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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Based on discussion, moved to Sepulcher to guard...suffer curse of withering to guard...this means I have 4 blessings in hand and 4 other cards to bury during encounter (2 of them are freely bless and one of the other ones blesses twice for divine/arcane) ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Display Tonbarse at Ghoul Square near end of Ahmotep's turn Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 14 - Hourglass Card 3 Alase/Zalarian Blessing of Wadjet
SOT: Examine top card of Tonbarse location (Ghoul Square Card 1: Revenant Court Vampire) as well as bottom card (Ghoul Square Card 10: Corridor Dart Trap), Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Ghoul Square and move to there. Give Card: None
Revenant Court Vampire:
None Henchman 6 Type: Monster Traits: Aristocrat Undead Vampire To Defeat: Combat 27 OR Divine 17 The Revenant Court Vampire is immune to the Mental and Poison traits. While you act, before any character plays a card, that character discards a card. If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck. If defeated, you may immediately attempt to close the location this henchman came from. Steal Soul adds 1d4, Arcane Cannonade adds 1d6..discard Rhino Hide Armor to use Tonbarse card...Discard Binder's Tome to use Blessing of the Lady of Graves to bless twice
Scourge Roll: 1d6 + 4 ⇒ (4) + 4 = 8 Curse of the Sphinx L4
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) Treat the adventure deck number as 7. The scourge die is 1d6+4. Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. Grand Lodge's Favor: Favor
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge. Curse of Daybane: Scourge
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, The Healing Light, Shield Cloak, Blessing of the Seventh Veil, Bound Imp, Create Mindscape, Cleric of Nethys, Channel the Gift Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates:
Alahazra took curse of the Sphinx away; display Tonbarse at Peasant Tombs Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 10 - Hourglass Card 3 Alase/Zalarian Blessing of Abadar
SOT: Examine top card of Tonbarse location (Peasant Tombs Card 2: Greatclub +1) as well as bottom card (Peasant Tombs Card 10: Revenant Court Vampire), Choose to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Peasant Tombs and move to there. Give Card: None
Random Peasant Tombs Card: 1d9 + 1 ⇒ (5) + 1 = 6 Peasant Tombs Card 6:
Girtablilu Ranger:
MM Monster 4 Traits: Trigger Girtablilu Poison To Defeat: Combat 17 When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3. Before you act, you are dealt 1d4 Poison damage. Poison damage: 1d4 ⇒ 2 reveal rhinohide (recharge Cleric of Nethys), for combat, arcane cannonade, steal soul and shuffle in Blessing of the Lady of Graves to bless twice (recharge The Lady of Mysteries for Tonbarse and shield cloak for blessing shuffling all but shield cloak
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) Treat the adventure deck number as 7. The scourge die is 1d6+4. Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. Grand Lodge's Favor: Favor
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge. Curse of Daybane: Scourge
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase has all cards in her discard pile healed: (Channel the Gift). Deck shuffled. Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Channel the Gift, The Healing Light, Create Mindscape, Eagle Aerie, Lifecollar Coat, The Lady of Mysteries, Fire Snake, Scrying, Shield Cloak, Cleric of Nethys Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Will plan to move away and based on discussion, put weapon on top and rolling sphere below that. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Alahazra removed Curse of the Sphinx (which means no daybane either). Send Scrying to recovery and choose monster and Ruined Temple:
Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 6 - Hourglass Card 1 Alase/Zalarian Blessing of Thoth
SOT: Draw Tonbarse to hand. Then display Tonbarse at Location Sepulcher of the Serpent and move to there. Use Channel the Gift to pull Steal Soul Give Card: None
Desert Trapper:
MM Monster B Traits: Human Veteran To Defeat: Combat 7 The difficulty to defeat is increased by the scenario's adventure deck number. Each character may play no more than 1 card on the check to defeat. Tonbarse lunges and attacks! Playing Tonbarse as only card plus Arcane Cannonnade Tonbarse Melee Arcane+# CHA Combat Check DC 7+7=14/27: 1d10 + 6 + 7 + 1d6 ⇒ (4) + 6 + 7 + (4) = 21 Monster defeated but gain a scourge and display steal soul Scourge Roll: 1d6 + 4 ⇒ (4) + 4 = 8 Curse of the Sphinx Will display Infernal Healing Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) Treat the adventure deck number as 7. The scourge die is 1d6+4. Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. Grand Lodge's Favor: Favor
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge. Curse of Daybane: Scourge
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. Send Bound Imp to recovery on Merisiel's turn " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Eagle Aerie, Fire Snake, Scrying, The Eclipse, Lifecollar Coat, Create Mindscape, The Healing Light Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates:
Alase attempts to recover all cards in her Recovery pile.
Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 2 - Hourglass Card 1 Alase/Zalarian Blessing of the Ancients
SOT: Examine top card of Tonbarse location (Guardian Vault Card 4: Revenant Court Vampire) as well as bottom card (Guardian Vault Card 10: Osirion Ancestor), Choose not to shuffle location and Draw Tonbarse to hand. Give Card: None
Revenant Court Vampire:
None Henchman 6 Type: Monster Traits: Aristocrat Undead Vampire To Defeat: Combat 27 OR Divine 17 The Revenant Court Vampire is immune to the Mental and Poison traits. While you act, before any character plays a card, that character discards a card. If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck. If defeated, you may immediately attempt to close the location this henchman came from. Discard ShieldCloak to use Tonbarse and discard Ubashki to use Blessing of the Lady of Graves to bless twice (discard not recharge since recharging requires use of character card)..Create Mindscape adds 1d4
2 scourges and random movement: 1d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (4) + 4 = 81d7 ⇒ 2 fortunate all around; get Curse of the Sphinx L4 (can't get twice) and remain at Guardian Vault...Will see Alahazra and see if she can draw to hand Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) Treat the adventure deck number as 7. The scourge die is 1d6+4. Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. Grand Lodge's Favor: Favor
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge. Curse of Daybane: Scourge
Alase ends her turn and keep Tonbarse displayed for recovery check. SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile. Will recharge The Healing Light to bless recovery check
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Cleric of Nethys, Shield Cloak, Steal Soul#Core, Create Mindscape, The First, Lifecollar Coat, Blessing of the Seventh Veil, The Eclipse, Eagle Aerie, Bound Imp Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Will send channel the gift to draw arcane cannonade and display. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-7: Yeleth of the First Blood - Duel Starting Location Guardian Vault
Traders - Sunburst Trader will add Ubashki to deck and put Vampire Bat into Box
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Cleric of Nethys, Create Mindscape, Infernal Healing, Lifecollar Coat, Blessing of the Seventh Veil, Bound Imp, Steal Soul#Core, The Eclipse, Rhino Hide Armor, The First, Arcane Cannonade, Scrying, Eagle Aerie Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() fire damage with safety bubble for ahmotep: 1d6 - 1d4 ⇒ (3) - (4) = -1 no damage ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() For end of Alase's turn, have Ahmotep eagle aerie to Forgery of Ra.
