Ilora Nuski

Alase Mononoke 12789's page

272 posts. Alias of Zalarian.


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Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Thank you all for the great adventure path game! A very large thanks to
BR AAUGHWHY for being our box runner for the game..

We started as level 1 characters in August of 2020 and went the whole way up as High level characters through April of 2022 (20 months). Hope to see you all around the table and hope the die bots are kind to each and every one of you.


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Based on discussion, moved to Sepulcher to guard...suffer curse of withering to guard...this means I have 4 blessings in hand and 4 other cards to bury during encounter (2 of them are freely bless and one of the other ones blesses twice for divine/arcane)


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Display Tonbarse at Ghoul Square near end of Ahmotep's turn

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 14 - Hourglass Card 3 Alase/Zalarian Blessing of Wadjet
Note: If no scourge next to me then don't suffer Curse of Daybane

SOT: Examine top card of Tonbarse location (Ghoul Square Card 1: Revenant Court Vampire) as well as bottom card (Ghoul Square Card 10: Corridor Dart Trap), Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Ghoul Square and move to there.

Give Card: None
Move: Stay at Ghoul Square
Location Powers: When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.
Explore: Ghoul Square Card 1: Revenant Court Vampire

Revenant Court Vampire:

None
Henchman 6
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Combat 27
OR Divine 17
The Revenant Court Vampire is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character discards a card.
If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Steal Soul adds 1d4, Arcane Cannonade adds 1d6..discard Rhino Hide Armor to use Tonbarse card...Discard Binder's Tome to use Blessing of the Lady of Graves to bless twice

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 27/40: 1d10 + 6 + 7 + 1d6 + 1d4 + 2d10 ⇒ (1) + 6 + 7 + (1) + (1) + (5, 8) = 29 Monster defeated but gain a scourge

Scourge Roll: 1d6 + 4 ⇒ (4) + 4 = 8 Curse of the Sphinx L4
Suffer Curse of the Ravenous to close Ghoul Square

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

Treat the adventure deck number as 7.

The scourge die is 1d6+4.

Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane.

When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor.

Grand Lodge's Favor:

Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.

While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.

Curse of Daybane:

Scourge
Traits: Curse Undead
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so. If you already have Curse of Daybane displayed, banish this card.

Alase ends her turn.
Draw Tonbarse to hand, bury Binder's Tome to heal 1..Display Tonbarse next to either Sepulcher or Volcanic Vents (Alahazra's Choice)
Alase is healed for 1: (Blessing of the Lady of Graves). Deck shuffled.
Ravenous?: 1d4 ⇒ 1 No blessings in Discard pile

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
shuffle blessing of the 7th veil to bless twice on Arcane Cannonade
Arcane Cannonade: Arcane 15: 1d10 + 6 + 1d4 + 2d10 ⇒ (2) + 6 + (3) + (1, 6) = 18 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: The Eclipse, Blessing of Abraxas, The First, Lifecollar Coat, Scrying, Eagle Aerie, Fire Snake, The Lady of Mysteries,

Displayed: Arcane Cannonade, Tonbarse, Steal Soul#Core, Infernal Healing, Curse of the Sphinx, Curse of the Ravenous,
Deck: 8 Discard: 1 Buried: 2
Hero Points: 6
Reroll used: 4-7A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for The Lady of Mysteries); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, The Healing Light, Shield Cloak, Blessing of the Seventh Veil, Bound Imp, Create Mindscape, Cleric of Nethys, Channel the Gift
Recharged:
Discard Pile: Rhino Hide Armor,
Buried Pile: Ubashki, Binder's Tome,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: either Volcanic Vents or Sepulcher (Alahazra's choise) Tonbarse is displayed at same Location as Alase
Acquired: None
Banished: All cards at Ghoul Square (location closed)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Alahazra chooses if wish to take on villain or guard Vents


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates:
Arcane CHA Check DC 8: 1d10 + 6 + 2d4 ⇒ (2) + 6 + (4, 4) = 16 Auto Success

Alahazra took curse of the Sphinx away; display Tonbarse at Peasant Tombs

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 10 - Hourglass Card 3 Alase/Zalarian Blessing of Abadar
Note: If no scourge next to me then don't suffer Curse of Daybane

SOT: Examine top card of Tonbarse location (Peasant Tombs Card 2: Greatclub +1) as well as bottom card (Peasant Tombs Card 10: Revenant Court Vampire), Choose to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Peasant Tombs and move to there.

Give Card: None
Move: Stay at Peasant Tombs
Location Powers: After playing a boon that has the Fire trait, bury it.

Random Peasant Tombs Card: 1d9 + 1 ⇒ (5) + 1 = 6 Peasant Tombs Card 6:
Girtablilu Ranger

Girtablilu Ranger:

MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

Poison damage: 1d4 ⇒ 2 reveal rhinohide (recharge Cleric of Nethys), for combat, arcane cannonade, steal soul and shuffle in Blessing of the Lady of Graves to bless twice (recharge The Lady of Mysteries for Tonbarse and shield cloak for blessing shuffling all but shield cloak
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 17/30: 1d10 + 6 + 7 + 1d4 + 1d6 + 2d10 ⇒ (10) + 6 + 7 + (3) + (4) + (4, 4) = 38 Monster defeated; no scourge

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

Treat the adventure deck number as 7.

The scourge die is 1d6+4.

Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane.

When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor.

Grand Lodge's Favor:

Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.

While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.

Curse of Daybane:

Scourge
Traits: Curse Undead
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so. If you already have Curse of Daybane displayed, banish this card.

Alase ends her turn.
Random Peasant Tombs Cards (Random 2-5,6-10): 1d8 ⇒ 81d7 ⇒ 5
Examine top card of Tonbarse location Peasant Tombs Card 10: Revenant Court Vampire) as well as bottom card (Peasant Tombs Card 7: Galvanic Kopis +2), choose not to shuffle location and Draw Tonbarse to hand
Will bury Ubashki to heal 1

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase has all cards in her discard pile healed: (Channel the Gift). Deck shuffled.

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (4) + 6 + (4, 3) = 17 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: Rhino Hide Armor, Binder's Tome, The Eclipse, Blessing of Abraxas, Blessing of the Lady of Graves, Blessing of the Seventh Veil, The First, Tonbarse,

Displayed: Arcane Cannonade, Tonbarse, Steal Soul#Core, Infernal Healing,
Deck: 11 Discard: 0 Buried: 1
Hero Points: 6
Reroll used: 4-7A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for The Lady of Mysteries); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Channel the Gift, The Healing Light, Create Mindscape, Eagle Aerie, Lifecollar Coat, The Lady of Mysteries, Fire Snake, Scrying, Shield Cloak, Cleric of Nethys
Recharged:
Discard Pile:
Buried Pile: Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Peasant Tombs Tonbarse is in my hand at Location YYYY
Acquired: None
Banished: None
Examined: Peasant Tombs Card 10: Revenant Court Vampire (Top Card)
Peasant Tombs Card 7: Galvanic Kopis +2 (Bottom Card)

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Will plan to move away and based on discussion, put weapon on top and rolling sphere below that.


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Alahazra removed Curse of the Sphinx (which means no daybane either). Send Scrying to recovery and choose monster and Ruined Temple:
Ruined Temple Card 1: Dune of Doom
Ruined Temple Card 2: Elemental Arachnid
Ruined Temple Card 3: Blessing of Ra
Happily put the Elemental Arachnid on the bottom

Scrying: Arcane 12: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (4) = 15 -> Scrying recharged discarded.

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 6 - Hourglass Card 1 Alase/Zalarian Blessing of Thoth
Note: If no scourge next to me then don't suffer Curse of Daybane

SOT: Draw Tonbarse to hand. Then display Tonbarse at Location Sepulcher of the Serpent and move to there.

Use Channel the Gift to pull Steal Soul

Give Card: None
Move: Stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Explore: Sepulcher of the Servant Card 1: Desert Trapper

Desert Trapper:

MM
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

Tonbarse lunges and attacks!
Playing Tonbarse as only card plus Arcane Cannonnade
Tonbarse Melee Arcane+# CHA Combat Check DC 7+7=14/27: 1d10 + 6 + 7 + 1d6 ⇒ (4) + 6 + 7 + (4) = 21 Monster defeated but gain a scourge and display steal soul
Scourge Roll: 1d6 + 4 ⇒ (4) + 4 = 8 Curse of the Sphinx

Will display Infernal Healing

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

Treat the adventure deck number as 7.

The scourge die is 1d6+4.

Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane.

When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor.

Grand Lodge's Favor:

Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.

While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.

Curse of Daybane:

Scourge
Traits: Curse Undead
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so. If you already have Curse of Daybane displayed, banish this card.

Alase ends her turn.
Examine top card of Tonbarse location Sepulcher of the Servant Card 2: Clawhand Shield) as well as bottom card (Sepulcher of the Servant Card 10: Blessing of Thoth), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 6 + 2d4 ⇒ (2) + 6 + (3, 1) = 12 -> Channel the Gift recharged discarded.
Arcane Cannonade: Arcane 15 using The Healing Light: 1d10 + 6 + 2d4 + 1d10 ⇒ (2) + 6 + (3, 1) + (2) = 14 -> Not Quite.
Arcane Cannonade: Arcane 15 using The Healing Light PAIZO REROLL: 1d10 + 6 + 3 + 1 + 2 ⇒ (4) + 6 + 3 + 1 + 2 = 16 -> Arcane Cannonade remains displayed.
Alase is healed for 1: (Blessing of the Lady of Graves). Deck shuffled.

Alase resets her hand. Send Bound Imp to recovery on Merisiel's turn

"

Alase wrote:

Hand: Rhino Hide Armor, Binder's Tome, The Lady of Mysteries, Blessing of Abraxas, Blessing of the Lady of Graves, The First, Tonbarse, Cleric of Nethys, Shield Cloak,

Displayed: Arcane Cannonade, Curse of the Sphinx, Steal Soul#Core, Infernal Healing,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 6
Reroll used: 4-7A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for The Lady of Mysteries); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Eagle Aerie, Fire Snake, Scrying, The Eclipse, Lifecollar Coat, Create Mindscape, The Healing Light
Recharged: Bound Imp,
Discard Pile: Ubashki, Channel the Gift,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Sepulcher of the ServantTonbarse is in my hand at Location Sepulcher of the Servant Card 1: Desert Trapper
Acquired: None
Banished: None
Examined: Ruined Temple Card 1: Dune of Doom (shuffled)
Ruined Temple Card 3: Blessing of Ra (shuffled)
Ruined Temple Card 2: Elemental Arachnid (bottom card)

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates:
displayed Tonbarse and recharged Blessing of Abraxis for Ahmotep
Recovery check for Channel the Gift..I didn't see a random roll for Ahmotep eot for location ..need to see if present so will roll

Random Roll: 1d7 ⇒ 4 Ahmotep is at Volcanic Vents

Alase attempts to recover all cards in her Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 6 + 2d4 ⇒ (4) + 6 + (1, 3) = 14 -> Channel the Gift recharged.

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 2 - Hourglass Card 1 Alase/Zalarian Blessing of the Ancients
Note: If no scourge next to me then don't suffer Curse of Daybane

SOT: Examine top card of Tonbarse location (Guardian Vault Card 4: Revenant Court Vampire) as well as bottom card (Guardian Vault Card 10: Osirion Ancestor), Choose not to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Guardian Vault
Location Powers: If you move to this location, you are dealt 2 Poison damage.
At the end of your turn you are moved to a random location.

Explore: Guardian Vault Card 4: Revenant Court Vampire

Revenant Court Vampire:

None
Henchman 6
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Combat 27
OR Divine 17
The Revenant Court Vampire is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character discards a card.
If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Discard ShieldCloak to use Tonbarse and discard Ubashki to use Blessing of the Lady of Graves to bless twice (discard not recharge since recharging requires use of character card)..Create Mindscape adds 1d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 27/40: 1d10 + 6 + 7 + 2d10 + 1d4 ⇒ (6) + 6 + 7 + (6, 6) + (4) = 35 Monster defeated but not high enough..get 1 scourge from that and 1 for closing and then randomly move to location

2 scourges and random movement: 1d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (4) + 4 = 81d7 ⇒ 2 fortunate all around; get Curse of the Sphinx L4 (can't get twice) and remain at Guardian Vault...Will see Alahazra and see if she can draw to hand

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

Treat the adventure deck number as 7.

The scourge die is 1d6+4.

Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane.

When creating the blessings deck, replace 1 blessing with the favor Grand Lodge’s Favor.

Grand Lodge's Favor:

Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.

While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.

Curse of Daybane:

Scourge
Traits: Curse Undead
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so. If you already have Curse of Daybane displayed, banish this card.

Alase ends her turn and keep Tonbarse displayed for recovery check.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.

Will recharge The Healing Light to bless recovery check
Arcane Cannonade: Arcane 15: 1d10 + 6 + 1d4 + 1d10 ⇒ (3) + 6 + (2) + (9) = 20 -> Arcane Cannonade remains displayed.
Alase is healed for 1: (Shield Cloak). Deck shuffled.

Alase resets her hand.

"

Alase wrote:

Hand: Binder's Tome, The Lady of Mysteries, Blessing of Abraxas, Scrying, Rhino Hide Armor, Channel the Gift, Infernal Healing, The Healing Light,

Displayed: Arcane Cannonade, Curse of the Sphinx, Tonbarse,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 6
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for The Lady of Mysteries); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Cleric of Nethys, Shield Cloak, Steal Soul#Core, Create Mindscape, The First, Lifecollar Coat, Blessing of the Seventh Veil, The Eclipse, Eagle Aerie, Bound Imp
Recharged:
Discard Pile: Ubashki, Blessing of the Lady of Graves,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Tonbarse is at Location Gaurdian Vault
Acquired: None
Banished: all the cards at Guardian Vault(location closed)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Ahmotep is at Volcanic Vents due to location power and needs to make recovery check for Create Mindscape, request Scourge removal from Ahalazra


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Will send channel the gift to draw arcane cannonade and display.


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-7: Yeleth of the First Blood - Duel

Starting Location Guardian Vault
Loot
swap The Twin for Blessing of the Lady of Graves

Traders - Sunburst Trader will add Ubashki to deck and put Vampire Bat into Box
trade samisen for rhino hide armor
Favored Card - Item

"

Alase wrote:

Hand: Ubashki, The Lady of Mysteries, Blessing of the Lady of Graves, Channel the Gift, The Healing Light, Shield Cloak, Blessing of Abraxas, Binder's Tome, Tonbarse,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 6
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for The Lady of Mysteries); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Cleric of Nethys, Create Mindscape, Infernal Healing, Lifecollar Coat, Blessing of the Seventh Veil, Bound Imp, Steal Soul#Core, The Eclipse, Rhino Hide Armor, The First, Arcane Cannonade, Scrying, Eagle Aerie
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

fire damage with safety bubble for ahmotep: 1d6 - 1d4 ⇒ (3) - (4) = -1 no damage


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

For end of Alase's turn, have Ahmotep eagle aerie to Forgery of Ra.
On Merisiel's turn before she moves...

