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al has been carrying a signal whistle and bell for what seems like forever and it finally serves a purpose. He plays a lively tune on the whistle while harshly ringing the bell and it puts any snoozing alarm spell to shame. Within a minute he's annoying even himself.
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al decides maybe it was some really spicy food he ate and attempts to wake from the spice induced dream.
Will save of some kind?: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
I forgot to add the Lend Judgement to Al's last attacks, I think maybe the 3rd attack hits as well with that bonus

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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
DC 26 Fortitude save: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Al starts to feels the pains of aging, then realizes that's just normal for his old man status. "You can't age me, I'm already a geezer!" He shouts at the apparition, then follows his complaint with a whirling blade.
Curve blade, power attack, focus, haste: 1d20 + 24 + 1 + 2 ⇒ (6) + 24 + 1 + 2 = 33
Damage: 1d10 + 5 + 15 ⇒ (7) + 5 + 15 = 27
Curve blade, power attack, focus, haste: 1d20 + 24 + 1 + 2 - 4 ⇒ (13) + 24 + 1 + 2 - 4 = 36
Damage: 1d10 + 5 + 15 ⇒ (10) + 5 + 15 = 30
Curve blade, power attack, focus, haste: 1d20 + 19 + 1 + 2 - 4 ⇒ (12) + 19 + 1 + 2 - 4 = 30
Damage: 1d10 + 5 + 15 ⇒ (4) + 5 + 15 = 24
Curve blade, power attack, focus, haste: 1d20 + 14 + 1 + 2 - 4 ⇒ (10) + 14 + 1 + 2 - 4 = 23
Damage: 1d10 + 5 + 15 ⇒ (1) + 5 + 15 = 21
cold resistance saves the 8 damage, HP: 118/132
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al rushes in to flank the creature with Kyffin, only to see his party member disappear!
DC 26 Will save: 1d20 + 19 ⇒ (17) + 19 = 36
He overcomes the momentary confusion of Kyffin disappearing and slashes at the creature.
Curve blade, power attack, focus, haste, charge: 1d20 + 24 + 1 + 2 ⇒ (5) + 24 + 1 + 2 = 32
Damage: 1d10 + 5 + 15 ⇒ (1) + 5 + 15 = 21
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"Meh, I've had worse dreams, probably something spicey I ate. Well, let's get on with it, no point in lucid dreaming if you don't do anything except bonk your head or whine about it." Al, the totally normal human, scratches his belly and prepares to return to the starting corner.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"Hey, you didn't honor the parley, no one respects you!" Al insults the pallid image. "What do you want from us now?"
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Wow, HeroLab works again! I just needed to run the update from 2022 (facepalm)
Al is updated to lvl 16, a few things changed that I missed during the manual updates, mostly skill bonuses and few other dex bonuses.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al is happy to rest, he did miss his nap today and hasn't had a chance to eat prunes for a week. He isn't sure what the starting corner business is all about, but it sounds like a superior head bonking location.
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al airwalks back to the ritual site with a sigh of relief and stays vigilant while Tristain completes the ritual. "That thing was terrifying, I hope we don't see one of those again. What do you think it swallowed over the years, could anything still be inside of it?" Al ponders the question and isn't sure he wants to find out or spend the time cutting through the massive worm.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al continues firing even if the arrows have little effect. The bhole isn't evil, just chaotic, and there is little his god can offer to counter it's might.
Bonded Bow: 1d20 + 24 ⇒ (19) + 24 = 43
Damage: 1d8 + 5 + 2d6 ⇒ (4) + 5 + (1, 2) = 12
Bonded Bow: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d8 + 5 + 2d6 ⇒ (2) + 5 + (1, 1) = 9
Bonded Bow: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 5 + 2d6 ⇒ (7) + 5 + (1, 2) = 15
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al keeps firing away even though the arrows do little no damage against the creature.
Bonded Bow: 1d20 + 24 ⇒ (1) + 24 = 25
Damage: 1d8 + 5 + 2d6 ⇒ (7) + 5 + (4, 4) = 20
Bonded Bow: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 1d8 + 5 + 2d6 ⇒ (2) + 5 + (4, 3) = 14
Bonded Bow: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 5 + 2d6 ⇒ (6) + 5 + (5, 3) = 19
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Shocked at the reach of the massive worm, Al airwalks higher to stay away from it and fires again at the beast. up to 80' now
Bonded Bow: 1d20 + 24 ⇒ (11) + 24 = 35
Damage: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (3, 5) = 16
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al fails at freeing Kyffin from the slime and turns his time to preparing for the conflict. Fearing to approach the maw of the beast he applies a divine bond to his bow as he walks to a higher advantage and starts firing at the beast.