Will put Hollow Serpent on Bottom
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Cleric of Nethys, Binder's Tome, Vampire Bat, Bound Imp, Fire Snake, The First, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Ask Ahmotep to Eagle Aerie to Eternal Arena at end of turn (I likely won't be able to close/guard it but we'll see) Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 22 - Hourglass Card 1 Alase/Zalarian Blessing of Thoth
Explore: Eternal Arena Card 1 (Pillar of Life)
Pillar of Life:
MM Spell 4 Traits: Magic Divine Healing To Acquire: Wisdom Divine 12 Display this card next to your location. While displayed, each character at this location adds 1d8 and the Magic trait to his checks against banes that have the Undead trait. Instead of the first exploration of his turn, any character at this location may shuffle 1d4+1 random cards from his discard pile into his deck. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 14 check to recharge it instead. steal soul, Create Mindscapex2 Wisdom Check DC 12: 1d8 + 1 + 3d4 ⇒ (4) + 1 + (2, 3, 4) = 14 Success; attempt to close Elemental Arachnid:
MM Monster 4 Traits: Construct To Defeat: Combat 17 The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter. Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage. If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage. discard lifecollar armor, Binder's Tome, vampire bat, and The Lady of Mysteries for the initial damage, recharge The first to bless freely, have Ahmotep discard The Eclipse to freely bless Arcane Cannonade adds 1d6, steal soul adds 1d4, discard Blessing of the Seventh Veil
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12. When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck. The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location. Alase ends her turn. Recharge FireSnake to move to Sepulcher of the Servant. Have Ahmotep recharge a card to move Forgery of Ra. SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. curse of poison recharges the First " Alase wrote:
Deck, Discard, Buried:
Reloaded: The Healing Light,
Middle of Deck (Unknown Order): 0 Recharged: Cleric of Nethys, Binder's Tome, Vampire Bat, Create Mindscape, Bound Imp, Fire Snake, The First, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: display Tonbarse at Eternal Arena Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 18 - Blessing of Anubis
Give Card: None
Sun Falcon:
MM Monster 1 Traits: Animal Fire To Defeat: Combat 11 The Sun Falcon is immune to the Fire trait. If the check to defeat has the Cold trait, add 1d8. All damage dealt by the Sun Falcon is Fire damage. If defeated, shuffle the Sun Falcon into the blessings deck. When this card is discard from the blessings deck, banish it and draw a blessing from the box. Display Tonbarse along with tome and 2 create mindscapes Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 11: 1d10 + 6 + 6 + 4d4 ⇒ (6) + 6 + 6 + (4, 2, 1, 2) = 27 Monster defeated and is shuffled into blessing deck Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12. When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck. The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location. Alase ends her turn.
Shaitan Ghul:
MM Monster 5 Traits: Elemental Undead Janni To Defeat: Combat 20 The Shaitan Ghul is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, the difficulty is increased by 3. Before you act, discard a weapon or an armor. Undead Difficulty: 1d12 ⇒ 8
Scourge Roll: 1d10 ⇒ 1 Curse of Poisoning as well as bottom card (Eternal Arena Card 3: Pillar of Life), choose not to shuffle location and Draw Tonbarse to hand SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand recharging Tonbarse (ouch) due to poison. " Alase wrote:
Deck, Discard, Buried:
Reloaded: Fire Snake,
Middle of Deck (Unknown Order): Vampire Bat, Blessing of Abraxas, Channel the Gift, The First, Infernal Healing, Scrying, Bound Imp, The Healing Light Recharged: Tonbarse, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Recharged fire snake to move to forgery of ra end of Alahazra turn
Bury Ubashki and The Twin due to villain power. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The First, Blessing of Abraxas, Channel the Gift, Shield Cloak, Lifecollar Coat Recharged: Infernal Healing, Vampire Bat, Scrying, Blessing of the Seventh Veil, Bound Imp, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: recharged vampire bat to meet Alahazra at Sepulcher of the Servant and she drew up curse of the sphinx; display Tonbarse Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 14 - Hourglass Card 3 Alase/Zalarian Blessing of Wadjet
Queen Neferuset:
MM Henchman 6 Type: Monster Traits: Undead Mummy Oracle Cold To Defeat: Combat 27 OR Divine 20 Queen Neferuset is immune to the Fire, Mental, and Poison traits. All damage dealt by Queen Neferuset is Cold damage. If undefeated, examine the top card of your deck; if it does not have the Divine trait, bury the top 1d4 cards of your deck. If defeated, draw a random spell that has the Divine trait from the box. After the encounter, bury all weapons and armors played during the encounter. Undead difficulty: 1d12 ⇒ 4 ask Ahmotep to bless twice with Lady of Graves; steal soul adds 1d4 and cannonade adds 1d6; finally have Alahazra banish curse sphinx to add d4+4 Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 27+4=31/37: 1d10 + 6 + 6 + 2d10 + 1d4 + 1d6 + 1d4 + 4 ⇒ (7) + 6 + 6 + (5, 1) + (3) + (4) + (4) + 4 = 40 Monster defeated and no scourge gained (no weapons or armors used either)..will bury Aegis of Recovery to close location as well as bottom card (none), Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Forgery of Ra and move to there. Give Card: None
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12. When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck. The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location. Alase ends her turn.
Bonecrusher Chieftain:
MM Monster 2 Traits: Trigger Gnoll Veteran To Defeat: Combat 12 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. When you play a weapon on your check to defeat, discard it. reveal tome, steal soul, arcane cannonade Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 12+3+6=21: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (6) + 6 + 6 + (3, 2) + (6) = 29 Monster defeated will choose to shuffle location and Draw Tonbarse to hand SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. Send bound imp to recovery to draw 2 cards (The Twin and Ubashki) " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, The First, Lifecollar Coat, Blessing of Abraxas, Shield Cloak Recharged: Infernal Healing, Vampire Bat, Scrying, Blessing of the Seventh Veil, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: display Tonbarse at Sepulcher of the Servant Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 10 - Hourglass Card 4 Alase/ZalarianBlessing of the Elements
Give Card: None
Random Sepulcher of the Servant Card: 1d10 ⇒ 10 #10 Royal Naga
Sepulcher of the Servant Card 10: UNDEAD Royal Naga:
MM Monster 4 Traits: Aberration To Defeat: Combat 16 THEN Combat 16 You may succeed at a Stealth 8 check to evade the Royal Naga. For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it. If the check to defeat has the Cold trait, add 1d8. Random Roll: 1d12 ⇒ 5 Tonbarse lunges and attacks!
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12. When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck. The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Twin, The Lady of Mysteries, Fire Snake, Lifecollar Coat, The First, Channel the Gift, Bound Imp, Blessing of Abraxas, The Eclipse, Ubashki, Shield Cloak Recharged: Infernal Healing, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Forgot to recharge card eot due to aegis of discovery (The Healing Light). Display Tonbarse at Eternal Arena Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 6 - Blessing of Ptah
Give Card: None Use Scrying at Chisisek's Tomb:
Handmaiden of Nailah:
MM Henchman 6 Type: Monster Traits: Trigger Undead Incorporeal To Defeat: Combat 20 OR Divine 15 When you examine this card, encounter it and ignore its power that happens after you act. The Handmaiden of Nailah is immune to the Mental and Poison traits. After you act, if your check to defeat does not have the Acid or Magic trait, the Handmaiden of Nailah is undefeated. If defeated, you may immediately attempt to close the location this henchman came from. Undead Difficulty: 1d12 ⇒ 2
Summoned Henchman: Theletos:
Henchman
reveal tome, steal soul and arcane cannonade Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 18: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (6) + 6 + 6 + (4, 3) + (2) = 27 Monster defeated; draw spell Safety Bubble and location is closed Move: Move to Forgery of Ra
Since Tonbarse is at Chisisek's tomb, Will display safety bubble and not explore Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12. When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck. The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile with steal soul + 2 create mindscapes.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Twin, Fire Snake, Channel the Gift, Ubashki, Blessing of the Seventh Veil, The Eclipse, Bound Imp, Lifecollar Coat, The Healing Light, The First Recharged: Shield Cloak, Scrying, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Send bound imp on Ahmotep's turn to draw 2 (channel the gift, Create Mindscape) ; display Tonbarse at Eternal Arena
Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 2 - Hourglass Card 1 Alase/Zalarian Blessing of the Ancients
Girtablilu Ranger:
MM Monster 4 Traits: Trigger Girtablilu Poison To Defeat: Combat 17 When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3. Before you act, you are dealt 1d4 Poison damage. Poison Damage: 1d4 ⇒ 1 discard The First Display Tonbarse, Create Mindscapex2 and tome each add d4
Choose not to shuffle location and Draw Tonbarse to hand.