Display Pillar of Life at Sepulcher of the Servant..this adds magic and 1d8 to undead banes
Will use channel the Gift to draw create mindscape
Will use scrying at Sepulcher of the Servant choosing monster:
Sepulcher of the Servant Card 2: Burglar's Buckler
Sepulcher of the Servant Card 3: Blessing of the Elements
Sepulcher of the Servant Card 4: Hollow Serpent

Will put Hollow Serpent on Bottom
Will also display create mindscape at Sepulcher
finally display Tonbarse at Sepulcher

"

Alase wrote:

Hand: Infernal Healing, The Healing Light, Blessing of Abraxas,

Displayed: Steal Soul#Core, Pillar of Life, pillar at Sepulcher, Eagle Aerie, Tonbarse, Safety Bubble, safety Bubble - Forgery of Ra, Curse of Poisoning, Create Mindscape, Create mindscape at Sepulcher,
Deck: 6 Discard: 5 Buried: 3
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cleric of Nethys, Binder's Tome, Vampire Bat, Bound Imp, Fire Snake, The First,
Discard Pile: Shield Cloak, Lifecollar Coat, The Lady of Mysteries, Blessing of the Seventh Veil, Arcane Cannonade,
Buried Pile: Aegis of Recovery, The Twin, Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Ask Ahmotep to Eagle Aerie to Eternal Arena at end of turn (I likely won't be able to close/guard it but we'll see)

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 22 - Hourglass Card 1 Alase/Zalarian Blessing of Thoth
SOT: No Tonbarse in hand...will use paizo discard (Shield Cloak) and draw (bound Imp) ability
Send bound imp to recovery to draw 2 (The First, Vampire Bat)
Give Card: Give The Eclipse to Ahmotep
Move: Stay at Eternal Arena

Explore: Eternal Arena Card 1 (Pillar of Life)

Pillar of Life:

MM
Spell 4
Traits:
Magic
Divine
Healing
To Acquire:
Wisdom
Divine 12
Display this card next to your location. While displayed, each character at this location adds 1d8 and the Magic trait to his checks against banes that have the Undead trait. Instead of the first exploration of his turn, any character at this location may shuffle 1d4+1 random cards from his discard pile into his deck. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 14 check to recharge it instead.

steal soul, Create Mindscapex2
Wisdom Check DC 12: 1d8 + 1 + 3d4 ⇒ (4) + 1 + (2, 3, 4) = 14 Success; attempt to close

Elemental Arachnid:

MM
Monster 4
Traits:
Construct
To Defeat:
Combat 17
The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter.
Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage.
If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage.

discard lifecollar armor, Binder's Tome, vampire bat, and The Lady of Mysteries for the initial damage, recharge The first to bless freely, have Ahmotep discard The Eclipse to freely bless

Arcane Cannonade adds 1d6, steal soul adds 1d4, discard Blessing of the Seventh Veil
Strength Check DC 17: 1d6 + 1d6 + 1d4 + 1d6 + 2d6 ⇒ (5) + (4) + (2) + (5) + (4, 2) = 22 Elemental arachnid is defeated
cards recharged from discard pile: 1d4 - 1 ⇒ (4) - 1 = 3 Cleric of Nethys, Binder's Tome, and Vampire Bat recharged
Ahmotep's and Alase's create mindscape are sent to recovery

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.

The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location.

Alase ends her turn. Recharge FireSnake to move to Sepulcher of the Servant. Have Ahmotep recharge a card to move Forgery of Ra.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Create Mindscape: Arcane 11: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (2) = 15 -> Create Mindscape recharged.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8 -> Arcane Cannonade discarded.
Bound Imp: Arcane 8: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (3) = 14 -> Bound Imp recharged .

Alase resets her hand. curse of poison recharges the First

"

Alase wrote:

Hand: Pillar of Life, Scrying, The Healing Light, Blessing of Abraxas, Infernal Healing, Channel the Gift, Tonbarse,

Displayed: Steal Soul#Core, Eagle Aerie, Safety Bubble, safety Bubble - Forgery of Ra, Curse of Poisoning,
Deck: 8 Discard: 5 Buried: 3
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded: The Healing Light,
Middle of Deck (Unknown Order): 0
Recharged: Cleric of Nethys, Binder's Tome, Vampire Bat, Create Mindscape, Bound Imp, Fire Snake, The First,
Discard Pile: Shield Cloak, Lifecollar Coat, The Lady of Mysteries, Blessing of the Seventh Veil, Arcane Cannonade,
Buried Pile: Aegis of Recovery, The Twin, Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Sepulcher of the Servant Tonbarse is in my hand at Location YYYY
Acquired: Eternal Arena Card 1 (Pillar of Life)
Banished: summoned monster
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Ahmotep needed to recharge a card to help with guarding(possibly avenging) Eternal Arena (this means a different card in hand)..Ahmotep also received and discarded The Eclipse and also recharged a card to move to Forgery of Ra


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: display Tonbarse at Eternal Arena

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 18 - Blessing of Anubis
SOT: Examine top card of Tonbarse location (Eternal Arena Card 1: Sun Falcon) as well as bottom card (Eternal Arena Card 3: Pillar of Life), Choose not to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.
Explore: Eternal Arena Card 1: Sun Falcon

Sun Falcon:

MM
Monster 1
Traits:
Animal
Fire
To Defeat:
Combat 11
The Sun Falcon is immune to the Fire trait. If the check to defeat has the Cold trait, add 1d8. All damage dealt by the Sun Falcon is Fire damage.
If defeated, shuffle the Sun Falcon into the blessings deck.
When this card is discard from the blessings deck, banish it and draw a blessing from the box.

Display Tonbarse along with tome and 2 create mindscapes
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 11: 1d10 + 6 + 6 + 4d4 ⇒ (6) + 6 + 6 + (4, 2, 1, 2) = 27 Monster defeated and is shuffled into blessing deck

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.

The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location.

Alase ends her turn.
Examine top card of Tonbarse location Eternal Arena Card 2:
Shaitan Ghul recharge card(Binder's Tome) and encounter)

Encounter: Eternal Arena Card 2: Shaitan Ghul

Shaitan Ghul:

MM
Monster 5
Traits:
Elemental
Undead
Janni
To Defeat:
Combat 20
The Shaitan Ghul is immune to the Mental and Poison traits.
If the check to defeat has the Fire trait, the difficulty is increased by 3.
Before you act, discard a weapon or an armor.

Undead Difficulty: 1d12 ⇒ 8
bless with The Healing Light and Arcane cannonade and 2 create mindscapes and steal soul- no armor or weapon
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 20+8=28/34: 1d10 + 6 + 6 + 1d10 + 3d4 + 1d6 ⇒ (3) + 6 + 6 + (6) + (4, 3, 2) + (3) = 33 Monster defeated but gain scourge and heal 1
Alase is healed for 1: (The Lady of Mysteries). Deck shuffled.

Scourge Roll: 1d10 ⇒ 1 Curse of Poisoning

as well as bottom card (Eternal Arena Card 3: Pillar of Life), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 3d4 ⇒ (1) + 6 + (4, 3, 3) = 17 -> Arcane Cannonade remains displayed.

Alase resets her hand recharging Tonbarse (ouch) due to poison.

"

Alase wrote:

Hand: Fire Snake, The Lady of Mysteries, Blessing of the Seventh Veil, Binder's Tome, Lifecollar Coat, Shield Cloak, The Eclipse,

Displayed: Steal Soul#Core, Create Mindscape, cs - Eternal Arena, Eagle Aerie, Arcane Cannonade, Safety Bubble, safety Bubble - Forgery of Ra,
Deck: 10 Discard: 1 Buried: 3
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded: Fire Snake,
Middle of Deck (Unknown Order): Vampire Bat, Blessing of Abraxas, Channel the Gift, The First, Infernal Healing, Scrying, Bound Imp, The Healing Light
Recharged: Tonbarse,
Discard Pile: Cleric of Nethys,
Buried Pile: Aegis of Recovery, The Twin, Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my deck at Location YYYY
Acquired: None
Banished: Eternal Arena Card 2: Shaitan Ghul
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Sun falcon is shuffled in hourglass


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Recharged fire snake to move to forgery of ra end of Alahazra turn
Guarding with safety bubble spell i displayed earlier.
Fire Damage: 1d6 - 1d4 ⇒ (5) - (1) = 41d4 + 1 ⇒ (1) + 1 = 2 discarded The Twin
Ubashki
Cleric of Nethys
The Lady of Mysteries

Bury Ubashki and The Twin due to villain power.

"

Alase wrote:

Hand: Binder's Tome, The Healing Light, The Eclipse, Tonbarse,

Displayed: Steal Soul#Core, Create Mindscape, cs - Eternal Arena, Eagle Aerie, Arcane Cannonade, Safety Bubble, safety Bubble - Forgery of Ra,
Deck: 11 Discard: 2 Buried: 3
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The First, Blessing of Abraxas, Channel the Gift, Shield Cloak, Lifecollar Coat
Recharged: Infernal Healing, Vampire Bat, Scrying, Blessing of the Seventh Veil, Bound Imp, Fire Snake,
Discard Pile: Cleric of Nethys, The Lady of Mysteries,
Buried Pile: Aegis of Recovery, The Twin, Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: recharged vampire bat to meet Alahazra at Sepulcher of the Servant and she drew up curse of the sphinx; display Tonbarse

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 14 - Hourglass Card 3 Alase/Zalarian Blessing of Wadjet
SOT: Examine top card of Tonbarse location (Sepulcher of the Servant Card 2: Queen Neferuset - must encounter - recharge Scrying)
Encounter: Sepulcher of the Servant Card 2: Queen Neferuset

Queen Neferuset:

MM
Henchman 6
Type: Monster
Traits:
Undead
Mummy
Oracle
Cold
To Defeat:
Combat 27
OR Divine 20
Queen Neferuset is immune to the Fire, Mental, and Poison traits. All damage dealt by Queen Neferuset is Cold damage.
If undefeated, examine the top card of your deck; if it does not have the Divine trait, bury the top 1d4 cards of your deck.
If defeated, draw a random spell that has the Divine trait from the box.
After the encounter, bury all weapons and armors played during the encounter.

Undead difficulty: 1d12 ⇒ 4
ask Ahmotep to bless twice with Lady of Graves; steal soul adds 1d4 and cannonade adds 1d6; finally have Alahazra banish curse sphinx to add d4+4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 27+4=31/37: 1d10 + 6 + 6 + 2d10 + 1d4 + 1d6 + 1d4 + 4 ⇒ (7) + 6 + 6 + (5, 1) + (3) + (4) + (4) + 4 = 40 Monster defeated and no scourge gained (no weapons or armors used either)..will bury Aegis of Recovery to close location

as well as bottom card (none), Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Forgery of Ra and move to there.

Give Card: None
Move: Stay at Forgery of Ra
Location Powers: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.

The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location.

Alase ends her turn.
Examine top card of Tonbarse location Forgery of Ra Card 1: Rolling Sphere) as well as bottom card (Forgery of Ra Card 11: Bonecrusher Chieftain TRIGGER)
Encounter: Forgery of Ra Card 11: Bonecrusher Chieftain

Bonecrusher Chieftain:

MM
Monster 2
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 12
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
When you play a weapon on your check to defeat, discard it.

reveal tome, steal soul, arcane cannonade
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 12+3+6=21: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (6) + 6 + 6 + (3, 2) + (6) = 29 Monster defeated

will choose to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 4d4 ⇒ (7) + 6 + (1, 2, 4, 1) = 21 -> Arcane Cannonade remains displayed.

Alase resets her hand. Send bound imp to recovery to draw 2 cards (The Twin and Ubashki)

"

Alase wrote:

Hand: Binder's Tome, The Lady of Mysteries, Cleric of Nethys, Fire Snake, The Healing Light, The Eclipse, Tonbarse, The Twin, Ubashki,

Displayed: Steal Soul#Core, Create Mindscape, cs - Eternal Arena, Eagle Aerie, Arcane Cannonade, Safety Bubble, safety Bubble - Forgery of Ra,
Deck: 10 Discard: 0 Buried: 1
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, The First, Lifecollar Coat, Blessing of Abraxas, Shield Cloak
Recharged: Infernal Healing, Vampire Bat, Scrying, Blessing of the Seventh Veil, Bound Imp,
Discard Pile:
Buried Pile: Aegis of Recovery,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my hand at Location YYYY
Acquired: None
Banished: All cards at Sepulcher of the Servant (location closed)
Forgery of Ra Card 11: Bonecrusher Chieftain

Examined: Forgery of Ra Card 1: Rolling Sphere (location is shuffled)
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Ahmotep's Lady of Graves
Actions needed by other Player(s): Forgery of Ra is shuffled


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: display Tonbarse at Sepulcher of the Servant

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 10 - Hourglass Card 4 Alase/ZalarianBlessing of the Elements
SOT: Examine top card of Tonbarse location (Sepulcher of the Servant Card 1: Mistform) as well as bottom card (Sepulcher of the Servant Card 10: Royal Naga), Choose to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Sepulcher of the Servant and move to there.

Give Card: None
Move: stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

Random Sepulcher of the Servant Card: 1d10 ⇒ 10 #10 Royal Naga
Explore: Sepulcher of the Servant Card 10: Royal Naga

Sepulcher of the Servant Card 10: UNDEAD Royal Naga:

MM
Monster 4
Traits:
Aberration
To Defeat:
Combat 16
THEN Combat 16
You may succeed at a Stealth 8 check to evade the Royal Naga.
For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it.
If the check to defeat has the Cold trait, add 1d8.

Random Roll: 1d12 ⇒ 5

Tonbarse lunges and attacks!
arcane cannonade adds d6 and steal soul adds 1d4; I have no weapons or attack spells; bless twice shuffling Blessing of Abraxas
Tonbarse Melee Arcane+# CHA Combat Check DC 16+5=21/27: 1d10 + 6 + 6 + 1d6 + 1d4 + 2d10 ⇒ (2) + 6 + 6 + (4) + (3) + (3, 3) = 27
shuffle Lady of Mysteries to bless
Tonbarse Melee Arcane+# CHA Combat Check DC 16+5=21/27: 1d10 + 6 + 6 + 1d6 + 1d4 + 1d10 ⇒ (1) + 6 + 6 + (2) + (2) + (5) = 22 Monster defeated but get a scourge
Scourge: 1d10 ⇒ 8 Curse of the Sphinx (Level 4)

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.

The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location.