Turn 1: airwalk up 40' and divine bond for +2 and axiomatic on the darkwood bow, so now:
+3 axiomatic darkwood composite longbow +24/+19/+14 (1d8+5+2d6/×3)
Turn 2: fire on the beast
Bonded Bow: 1d20 + 24 ⇒ (6) + 24 = 30
Damage: 1d8 + 5 + 2d6 ⇒ (6) + 5 + (2, 2) = 15
Bonded Bow: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (2, 1) = 11
Bonded Bow: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d8 + 5 + 2d6 ⇒ (2) + 5 + (2, 6) = 15
wow, Dicebot has a thing for 6s and 2s this afternoon
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
DC 29 Fortitude save: 1d20 + 18 ⇒ (18) + 18 = 36
DC 29 Reflex save: 1d20 + 18 ⇒ (14) + 18 = 32
Al avoids the worst of the slime and airwalks away from the goo only to see the party stunned by the appearance of the massive beast. He starts working on freeing Kyffin from the mess, and then moves to the other party members as quick as he can.
can Al pull people from the slime? Hopefully so, otherwise he'll learn he can't with Kyffin and do something else
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al follows along with the party and regrets the cigarette. Even with airwalking it's still a climb up the tower and his old lungs are wheezing after a few minutes.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"May as well keep going while the momentum is on our side. No telling when another upstart will try to take Armel's place." Al prepares for the hour long walk with a glass of wine and a cigarette.
Al could use that ring of protection +3 and contribute a ring of protection +2 to the party
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"See!" Al shouts at the departing witnesses. "Armel was no match for an old man and I have cataracts, arthritis, and take naps every afternoon. Imagine if that weakling had encountered a real warrior, go tell your friends!"
Pleased with the outcome Al plies the bartender for a good burgundy while the party loots the corpse and also presses him for information about the theatre. "Nice place you have here, it's fine with us if you keep managing the place. Where was Armel and his cronies holing up, any secret rooms you can tell me about?"
Diplomacy: 1d20 + 23 + 2 ⇒ (3) + 23 + 2 = 28

Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al takes advantage of the turned attention and gracefully sidesteps to hack viciously at the ghouls backside. swift action Grace to not provoke attacks of opportunity as Al moves to flanking with Kyffin
Curve blade, power attack, haste, flanking, focus, heroism, smite: 1d20 + 22 + 1 + 2 + 2 + 5 ⇒ (10) + 22 + 1 + 2 + 2 + 5 = 42
Damage: 1d10 + 5 + 12 + 15 + 15 ⇒ (10) + 5 + 12 + 15 + 15 = 57
Curve blade, power attack, haste, flanking, focus, heroism, smite: 1d20 + 22 + 1 + 2 + 2 + 5 - 4 ⇒ (17) + 22 + 1 + 2 + 2 + 5 - 4 = 45
Damage: 1d10 + 5 + 12 + 15 ⇒ (1) + 5 + 12 + 15 = 33
Curve blade, power attack, haste, flanking, focus, heroism, smite: 1d20 + 17 + 1 + 2 + 2 + 5 - 4 ⇒ (9) + 17 + 1 + 2 + 2 + 5 - 4 = 32
Damage: 1d10 + 5 + 12 + 15 ⇒ (10) + 5 + 12 + 15 = 42
Curve blade, power attack, haste, flanking, focus, heroism, smite: 1d20 + 12 + 1 + 2 + 2 + 5 - 4 ⇒ (12) + 12 + 1 + 2 + 2 + 5 - 4 = 30
Damage: 1d10 + 5 + 12 + 15 ⇒ (1) + 5 + 12 + 15 = 33
possible crit on 2nd attack, also assuming the 42 hit for the extra damage on first smite against undead, other add that to this attack if it only hit
Curve blade, power attack, haste, flanking, focus, heroism, smite: 1d20 + 22 + 1 + 2 + 2 + 5 - 4 + 4 ⇒ (15) + 22 + 1 + 2 + 2 + 5 - 4 + 4 = 47
Damage: 1d10 + 5 + 12 + 15 ⇒ (3) + 5 + 12 + 15 = 35
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al calls upon his god to smite this ghoulish, er, ghoul and feels an unknown language surge through him. "Tu es le petit roi des déchets!"