Give Card: None
Free explore using Fire Snake for check (plus tome, create mindscapex2, steal soul)
Aegis of Recovery:
MM Armor 5 Traits: Light Armor Magic To Acquire: Constitution Fortitude Wisdom Divine 12 At the end of your turn, reveal this card to recharge a random card from your discard pile. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck. Arcane CHA Check DC 12: 1d10 + 6 + 4d4 ⇒ (1) + 6 + (3, 1, 3, 1) = 15 Success; discard The Healing LIght to explore Explore: Eternal Arena Card 3: Ecorche Ecorche:
MM Monster 6 Traits: Undead To Defeat: Combat 20 The Ecorche is immune to the Mental and Poison traits. If undefeated, bury an armor, then suffer the scourges Curse of Vulnerability and Curse of Withering. Undead Difficulty: 1d12 ⇒ 11 Will shuffle Blessing of Abraxas to bless twice..plus arcane cannonade, create Mindscapex2, Steal Soul Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 20+11=31/37: 1d10 + 6 + 6 + 3d4 + 1d6 + 2d10 ⇒ (4) + 6 + 6 + (1, 4, 2) + (4) + (2, 9) = 38 Monster defeated and no scourge; heal 1 from blessing used to explore Alase is healed for 1: (The First). Deck shuffled. Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12. When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck. The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.(Tome, Steal Soul, Create Mindscapex2)
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lifecollar Coat, Blessing of Abraxas, The First, Ubashki, Blessing of the Seventh Veil, Infernal Healing, Vampire Bat, The Twin, Bound Imp Recharged: Channel the Gift, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6E: Revenant Court Revealed Starting Location Eternal Arena
Traders - Sunburst Trader will add Ubashki to deck and put samisen into Box Favored Card - Item " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Eclipse, Vampire Bat, Create Mindscape, Arcane Cannonade, Ubashki, Shield Cloak, Blessing of the Seventh Veil, Scrying, Channel the Gift, The Twin, Lifecollar Coat, Cleric of Nethys, Infernal Healing, The Lady of Mysteries Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6D: Face of Fatality Rewards:
Scenario Reward Each character chooses a type of boon other than loot and adds a card of that type that has an adventure deck number of 6 from the game box to the cards acquired during this scenario. (giving to group) Adventure Card Guild characters may choose a bonus deck upgrade. Adventure Reward
Tier/XP 6.3>6.4
Loot rolls
Deck Upgrades
Trader choice: Sunburst Market (Ubashki)
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 15 - Hourglass Card 1 Alase/Zalarian Blessing of Ra
Give Card: None
Explore: Eternal Arena Card 1 (Sard)
Sard:
MM Monster 6 Traits: Plant Electricity Poison To Defeat: Combat 23 The Sard is immune to the Electricity, Mental, and Poison traits. After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage. Steal soul and create mindscape each add 1d4; shuffle blessing of abraxas into deck adds 2 dice Tonbarse lunges and attacks!
Ghoul:
MM Monster 1 Traits: Undead Ghoul To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, end your turn. Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 11/17: 1d10 + 6 + 6 + 2d4 ⇒ (1) + 6 + 6 + (1, 1) = 15 Monster defeated but gain scourge Scourge Roll: 1d10 ⇒ 8 Curse of the Sphinx (L4) Random Roll: 1d4 - 1 ⇒ (1) - 1 = 0 No cards recharged Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from. When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Channel the Gift, The First, Bound Imp, Shield Cloak, Cleric of Nethys, Guard Captain Marden Gilpher, Scrying Recharged: Create Mindscape, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 11 - Hourglass Card 1 Alase/Zalarian Blessing of the Elements
Give Card: None
Will send channel the gift to draw Eagle Aerie and display
Rukh:
MM Monster 3 Traits: Animal Acid To Defeat: Combat 13 THEN Combat 13 All damage dealt by the Rukh is Acid damage. If the check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 4. If undefeated, move to a random location. Create Mindscape, Tome, arcane cannonade Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 13+4=17: 1d10 + 6 + 6 + 3d4 + 1d6 ⇒ (8) + 6 + 6 + (4, 2, 2) + (5) = 33 Tonbarse Melee Arcane+# CHA Combat Check DC 13+4=17: 1d10 + 6 + 6 + 3d4 + 1d6 ⇒ (3) + 6 + 6 + (1, 4, 2) + (2) = 24 Monster defeated Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from. When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings. Alase ends her turn.
Mummy:
MM Monster 4 Traits: Undead Mummy To Defeat: Combat 21 The Mummy is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1d8. If undefeated, bury your discard pile. create mindscape, steal soul, arcane cannonade, life collar coat Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 21/27: 1d10 + 6 + 6 + 2d4 + 2d6 ⇒ (4) + 6 + 6 + (1, 3) + (4, 3) = 27 Monster defeated as well as bottom card (Sard), choose not to shuffle location and Draw Tonbarse to hand, then display next to Scorched Ruin and move there. Bury The Twin to heal 1
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Bound Imp, The First, Guard Captain Marden Gilpher, Cleric of Nethys, Shield Cloak, Scrying, Ubashki Recharged: Channel the Gift, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 7- Blessing of Osiris
Give Card: None
Explore: Scorched Obelisk Card 1: Scarab Swarm
Scarab Swarm:
MM Monster B Traits: Trigger Vermin Swarm Poison Veteran To Defeat: Combat 6 When you examine this card, you are dealt 1 Poison damage. Then encounter this card. The difficulty to defeat is increased by twice the scenario's adventure deck number. If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab Swarm into the deck it came from. arcane cannonade adds 1d6; steal soul adds 1d4 Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 6+12=18/22: 1d10 + 6 + 6 + 1d6 + 1d4 ⇒ (5) + 6 + 6 + (5) + (2) = 24 Monster defeated but must take damage Electricity Damage: 1d4 ⇒ 1 discard The First for the damage and discard The Twin to explore - Scorched Obelisk Card 2: Blessing of the Ancients - will evade recharging to bottom Explore: Scorched Obelisk Card 3: Guardian Thunderbirds Guardian Thunderbirds:
MM Monster 6 Traits: Animal Electricity To Defeat: Combat 22 The Guardian Thunderbird is immune to the Electricity traits. All damage dealt by the Guardian Thunderbirds is Electricity damage. Before you act, a random character at your location is dealt 1d4 Electricity damage. If the check to defeat has the Ranged trait, the difficulty is increased by 3. Electricity Damage: 1d4 ⇒ 4 Recharge Guard Captain to reduce to 0 arcane cannonade adds 1d6 and steal soul adds 1d4 Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 22/26: 1d10 + 6 + 6 + 1d6 + 1d4 ⇒ (10) + 6 + 6 + (4) + (4) = 30 Monster defeated but overshot Electricity damage: 1d4 ⇒ 4 recharge shield cloak for 3 and discard Blessing of the Seventh Veil Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from. When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile using tome, steal soul, create mindscape
Alase resets her hand. use bound imp to draw Blessing of Abraxas and The eclipse on Merisiel's turn " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ubashki, Guard Captain Marden Gilpher, Blessing of Maat, Eagle Aerie, Shield Cloak, Scrying, The Lady of Mysteries Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 3 - Blessing of Nethys
Ossumental Swarm:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Tonbarse lunges and attacks!