Alase ends her turn.
Random Sepulcher of the Servant Cards: 1d9 ⇒ 91d8 ⇒ 5 TBD
Examine top card of Tonbarse location Sepulcher of the Servant Card 9: Flaming Ranseur +3) as well as bottom card (Sepulcher of the Servant Card 5: Hollow Serpent), choose to shuffle location and Draw Tonbarse to hand..then recharge Infernal Healing to move back to Eternal Arena using eagle aerie

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 4d4 ⇒ (3) + 6 + (1, 4, 2, 4) = 20 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: Aegis of Recovery, Binder's Tome, Cleric of Nethys, Vampire Bat, The Healing Light, Blessing of the Seventh Veil, Scrying, Tonbarse,

Displayed: Steal Soul#Core, Create Mindscape, cs - Eternal Arena, Eagle Aerie, Arcane Cannonade, Safety Bubble, safety Bubble - Forgery of Ra, Curse of the Sphinx (Level 4),
Deck: 12 Discard: 0 Buried: 0
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Twin, The Lady of Mysteries, Fire Snake, Lifecollar Coat, The First, Channel the Gift, Bound Imp, Blessing of Abraxas, The Eclipse, Ubashki, Shield Cloak
Recharged: Infernal Healing,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal ArenaTonbarse is in my hand at Location YYYY
Acquired: None
Banished: Sepulcher of the Servant Card 9: UNDEAD Royal Naga
Examined: (location shuffled) Sepulcher of the Servant Card 1: Mistform
Sepulcher of the Servant Card 9: Flaming Ranseur +3
Sepulcher of the Servant Card 5: Hollow Serpent (location shuffled)

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Forgot to recharge card eot due to aegis of discovery (The Healing Light). Display Tonbarse at Eternal Arena

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 6 - Blessing of Ptah
SOT: Examine top card of Tonbarse location (Eternal Arena Card 1: Unwrapped Harmony TRIGGER - shuffle location) as well as bottom card (Eternal Arena Card 5 (Sun Falcon)), shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Chisisek's Tomb and move to there.

Give Card: None

Use Scrying at Chisisek's Tomb:
Chisisek's Tomb Card 1: Elemental Arachnid
Chisisek's Tomb Card 2: Hungry Fog
Chisisek's Tomb Card 3: Handmaiden of Nailah TRIGGER - encounter and ignore after acting power

Encounter: Chisisek's Tomb Card 3: Handmaiden of Nailah

Handmaiden of Nailah:

MM
Henchman 6
Type: Monster
Traits:
Trigger
Undead
Incorporeal
To Defeat:
Combat 20
OR Divine 15
When you examine this card, encounter it and ignore its power that happens after you act.
The Handmaiden of Nailah is immune to the Mental and Poison traits.
After you act, if your check to defeat does not have the Acid or Magic trait, the Handmaiden of Nailah is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Undead Difficulty: 1d12 ⇒ 2
Steal soul and arcane cannonade adds d4+d6 shuffle in the Eclipse to bless
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 20+2=22/28: 1d10 + 6 + 6 + 1d4 + 1d6 + 1d10 ⇒ (9) + 6 + 6 + (3) + (3) + (9) = 36 Monster defeated; now attempt to close

Summoned Henchman: Theletos:

Henchman
Type: Monster
Traits: Trigger Outsider
To Defeat: Combat 18 OR Knowledge Diplomacy Divine 14
When you examine this card, if a card that has the Curse trait is displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams. All damage dealt by Theletos is Mental damage that may not be reduced. If defeated, you may immediately attempt to close the location this henchman came from.


reveal tome, steal soul and arcane cannonade
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 18: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (6) + 6 + 6 + (4, 3) + (2) = 27 Monster defeated; draw spell Safety Bubble and location is closed

Move: Move to Forgery of Ra
Location Powers: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.

Since Tonbarse is at Chisisek's tomb, Will display safety bubble and not explore

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.

The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location.

Alase ends her turn.
Draw Tonbarse to hand recharging shield cloak to use eagle aerie to move to Eternal Arena

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile with steal soul + 2 create mindscapes.
Scrying: Arcane 12: 1d10 + 6 + 3d4 ⇒ (1) + 6 + (3, 2, 4) = 16 -> Scrying recharged .
Arcane Cannonade: Arcane 15: 1d10 + 6 + 3d4 ⇒ (8) + 6 + (4, 1, 2) = 21 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: Binder's Tome, Aegis of Recovery, Cleric of Nethys, Infernal Healing, Vampire Bat, The Lady of Mysteries, Blessing of Abraxas, Tonbarse,

Displayed: Steal Soul#Core, Create Mindscape, cs - Eternal Arena, Eagle Aerie, Arcane Cannonade, Safety Bubble, safety Bubble - Forgery of Ra,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Twin, Fire Snake, Channel the Gift, Ubashki, Blessing of the Seventh Veil, The Eclipse, Bound Imp, Lifecollar Coat, The Healing Light, The First
Recharged: Shield Cloak, Scrying,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my hand at Location YYYY
Acquired: Random Spell Safety Bubble
Banished: All the cards at Chisisek's tomb (location is closed)
Examined: Eternal Arena Card 1: Unwrapped Harmony (Location is shuffled)
Random Card(s) Used: Spell #1
Displayed: Safety Bubble at Forgery of Ra
Other Player(s) Resources Used: None
Actions needed by other Player(s): Eternal Arena is shuffled


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Send bound imp on Ahmotep's turn to draw 2 (channel the gift, Create Mindscape) ; display Tonbarse at Eternal Arena
Bound Imp: Arcane 8: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (4) = 16 -> Bound Imp recharged .

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 2 - Hourglass Card 1 Alase/Zalarian Blessing of the Ancients
SOT: Examine top card of Tonbarse location (Eternal Arena Card 2: Aegis of Recovery) as well as bottom card (Eternal Arena Card 10: Girtablilu Ranger TRIGGER)
Encounter: Eternal Arena Card 10: Girtablilu Ranger

Girtablilu Ranger:

MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

Poison Damage: 1d4 ⇒ 1 discard The First

Display Tonbarse, Create Mindscapex2 and tome each add d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 17+3=20: 1d10 + 6 + 6 + 3d4 ⇒ (2) + 6 + 6 + (2, 2, 2) = 20 Monster defeated; display Steal Soul

Choose not to shuffle location and Draw Tonbarse to hand.
Will send Channel the Gift to recovery and draw Arcane Cannonade and display; will also display Eagle Aerie

Give Card: None
Move: Stay at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.

Free explore using Fire Snake for check (plus tome, create mindscapex2, steal soul)
Explore: Eternal Arena Card 2: Aegis of Recovery

Aegis of Recovery:

MM
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Wisdom
Divine 12
At the end of your turn, reveal this card to recharge a random card from your discard pile.
Recharge this card to add 1 die to your Constitution or Fortitude non-combat check.
Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0.
If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.

Arcane CHA Check DC 12: 1d10 + 6 + 4d4 ⇒ (1) + 6 + (3, 1, 3, 1) = 15 Success; discard The Healing LIght to explore

Explore: Eternal Arena Card 3: Ecorche

Ecorche:

MM
Monster 6
Traits:
Undead
To Defeat:
Combat 20
The Ecorche is immune to the Mental and Poison traits.
If undefeated, bury an armor, then suffer the scourges Curse of Vulnerability and Curse of Withering.

Undead Difficulty: 1d12 ⇒ 11
Will shuffle Blessing of Abraxas to bless twice..plus arcane cannonade, create Mindscapex2, Steal Soul

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 20+11=31/37: 1d10 + 6 + 6 + 3d4 + 1d6 + 2d10 ⇒ (4) + 6 + 6 + (1, 4, 2) + (4) + (2, 9) = 38 Monster defeated and no scourge; heal 1 from blessing used to explore
Alase is healed for 1: (The First). Deck shuffled.

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

When you encounter the villain Stavros Nightcrescent, before you act, each character other than Nyctessa rolls 1d4+1 and removes that number of cards by burying them from his discard pile and/or discarding them from his hand or deck.

The first time you would defeat Stavros Nightcrescent, he is undefeated; instead of checking to see whether he escapes, shuffle him into a stack with a number of monsters from the box equal to the number of other open locations, then shuffle 1 card from that stack into each open location.

Alase ends her turn.
Examine top card of Tonbarse location Eternal Arena Card 4: Tabe's Last Jest) as well as bottom card (Eternal Arena Card 9: Sun Falcon), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.(Tome, Steal Soul, Create Mindscapex2)
Channel the Gift: Arcane 14: 1d10 + 6 + 4d4 ⇒ (6) + 6 + (4, 1, 4, 3) = 24 -> Channel the Gift recharged .
Fire Snake: Arcane 8: 1d10 + 6 + 4d4 ⇒ (3) + 6 + (3, 3, 2, 3) = 20 -> Fire Snake recharged .
Arcane Cannonade: Arcane 15: 1d10 + 6 + 4d4 ⇒ (2) + 6 + (3, 2, 3, 3) = 19 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: Binder's Tome, Aegis of Recovery, Cleric of Nethys, The Eclipse, Scrying, The Lady of Mysteries, Shield Cloak, Tonbarse,

Displayed: Steal Soul#Core, Create Mindscape, cs - Eternal Arena, Eagle Aerie, Arcane Cannonade,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lifecollar Coat, Blessing of Abraxas, The First, Ubashki, Blessing of the Seventh Veil, Infernal Healing, Vampire Bat, The Twin, Bound Imp
Recharged: Channel the Gift, Fire Snake,
Discard Pile: The Healing Light,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my hand at Location YYYY
Acquired: Eternal Arena Card 2: Aegis of Recovery
Banished: Eternal Arena Card 10: Girtablilu Ranger
Eternal Arena Card 3: Ecorche

Examined: Eternal Arena Card 4: Tabe's Last Jest
Eternal Arena Card 9: Sun Falcon

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6E: Revenant Court Revealed

Starting Location Eternal Arena
Loot
None

Traders - Sunburst Trader will add Ubashki to deck and put samisen into Box

Favored Card - Item

"

Alase wrote:

Hand: Binder's Tome, Fire Snake, Eagle Aerie, Bound Imp, Blessing of Abraxas, Steal Soul#Core, The Healing Light, The First, Tonbarse,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Eclipse, Vampire Bat, Create Mindscape, Arcane Cannonade, Ubashki, Shield Cloak, Blessing of the Seventh Veil, Scrying, Channel the Gift, The Twin, Lifecollar Coat, Cleric of Nethys, Infernal Healing, The Lady of Mysteries
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6D: Face of Fatality

Rewards:

Scenario Reward
Each character chooses a type of boon other than loot and adds a card of that type that has an adventure deck number of 6 from the game box to the cards acquired during this scenario. (giving to group)
Adventure Card Guild characters may choose a bonus deck upgrade.

Adventure Reward
N/A

Tier/XP 6.3>6.4
None
Hero Points (Prior + Gained - Used = Current)
4+1-0=5

Loot rolls
None

Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None

Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 15 - Hourglass Card 1 Alase/Zalarian Blessing of Ra
SOT: Draw Tonbarse to hand. Then display Tonbarse at Location Eternal Arena and move to there.

Give Card: None
Move: Stay at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.

Explore: Eternal Arena Card 1 (Sard)

Sard:

MM
Monster 6
Traits:
Plant
Electricity
Poison
To Defeat:
Combat 23
The Sard is immune to the Electricity, Mental, and Poison traits.
After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.

Steal soul and create mindscape each add 1d4; shuffle blessing of abraxas into deck adds 2 dice

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 23: 1d10 + 6 + 6 + 2d4 + 2d10 ⇒ (3) + 6 + 6 + (4, 2) + (10, 10) = 41 Monster defeated
Electricity and Poison damage: 1d4 + 1 ⇒ (3) + 1 = 41d4 ⇒ 2 Reveal Gravewatcher chain for 3 damage and discard Lifecollar Coat for other point; reveal gravewatcher chain for 2 poison damage and attempt to close

Ghoul:

MM
Monster 1
Traits:
Undead
Ghoul
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 11/17: 1d10 + 6 + 6 + 2d4 ⇒ (1) + 6 + 6 + (1, 1) = 15 Monster defeated but gain scourge
Scourge Roll: 1d10 ⇒ 8 Curse of the Sphinx (L4)
Random Roll: 1d4 - 1 ⇒ (1) - 1 = 0 No cards recharged

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from.

When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings.

Alase ends her turn.
Draw Tonbarse to hand, display next to Scorched Obelisk and move there

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Create Mindscape: Arcane 11: 1d10 + 6 + 2d4 ⇒ (4) + 6 + (1, 3) = 14 -> Create Mindscape recharged.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (4) + 6 + (1, 1) = 12 -> Not Quite.
Arcane Cannonade: Arcane 15 PAIZO REROLL: 1d10 + 6 + 3 + 1 + 1 ⇒ (8) + 6 + 3 + 1 + 1 = 19 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: Fire Snake, Gravewatcher Chain Mail, Binder's Tome, Blessing of the Seventh Veil, The Eclipse, The Lady of Mysteries, Ubashki, Blessing of Maat,

Displayed: Infernal Healing, Varanthe, Tonbarse, Steal Soul#Core, Curse of the Sphinx L4, Eagle Aerie,
Deck: 9 Discard: 2 Buried: 3
Hero Points: 4
Reroll used: 4-6E, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Channel the Gift, The First, Bound Imp, Shield Cloak, Cleric of Nethys, Guard Captain Marden Gilpher, Scrying
Recharged: Create Mindscape,
Discard Pile: Lifecollar Coat, Arcane Cannonade,
Buried Pile: The Healing Light, Whip of Centipedes, The Twin,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Scorched Obelisk Tonbarse is at Location Scorched Obelisked
Acquired: None
Banished: Sard - Eternal Arena closed
Examined: None
Random Card(s) Used: M1 - Ghoul
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 11 - Hourglass Card 1 Alase/Zalarian Blessing of the Elements
SOT: None

Give Card: None
Move: Stay at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.

Will send channel the gift to draw Eagle Aerie and display

Explore: Eternal Arena Card 1 (Rukh)

Rukh:

MM
Monster 3
Traits:
Animal
Acid
To Defeat:
Combat 13
THEN Combat 13
All damage dealt by the Rukh is Acid damage.
If the check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 4.
If undefeated, move to a random location.

Create Mindscape, Tome, arcane cannonade
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 13+4=17: 1d10 + 6 + 6 + 3d4 + 1d6 ⇒ (8) + 6 + 6 + (4, 2, 2) + (5) = 33
Tonbarse Melee Arcane+# CHA Combat Check DC 13+4=17: 1d10 + 6 + 6 + 3d4 + 1d6 ⇒ (3) + 6 + 6 + (1, 4, 2) + (2) = 24 Monster defeated

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from.

When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings.

Alase ends her turn.
Examine top card of Tonbarse location Mummy - recharge cleric of Nethys to encounter)
Explore: Eternal Arena Card 2: Mummy

Mummy:

MM
Monster 4
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Fire trait, add 1d8.
If undefeated, bury your discard pile.

create mindscape, steal soul, arcane cannonade, life collar coat
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 21/27: 1d10 + 6 + 6 + 2d4 + 2d6 ⇒ (4) + 6 + 6 + (1, 3) + (4, 3) = 27 Monster defeated

as well as bottom card (Sard), choose not to shuffle location and Draw Tonbarse to hand, then display next to Scorched Ruin and move there. Bury The Twin to heal 1
Alase has all cards in her discard pile healed: (The First). Deck shuffled.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 6 + 2d4 ⇒ (6) + 6 + (2, 1) = 15 -> Channel the Gift recharged discarded.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (7) + 6 + (4, 3) = 20 -> Arcane Cannonade remains displayed.