AC: 35, HP: 87/109
Curve blade, power attack, focus, heroism, smite: 1d20 + 22 + 2 + 5 ⇒ (8) + 22 + 2 + 5 = 37
Damage: 1d10 + 5 + 12 + 15 + 15 ⇒ (8) + 5 + 12 + 15 + 15 = 55
Curve blade, power attack, focus, heroism, smite: 1d20 + 17 + 2 + 5 - 4 ⇒ (8) + 17 + 2 + 5 - 4 = 28
Damage: 1d10 + 5 + 12 + 15 ⇒ (2) + 5 + 12 + 15 = 34
Curve blade, power attack, focus, heroism, smite: 1d20 + 12 + 2 + 5 - 4 ⇒ (4) + 12 + 2 + 5 - 4 = 19
Damage: 1d10 + 5 + 12 + 15 ⇒ (5) + 5 + 12 + 15 = 37
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al looks to Lothan and indicates the giant ghoul at the center table. "Tell him, loudly so everyone in the bar can hear, that I think he looks weak and that even an old man could beat him in one to one combat. It's embarrassing that anyone follows such a weak fool, even that axe looks fake." Then Al looks to the rest of the party, "Anything helps, especially haste and displacement." When the words start flying Al will prepare to cast his own spell, Dispel Evil, and bring a godly smite against the ghoul leader.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"One ghoul, sure, can't be that hard, let's make a show of it for everyone in the club" Al bluffs. Secretly he hopes it's a 5 on 5 showdown, but he shows a tough exterior and a sense of confidence.
Al can take on that challenge, smite will deal good damage, but he will take a lot of damage every round too and his lay on hands will only keep it going a few rounds. He can cure the paralysis and use divine bond to enhance his weapon if we learn the leaders weaknesses. Not counting divine bond he'll be able to do 1d10+32 per hit with smite and power attack. His AC will only be around 33, anything we can do to increase his attacks and AC will help a bunch. If he can borrow high bonus ring o' protection and amulet of natural armor that might do it, currently have a +2 of each. DiceBot may have the final say.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
While Lothan continues the conversation and the map gets drawn, Al uses his hat of disguise to change his appearance to the deceased other guard and drags the body to a side alley to keep up appearances at the front of the club. Although he can't really look like a parisian ghoul he does his best to emulate the vibe complete with cigarette.
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Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"Yeah!" Al supports Lothan, although he has no idea what Lothan is actually saying and he's really hoping it doesn't involve vampire ladies again.
Diplomacy, Bluff?: 1d20 + 23 ⇒ (12) + 23 = 35 (-1 if that's a bluff)
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al is about to suggest a fine use of Hide from Undead to complement Tristain's brilliant tactical planning, however...
Leeroy Jenkins!
...instead he charges along after Kyffin and attacks the opposite guard.
Curve blade, power attack, focus: 1d20 + 22 + 1 + 2 ⇒ (19) + 22 + 1 + 2 = 44
Damage: 1d10 + 5 + 12 ⇒ (6) + 5 + 12 = 23
possible crit...
Curve blade, power attack, focus: 1d20 + 22 + 1 + 2 + 4 ⇒ (20) + 22 + 1 + 2 + 4 = 49
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25
wow, apparently DiceBot approves of Leeroy
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
At first Al is taken aback by the ghouls, but when the party's task becomes killing worse ghouls he relaxes a little. He finds himself hoping Lothan will taunt the ghouls a second time, especially any dressed in silly armor. "Right, kill the bad ghouls and find a tower, that should be easier than the last realm. That tower will be an easy landmark to spot, we can probably see it from the top of any building."
if anyone can cast Hide From Undead that may help a bunch in this leg of the adventure
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
if the nexus takes us to another realm, let's head for that and rest before we go through, or rest here if it seems safe and the journey to the nexus is less than a day
"Let's make for the nexus and get out of this cursed realm before any other mutations wake up from their long slumber. The quicker we're back home the better." Al starts preparing to depart in hopes that the nexus is nearby.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Following the rules of feline reality, Al steps way back from the power collecting stela before it gets disabled by someone with more curiosity. "That thing looks dangerous, be careful with it."