Ammut:
MM Monster 6 Traits: Outsider Fire To Defeat: Combat 24 The Ammut is immune to the Fire and Poison traits. Before you act, each character at your location is dealt 1d4 Fire damage. If undefeated, suffer the scourge Curse of the Mummy. Fire Damage: 1d4 ⇒ 11d4 ⇒ 1 Alase and Merisiel each take 1 fire damage - Alase will recharge blessing of maat to reduce to zero Will shuffle The First to bless, arcane cannonade adds d6, tome adds d4 Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 24: 1d10 + 6 + 6 + 1d10 + 1d4 + 1d6 ⇒ (6) + 6 + 6 + (8) + (3) + (1) = 30 Monster defeated; location closed; display steal soul Draw Tonbarse to hand. Then display Tonbarse at Location Eternal Arena and move to there. Give Card: None
Whip of Centipedes:
MM Spell 4 Traits: Magic Arcane Divine Attack Poison To Acquire: Intelligence Arcane Wisdom Divine 10 For your combat check, discard this card to use your Arcane, Divine, or Melee skill + 3d6. You may use the result for any subsequent combat checks against the same bane. If proficient with weapons, and you fail any check against the bane, the bane does not deal damage. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it. display create mindscape, tome and steal soul Arcane CHA Check DC 10: 1d10 + 6 + 3d4 ⇒ (8) + 6 + (1, 4, 4) = 23 Success Display Tonbarse Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from. When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand discarding whip of Centipedes. Send Bound Imp to recovery to draw 2 card (Shield Cloak, The Healing Light) " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, Blessing of Maat, Lifecollar Coat, Cleric of Nethys, Ubashki, The Eclipse, Gravewatcher Chain Mail, Scrying, Eagle Aerie, The Lady of Mysteries, Blessing of Abraxas Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6D: Face of Fatality Starting Location Vault of Hidden Wisdom
Traders - Sunburst Trader will add Ubashki to deck and put Vampire Bat into Box
Display Varanthe
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Snake, The First, Eagle Aerie, Scrying, Gravewatcher Chain Mail, The Healing Light, Blessing of Abraxas, Shield Cloak, Bound Imp, Channel the Gift, Ubashki, The Twin, Lifecollar Coat, Cleric of Nethys Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6C: Hunted in the Undead City Rewards:
Scenario Reward The party gets all boons remaining in location decks. Each character chooses ally or blessing and adds a card of that type from the game box to the cards acquired during this scenario. (Chose Blessing) Record on your chronicle sheet which of the henchmen Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards. Adventure Reward
Tier/XP 6.1>6.2
Loot rolls
Deck Upgrades
Trader choice: Sunburst Market (Ubashki)
4-3C Reward:
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards. 3-P Reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Planned Loot: None ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase will do her before acting check using Firesnake and Alahazra bless twice with pharasma for 3d10+6+2d4
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() slight amendment... Merisiel already got staff of revelations..so get Helpful Haversack..it was recharged either way After hour is revealed on Merisiel's turn (Hourglass Card 4 Merisiel/Matsu_Kurisu Blessing of the Ancients), will send channel the gift to recovery to draw Fire Snake to hand and send Bound Imp to recovery to draw 2 (Scrying, Shield Cloak) and will display Eagle Aerie.
Alahazra will recharge a card to banish the L5 curse next to me and draw it to hand I thought about urging Merisiel to come to Mumia lab but I think she can handily defeat by moving to Ahmotep's location (for create Mindscape, eagle aerie and possible support) or if better to be alone then go to Sepulcher which also has create mindscape. We plan to do the following: Before we act, all of us must make DC 13 Con or Fort Check: will have Merisiel does his first using curse from Alahazra to add 1d4+5 and blessing of Qi Zong to add a die and Alase freely blessing with the First for 3d6+1d4+5. Next Alase will do her check using Firesnake and Alahazra bless twice with pharasma for 3d10+6+2d4. Finally, Ahmotep uses Fire Snake as well along with Blessing of Abraxas to add 2 dice along with Create Mindscape for 3d10+6+1d4. This then leaves Alahazra who likely won't make check so must bury allies and can't play cards during encounter now with create mindscape for perception check and very likely 2 blessing options from Ahmotep and/or 2 blessing options from Alase.
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 14 - Hourglass Card 3 Alase/Zalarian Blessing of the Elements
Give Card: None
Random Siege Card: 1d5 + 7 ⇒ (1) + 7 = 8 Siege Deck Card 8: Desert Trapper Desert Trapper:
MM Monster B Traits: Human Veteran To Defeat: Combat 7 The difficulty to defeat is increased by the scenario's adventure deck number. Each character may play no more than 1 card on the check to defeat. display Tonbarse, steal soul, create mindscape, arcane cannonade Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 7+6=13/19: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (6) + 6 + 6 + (2, 2) + (4) = 26 Monster defeated; no scourge discard The Lady of Mysteries to draw 2 (shield cloak, the first) and recharge 2 (shield cloak, binder's tome) and then explore.
Baited Jewel Box:
MM Barrier B Traits: Trigger Cache Lock Poison Veteran To Defeat: Disable 6 OR Craft 8 When you examine this card, shuffle a weapon, an armor, or an item into your location deck. The difficulty to defeat is increased by the scenario's adventure deck number. If defeated by 4 or more, draw an item from the box. If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box. Untrained Skill Check Disable DC 6+6=12: 1d4 + 1d4 ⇒ (3) + (1) = 4 No Success..barrier is shuffled back in Will discard Cleric of Nethys to examine 2, reorder and explore
Baited Jewel Box:
MM Barrier B Traits: Trigger Cache Lock Poison Veteran To Defeat: Disable 6 OR Craft 8 When you examine this card, shuffle a weapon, an armor, or an item into your location deck. The difficulty to defeat is increased by the scenario's adventure deck number. If defeated by 4 or more, draw an item from the box. If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box. Will send Fire Snake to recovery, steal soul and create mindscape add d4 each
Staff of Revelations:
MM Item 3 Traits: Staff Magic Arcane To Acquire: Intelligence Arcane 10 Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it; otherwise, put the cards back in any order. At the start of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck. Will display Infernal Healing Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Defensive Stance Spoiler:
When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck. When you would examine cards in a location deck, you may examine them in the siege deck instead. When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically. When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck. When a card would be banished from your location deck, you may instead banish an ally or a blessing. To win the scenario, a location must be open while the siege deck is empty.
Alase ends her turn.
Ossumental Swarm:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage Tonbarse lunges and attacks! create mindscape, Steal soul, arcane cannonade add 2d4+1d6; recharge blessing of the seventh veil to bless twice; finally recharge infernal healing through Tonbarse Tonbarse Melee Arcane+# CHA Combat Check DC 20/26/30: 1d10 + 6 + 6 + 2d4 + 1d6 + 2d10 ⇒ (6) + 6 + 6 + (1, 4) + (4) + (5, 9) = 41 Monster defeated; no scourge; draw blessing - Blessing of the Ancients as well as bottom card (Villain) which is only card remaining and Draw Tonbarse to hand and then will display Tonbarse next to Mumia's Lab and move there SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Scrying, Shield Cloak, Binder's Tome, Staff of Revelations, Blessing of the Seventh Veil, Infernal Healing, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. Alase resets her hand. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Will send scrying to recovery examining Mumia Lab choosing weapon. Will put Mumia Lab Card 2: Fate Blade on top and shuffle other 2 cards (ally and henchman) Alase attempts to recover all cards in her Recovery pile.
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: NOne Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 10 - Hourglass Card 1 Alase/Zalarian Blessing of Bastet
Give Card: None
Living Sandstorms:
MM Monster 5 Traits: Trigger Elemental Outsider To Defeat: Combat 18 When you examine this card, each character at your location must succeed at a Dexterity or Stealth 13 check or that character is dealt 1d4 Combat damage. The Living Sandstorm is immune to the Mental, Poison, and Ranged traits. Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck. Discard blessing Hourglass Card 2 Merisiel/Matsu_Kurisu
Geniekin:
MM Monster B Traits: Trigger Elemental Outsider Janni Veteran To Defeat: Combat 8 When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait. The difficulty to defeat is increased by twice the scenario's adventure deck number. Steal Soul, Create Mindscape and Arcane Cannonade add 2d4+1d6; shuffle in Healing Light to bless Tonbarse lunges and attacks!