Alase resets her hand.

"

Alase wrote:

Hand: Fire Snake, Gravewatcher Chain Mail, Lifecollar Coat, Binder's Tome, Blessing of the Seventh Veil, Blessing of Abraxas, The Eclipse, The Lady of Mysteries,

Displayed: Arcane Cannonade, Infernal Healing, Varanthe, Tonbarse, Steal Soul#Core, Create Mindscape, Eternal Arena - CS, Eagle Aerie,
Deck: 9 Discard: 0 Buried: 3
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Bound Imp, The First, Guard Captain Marden Gilpher, Cleric of Nethys, Shield Cloak, Scrying, Ubashki
Recharged: Channel the Gift,
Discard Pile:
Buried Pile: The Healing Light, Whip of Centipedes, The Twin,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Scorched Ruin Tonbarse is at Location Ruined Temple[/s]
Acquired: None
Banished: Eternal Arena Card 1: Rukh
Eternal Arena Card 2: Mummy

Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 7- Blessing of Osiris
SOT: Examine top card of Tonbarse location (Eternal Arena Card 1: Iceblade Spelldagger) as well as bottom card (Eternal Arena Card 7: Sard ), Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at Location Scorched Obelisk and move to there. Since I didn't move during move location power doesn't trigger

Give Card: None
Move: Stay at Scorched Obelisk
Location Powers: When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.

Explore: Scorched Obelisk Card 1: Scarab Swarm

Scarab Swarm:

MM
Monster B
Traits:
Trigger
Vermin
Swarm
Poison
Veteran
To Defeat:
Combat 6
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab Swarm into the deck it came from.

arcane cannonade adds 1d6; steal soul adds 1d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 6+12=18/22: 1d10 + 6 + 6 + 1d6 + 1d4 ⇒ (5) + 6 + 6 + (5) + (2) = 24 Monster defeated but must take damage
Electricity Damage: 1d4 ⇒ 1 discard The First for the damage and discard The Twin to explore - Scorched Obelisk Card 2: Blessing of the Ancients - will evade recharging to bottom
Explore: Scorched Obelisk Card 3: Guardian Thunderbirds

Guardian Thunderbirds:

MM
Monster 6
Traits:
Animal
Electricity
To Defeat:
Combat 22
The Guardian Thunderbird is immune to the Electricity traits. All damage dealt by the Guardian Thunderbirds is Electricity damage.
Before you act, a random character at your location is dealt 1d4 Electricity damage.
If the check to defeat has the Ranged trait, the difficulty is increased by 3.

Electricity Damage: 1d4 ⇒ 4 Recharge Guard Captain to reduce to 0
arcane cannonade adds 1d6 and steal soul adds 1d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 22/26: 1d10 + 6 + 6 + 1d6 + 1d4 ⇒ (10) + 6 + 6 + (4) + (4) = 30 Monster defeated but overshot
Electricity damage: 1d4 ⇒ 4 recharge shield cloak for 3 and discard Blessing of the Seventh Veil

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from.

When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings.

Alase ends her turn.
Examine top card of Tonbarse location Scorched Obelisk Card 4:
Devourer Assassin) - must recharge a card (fire snake) to encounter..will use Varanthe's power to bury The Healing light to evade...shuffling is deferred until done examining..
as well as bottom card (While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.), location is going to be shuffled regardless and Draw Tonbarse to hand..then display Tonbarse at Eternal Arena and move there

Will bury whip of centipedes to heal 1
Alase is healed for 1: (Blessing of the Seventh Veil). Deck shuffled.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile using tome, steal soul, create mindscape
Arcane Cannonade: Arcane 15: 1d10 + 6 + 3d4 ⇒ (7) + 6 + (2, 2, 2) = 19 -> Arcane Cannonade remains displayed.

Alase resets her hand. use bound imp to draw Blessing of Abraxas and The eclipse on Merisiel's turn

"

Alase wrote:

Hand: Binder's Tome, Channel the Gift, Gravewatcher Chain Mail, Lifecollar Coat, Blessing of the Seventh Veil, Fire Snake, Cleric of Nethys, Blessing of Abraxas, The Eclipse,

Displayed: Arcane Cannonade, Infernal Healing, Varanthe, Tonbarse, Steal Soul#Core, Create Mindscape, Eternal Arena - CS,
Deck: 8 Discard: 2 Buried: 2
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ubashki, Guard Captain Marden Gilpher, Blessing of Maat, Eagle Aerie, Shield Cloak, Scrying, The Lady of Mysteries
Recharged: Bound Imp,
Discard Pile: The First, The Twin,
Buried Pile: The Healing Light, Whip of Centipedes,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Card
Acquired: None
Banished: Scorched Obelisk Card 1: Scarab Swarm
Scorched Obelisk Card 3: Guardian Thunderbirds

Examined: Scorched Obelisk Card 2: Blessing of the Ancients
Scorched Obelisk Card 4: Devourer Assassin

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): cards at Eternal Arena are shuffled: (Random 2,4-10)


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 3 - Blessing of Nethys
SOT: Display Tonbarse; Examine top card of Tonbarse location (Vault of Hidden Wisdom Card 1:
Ossumental Swarm - undead so recharge a card (Lady of Mysteries) and encounter)

Ossumental Swarm:

MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Tonbarse lunges and attacks!
Shuffle Blessing of the Seventh veil and arcane cannonade adds d6
Tonbarse Melee Arcane+# CHA Combat Check DC 20/24/26/30: 1d10 + 6 + 6 + 2d10 + 1d6 ⇒ (8) + 6 + 6 + (7, 7) + (6) = 40 Monster defeated; over 30 so draw blessing - Blessing of Maat - scenario allows close attempt; will do so by encountering random monster - Ammut

Ammut:

MM
Monster 6
Traits:
Outsider
Fire
To Defeat:
Combat 24
The Ammut is immune to the Fire and Poison traits.
Before you act, each character at your location is dealt 1d4 Fire damage.
If undefeated, suffer the scourge Curse of the Mummy.

Fire Damage: 1d4 ⇒ 11d4 ⇒ 1 Alase and Merisiel each take 1 fire damage - Alase will recharge blessing of maat to reduce to zero
Will shuffle The First to bless, arcane cannonade adds d6, tome adds d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 24: 1d10 + 6 + 6 + 1d10 + 1d4 + 1d6 ⇒ (6) + 6 + 6 + (8) + (3) + (1) = 30 Monster defeated; location closed; display steal soul

Draw Tonbarse to hand. Then display Tonbarse at Location Eternal Arena and move to there.

Give Card: None
Move: Already at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.
Free Explore: Eternal Arena Card 1: Whip of Centipedes

Whip of Centipedes:

MM
Spell 4
Traits:
Magic
Arcane
Divine
Attack
Poison
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
For your combat check, discard this card to use your Arcane, Divine, or Melee skill + 3d6. You may use the result for any subsequent combat checks against the same bane. If proficient with weapons, and you fail any check against the bane, the bane does not deal damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

display create mindscape, tome and steal soul
Arcane CHA Check DC 10: 1d10 + 6 + 3d4 ⇒ (8) + 6 + (1, 4, 4) = 23 Success

Display Tonbarse

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

Treat the villains Sky Pharaoh’s Fang and Sensuret the Tribe-Eater as henchmen. When you defeat Sky Pharaoh’s Fang, Sensuret the Tribe Eater, or an Ossumental Swarm, you may immediately attempt to close the location that it came from.

When a bane that has the Undead trait is undefeated or you fail to acquire an ally or blessing, display the top card of the blessings deck next to the scenario. The combat difficulty to defeat the Devourer Assassin is increased by the number of displayed blessings.

Alase ends her turn.
Examine top card of Tonbarse location Eternal Arena Card 2: Telekinesis Trap) as well as bottom card (Eternal Arena Card 10: Sard), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 3d4 ⇒ (7) + 6 + (4, 1, 2) = 20 -> Arcane Cannonade remains displayed.

Alase resets her hand discarding whip of Centipedes. Send Bound Imp to recovery to draw 2 card (Shield Cloak, The Healing Light)

"

Alase wrote:

Hand: Binder's Tome, The First, Fire Snake, Blessing of the Seventh Veil, The Twin, Guard Captain Marden Gilpher, Tonbarse, Shield Cloak, The Healing Light,

Displayed: Arcane Cannonade, Infernal Healing, Varanthe, Steal Soul#Core, Create Mindscape,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, Blessing of Maat, Lifecollar Coat, Cleric of Nethys, Ubashki, The Eclipse, Gravewatcher Chain Mail, Scrying, Eagle Aerie, The Lady of Mysteries, Blessing of Abraxas
Recharged: Bound Imp,
Discard Pile: Whip of Centipedes,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my hand at Location YYYY
Acquired: Eternal Arena Card 1: Whip of Centipedes
Banished: Vault of Hidden Wisdom Card 1-10 (location closed)
Examined: Eternal Arena Card 2: Telekinesis Trap
Eternal Arena Card 10: Sard

Random Card(s) Used: Blessing 1
Monster 1

Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Merisiel takes 1 fire damage


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6D: Face of Fatality

Starting Location Vault of Hidden Wisdom
Loot
None

Traders - Sunburst Trader will add Ubashki to deck and put Vampire Bat into Box
trade samisen for Gravewatcher Chain Mail
Favored Card - Item

Display Varanthe
Since nobodoy else displayed cohort will go ahead and do so (happy to take out of hand if someone else wants)
Display Arcane Cannonade and Infernal Healing

"

Alase wrote:

Hand: Binder's Tome, Blessing of the Seventh Veil, Steal Soul#Core, Create Mindscape, The Lady of Mysteries, The Eclipse, Tonbarse, Guard Captain Marden Gilpher,

Displayed: Arcane Cannonade, Infernal Healing, Varanthe,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, The First, Eagle Aerie, Scrying, Gravewatcher Chain Mail, The Healing Light, Blessing of Abraxas, Shield Cloak, Bound Imp, Channel the Gift, Ubashki, The Twin, Lifecollar Coat, Cleric of Nethys
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6C: Hunted in the Undead City

Rewards:

Scenario Reward
The party gets all boons remaining in location decks.
Each character chooses ally or blessing and adds a card of that type from the game box to the cards acquired during this scenario. (Chose Blessing)
Record on your chronicle sheet which of the henchmen Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards.

Adventure Reward
N/A

Tier/XP 6.1>6.2
Will spend hero point for card feat (Armor - Life Collar Coat)
Hero Points (Prior + Gained - Used = Current)
4+1-1=4

Loot rolls
None

Deck Upgrades
Life Collar Coat from card feat
Banished Cards: None
Holes Filled: None
Removed: None

Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option

4-3C Reward:
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.

3-P Reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Planned Loot: None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase will do her before acting check using Firesnake and Alahazra bless twice with pharasma for 3d10+6+2d4
Arcane CON CHA Check DC 13: 3d10 + 6 + 2d4 ⇒ (9, 10, 10) + 6 + (2, 4) = 41 Success..Since Merisiel didn't use any other people's resources for the 2 checks that should be a wrap


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

slight amendment... Merisiel already got staff of revelations..so get Helpful Haversack..it was recharged either way

After hour is revealed on Merisiel's turn (Hourglass Card 4 Merisiel/Matsu_Kurisu Blessing of the Ancients), will send channel the gift to recovery to draw Fire Snake to hand and send Bound Imp to recovery to draw 2 (Scrying, Shield Cloak) and will display Eagle Aerie.

Alahazra will recharge a card to banish the L5 curse next to me and draw it to hand

I thought about urging Merisiel to come to Mumia lab but I think she can handily defeat by moving to Ahmotep's location (for create Mindscape, eagle aerie and possible support) or if better to be alone then go to Sepulcher which also has create mindscape. We plan to do the following:

Before we act, all of us must make DC 13 Con or Fort Check: will have Merisiel does his first using curse from Alahazra to add 1d4+5 and blessing of Qi Zong to add a die and Alase freely blessing with the First for 3d6+1d4+5. Next Alase will do her check using Firesnake and Alahazra bless twice with pharasma for 3d10+6+2d4. Finally, Ahmotep uses Fire Snake as well along with Blessing of Abraxas to add 2 dice along with Create Mindscape for 3d10+6+1d4. This then leaves Alahazra who likely won't make check so must bury allies and can't play cards during encounter now with create mindscape for perception check and very likely 2 blessing options from Ahmotep and/or 2 blessing options from Alase.
Arcane Cannonade is still in effect for the combat


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 14 - Hourglass Card 3 Alase/Zalarian Blessing of the Elements
SOT: Examine top card of Tonbarse location (Siege Deck Card 8: Desert Trapper) as well as bottom card (Siege Deck Card 12 (Devourer Assassin)), since only few cards left, Choose to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

Random Siege Card: 1d5 + 7 ⇒ (1) + 7 = 8 Siege Deck Card 8: Desert Trapper

Desert Trapper:

MM
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

display Tonbarse, steal soul, create mindscape, arcane cannonade
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 7+6=13/19: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (6) + 6 + 6 + (2, 2) + (4) = 26 Monster defeated; no scourge

discard The Lady of Mysteries to draw 2 (shield cloak, the first) and recharge 2 (shield cloak, binder's tome) and then explore.
Random Siege Card: 1d4 + 8 ⇒ (2) + 8 = 10 Siege Deck Card 10: Baited Jewel Box

Baited Jewel Box:

MM
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Untrained Skill Check Disable DC 6+6=12: 1d4 + 1d4 ⇒ (3) + (1) = 4 No Success..barrier is shuffled back in

Will discard Cleric of Nethys to examine 2, reorder and explore
Random Roll: 1d4 ⇒ 21d3 ⇒ 2 Baited Jewel Box - bury Ubashki to ignore trigger
Siege Deck Card 11: Sky Pharaoh's Curse Trigger - displayed next to Alase..this means I must encounter Baited Jewel Box

Baited Jewel Box:

MM
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Will send Fire Snake to recovery, steal soul and create mindscape add d4 each
Arcane Disable CHA Check DC 6+6=12/16: 1d10 + 6 + 2d4 ⇒ (8) + 6 + (4, 3) = 21 Handily defeated, draw item to hand

Staff of Revelations:

MM
Item 3
Traits:
Staff
Magic
Arcane
To Acquire:
Intelligence
Arcane 10
Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it; otherwise, put the cards back in any order.
At the start of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck.

Will display Infernal Healing

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario:

Defensive Stance

Spoiler:

When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck.
When you would examine cards in a location deck, you may examine them in the siege deck instead.

When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically.

When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck.

When a card would be banished from your location deck, you may instead banish an ally or a blessing.

To win the scenario, a location must be open while the siege deck is empty.