Al will pass on the rod of lordly low DCs
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"Yeah, I could use a bit of healing." Al uses a few charges to heal his remaining wounds.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
HP: 108/109
"Let's be extra careful as we continue exploring. There's no telling what traps or creatures are still hiding in here."
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al finds himself squeezed behind the party and watches them burn as more bombs land. With a prayer he slowly works his way past Kyffin and Lothan and blesses each party member with resistance from the fire.
cast Communal Resist Energy on each party member, prevent 30 fire damage per hit for the next 20 rounds. Al will try to finish his move in front of Starflit if possible. Can we see the thing now?
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Ineffectual Al continues the attack while wiping more dirt on his wounds.
Dirt On It: 8d6 ⇒ (3, 5, 1, 6, 4, 1, 5, 2) = 27
curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35
Damage: 1d10 + 5 + 12 ⇒ (1) + 5 + 12 = 18
curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 ⇒ (8) + 22 + 1 - 4 = 27
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22
curve blade, power attack, focus, haste: 1d20 + 17 + 1 - 4 ⇒ (15) + 17 + 1 - 4 = 29
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22
curve blade, power attack, focus, haste: 1d20 + 12 + 1 - 4 ⇒ (18) + 12 + 1 - 4 = 27
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20
won't even bother with the two possible crits as the 29 and 27 are too low

Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Albert wipes some dirt on his expanding wounds and keeps slashing away at the blubbery mass.
Dirt On It: 7d6 ⇒ (6, 3, 2, 3, 5, 1, 1) = 21
curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25
curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 ⇒ (18) + 22 + 1 - 4 = 37
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20
curve blade, power attack, focus, haste: 1d20 + 17 + 1 - 4 ⇒ (9) + 17 + 1 - 4 = 23
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27
curve blade, power attack, focus, haste: 1d20 + 12 + 1 - 4 ⇒ (11) + 12 + 1 - 4 = 20
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21
possible crits and attacks 1 and 2...
curve blade, power attack, focus, haste: 1d20 + 22 + 1 + 4 ⇒ (2) + 22 + 1 + 4 = 29
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25
curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 + 4 ⇒ (8) + 22 + 1 - 4 + 4 = 31
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al curses the tentacle beast and slashes back at it with haste.
curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39
Damage: 1d10 + 5 + 12 ⇒ (2) + 5 + 12 = 19
curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 ⇒ (7) + 22 + 1 - 4 = 26
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22
curve blade, power attack, focus, haste: 1d20 + 17 + 1 - 4 ⇒ (2) + 17 + 1 - 4 = 16
Damage: 1d10 + 5 + 12 ⇒ (9) + 5 + 12 = 26
curve blade, power attack, focus, haste: 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21
possible crit on 1st attack...
curve blade, power attack, focus, haste: 1d20 + 22 + 1 + 4 ⇒ (17) + 22 + 1 + 4 = 44
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al follows Kyffin and moves forward to add a slash to the undead thing.
curve blade, power attack, focus: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
it looks crowded on the combat map, is it possible to get past Lothan and approach the creature for melee, or do the ramps and lack of space block that?
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
DC 24 Reflex: 1d20 + 20 ⇒ (16) + 20 = 36
A burnt Al stands by the door. "Maybe the more observant people should check things before we proceed further, those creatures wanted to make sure nobody got into here."
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"These pieces look like their connected to something. Let's keep an eye out for more of them as we explore the lab." Al is ready to lead the way into the lab as the party continues exploring.
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
"Can we remove that piece?" Al points at the 7. "Maybe we need to replace it with one of the other pieces? Or do we need to put all of the pieces into that panel thing?" Al looks around in confusion on how to approach the panel.
do we see spaces for the other pieces, or is there just a space for one piece where the 7 is now? Are all of the pieces including the 7 the same sized five sided shape?
Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2
Al readies for the entrance into the stasis field. When the party is set he'll proceed through the door. "Stay alert, that thing must be mighty powerful for the trouble they went through to contain it."
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