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Defensive Stance Spoiler:
When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck. When you would examine cards in a location deck, you may examine them in the siege deck instead. When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically. When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck. When a card would be banished from your location deck, you may instead banish an ally or a blessing. To win the scenario, a location must be open while the siege deck is empty.
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. Send Bound Imp to recovery (auto succeed) " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, The Healing Light, Shield Cloak, Channel the Gift, The First, Blessing of Abraxas Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Already handled Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 6 - Hourglass Card 0 Alase/Zalarian Blessing of the Elements
Give Card: None
Dark Stalker:
MM Monster 2 Traits: Caligni Veteran To Defeat: Combat 12 The difficulty to defeat is increased by the scenario's adventure deck number. After you act, if the result of the check to defeat did not exceed the difficulty by at least 3, each character at your location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Fire damage. If undefeated, the Dark Stalker deals 2 Poison damage to you. display Tonbarse;Use Steal Soul and Create Mindscape; ask Alahazra to discard curse to add d4+1
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Defensive Stance Spoiler:
When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck. When you would examine cards in a location deck, you may examine them in the siege deck instead. When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically. When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck. When a card would be banished from your location deck, you may instead banish an ally or a blessing. To win the scenario, a location must be open while the siege deck is empty.
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. SEnd Bound Imp to recovery to draw 2 cards (Ubashki, Eagle Aerie) " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Blessing of the Seventh Veil, Fire Snake, Eagle Aerie, Infernal Healing Recharged: Channel the Gift, Scrying, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Update to hand...will have discarded the Eclipse for Alahazra...I then used (shuffled) The Lady of the Mysteries to bless against bonecrusher leaving 3 cards in hand now. Alase wrote:
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Random card that was banished at Mumias can be anything but Tomb Artisan
after Ahmotep's SOT, will display Create Mindscape at Sepulcher of the Servant and use Channel the Gift to draw Scrying and then use choosing monsters. Siege Deck Card 8: Devourer Assassin
Bonecrusher Hunter:
MM Monster B Traits: Trigger Gnoll Veteran To Defeat: Combat 9 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. Display Tonbarse at my location; cannonade adds 1d6; shuffle The Eclipse to bless Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 9+6+3=18/24: 1d10 + 6 + 5 + 1d6 + 1d10 ⇒ (5) + 6 + 5 + (3) + (10) = 29 Monster defeated; display Steal Soul Will then put Siege Deck Card 8: Devourer Assassin on bottom and shuffle location
Channel the Gift: Arcane 14: 1d10 + 6 + 2d4 ⇒ (3) + 6 + (2, 3) = 14 -> Channel the Gift recharged .
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ubashki, Eagle Aerie, Fire Snake, Cleric of Nethys, Shield Cloak, The Healing Light, Bound Imp, Infernal Healing, Blessing of Abraxas, Blessing of the Seventh Veil, The Eclipse Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Merisiel started at Crypt due to communication/planning..Display Tonbarse at Sepulcher of the Servant Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 2 - Hourglass Card 0 Alase/Zalarian Blessing of the Lady of Graves
Give Card: None
Explore: Siege Deck Card 2: Furies of the Drowned Desert
Furies of the Drowned Desert:
MM Monster 6 Traits: Elemental Outsider Acid To Defeat: Combat 21 The Fury may not be evaded, and is immune to the Acid, Mental, and Poison traits. All damage dealt by the Fury is Acid damage. Before you act, succeed at a Strength 9 check or you may only play 1 card on your check to defeat. display Tonbarse and shuffle Blessing of Abraxas; arcane cannonade adds d6
Ossumental Swarm:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Blessing used adds 1 die, bless with the healing light (shuffling) and arcane cannonade Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 20/24/26/30: 1d10 + 6 + 5 + 2d10 + 1d6 ⇒ (2) + 6 + 5 + (6, 7) + (2) = 28 Monster defeated; no scourge but no blessing drawn either; heal 1 Alase has all cards in her discard pile healed: (Blessing of the Seventh Veil). Deck shuffled. Will use Scrying to examine Mumia's Lab selecting Allies-
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor: Spoiler:
Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Defensive Stance Spoiler:
When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck. When you would examine cards in a location deck, you may examine them in the siege deck instead. When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically. When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck. When a card would be banished from your location deck, you may instead banish an ally or a blessing. To win the scenario, a location must be open while the siege deck is empty.
Alase ends her turn.
Ossumental Swarm:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Arcane cannonade adds 1d6; since hour is pharasma will ask Alahazra to recharge blessing of pharasma (or discard a different one to bless);finally send Eagle Aerie to recovery to add 1d8 Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 20/24/26/30: 1d10 + 6 + 5 + 1d10 + 1d6 + 1d8 ⇒ (8) + 6 + 5 + (10) + (4) + (5) = 38 Monster defeated; draw blessing to hand (Blessing of the Elements) choose not to shuffle location and Draw Tonbarse to hand SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. Use Bound Imp when able to do so to draw The Eclipse and Channel the Gift " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, The Healing Light, Blessing of Abraxas, Infernal Healing, Blessing of the Seventh Veil, Shield Cloak, Ubashki Recharged: Fire Snake, Scrying, Eagle Aerie, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6C: Hunted in the Undead City For Deck upgrades, added Eagle Aerie (Spell 5) and removed Fly
Traders - Sunburst Trader will add Ubashki to deck and put Vampirej Bat into Box
Send bound imp to recovery to draw 2 cards (Arcane Cannonade, Blessing of Abraxas)
Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Steal Soul#Core, Channel the Gift, Shield Cloak, Ubashki, Cleric of Nethys, The Eclipse, Gravewatcher Chain Mail, The Twin, Infernal Healing, The Lady of Mysteries Recharged: Bound Imp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6B: In Death's Shadow Rewards:
Scenario Reward For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Cartouche of Protection and 1 character may temporarily replace 1 armor in his deck with the loot Khepresh of Refuge. At the end of each scenario, return the loot to the game box. Adventure Reward
Tier/XP 6.1>6.2
Loot rolls
Deck Upgrades
Trader choice: Sunburst Market (Ubashki) and will choose same choice as Alahazra for trader option
4-3C Reward:
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards. 3-P Reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Planned Loot: None ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: take 2 cold damage on Alahazra's turn..discard fire snake and fly Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 17 - Hourglass Card 4 Alase/Zalarian Blessing of Anubis
Give Card: Give The First to Alahazra
Doing nothing else Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player The scourge die is 1d10. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor:
Spoiler:
Grand Lodge's Favor