Alase ends her turn.
Random Roll: 1d2 ⇒ 1 TBD
Examine top card of Tonbarse location Siege Deck Card 9: Ossumental Swarm - since undead, recharge Staff of Revelations and encounter)

Ossumental Swarm:

MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage

Tonbarse lunges and attacks!
create mindscape, Steal soul, arcane cannonade add 2d4+1d6; recharge blessing of the seventh veil to bless twice; finally recharge infernal healing through Tonbarse
Tonbarse Melee Arcane+# CHA Combat Check DC 20/26/30: 1d10 + 6 + 6 + 2d4 + 1d6 + 2d10 ⇒ (6) + 6 + 6 + (1, 4) + (4) + (5, 9) = 41 Monster defeated; no scourge; draw blessing - Blessing of the Ancients

as well as bottom card (Villain) which is only card remaining and Draw Tonbarse to hand and then will display Tonbarse next to Mumia's Lab and move there

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Fire Snake: Arcane 8: 1d10 + 6 + 2d4 ⇒ (1) + 6 + (4, 4) = 15 -> Fire Snake recharged.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (5) + 6 + (1, 3) = 15 -> Arcane Cannonade remains displayed.

"

Alase wrote:

Hand: Gravewatcher Chain Mail, The First, Blessing of the Ancients, Blessing of Abraxas, Eagle Aerie, The Healing Light, Channel the Gift, Bound Imp,

Displayed: Arcane Cannonade, Create Mindscape, Tonbarse, Steal Soul#Core, Sky Pharaoh's Curse,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Scrying, Shield Cloak, Binder's Tome, Staff of Revelations, Blessing of the Seventh Veil, Infernal Healing, Fire Snake,
Discard Pile: Blessing of the Elements, The Eclipse, The Twin, The Lady of Mysteries, Cleric of Nethys,
Buried Pile: Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

Alase resets her hand.

[u]Summary[/u]
Current Location: Mumia's Lab Tonbarse is at Location Mumia's Lab
Acquired: I1: Staff of Revelations
B2: Blessing of the Ancients

Banished: Siege Deck Card 8: Desert Trapper
Siege Deck Card 9: Ossumental Swarm
Siege Deck Card 10: Baited Jewel Box

Examined: None
Random Card(s) Used: None
Displayed: Siege Deck Card 11: Sky Pharaoh's Curse next to Alase
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Will send scrying to recovery examining Mumia Lab choosing weapon.

Will put Mumia Lab Card 2: Fate Blade on top and shuffle other 2 cards (ally and henchman)

Alase attempts to recover all cards in her Recovery pile.
Scrying: Arcane 12: 1d10 + 6 + 3d4 ⇒ (1) + 6 + (3, 2, 2) = 14 -> Scrying recharged.


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: NOne

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 10 - Hourglass Card 1 Alase/Zalarian Blessing of Bastet
SOT: Display Tonbarse at Mumia Lab ;Examine top card of Tonbarse location (Mumia Lab Card 1: Detonate) as well as bottom card (Mumia Lab Card 7 (Tomb Artisan)), Choose not to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Explore: Siege Deck Card 3: Living Sandstorms

Living Sandstorms:

MM
Monster 5
Traits:
Trigger
Elemental
Outsider
To Defeat:
Combat 18
When you examine this card, each character at your location must succeed at a Dexterity or Stealth 13 check or that character is dealt 1d4 Combat damage.
The Living Sandstorm is immune to the Mental, Poison, and Ranged traits.
Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck.

Discard blessing Hourglass Card 2 Merisiel/Matsu_Kurisu
Blessing of Abadar from hourglass and shuffle Sandstorm into Hourglass
display Tonbarse;Steal Soul, Create Mindscape and Arcane Cannonade add 2d4+1d6

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 18/24: 1d10 + 6 + 6 + 2d4 + 1d6 ⇒ (7) + 6 + 6 + (4, 4) + (3) = 30 Monster defeated; no scourge
Discard The Lady of Mysteries to draw 2 (Blessing of Abraxas, Fire Snake), recharge 2 (shield cloak, Blessing of Abraxas) and then explore.
Explore: Siege Deck Card 4: Geniekin

Geniekin:

MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

Steal Soul, Create Mindscape and Arcane Cannonade add 2d4+1d6; shuffle in Healing Light to bless

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 8+12=20/26: 1d10 + 6 + 6 + 2d4 + 1d6 + 1d10 ⇒ (4) + 6 + 6 + (3, 4) + (2) + (8) = 33 Monster defeated; no scourge; heal 1
Alase is healed for 1: (The First). Deck shuffled.

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario:

Defensive Stance

Spoiler:

When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck.
When you would examine cards in a location deck, you may examine them in the siege deck instead.

When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically.

When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck.

When a card would be banished from your location deck, you may instead banish an ally or a blessing.

To win the scenario, a location must be open while the siege deck is empty.

Alase ends her turn.
Examine top card of Tonbarse location Siege Deck Card 5: Tar Tomb) as well as bottom card (Siege Deck Card 16 (Devourer Assassin)), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Alase attempts to recover all cards in her Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 3d4 ⇒ (7) + 6 + (2, 1, 4) = 20 -> Arcane Cannonade remains displayed.

Alase resets her hand. Send Bound Imp to recovery (auto succeed)

"

Alase wrote:

Hand: Fire Snake, Gravewatcher Chain Mail, Binder's Tome, Cleric of Nethys, Ubashki, The Lady of Mysteries, Scrying, Infernal Healing, Blessing of the Seventh Veil,

Displayed: Arcane Cannonade, Create Mindscape, Tonbarse, Steal Soul#Core,
Deck: 7 Discard: 3 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, The Healing Light, Shield Cloak, Channel the Gift, The First, Blessing of Abraxas
Recharged: Bound Imp,
Discard Pile: Blessing of the Elements, The Eclipse, The Twin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Sepulcher of the Servant Tonbarse is in my hand at Location YYYY
Acquired: None
Banished: Siege Deck Card 3: Living Sandstorms
Siege Deck Card 4: Geniekin

Examined:
Mumia Lab Card 1: Detonate
Siege Deck Card 5: Tar Tomb

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): top blessing discarded and shuffle Sandstorm into hourglass


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Already handled

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 6 - Hourglass Card 0 Alase/Zalarian Blessing of the Elements
SOT: Examine top card of Tonbarse location (Sepulcher of the Servant Card 1: Clawhand Shield) as well as bottom card (Sepulcher of the Servant Card 7 (Xandhul Bloodsbane III)), Choose not to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Explore: Siege Deck Card 3: Dark Stalker

Dark Stalker:

MM
Monster 2
Traits:
Caligni
Veteran
To Defeat:
Combat 12
The difficulty to defeat is increased by the scenario's adventure deck number.
After you act, if the result of the check to defeat did not exceed the difficulty by at least 3, each character at your location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Fire damage.
If undefeated, the Dark Stalker deals 2 Poison damage to you.

display Tonbarse;Use Steal Soul and Create Mindscape; ask Alahazra to discard curse to add d4+1
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 12+6=18/21/24: 1d10 + 6 + 6 + 2d4 + 1d4 + 1 ⇒ (3) + 6 + 6 + (3, 1) + (2) + 1 = 22
Tonbarse Melee Arcane+# CHA Combat Check DC 12+6=18/21/24 PAIZO REROLL: 22 - 3 + 1d10 ⇒ 22 - 3 + (7) = 26
Monster defeated (No Scourge)

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario:

Defensive Stance

Spoiler:

When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck.
When you would examine cards in a location deck, you may examine them in the siege deck instead.

When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically.

When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck.

When a card would be banished from your location deck, you may instead banish an ally or a blessing.

To win the scenario, a location must be open while the siege deck is empty.

Alase ends her turn.
Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (7) + 6 + (3, 2) = 18 -> Arcane Cannonade remains displayed.

Alase resets her hand. SEnd Bound Imp to recovery to draw 2 cards (Ubashki, Eagle Aerie)

"

Alase wrote:

Hand: Gravewatcher Chain Mail, Binder's Tome, The Twin, Cleric of Nethys, Shield Cloak, The Healing Light, Ubashki, The Lady of Mysteries, Tonbarse,

Displayed: Arcane Cannonade, Create Mindscape, Steal Soul#Core,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Blessing of the Seventh Veil, Fire Snake, Eagle Aerie, Infernal Healing
Recharged: Channel the Gift, Scrying, Bound Imp,
Discard Pile: The First, Blessing of the Elements, The Eclipse,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Sepulcher of the Servant Tonbarse is in my hand at Location YYYY
Acquired: None
Banished: Siege Deck Card 3: Dark Stalker
Examined: (Sepulcher of the Servant Card 1: Clawhand Shield
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Alahazra's Curse of the Ravenous
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Update to hand...will have discarded the Eclipse for Alahazra...I then used (shuffled) The Lady of the Mysteries to bless against bonecrusher leaving 3 cards in hand now.

Alase wrote:

Hand: Gravewatcher Chain Mail, Binder's Tome, The Twin,

Displayed: Arcane Cannonade, Create Mindscape, Tonbarse, Steal Soul#Core,
Deck: 13 Discard: 3 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Random card that was banished at Mumias can be anything but Tomb Artisan
Random Mumia's Lab card: 1d7 + 1 ⇒ (4) + 1 = 5 Mumia Lab Card 5: Idorii

after Ahmotep's SOT, will display Create Mindscape at Sepulcher of the Servant and use Channel the Gift to draw Scrying and then use choosing monsters.

Siege Deck Card 8: Devourer Assassin
Siege Deck Card 9: Living Sandstorms TRIGGER

Dexterity Check DC 13: 1d6 + 0 ⇒ (5) + 0 = 51d4 ⇒ 3 No Success; 3 damage; [ooc]reveal armor to reduce to 0
Siege Deck Card 10: Bonecrusher Hunter TRIGGER[/ooc]
Encounter: Siege Deck Card 10: Bonecrusher Hunter

Bonecrusher Hunter:

MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

Display Tonbarse at my location; cannonade adds 1d6; shuffle The Eclipse to bless
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 9+6+3=18/24: 1d10 + 6 + 5 + 1d6 + 1d10 ⇒ (5) + 6 + 5 + (3) + (10) = 29 Monster defeated; display Steal Soul

Will then put Siege Deck Card 8: Devourer Assassin on bottom and shuffle location
Cards remaining: [Random 9,11-29], 8

Channel the Gift: Arcane 14: 1d10 + 6 + 2d4 ⇒ (3) + 6 + (2, 3) = 14 -> Channel the Gift recharged .
Scrying: Arcane 12: 1d10 + 6 + 2d4 ⇒ (7) + 6 + (2, 2) = 17 -> Scrying recharged .

"

Alase wrote:

Hand: Gravewatcher Chain Mail, Binder's Tome, The Lady of Mysteries, The Twin,

Displayed: Arcane Cannonade, Create Mindscape, Tonbarse, Steal Soul#Core,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ubashki, Eagle Aerie, Fire Snake, Cleric of Nethys, Shield Cloak, The Healing Light, Bound Imp, Infernal Healing, Blessing of Abraxas, Blessing of the Seventh Veil, The Eclipse
Recharged:
Discard Pile: The First, Blessing of the Elements,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Merisiel started at Crypt due to communication/planning..Display Tonbarse at Sepulcher of the Servant

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 2 - Hourglass Card 0 Alase/Zalarian Blessing of the Lady of Graves
SOT: Examine top card of Tonbarse location (Sepulcher of the Servant Card 1: Clawhand Shield) as well as bottom card (Sepulcher of the Servant Card 7 (Xandhul Bloodsbane III)), Choose not to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

Explore: Siege Deck Card 2: Furies of the Drowned Desert

Furies of the Drowned Desert:

MM
Monster 6
Traits:
Elemental
Outsider
Acid
To Defeat:
Combat 21
The Fury may not be evaded, and is immune to the Acid, Mental, and Poison traits. All damage dealt by the Fury is Acid damage.
Before you act, succeed at a Strength 9 check or you may only play 1 card on your check to defeat.

display Tonbarse and shuffle Blessing of Abraxas; arcane cannonade adds d6
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 21/27: 1d10 + 6 + 5 + 2d10 + 1d6 ⇒ (5) + 6 + 5 + (4, 8) + (1) = 29 Undead Monster defeated without getting scourge; will discard Blessing of the Seventh Veil to explore and add 1 die to cha/int checks
Explore: Siege Deck Card 3: Ossumental Swarm

Ossumental Swarm:

MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Blessing used adds 1 die, bless with the healing light (shuffling) and arcane cannonade
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 20/24/26/30: 1d10 + 6 + 5 + 2d10 + 1d6 ⇒ (2) + 6 + 5 + (6, 7) + (2) = 28 Monster defeated; no scourge but no blessing drawn either; heal 1
Alase has all cards in her discard pile healed: (Blessing of the Seventh Veil). Deck shuffled.

Will use Scrying to examine Mumia's Lab selecting Allies-
Mumia Lab Card 1: Tomb Artisan
Mumia Lab Card 2: Hide Armor of Fire Resistance
Mumia Lab Card 3: Sandstorm Dust
Will put Tomb Artisan on bottom and shuffle other cards

Siege Deck Card 4: Grave Goods TRIGGER - discard The First

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario:

Defensive Stance

Spoiler:

When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck.
When you would examine cards in a location deck, you may examine them in the siege deck instead.

When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically.

When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck.

When a card would be banished from your location deck, you may instead banish an ally or a blessing.

To win the scenario, a location must be open while the siege deck is empty.

Alase ends her turn.
Examine top card of Tonbarse location Siege Deck Card 4: Grave Goods TRIGGER - discard the First) as well as bottom card (Siege Deck Card 29: Ossumental Swarm Undead)
Recharge Firesnake and encounter
Encounter: Siege Deck Card 29: Ossumental Swarm

Ossumental Swarm:

MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Arcane cannonade adds 1d6; since hour is pharasma will ask Alahazra to recharge blessing of pharasma (or discard a different one to bless);finally send Eagle Aerie to recovery to add 1d8
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 20/24/26/30: 1d10 + 6 + 5 + 1d10 + 1d6 + 1d8 ⇒ (8) + 6 + 5 + (10) + (4) + (5) = 38 Monster defeated; draw blessing to hand (Blessing of the Elements)

choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Scrying: Arcane 12: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (3) = 19 -> Scrying recharged .
Eagle Aerie: Arcane 10: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (3) = 16 -> Eagle Aerie recharged .
use Blessing of the Elements to bless
Arcane Cannonade: Arcane 15: 1d10 + 6 + 1d4 + 1d10 ⇒ (4) + 6 + (2) + (3) = 15 -> Arcane Cannonade stays displayed.

Alase resets her hand. Use Bound Imp when able to do so to draw The Eclipse and Channel the Gift

"

Alase wrote:

Hand: Binder's Tome, The Lady of Mysteries, Create Mindscape, The Twin, The Eclipse, Gravewatcher Chain Mail, Steal Soul#Core, Tonbarse, Channel the Gift,

Displayed: Arcane Cannonade,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, The Healing Light, Blessing of Abraxas, Infernal Healing, Blessing of the Seventh Veil, Shield Cloak, Ubashki
Recharged: Fire Snake, Scrying, Eagle Aerie, Bound Imp,
Discard Pile: The First, Blessing of the Elements,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Sepulcher of the Servant Tonbarse is in my hand at Location YYYY
Acquired: Random Blessing 1: Blessing of the Ancients
Banished: Siege Deck Card 2: Furies of the Drowned Desert
Siege Deck Card 3: Ossumental Swarm
Siege Deck Card 29: Ossumental Swarm

Examined: Sepulcher of the Servant Card 1: Clawhand Shield
Siege Deck Card 4: Grave Goods
Mumia Lab Card 1: Tomb Artisan (bottom of deck)
Mumia Lab Card 2: Hide Armor of Fire Resistance (shuffled with 2-8)
Mumia Lab Card 3: Sandstorm Dust (shuffled with 2-8)

Random Card(s) Used: Blessing 1
Displayed: None
Other Player(s) Resources Used: Alahazra's blessing (either recharged pharasma or discarded something)
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6C: Hunted in the Undead City

For Deck upgrades, added Eagle Aerie (Spell 5) and removed Fly
Starting Location Sepulcher of the Servant
Loot
None

Traders - Sunburst Trader will add Ubashki to deck and put Vampirej Bat into Box
trade samisen for Gravewatcher Chain Mail
Favored Card - Item

Send bound imp to recovery to draw 2 cards (Arcane Cannonade, Blessing of Abraxas)
Display Arcane Cannonade
Display Eagle Aerie

Alase wrote:

Hand: Binder's Tome, Scrying, The Healing Light, Blessing of the Seventh Veil, Fire Snake, The First, Tonbarse, Blessing of Abraxas,

Displayed: Arcane Cannonade, Eagle Aerie,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Steal Soul#Core, Channel the Gift, Shield Cloak, Ubashki, Cleric of Nethys, The Eclipse, Gravewatcher Chain Mail, The Twin, Infernal Healing, The Lady of Mysteries
Recharged: Bound Imp,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (☑ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6B: In Death's Shadow

Rewards:

Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Cartouche of Protection and 1 character may temporarily replace 1 armor in his deck with the loot Khepresh of Refuge. At the end of each scenario, return the loot to the game box.

Adventure Reward
N/A

Tier/XP 6.1>6.2
Will spend hero point for power feat ((☑ or shuffle it into your deck) instead of discarding it.)
Hero Points (Prior + Gained - Used = Current)
4+1-1=4

Loot rolls
1st choice Spell 5 (using spell 6): 1d1 ⇒ 1 Eagle Aerie

Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If Spell gained then Fly

Trader choice: Sunburst Market (Ubashki) and will choose same choice as Alahazra for trader option

4-3C Reward:
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.

3-P Reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Planned Loot: None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: take 2 cold damage on Alahazra's turn..discard fire snake and fly

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 17 - Hourglass Card 4 Alase/Zalarian Blessing of Anubis
SOT: None

Give Card: Give The First to Alahazra
Move: Stuck at 5-pointed sun
Location Powers: When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.

Doing nothing else

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Grand Lodge's Favor
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.

Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Characters cannot start at the location Five-Pointed Sun.

If your location is open, you may not move.

At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

When you defeat the henchman Brass Golem, you may immediately attempt to close your location.

To win, close all locations.

Alase ends her turn.
Cold Damage: 1d4 ⇒ 41d4 ⇒ 2 recharge shield cloak for 3 and discard Lady of Mysteries

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.

Alase resets her hand.

"

Alase wrote:

Hand: Fire Snake, Binder's Tome, Blessing of Abraxas, The Eclipse, Cleric of Nethys, Quickdraw Shield, The Healing Light, Blessing of the Seventh Veil,

Displayed: Tonbarse, Steal Soul#Core, Infernal Healing,
Deck: 4 Discard: 4 Buried: 3
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Channel the Gift, Scrying, Bound Imp, Shield Cloak,
Discard Pile: Create Mindscape, Fly, The Twin, The Lady of Mysteries,
Buried Pile: Ubashki, Blessing of Horus, Arcane Cannonade,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: 5-pointed sun Tonbarse is at Location Ruined Temple
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Alahazra received the First


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: Display Tonbarse at Hall of Winged Chaos

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 13 - Blessing of Horus
SOT: Examine top card of Tonbarse location (Hall of Winged Chaos Card 1: Commander Abdallah) as well as bottom card (Hall of Winged Chaos Card 7: Thundercloud of Set), Choose to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Hall of winged Chaose
Location Powers: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

Will send Channel the Gift to recovery and draw scrying and use for monsters

Random Roll: 1d7 ⇒ 61d6 ⇒ 21d5 ⇒ 4 Hall of Winged Chaos Card 6: Ring of the Grasping Grave
Hall of Winged Chaos Card 2: Scroll of Thoth TRIGGER (No Effect)
Hall of Winged Chaos Card 5: Blessing of the Ancients
location is shuffled

Random Roll: 1d7 ⇒ 7 Hall of Winged Chaos Card 7: Thundercloud of Set
Explore: Hall of Winged Chaos Card 7: Thundercloud of Set

Thundercloud of Set:

MM
Henchman 6
Type: Monster
Traits:
Elemental
Electricity
To Defeat:
Combat 21
The Thundercloud of Set is immune to the Electricity and Poison traits. All damage dealt by the Thundercloud of Set is Electricity damage.
After you act, if the check to defeat does not have the Bludgeoning, Dexterity, or Ranged trait, recharge your hand.
If undefeated, each character is dealt 1d4 damage.
If defeated, you may immediately attempt to close the location this henchman came from.

display Tonbarse + Steal soul + Create Mindscape + discard Blessing of Abraxas
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 21: 1d10 + 6 + 5 + 2d4 + 2d10 ⇒ (6) + 6 + 5 + (1, 4) + (6, 4) = 32 Monster defeated; must recharge hand...location closes automatically and must draw and examine villain sandstorm

Sandstorm:

Villain
Type: Barrier
Traits: Trigger Obstacle Weather
To Defeat: None
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.
"A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx

Alahazra can't move and examines Five-Pointed Sun Card 1: Hollow Serpent
Ahmotep can't move and examines Giant Mummified Crocodile (and must recharge a card and encounter)
Random Roll: 1d6 ⇒ 51d6 ⇒ 1 Merisiel goes to Eternal Arena; Alase goes to Five-Pointed Sun and examines Hollow Serpent

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Grand Lodge's Favor
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.

Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Characters cannot start at the location Five-Pointed Sun.

If your location is open, you may not move.

At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

When you defeat the henchman Brass Golem, you may immediately attempt to close your location.

To win, close all locations.

Alase ends her turn.
Cold Damage: 1d4 ⇒ 11d4 ⇒ 1 No cards in hand and Alahazra reveals armor for 0 damage
draw Tonbarse; display Tonbarse at Ruined Temple..unable to move there and then use infernal healing to bury Arcane Cannonade and heal 1
Alase has all cards in her discard pile healed: (Blessing of Abraxas). Deck shuffled.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17 -> Channel the Gift recharged .
Scrying: Arcane 12: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (2) = 15 -> Scrying recharged .
Create Mindscape: Arcane 11: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8 -> Create Mindscape discarded.

Alase resets her hand. send Bound Imp to recovery and draw 2 cards (Binder's Tome and Shield Cloak; auto succeed recovery check

"

Alase wrote:

Hand: Fly, Fire Snake, Blessing of Abraxas, The Twin, The Eclipse, The First, The Lady of Mysteries, Binder's Tome, Shield Cloak,

Displayed: Tonbarse, Steal Soul#Core, Infernal Healing,
Deck: 7 Discard: 1 Buried: 3
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Blessing of the Seventh Veil, The Healing Light, Quickdraw Shield
Recharged: Channel the Gift, Scrying, Bound Imp,
Discard Pile: Create Mindscape,
Buried Pile: Ubashki, Blessing of Horus, Arcane Cannonade,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Five Pointed Sun Tonbarse is at Location Ruined Temple
Acquired: None
Banished: all cards at Hall of Winged Chaos (location closed)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Merisiel moved to Eternal Arena; Ahmotep must recharge card and encounter undead card at location


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Missed that Brass Golem is a closing henchman...attempt to close by defeating random monster

Hand was as follows:
"

Alase wrote:

Hand: Quickdraw Shield, Binder's Tome,

Displayed: Tonbarse, Steal Soul#Core, Arcane Cannonade,

spoiler:
Girtablilu Ranger

MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

Poison Damage: 1d4 ⇒ 3 3 poison damage...reveal shield and recharge tome to reduce by 2 and discard shield for last one

Arcane Cannonade adds 1d6 and steal soul adds 1d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 17: 1d10 + 6 + 5 + 1d4 + 1d6 ⇒ (4) + 6 + 5 + (2) + (4) = 21 Monster defeated..may recharge some cards

Random cards recharged: 1d4 - 1 ⇒ (3) - 1 = 2 Shield and blessing are recharged

In case someone used cannonade, will use same rolls for recovery (even subtracting highest d4 from each due to not having tome makes them both successful)

Draw up Tonbarse eot..new hand

"

Alase wrote:

Hand: The Twin, Fire Snake, The First, Blessing of Horus, Blessing of Abraxas, Infernal Healing, Create Mindscape, Tonbarse,

Displayed: Steal Soul#Core, Arcane Cannonade,
Deck: 12 Discard: 0 Buried: 1
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Eclipse, Channel the Gift, Bound Imp, The Healing Light, The Lady of Mysteries, Shield Cloak, Cleric of Nethys, Scrying
Recharged: Binder's Tome, Quickdraw Shield, Blessing of the Seventh Veil, Fly,
Discard Pile:
Buried Pile: Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

Display Infernal Healing on self and Create Mindscape at Hall of Winged Chaos and Tonbarse

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 9 - Blessing of Ptah
SOT: None

Give Card: None
Move: Eternal Arena -> Hall of Winged Chaos
Location Powers: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

Explore: Hall of Winged Chaos Card 1: Fiendish Sphinx

Fiendish Sphinx:

MM
Barrier 4
Traits:
Trigger
Trap
Arcane
Magic
Sphinx
To Defeat:
Intelligence
Knowledge
Arcane
Wisdom 12
When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.
If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.

steal soul + create mindscape + Recharge the First to bless
Arcane CHA Check DC 12: 1d10 + 6 + 2d4 + 1d10 ⇒ (4) + 6 + (2, 2) + (5) = 19 Success; discard the twin to explore..not evading

Explore: Hall of Winged Chaos Card 2: Geniekin

Geniekin:

MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

arcane cannonade adds d6 and steal soul adds d4
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 8+12=20: 1d10 + 6 + 5 + 1d6 + 1d4 ⇒ (3) + 6 + 5 + (5) + (2) = 21 Monster defeated; discard blessing of horus to move (can't) and then explore
Explore: Hall of Winged Chaos Card 3: Curse of Teeth and Fleas
Curse of Teeth and Fleas:

MM
Barrier 2
Traits:
Trigger
Curse
Magic
To Defeat:
Wisdom
Survival
Divine 10
When you examine this card, banish it.
If undefeated, display this card next to your deck.
While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.

Will use fire snake (steal soul and create mindscape)
Arcane CHA Check DC 10: 1d10 + 6 + 2d4 ⇒ (6) + 6 + (3, 2) = 17 Success

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Grand Lodge's Favor
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.

Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Characters cannot start at the location Five-Pointed Sun.

If your location is open, you may not move.

At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

When you defeat the henchman Brass Golem, you may immediately attempt to close your location.

To win, close all locations.

Alase ends her turn.
Examine top card of Tonbarse location Hall of Winged Chaos Card 4: Blessing of the Ancients) as well as bottom card (Hall of Winged Chaos Card 10: Scroll of Thoth TRIGGER but nothing happens), choose to shuffle location and Draw Tonbarse to hand..will bury Blessing of Horus to heal 1
Alase has all cards in her discard pile healed: (The Twin). Deck shuffled.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (2) + 6 + (1, 3) = 12 -> Arcane Cannonade discarded.
Fire Snake: Arcane 8: 1d10 + 6 + 2d4 ⇒ (8) + 6 + (3, 3) = 20 -> Fire Snake recharged .

Alase resets her hand. on Merisiel's turn, send bound imp to recovery to draw 2 cards (Channel the gift and Blessing of the Seventh Veil)

"

Alase wrote:

Hand: Cleric of Nethys, Quickdraw Shield, The Healing Light, Channel the Gift, Blessing of Abraxas, Binder's Tome, The Eclipse, Tonbarse, Blessing of the Seventh Veil,

Displayed: Steal Soul#Core, Infernal Healing, Create Mindscape,
Deck: 8 Discard: 1 Buried: 2
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, The Lady of Mysteries, Scrying, The Twin, Fly, The First
Recharged: Fire Snake, Bound Imp,
Discard Pile: Arcane Cannonade,
Buried Pile: Ubashki, Blessing of Horus,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Hall of Winged Chaos Tonbarse is in my hand at Location YYYY
Acquired: None
Banished: several from prior turn (closed location)
Hall of Winged Chaos Card 1: Fiendish Sphinx
Hall of Winged Chaos Card 2: Geniekin
Hall of Winged Chaos Card 3: Curse of Teeth and Fleas

Examined: Blessing of the Ancients and Scroll of Thoth (location shuffled)
Random Card(s) Used: M1
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

on Merisiel's turn, send bound imp to recovery and draw 2 cards (cleric of Nethys and Lady of Mysteries) auto recharge imp


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: display Tonbarse at Eternal Arena

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 9 - Hourglass Card 5 Alase/Zalarian Blessing of Ptah
SOT: Examine top card of Tonbarse location (Eternal Arena Card 3: Sard) as well as bottom card (Eternal Arena Card 10: Frost Sling +1), Will Choose to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stuck at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.

Random Eternal Arena Card: 1d8 + 2 ⇒ (5) + 2 = 7 Eternal Arena Card 7: Canopic Wrap

Canopic Wrap:

MM
Armor 2
Traits:
Clothing
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Knowledge
Wisdom 8
Reveal this card to reduce damage dealt to you by a bane that has the Undead trait by 3. You may play another armor that has the Light Armor trait.
Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0.
If proficient with light armors, you may recharge this card when you reset your hand.

Wisdom Check DC 8: 1d8 + 1 ⇒ (2) + 1 = 3 No Success; discard the Twin to explore
Random Eternal Arena Card: 1d7 ⇒ 5 Eternal Arena Card 8: Coffer Corpse - will use blessing power to evade to put on bottom and explore again

Random Eternal Arena card: 1d6 ⇒ 5
Explore: Eternal Arena Card 9: Volcanic Storm

Volcanic Storm:

MM
Spell 3
Traits:
Magic
Arcane
Divine
Attack
Bludgeoning
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d6. If you would fail this check against a monster, you may evade it instead.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.

display create mindscape + steal soul + tome
Arcane CHA Check DC 11: 1d10 + 6 + 3d4 ⇒ (3) + 6 + (3, 3, 3) = 18 Success

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Grand Lodge's Favor
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.

Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Characters cannot start at the location Five-Pointed Sun.

If your location is open, you may not move.

At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

When you defeat the henchman Brass Golem, you may immediately attempt to close your location.

To win, close all locations.