Favor Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power. Characters cannot start at the location Five-Pointed Sun. If your location is open, you may not move. At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. When you defeat the henchman Brass Golem, you may immediately attempt to close your location. To win, close all locations. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile. Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Channel the Gift, Scrying, Bound Imp, Shield Cloak, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: Display Tonbarse at Hall of Winged Chaos Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 13 - Blessing of Horus
Give Card: None
Random Roll: 1d7 ⇒ 61d6 ⇒ 21d5 ⇒ 4 Hall of Winged Chaos Card 6: Ring of the Grasping Grave
Random Roll: 1d7 ⇒ 7 Hall of Winged Chaos Card 7: Thundercloud of Set
Thundercloud of Set:
MM Henchman 6 Type: Monster Traits: Elemental Electricity To Defeat: Combat 21 The Thundercloud of Set is immune to the Electricity and Poison traits. All damage dealt by the Thundercloud of Set is Electricity damage. After you act, if the check to defeat does not have the Bludgeoning, Dexterity, or Ranged trait, recharge your hand. If undefeated, each character is dealt 1d4 damage. If defeated, you may immediately attempt to close the location this henchman came from. display Tonbarse + Steal soul + Create Mindscape + discard Blessing of Abraxas Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 21: 1d10 + 6 + 5 + 2d4 + 2d10 ⇒ (6) + 6 + 5 + (1, 4) + (6, 4) = 32 Monster defeated; must recharge hand...location closes automatically and must draw and examine villain sandstorm Sandstorm:
Villain Type: Barrier Traits: Trigger Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Alahazra can't move and examines Five-Pointed Sun Card 1: Hollow Serpent Ahmotep can't move and examines Giant Mummified Crocodile (and must recharge a card and encounter) Random Roll: 1d6 ⇒ 51d6 ⇒ 1 Merisiel goes to Eternal Arena; Alase goes to Five-Pointed Sun and examines Hollow Serpent Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player The scourge die is 1d10. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor:
Spoiler:
Grand Lodge's Favor
Favor Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power. Characters cannot start at the location Five-Pointed Sun. If your location is open, you may not move. At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. When you defeat the henchman Brass Golem, you may immediately attempt to close your location. To win, close all locations. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. send Bound Imp to recovery and draw 2 cards (Binder's Tome and Shield Cloak; auto succeed recovery check " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Blessing of the Seventh Veil, The Healing Light, Quickdraw Shield Recharged: Channel the Gift, Scrying, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Missed that Brass Golem is a closing henchman...attempt to close by defeating random monster Hand was as follows:
Alase wrote:
spoiler:
Girtablilu Ranger
MM
Monster 4 Traits: Trigger Girtablilu Poison To Defeat: Combat 17 When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3. Before you act, you are dealt 1d4 Poison damage. Poison Damage: 1d4 ⇒ 3 3 poison damage...reveal shield and recharge tome to reduce by 2 and discard shield for last one Arcane Cannonade adds 1d6 and steal soul adds 1d4
Random cards recharged: 1d4 - 1 ⇒ (3) - 1 = 2 Shield and blessing are recharged In case someone used cannonade, will use same rolls for recovery (even subtracting highest d4 from each due to not having tome makes them both successful) Draw up Tonbarse eot..new hand " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Eclipse, Channel the Gift, Bound Imp, The Healing Light, The Lady of Mysteries, Shield Cloak, Cleric of Nethys, Scrying Recharged: Binder's Tome, Quickdraw Shield, Blessing of the Seventh Veil, Fly, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. Display Infernal Healing on self and Create Mindscape at Hall of Winged Chaos and Tonbarse Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 9 - Blessing of Ptah
Give Card: None
Explore: Hall of Winged Chaos Card 1: Fiendish Sphinx
Fiendish Sphinx:
MM Barrier 4 Traits: Trigger Trap Arcane Magic Sphinx To Defeat: Intelligence Knowledge Arcane Wisdom 12 When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls. If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls. steal soul + create mindscape + Recharge the First to bless Arcane CHA Check DC 12: 1d10 + 6 + 2d4 + 1d10 ⇒ (4) + 6 + (2, 2) + (5) = 19 Success; discard the twin to explore..not evading Explore: Hall of Winged Chaos Card 2: Geniekin
Geniekin:
MM Monster B Traits: Trigger Elemental Outsider Janni Veteran To Defeat: Combat 8 When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait. The difficulty to defeat is increased by twice the scenario's adventure deck number. arcane cannonade adds d6 and steal soul adds d4 Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 8+12=20: 1d10 + 6 + 5 + 1d6 + 1d4 ⇒ (3) + 6 + 5 + (5) + (2) = 21 Monster defeated; discard blessing of horus to move (can't) and then explore Explore: Hall of Winged Chaos Card 3: Curse of Teeth and Fleas Curse of Teeth and Fleas:
MM Barrier 2 Traits: Trigger Curse Magic To Defeat: Wisdom Survival Divine 10 When you examine this card, banish it. If undefeated, display this card next to your deck. While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning. Will use fire snake (steal soul and create mindscape) Arcane CHA Check DC 10: 1d10 + 6 + 2d4 ⇒ (6) + 6 + (3, 2) = 17 Success Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player The scourge die is 1d10. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor:
Spoiler:
Grand Lodge's Favor
Favor Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power. Characters cannot start at the location Five-Pointed Sun. If your location is open, you may not move. At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. When you defeat the henchman Brass Golem, you may immediately attempt to close your location. To win, close all locations. Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. on Merisiel's turn, send bound imp to recovery to draw 2 cards (Channel the gift and Blessing of the Seventh Veil) " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, The Lady of Mysteries, Scrying, The Twin, Fly, The First Recharged: Fire Snake, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() on Merisiel's turn, send bound imp to recovery and draw 2 cards (cleric of Nethys and Lady of Mysteries) auto recharge imp ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: display Tonbarse at Eternal Arena Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 9 - Hourglass Card 5 Alase/Zalarian Blessing of Ptah
Give Card: None
Random Eternal Arena Card: 1d8 + 2 ⇒ (5) + 2 = 7 Eternal Arena Card 7: Canopic Wrap Canopic Wrap:
MM Armor 2 Traits: Clothing Light Armor Magic To Acquire: Constitution Fortitude Knowledge Wisdom 8 Reveal this card to reduce damage dealt to you by a bane that has the Undead trait by 3. You may play another armor that has the Light Armor trait. Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0. If proficient with light armors, you may recharge this card when you reset your hand. Wisdom Check DC 8: 1d8 + 1 ⇒ (2) + 1 = 3 No Success; discard the Twin to explore Random Eternal Arena Card: 1d7 ⇒ 5 Eternal Arena Card 8: Coffer Corpse - will use blessing power to evade to put on bottom and explore again Random Eternal Arena card: 1d6 ⇒ 5
Volcanic Storm:
MM Spell 3 Traits: Magic Arcane Divine Attack Bludgeoning Fire To Acquire: Intelligence Arcane Wisdom Divine 11 For your combat check, discard this card to use your Arcane or Divine skill + 3d6. If you would fail this check against a monster, you may evade it instead. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it. display create mindscape + steal soul + tome Arcane CHA Check DC 11: 1d10 + 6 + 3d4 ⇒ (3) + 6 + (3, 3, 3) = 18 Success Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player The scourge die is 1d10. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor:
Spoiler:
Grand Lodge's Favor
Favor Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power. Characters cannot start at the location Five-Pointed Sun. If your location is open, you may not move. At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. When you defeat the henchman Brass Golem, you may immediately attempt to close your location. To win, close all locations. Alase ends her turn.