Alase ends her turn.
Random Roll: 1d5 ⇒ 5 Eternal Arena Card 10: Frost Sling +1
Examine top card of Tonbarse location Eternal Arena Card 10: Frost Sling +1) as well as bottom card (Eternal Arena Card 8: Coffer Corpse) - Undead, recharge scrying
Encounter: Eternal Arena Card 8: Coffer Corpse

Coffer Corpse:

MM
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.

Arcane Cannonade adds d6, steal soul and create mindscape
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 8/14: 1d10 + 6 + 5 + 2d4 + 1d6 ⇒ (5) + 6 + 5 + (2, 4) + (3) = 25 Monster auto defeated
Tonbarse Melee Arcane+# CHA Combat Check DC 10/16: 1d10 + 6 + 5 + 2d4 + 1d6 ⇒ (9) + 6 + 5 + (2, 1) + (4) = 27 Monster defeated

, Will choose to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (1) + 6 + (4, 2) = 13 -> Arcane Cannonade discarded.

Alase resets her hand.

"

Alase wrote:

Hand: Volcanic Storm, Quickdraw Shield, Binder's Tome, Nefti the Bard, Bound Imp, The Eclipse, Blessing of Horus, Tonbarse,

Displayed: Steal Soul#Core, Create Mindscape,
Deck: 11 Discard: 3 Buried: 1
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Blessing of Abraxas, Channel the Gift, Fire Snake, Cleric of Nethys, The First, The Healing Light, Infernal Healing, Shield Cloak
Recharged: Fly, Scrying,
Discard Pile: Blessing of the Seventh Veil, The Twin, Arcane Cannonade,
Buried Pile: Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my hand at Location YYYY
Acquired: Eternal Arena Card 9: Volcanic Storm
Banished: Eternal Arena Card 7: Canopic Wrap
Eternal Arena Card 8: Coffer Corpse

Examined: seen a few but not known where
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Eternal Arena Cards (random 3-6,10)


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates:
display steal soul on Merisiel's turn
Before end of Ahmotep's turn, use fly to examine 2 locations:
Forgery of Ra Card 1: Tabe's Last Jest
Hall of Winged Chaos Card 1: Fiendish Sphinx TRIGGER - will bury Ubashki to avoid trigger
Will then have Ahmotep move to five-pointed sun (since current location is closed). This means that another monster is not added on Ahmotep's turn.

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 5 - Hourglass Card 1 Alase/Zalarian Blessing of the Lady of Graves
SOT: No cards to examine, Draw Tonbarse to hand. Then display Tonbarse at Location Eternal Arena and move to there. (didn't move during move step)

Give Card: None
Move: stay at Eternal Arena
Location Powers: When you move during your move step you are dealt 1d6 Combat damage.
Explore: Eternal Arena Card 1: Nefti the Bard

Nefti the Bard:

MM
Ally B
Traits:
Human
Bard
Aspis
To Acquire:
Charisma
Diplomacy 8
If you fail to acquire Nefti, banish an ally that does not have the Animal trait from your hand or discard pile.
Recharge this card to add your Diplomacy or Stealth skill to your check to acquire a weapon, an armor, or an item.
During the explore step of a character at your location, discard this card to allow her to explore her location.

Binder's tome and steal soul each add a d4
Charisma Check DC 8: 1d10 + 4 + 2d4 ⇒ (7) + 4 + (1, 2) = 14 Success; will discard to explore

Explore: Eternal Arena Card 2: Brass Golem

Brass Golem:

MM
Henchman 6
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 24
The Brass Golem is immune to the Attack, Fire, and Mental traits.
Before you act, the Brass Golem deals 1d4 Fire damage to a random character at your location.
If defeated, the Brass Golem deals 1d4 Fire damage to each character at your location.

Fire Damage: 1d4 ⇒ 1 reveal Quickdraw shield and recharge scrying for the damage
arcane cannonade, steal soul and recharge The Healing Light to bless check

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 24: 1d10 + 6 + 5 + 1d4 + 1d10 + 1d6 ⇒ (5) + 6 + 5 + (4) + (3) + (2) = 25 Monster defeated but is not a closing henchman..take fire damage and blessing used heals one
Random Roll: 1d4 ⇒ 3 recharge shield cloak to reduce to 0
Alase is healed for 1: (Blessing of Horus). Deck shuffled.

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Grand Lodge's Favor
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.

Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Characters cannot start at the location Five-Pointed Sun.

If your location is open, you may not move.

At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

When you defeat the henchman Brass Golem, you may immediately attempt to close your location.

To win, close all locations.

Alase ends her turn. Five-Pointed Sun is occupied so no additional monsters added
Examine top card of Tonbarse location Eternal Arena Card 3: Sard) as well as bottom card (Eternal Arena Card 10: Frost Sling +1), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Fly: Arcane 10: 1d10 + 6 + 1d4 + 2d4 ⇒ (8) + 6 + (4) + (2, 3) = 23 -> Fly recharged .
Arcane Cannonade: Arcane 15: 1d10 + 6 + 2d4 ⇒ (6) + 6 + (4, 4) = 20 -> Arcane Cannonade remained displayed .

Alase resets her hand.

"

Alase wrote:

Hand: Quickdraw Shield, Binder's Tome, The Twin, Create Mindscape, The Eclipse, Blessing of Horus, Scrying, Tonbarse,

Displayed: Steal Soul#Core, Arcane Cannonade,
Deck: 12 Discard: 1 Buried: 1
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Cleric of Nethys, Bound Imp, Shield Cloak, The First, Nefti the Bard, Infernal Healing, Fire Snake, The Healing Light, Channel the Gift, Blessing of Abraxas
Recharged: Fly,
Discard Pile: Blessing of the Seventh Veil,
Buried Pile: Ubashki,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Eternal Arena Tonbarse is in my hand at Location YYYY
Acquired: Eternal Arena Card 1: Nefti the Bard
Banished: Eternal Arena Card 2: Brass Golem
Examined: Forgery of Ra Card 1: Tabe's Last Jest
Hall of Winged Chaos Card 1: Fiendish Sphinx
Tonbarse location Eternal Arena Card 3: Sard
Eternal Arena Card 10: Frost Sling +1

Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s):
Alahazra is moved over to 5-pointed Sun
don't forget that Arcane Cannonade is still up


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 1 - Blessing of the Ancients
SOT: Display Tonbarse at Hall of Croc Kings. Examine top card of Tonbarse location (Hall of the Crocodile Kings Card 1: Blessing of Horus) as well as bottom card (Hall of the Crocodile Kings Card 10:
Kalnaka) - recharge a card (create mindscape) and encounter.

Encounter: Hall of the Crocodile Kings Card 10: Kalnaka

Kalnaka:

MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile.

Will freelydisplay Arcane Cannonade adds d6 and recharge blessing of Abraxas to add 2 dice

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 22/28: 1d10 + 6 + 5 + 1d6 + 2d10 ⇒ (10) + 6 + 5 + (1) + (6, 6) = 34 Monster defeated

, Choose not to shuffle location and Draw Tonbarse to hand. Then display Tonbarse at current Location.

Give Card: None
Move: stuck at Hall of Croc Kings
Location Powers: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

Will have Ahmotep or Alahazra display Create Mindscape now
Explore: Hall of the Crocodile Kings Card 1: Blessing of Horus

Blessing of Horus:

MM
Blessing B
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.

Will use firesnake+tome and create mindscape
Arcane CHA Check DC 6: 1d10 + 6 + 1d4 + 1d4 ⇒ (4) + 6 + (2) + (4) = 16 auto Success..Will discard to move (can't move) and explore
Explore: Hall of the Crocodile Kings Card 2: Bottled Lightning
Bottled Lightning:

MM
Item 5
Traits:
Liquid
Attack
Electricity
Ranged
Alchemical
To Acquire:
Intelligence
Craft 11
For your combat check, banish this card to use your Dexterity or Ranged skill + 3d8. You may additionally discard another card to add your Craft skill; you may succeed at a Craft 16 check to recharge that card instead of discarding it.

Intelligence Check DC 11: 1d6 + 1d4 ⇒ (6) + (1) = 7 No Success; Will discard Blessing of the 7th veil to explore
Explore: Hall of the Crocodile Kings Card 3: Killing Box
Killing Box:

MM
Barrier 5
Traits:
Obstacle
Trap
Magic
Arcane
Acid
To Defeat:
Intelligence
Knowledge
Perception 13
OR Disable 15
If undefeated, each character at your location is dealt 1d6 Acid damage, then 1d6 Acid damage.

Will bless with the first
Perception WIS Check DC 13: 1d8 + 3 + 1d4 + 1d8 ⇒ (4) + 3 + (3) + (8) = 18 Success

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor:

Spoiler:
Grand Lodge's Favor
Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
During This Scenario: Displayed: Varanthe the Paralyzer - While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.

Displayed: Mortevia Strassel - While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Displayed: Xandhul Bloodsbane III - While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Characters cannot start at the location Five-Pointed Sun.

If your location is open, you may not move.

At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

When you defeat the henchman Brass Golem, you may immediately attempt to close your location.

To win, close all locations.

Alase ends her turn.
Examine top card of Tonbarse location Hall of the Crocodile Kings Card 4: Knot of Isis) as well as bottom card (Hall of the Crocodile Kings Card 9: Eternal Captives) - Undead..recharge a card (The Eclipse) and encounter
Encounter: Hall of the Crocodile Kings Card 9: Eternal Captives

Eternal Captives:

MM
Barrier 4
Traits:
Curse
Undead
To Defeat:
Wisdom
Divine 10
OR Charisma
Diplomacy 8
Each character at your location attempts a check to defeat the Eternal Captives. If any character fails, the barrier is undefeated; you are dealt 1d4 Cold damage then suffer the scourge Curse of the Sphinx.

since everyone must make a check, Will go ahead and have Alahazra display create mindscape as well

Charisma Check DC 8: 1d10 + 4 + 1d4 + 2d4 ⇒ (2) + 4 + (2) + (3, 3) = 14 Success
Will bot the other checks:
Merisiel..Cha 8: 1d6 + 1 + 2d4 ⇒ (4) + 1 + (4, 2) = 11 Success
Ahmotep..diplomacy 8: 1d6 + 2 + 2d4 ⇒ (5) + 2 + (2, 2) = 11 Success
Alahazra..diplomacy 8: 1d10 + 6 + 2d4 ⇒ (1) + 6 + (1, 3) = 11 Auto Success

, choose not to shuffle location and Draw Tonbarse to hand
Finally a monster may be is put on top of 5-pointed sun

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 6 + 1d4 + 2d4 ⇒ (7) + 6 + (2) + (2, 2) = 19 -> Arcane Cannonade recharged and remains displayed.
Fire Snake: Arcane 8: 1d10 + 6 + 1d4 ⇒ (8) + 6 + (3) = 17 -> Fire Snake recharged .

Alase resets her hand.

"

Alase wrote:

Hand: Steal Soul#Core, Quickdraw Shield, Ubashki, The Healing Light, Scrying, Fly, Shield Cloak, Binder's Tome,

Displayed: Tonbarse,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Cleric of Nethys, Bound Imp, The Twin, Infernal Healing, Channel the Gift
Recharged: Create Mindscape, Blessing of Abraxas, The First, The Eclipse,
Discard Pile: Blessing of Horus, Blessing of the Seventh Veil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Hall of Crocodile Kings Tonbarse is in my hand at Location YYYY
Acquired: Hall of the Crocodile Kings Card 1: Blessing of Horus
Banished: Hall of the Crocodile Kings Card 10
Hall of the Crocodile Kings Card 2: Bottled Lightning
Hall of the Crocodile Kings Card 3: Killing Box

Examined: Hall of the Crocodile Kings Card 4: Knot of Isis

Random Card(s) Used: None
Displayed: Arcane Cannonade - 1d6 to all combat checks
Create Mindscape (Ahmotep - Hall croc kings)
Create Mindscape (Alahazra - Hall croc kinds)

Other Player(s) Resources Used: Alahazra's and Ahmotep's Create Mindscape
Actions needed by other Player(s): None (botted checks)


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6B: In Death's Shadow

Starting Location Hall of the Crocodile King
Loot
None

Traders - Sunburst Trader will add Ubashki to deck and put Vampire Bat into Box
trade samisen for Quick draw shield
Favored Card - Item

"

Alase wrote:

Hand: Blessing of Abraxas, Arcane Cannonade, The Eclipse, Create Mindscape, Fire Snake, The First, Blessing of the Seventh Veil, Binder's Tome,

Displayed: Tonbarse,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Steal Soul#Core, Shield Cloak, Ubashki, Bound Imp, The Lady of Mysteries, The Healing Light, Cleric of Nethys, Channel the Gift, Scrying, The Twin, Fly, Quickdraw Shield, Infernal Healing
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Alase - 4-6A: The Bellator Mortus Gamble

Rewards:

Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the ally Sehela and 1 character may temporarily replace 1 ally in her deck with the ally Tomb Artisan. At the end of each scenario, return these cards to the game box.

Adventure Reward
N/A

Tier/XP 6.0>6.1
Will spend hero point for skill feat (Wis +2)
Hero Points (Prior + Gained - Used = Current)
5+1-2=4

Loot rolls
1st choice Spell 6: 1d1000 ⇒ 15 Arcane Cannonade

Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If Spell gained then Divine Fortune

Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option

4-3C Reward:
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.

3-P Reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Planned Loot: None


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Will use scrying at Chisisek's Tomb looking for Allies
Random Chisisek's Tomb cards..last card is burning child: 1d9 ⇒ 91d8 ⇒ 5
Burning Child
Mummy Lord - recharge Vampire Bat and encounter Mummy lord

Encounter: Chisisek's Tomb Card 5: Mummy Lord

Mummy Lord:

MM
Monster 6
Traits:
Undead
Mummy
To Defeat:
Combat 23
The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, summon and encounter a random monster that has the Undead trait from the box.
If undefeated, bury your discard pile, then shuffle this card into a random open location deck.

Kalnaka:

MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile.

Will use displayed power and bury Azaz Arafe and Zazo to evade Kalnaka

Steal Soul and recharge Blessing of the Seventh Veil and the First
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 23/29: 1d10 + 6 + 5 + 1d4 + 2d10 ⇒ (3) + 6 + 5 + (3) + (8, 10) = 35 Monster defeated

Random Chisisek's Tomb cards..last card is burning child: 1d7 ⇒ 2 Chisisek's Tomb Card 2: Stone Weasel

Stone Weasel is on top and rest of location is shuffled

Alase attempts to recover all cards in her Recovery pile.
Scrying: Arcane 12: 1d10 + 6 + 1d4 + 1d4 ⇒ (2) + 6 + (4) + (4) = 16 -> Scrying recharged discarded.