Coffer Corpse:
MM Monster 1 Traits: Undead To Defeat: Combat 8 THEN Combat 10 The Coffer Corpse is immune to the Mental and Poison traits. If undefeated, move to a random location. Arcane Cannonade adds d6, steal soul and create mindscape Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 8/14: 1d10 + 6 + 5 + 2d4 + 1d6 ⇒ (5) + 6 + 5 + (2, 4) + (3) = 25 Monster auto defeated Tonbarse Melee Arcane+# CHA Combat Check DC 10/16: 1d10 + 6 + 5 + 2d4 + 1d6 ⇒ (9) + 6 + 5 + (2, 1) + (4) = 27 Monster defeated , Will choose to shuffle location and Draw Tonbarse to hand SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Blessing of Abraxas, Channel the Gift, Fire Snake, Cleric of Nethys, The First, The Healing Light, Infernal Healing, Shield Cloak Recharged: Fly, Scrying, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates:
Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 5 - Hourglass Card 1 Alase/Zalarian Blessing of the Lady of Graves
Give Card: None
Nefti the Bard:
MM Ally B Traits: Human Bard Aspis To Acquire: Charisma Diplomacy 8 If you fail to acquire Nefti, banish an ally that does not have the Animal trait from your hand or discard pile. Recharge this card to add your Diplomacy or Stealth skill to your check to acquire a weapon, an armor, or an item. During the explore step of a character at your location, discard this card to allow her to explore her location. Binder's tome and steal soul each add a d4 Charisma Check DC 8: 1d10 + 4 + 2d4 ⇒ (7) + 4 + (1, 2) = 14 Success; will discard to explore Explore: Eternal Arena Card 2: Brass Golem
Brass Golem:
MM Henchman 6 Type: Monster Traits: Construct Golem To Defeat: Combat 24 The Brass Golem is immune to the Attack, Fire, and Mental traits. Before you act, the Brass Golem deals 1d4 Fire damage to a random character at your location. If defeated, the Brass Golem deals 1d4 Fire damage to each character at your location. Fire Damage: 1d4 ⇒ 1 reveal Quickdraw shield and recharge scrying for the damage
Tonbarse lunges and attacks!
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player The scourge die is 1d10. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor:
Spoiler:
Grand Lodge's Favor
Favor Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power. Characters cannot start at the location Five-Pointed Sun. If your location is open, you may not move. At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. When you defeat the henchman Brass Golem, you may immediately attempt to close your location. To win, close all locations. Alase ends her turn. Five-Pointed Sun is occupied so no additional monsters added
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Cleric of Nethys, Bound Imp, Shield Cloak, The First, Nefti the Bard, Infernal Healing, Fire Snake, The Healing Light, Channel the Gift, Blessing of Abraxas Recharged: Fly, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 1 - Blessing of the Ancients
Kalnaka:
MM Monster 5 Traits: Undead Mummy To Defeat: Combat 22 The Kalnaka is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Electricity trait, add 1d8. If undefeated, bury your discard pile. Will freelydisplay Arcane Cannonade adds d6 and recharge blessing of Abraxas to add 2 dice Tonbarse lunges and attacks!
, Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at current Location. Give Card: None
Will have Ahmotep or Alahazra display Create Mindscape now
Blessing of Horus:
MM Blessing B Traits: Divine Horus Electricity To Acquire: Divine 6 OR Dexterity Ranged 7 Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait. Discard this card to move, then you may explore your location. You may not use this power during an encounter. After you play this card, if it matches the top card of the blessings discard pile, you may move. Will use firesnake+tome and create mindscape Arcane CHA Check DC 6: 1d10 + 6 + 1d4 + 1d4 ⇒ (4) + 6 + (2) + (4) = 16 auto Success..Will discard to move (can't move) and explore Explore: Hall of the Crocodile Kings Card 2: Bottled Lightning Bottled Lightning:
MM Item 5 Traits: Liquid Attack Electricity Ranged Alchemical To Acquire: Intelligence Craft 11 For your combat check, banish this card to use your Dexterity or Ranged skill + 3d8. You may additionally discard another card to add your Craft skill; you may succeed at a Craft 16 check to recharge that card instead of discarding it. Intelligence Check DC 11: 1d6 + 1d4 ⇒ (6) + (1) = 7 No Success; Will discard Blessing of the 7th veil to explore Explore: Hall of the Crocodile Kings Card 3: Killing Box Killing Box:
MM Barrier 5 Traits: Obstacle Trap Magic Arcane Acid To Defeat: Intelligence Knowledge Perception 13 OR Disable 15 If undefeated, each character at your location is dealt 1d6 Acid damage, then 1d6 Acid damage. Will bless with the first Perception WIS Check DC 13: 1d8 + 3 + 1d4 + 1d8 ⇒ (4) + 3 + (3) + (8) = 18 Success Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player The scourge die is 1d10. When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor. When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor:
Spoiler:
Grand Lodge's Favor
Favor Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead. Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power. Characters cannot start at the location Five-Pointed Sun. If your location is open, you may not move. At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. When you defeat the henchman Brass Golem, you may immediately attempt to close your location. To win, close all locations. Alase ends her turn.
Eternal Captives:
MM Barrier 4 Traits: Curse Undead To Defeat: Wisdom Divine 10 OR Charisma Diplomacy 8 Each character at your location attempts a check to defeat the Eternal Captives. If any character fails, the barrier is undefeated; you are dealt 1d4 Cold damage then suffer the scourge Curse of the Sphinx. since everyone must make a check, Will go ahead and have Alahazra display create mindscape as well Charisma Check DC 8: 1d10 + 4 + 1d4 + 2d4 ⇒ (2) + 4 + (2) + (3, 3) = 14 Success
, choose not to shuffle location and Draw Tonbarse to hand
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Cleric of Nethys, Bound Imp, The Twin, Infernal Healing, Channel the Gift Recharged: Create Mindscape, Blessing of Abraxas, The First, The Eclipse, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6B: In Death's Shadow Starting Location Hall of the Crocodile King
Traders - Sunburst Trader will add Ubashki to deck and put Vampire Bat into Box
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Steal Soul#Core, Shield Cloak, Ubashki, Bound Imp, The Lady of Mysteries, The Healing Light, Cleric of Nethys, Channel the Gift, Scrying, The Twin, Fly, Quickdraw Shield, Infernal Healing Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Alase - 4-6A: The Bellator Mortus Gamble Rewards:
Scenario Reward For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the ally Sehela and 1 character may temporarily replace 1 ally in her deck with the ally Tomb Artisan. At the end of each scenario, return these cards to the game box. Adventure Reward
Tier/XP 6.0>6.1
Loot rolls
Deck Upgrades
Trader choice: Sunburst Market (Ubashki)
4-3C Reward:
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards. 3-P Reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Planned Loot: None ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Will use scrying at Chisisek's Tomb looking for Allies
Encounter: Chisisek's Tomb Card 5: Mummy Lord
Mummy Lord:
MM Monster 6 Traits: Undead Mummy To Defeat: Combat 23 The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits. Before you act, summon and encounter a random monster that has the Undead trait from the box. If undefeated, bury your discard pile, then shuffle this card into a random open location deck. Kalnaka:
MM Monster 5 Traits: Undead Mummy To Defeat: Combat 22 The Kalnaka is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Electricity trait, add 1d8. If undefeated, bury your discard pile. Will use displayed power and bury Azaz Arafe and Zazo to evade Kalnaka Steal Soul and recharge Blessing of the Seventh Veil and the First
Random Chisisek's Tomb cards..last card is burning child: 1d7 ⇒ 2 Chisisek's Tomb Card 2: Stone Weasel Stone Weasel is on top and rest of location is shuffled Alase attempts to recover all cards in her Recovery pile.
" Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Blessing of Abraxas, The Healing Light, Cleric of Nethys, Blessing of Nethys, The Lady of Mysteries, The Eclipse, Channel the Gift, The Twin, Fly, Bound Imp, Samisen of Oracular Vision, Fire Snake Recharged: Vampire Bat, The First, Blessing of the Seventh Veil, Scrying, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. ![]()
Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 15 - Hourglass Card 4 Alase/Zalarian Blessing of Wadjet
Guecubu:
MM Monster 3 Traits: Undead To Defeat: Combat 15 The Guecubu is immune to the Electricity, Mental, and Poison traits. After you act, suffer a scourge. Tonbarse lunges and attacks! Tonbarse Melee Arcane+# CHA Combat Check DC 15/21: 1d10 + 6 + 5 + 1d4 ⇒ (2) + 6 + 5 + (2) = 15 Monster defeated but get 2 scourges..one from monster and one for not defeating by 6 Random Scourges: 1d10 ⇒ 41d10 ⇒ 5 Curse of the Daybane..current hour is not basic and Curse of the Ravenous examine bottom card - Peasant Tombs Card 7: Guardian Thunderbirds Will recharge Samisen to examine next 3 cards at Peasant Tombs
Give Card: None
Will use vampire bat to examine ally and shuffle random card into deck (channel the gift)
Explore: Peasant Tombs Card 4: Azaz Arafe and Zazu
Azaz Arafe and Zazu:
MM Ally 1 Traits: Human Evoker AND Animal To Acquire: Charisma Diplomacy Arcane Divine 7 If you fail to acquire this card, banish a card that has the Magic trait from your hand or discard pile. Recharge this card to examine the top card of your location deck. Discard this card to add the Magic trait to a combat check by a character at your location. Discard this card to explore your location. Arcane CHA Check DC 7: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (4) = 16 Auto Success; will choose to summon and encounter Xandhul Bloodsbane III Summoned Henchman: Xandhul Bloodsbane III:
Henchman
Elder Ifreeti:
MM Monster 4 Traits: Elemental Outsider Janni Fire To Defeat: Combat 19 The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage. If the check to defeat has the Cold trait, add 1d8. If defeated, choose a type of boon other than loot and draw a boon of that type from the box. Tonbarse lunges and attacks! Steal Soul and Tome Tonbarse Melee Arcane+# CHA Combat Check DC 19: 1d10 + 6 + 5 + 1d4 + 1d4 ⇒ (2) + 6 + 5 + (4) + (3) = 20 Monster defeated;choose blessing and draw to hand - Blessing of the Ancients Tonbarse lunges and attacks!
Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor Spoiler:
Grand Lodge's Favor-Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: When you acquire an ally, you may summon and encounter the henchman Varanthe the Paralyzer, Mortevia Strassel, or Xandhul Bloodsbane III, then you may attempt to close your location. (If the henchman is defeated, you may display it per its power.) To win the scenario, all locations must be closed while Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III are displayed.
Alase ends her turn. No cards in discard for Ravenous
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile. Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Create Mindscape, Blessing of Nethys, Channel the Gift, The Lady of Mysteries, Cleric of Nethys, Fly, The Eclipse, The Twin, Blessing of Abraxas, Samisen of Oracular Vision, Fire Snake, The Healing Light Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: display infernal healing;recovery check for Create Mindscape at Sepulcher and display Tonbarse at Chisisek's Tomb
Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 11 - Blessing of Osiris
Give Card: None
Explore: Mausoleum Card 1 (Maftet Hunter)
Maftet Hunter:
MM Ally 4 Traits: Maftet Hunter To Acquire: Charisma Diplomacy 11 Discard this card to add 2d6 and the Melee trait to a combat check by a character at another location. Discard this card to recharge any number of cards, then explore your location. During this exploration, when you encounter a monster, you may add 2d6 to your combat checks. display Tonbarse Charisma Check DC 11: 1d10 + 4 + 1d10 ⇒ (9) + 4 + (3) = 16 Success; encounter Xandhul Xandhul Bloodsbane III:
Henchman
Sard:
MM Monster 6 Traits: Plant Electricity Poison To Defeat: Combat 23 The Sard is immune to the Electricity, Mental, and Poison traits. After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage. Will bury Maftet Hunter to evade; since not defeated Xandhul is harder difficulty: 1d8 + 1 ⇒ (6) + 1 = 7
Summoned Henchman: Voices of the Spire:
Henchman
will use fire snake for diplomacy and either a 2nd blessing from Alahazra or Ahmotep's blessing Arcane CHA Check DC 7+12=19: 1d10 + 6 + 1d4 + 1d10 ⇒ (5) + 6 + (3) + (1) = 15 Not Quite Arcane CHA Check DC 7+12=19 HERO POINT: 1d10 + 6 + 1d4 + 1d10 ⇒ (8) + 6 + (3) + (6) = 23 Success;recharge the following divine cards in discard pile: Blessing of Nethys Create Mindscape Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor Spoiler:
Grand Lodge's Favor-Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: When you acquire an ally, you may summon and encounter the henchman Varanthe the Paralyzer, Mortevia Strassel, or Xandhul Bloodsbane III, then you may attempt to close your location. (If the henchman is defeated, you may display it per its power.) To win the scenario, all locations must be closed while Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III are displayed.
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Create Mindscape, Scrying, Blessing of Abraxas, Bound Imp, The Eclipse, The Healing Light, The Lady of Mysteries, Cleric of Nethys, The Twin Recharged: Fire Snake, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)
![]() Out of Turn Updates: None Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
Turn: 7 - Blessing of the Elements
Sophronia:
MM Ally 4 Traits: Undead Ghost Incorporeal To Acquire: Charisma Diplomacy 12 Discard this card to add 2d6 and the Magic trait to a combat check by a character at your location; you may discard a card from the blessings deck to recharge this card instead. Bury this card to explore your location. During this exploration, add 2d6 and the Magic and Undead traits to your combat checks. Will display create mindscape Charisma Check DC 12/18: 1d10 + 4 + 2d4 ⇒ (8) + 4 + (1, 3) = 16 Success..recharge cleric so not to get a scourge ..Will choose to encounter henchman Mortevia
Mortevia Strassel:
Henchman
Random card recharged (Vampire Bat) Arcane CHA Check DC 13/19: 1d10 + 6 + 2d4 ⇒ (8) + 6 + (4, 1) = 19 Success;will display but choose not to close location Choose not to shuffle location and Draw Tonbarse to hand. Give Card: None
Explore: Sepulcher of the Servant Card 1: Foresight
Foresight:
MM Spell 6 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 14 Display this card. While displayed, you may ignore any non-villain power that happens when you examine a card. At the end of your turn, if you do not have either the Arcane or Divine skills, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 16 check to recharge it instead. Arcane CHA Check DC 14: 1d10 + 6 + 2d4 ⇒ (4) + 6 + (4, 2) = 16 Success; bury sophronia to explore Explore: Sepulcher of the Servant Card 2: Vanth Vanth:
MM Monster 2 Traits: Outsider Psychopomp To Defeat: Combat 13 The Vanth is immune to the Poison trait. Before you act, suffer a scourge. Will display Tonbarse and foresight to avoid getting scourge ; ally adds 2d6 Arcane CHA Check DC 13/19: 1d10 + 6 + 2d4 + 2d6 ⇒ (3) + 6 + (4, 3) + (2, 2) = 20 Success Reminder of Scenario changes:
During This Adventure: Useful Info (Includes Player Hands and Scourge Table) The scourge die is 1d10.
When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. Grand Lodge's Favor Spoiler:
Grand Lodge's Favor-Favor
Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. During This Scenario: When you acquire an ally, you may summon and encounter the henchman Varanthe the Paralyzer, Mortevia Strassel, or Xandhul Bloodsbane III, then you may attempt to close your location. (If the henchman is defeated, you may display it per its power.) To win the scenario, all locations must be closed while Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III are displayed.
Alase ends her turn.
SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) Alase attempts to recover all cards in their Recovery pile.
Alase resets her hand. " Alase wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Imp, The Lady of Mysteries, The Healing Light, Binder's Tome, Blessing of the Seventh Veil, The Twin, The First, Steal Soul#Core, Blessing of Abraxas Recharged: Fly, Cleric of Nethys, Vampire Bat, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 --Perception: Wisdom +2 --Survival: Wisdom +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 --Arcane: Charisma +2 Character Traits: Female Human Summoner (Sarkoris Guide) Favored Card: Item Hand Size: 6 ☑ 7 ☑ 8 Proficiencies: None POWERS: After you play a spell that has the Attack trait, bury it. At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.) When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it. □ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.) □ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card. ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead. [u]Summary[/u]
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