"

Alase wrote:

Hand: Shield Cloak, Binder's Tome, Ubashki,

Displayed: Infernal Healing, Steal Soul#Core, Tonbarse, Curse of the Daybane, Curse of the Ravenous,
Deck: 17 Discard: 0 Buried: 5
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Blessing of Abraxas, The Healing Light, Cleric of Nethys, Blessing of Nethys, The Lady of Mysteries, The Eclipse, Channel the Gift, The Twin, Fly, Bound Imp, Samisen of Oracular Vision, Fire Snake
Recharged: Vampire Bat, The First, Blessing of the Seventh Veil, Scrying,
Discard Pile:
Buried Pile: Sophronia, Maftet Hunter, Foresight, Blessing of the Ancients, Azaz Arafe and Zazu,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 15 - Hourglass Card 4 Alase/Zalarian Blessing of Wadjet
SOT: Examine top card of Tonbarse location (Peasant Tombs Card 3: Guecubu) - must recharge a card (fly) and encounter

Guecubu:

MM
Monster 3
Traits:
Undead
To Defeat:
Combat 15
The Guecubu is immune to the Electricity, Mental, and Poison traits.
After you act, suffer a scourge.

Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 15/21: 1d10 + 6 + 5 + 1d4 ⇒ (2) + 6 + 5 + (2) = 15 Monster defeated but get 2 scourges..one from monster and one for not defeating by 6
Random Scourges: 1d10 ⇒ 41d10 ⇒ 5 Curse of the Daybane..current hour is not basic and Curse of the Ravenous

examine bottom card - Peasant Tombs Card 7: Guardian Thunderbirds

Will recharge Samisen to examine next 3 cards at Peasant Tombs
Peasant Tombs Card 4: Azaz Arafe and Zazu
Peasant Tombs Card 5: Helpful Haversack
Peasant Tombs Card 6: Thousand Stings Whip

Give Card: None
Move: Stay at Chisisek's Tomb
Location Powers: After playing a boon that has the Fire trait, bury it.

Will use vampire bat to examine ally and shuffle random card into deck (channel the gift)
Alase has all cards in her discard pile healed: (Channel the Gift). Deck shuffled.

Explore: Peasant Tombs Card 4: Azaz Arafe and Zazu

Azaz Arafe and Zazu:

MM
Ally 1
Traits:
Human
Evoker
AND
Animal
To Acquire:
Charisma
Diplomacy
Arcane
Divine 7
If you fail to acquire this card, banish a card that has the Magic trait from your hand or discard pile.
Recharge this card to examine the top card of your location deck.
Discard this card to add the Magic trait to a combat check by a character at your location.
Discard this card to explore your location.

Arcane CHA Check DC 7: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (4) = 16 Auto Success; will choose to summon and encounter Xandhul Bloodsbane III

Summoned Henchman: Xandhul Bloodsbane III:

Henchman
Type: Monster
Traits: Human Rogue
To Defeat: Strength Melee Stealth Diplomacy 13
Before you act, summon and encounter a monster. If it is not defeated, the difficulty of the check to defeat Xandhul Bloodsbane III is increased by 1d8+1. If defeated, display this card. While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Elder Ifreeti:

MM
Monster 4
Traits:
Elemental
Outsider
Janni
Fire
To Defeat:
Combat 19
The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage.
If the check to defeat has the Cold trait, add 1d8.
If defeated, choose a type of boon other than loot and draw a boon of that type from the box.

Tonbarse lunges and attacks!
Steal Soul and Tome
Tonbarse Melee Arcane+# CHA Combat Check DC 19: 1d10 + 6 + 5 + 1d4 + 1d4 ⇒ (2) + 6 + 5 + (4) + (3) = 20 Monster defeated;choose blessing and draw to hand - Blessing of the Ancients

Tonbarse lunges and attacks!
Steal Soul and Tome
Tonbarse Melee Arcane+# CHA Combat Check DC 13: 1d10 + 6 + 5 + 2d4 ⇒ (10) + 6 + 5 + (2, 2) = 25 Monster automatically defeated;bury Blessing of the Ancients to close

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor

Spoiler:
Grand Lodge's Favor-Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: When you acquire an ally, you may summon and encounter the henchman Varanthe the Paralyzer, Mortevia Strassel, or Xandhul Bloodsbane III, then you may attempt to close your location. (If the henchman is defeated, you may display it per its power.)

To win the scenario, all locations must be closed while Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III are displayed.

Alase ends her turn. No cards in discard for Ravenous
Draw Tonbarse to hand and display next to Embalming Parlor and move there

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.

Alase resets her hand.

"

Alase wrote:

Hand: Shield Cloak, Binder's Tome, Ubashki, The First, Blessing of the Seventh Veil, Vampire Bat, Scrying, Azaz Arafe and Zazu,

Displayed: Infernal Healing, Steal Soul#Core, Tonbarse, Curse of the Daybane, Curse of the Ravenous,
Deck: 13 Discard: 0 Buried: 4
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Create Mindscape, Blessing of Nethys, Channel the Gift, The Lady of Mysteries, Cleric of Nethys, Fly, The Eclipse, The Twin, Blessing of Abraxas, Samisen of Oracular Vision, Fire Snake, The Healing Light
Recharged:
Discard Pile:
Buried Pile: Sophronia, Maftet Hunter, Foresight, Blessing of the Ancients,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Embalming Parlor; Tonbarse is displayed at Embalming Parlor
Acquired: Blessing of the Ancients
Banished: Peasant Tombs Card 3: Guecubu and all other cards at Peasant Tombs (location is closed)
Examined: None
Random Card(s) Used: Random Monster 2 and Blessing 1
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Peasant Tombs is closed


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: display infernal healing;recovery check for Create Mindscape at Sepulcher and display Tonbarse at Chisisek's Tomb
Arcane CHA Check DC 11: 1d10 + 6 ⇒ (1) + 6 = 7 Create Mindscape Discarded

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 11 - Blessing of Osiris
SOT: Choose not to examine the cards (since they are known) and Choose to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Sepulcher of the Servant -> Mausoleum
Location Powers: You may bury a card to add 1 die to any check that invokes the Undead trait.
send channel the gift and draw steal soul to hand

Explore: Mausoleum Card 1 (Maftet Hunter)

Maftet Hunter:

MM
Ally 4
Traits:
Maftet
Hunter
To Acquire:
Charisma
Diplomacy 11
Discard this card to add 2d6 and the Melee trait to a combat check by a character at another location.
Discard this card to recharge any number of cards, then explore your location. During this exploration, when you encounter a monster, you may add 2d6 to your combat checks.

display Tonbarse
Charisma Check DC 11: 1d10 + 4 + 1d10 ⇒ (9) + 4 + (3) = 16 Success; encounter Xandhul

Xandhul Bloodsbane III:

Henchman
Type: Monster
Traits: Human Rogue
To Defeat: Strength Melee Stealth Diplomacy 13
Before you act, summon and encounter a monster. If it is not defeated, the difficulty of the check to defeat Xandhul Bloodsbane III is increased by 1d8+1. If defeated, display this card. While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.

Sard:

MM
Monster 6
Traits:
Plant
Electricity
Poison
To Defeat:
Combat 23
The Sard is immune to the Electricity, Mental, and Poison traits.
After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.

Will bury Maftet Hunter to evade; since not defeated Xandhul is harder

difficulty: 1d8 + 1 ⇒ (6) + 1 = 7
Ask for blessing from Alahazra
Tonbarse lunges and attacks!
Tonbarse Melee Arcane+# CHA Combat Check DC 13+7=20: 1d10 + 6 + 5 + 1d10 ⇒ (9) + 6 + 5 + (1) = 21 Monster defeated; will display steal soul and attempt to close

Summoned Henchman: Voices of the Spire:

Henchman
Type: Monster
Traits: Human Inquisitor Veteran
To Defeat: Combat 8 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number. If defeated by a combat check, or if undefeated, suffer scourge Curse of Vulnerability. If defeated, you may immediately attempt to close the location this henchman came from.


will use fire snake for diplomacy and either a 2nd blessing from Alahazra or Ahmotep's blessing
Arcane CHA Check DC 7+12=19: 1d10 + 6 + 1d4 + 1d10 ⇒ (5) + 6 + (3) + (1) = 15 Not Quite
Arcane CHA Check DC 7+12=19 HERO POINT: 1d10 + 6 + 1d4 + 1d10 ⇒ (8) + 6 + (3) + (6) = 23
Success;recharge the following divine cards in discard pile:
Blessing of Nethys
Create Mindscape

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor

Spoiler:
Grand Lodge's Favor-Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: When you acquire an ally, you may summon and encounter the henchman Varanthe the Paralyzer, Mortevia Strassel, or Xandhul Bloodsbane III, then you may attempt to close your location. (If the henchman is defeated, you may display it per its power.)

To win the scenario, all locations must be closed while Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III are displayed.

Alase ends her turn.
Draw Tonbarse to hand and then display at Peasant Tombs and move there and bury Foresight to heal 1
Alase has all cards in her discard pile healed: (Scrying). Deck shuffled.

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (4) = 13 -> Channel the Gift discarded.
Fire Snake: Arcane 8: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (3) = 10 -> Fire Snake recharged .

Alase resets her hand.

"

Alase wrote:

Hand: Samisen of Oracular Vision, Ubashki, The First, Blessing of the Seventh Veil, Fly, Vampire Bat, Shield Cloak, Binder's Tome,

Displayed: Infernal Healing, Steal Soul#Core, Tonbarse,
Deck: 11 Discard: 1 Buried: 3
Hero Points: 4
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Create Mindscape, Scrying, Blessing of Abraxas, Bound Imp, The Eclipse, The Healing Light, The Lady of Mysteries, Cleric of Nethys, The Twin
Recharged: Fire Snake,
Discard Pile: Channel the Gift,
Buried Pile: Sophronia, Maftet Hunter, Foresight,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Location: Peasant Tombs; Tonbarse is at Location Peasant Tombs
Acquired: Mausoleum Card 1 (Maftet Hunter)
Banished: all other cards at Mausoleum (Location closed)
Examined: None
Random Card(s) Used: Monster 1
Displayed: Xandhul Bloodsbane III
Other Player(s) Resources Used: 1 blessing from Alahazra and another blessing from either Ahmotep or Alahazra
Actions needed by other Player(s): Chisisek's Tomb is shuffled


Female Human | My Deck Handler Summoner / Arcane+UM (12789-1018)

Out of Turn Updates: None

Turn Order: Alase/Zalarian, Merisiel/MatsuKurisu, Drelm/Alahazra, Ahmotep/MauveAvenger[/ooc]
if random character, using Self as #1

Turn: 7 - Blessing of the Elements
SOT: Examine top card of Tonbarse location (Sepulcher of the Servant Card 1: Foresight) as well as bottom card (Sepulcher of the Servant Card 5: Sophronia), must recharge a card (fly)and encounter.
Explore: Sepulcher of the Servant Card 5: Sophronia

Sophronia:

MM
Ally 4
Traits:
Undead
Ghost
Incorporeal
To Acquire:
Charisma
Diplomacy 12
Discard this card to add 2d6 and the Magic trait to a combat check by a character at your location; you may discard a card from the blessings deck to recharge this card instead.
Bury this card to explore your location. During this exploration, add 2d6 and the Magic and Undead traits to your combat checks.

Will display create mindscape

Charisma Check DC 12/18: 1d10 + 4 + 2d4 ⇒ (8) + 4 + (1, 3) = 16 Success..recharge cleric so not to get a scourge

..Will choose to encounter henchman Mortevia

Mortevia Strassel:

Henchman
Type: Monster
Traits: Ghast Soldier Undead
To Defeat: Constitution Fortitude Charisma Arcane 13
Mortevia Strassel is immune to the Mental and Poison traits. Before you act, recharge a random card. If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.


Random card recharged (Vampire Bat)
Arcane CHA Check DC 13/19: 1d10 + 6 + 2d4 ⇒ (8) + 6 + (4, 1) = 19 Success;will display but choose not to close location

Choose not to shuffle location and Draw Tonbarse to hand.

Give Card: None
Move: Stay at Sepulcher of the Servant
Location Powers: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

Explore: Sepulcher of the Servant Card 1: Foresight

Foresight:

MM
Spell 6
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
Display this card. While displayed, you may ignore any non-villain power that happens when you examine a card. At the end of your turn, if you do not have either the Arcane or Divine skills, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 16 check to recharge it instead.

Arcane CHA Check DC 14: 1d10 + 6 + 2d4 ⇒ (4) + 6 + (4, 2) = 16 Success; bury sophronia to explore
Explore: Sepulcher of the Servant Card 2: Vanth

Vanth:

MM
Monster 2
Traits:
Outsider
Psychopomp
To Defeat:
Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.

Will display Tonbarse and foresight to avoid getting scourge ; ally adds 2d6
Arcane CHA Check DC 13/19: 1d10 + 6 + 2d4 + 2d6 ⇒ (3) + 6 + (4, 3) + (2, 2) = 20 Success

Reminder of Scenario changes:

During This Adventure: Useful Info (Includes Player Hands and Scourge Table)

The scourge die is 1d10.
When creating the blessings deck, replace 1 blessing with the favor
Grand Lodge’s Favor.

When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

Grand Lodge's Favor

Spoiler:
Grand Lodge's Favor-Favor
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

During This Scenario: When you acquire an ally, you may summon and encounter the henchman Varanthe the Paralyzer, Mortevia Strassel, or Xandhul Bloodsbane III, then you may attempt to close your location. (If the henchman is defeated, you may display it per its power.)

To win the scenario, all locations must be closed while Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III are displayed.

Alase ends her turn.
Examine top card of Tonbarse location Sepulcher of the Servant Card 3: Blessing of Horus) as well as bottom card (Sepulcher of the Servant Card 4: Toxic Geyser), choose not to shuffle location and Draw Tonbarse to hand

SOT/EOT Power:
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)

Alase attempts to recover all cards in their Recovery pile.
Foresight: Arcane 16: 1d10 + 6 + 2d4 ⇒ (1) + 6 + (2, 2) = 11 -> Foresight discarded.

Alase resets her hand.

"

Alase wrote:

Hand: The Eclipse, Ubashki, Channel the Gift, Samisen of Oracular Vision, Infernal Healing, Fire Snake, Shield Cloak, Tonbarse,

Displayed: Create Mindscape,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 5
Reroll used: 4-6A, Hero Point 4-4C
NOTES:
Available Support: Blessings are available (and can recharge when you are with Tonbarse but please ask for Pharasma's Knowing); also feel free to ask if giving you a card may help instead
Binder's tome adds d4 and mental to local combat and CHA checks when in hand
Other: Loot choice: TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Imp, The Lady of Mysteries, The Healing Light, Binder's Tome, Blessing of the Seventh Veil, The Twin, The First, Steal Soul#Core, Blessing of Abraxas
Recharged: Fly, Cleric of Nethys, Vampire Bat,
Discard Pile: Blessing of Nethys, Scrying, Foresight,
Buried Pile: Sophronia,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
--Perception: Wisdom +2
--Survival: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
--Arcane: Charisma +2
Character Traits:  Female Human Summoner (Sarkoris Guide) 
Favored Card: Item
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
None
POWERS:
After you play a spell that has the Attack trait, bury it.
At the start or end of your turn, you may examine the top (☑ and bottom) card of the cohort Tonbarse’s location, then ((☑ you may) shuffle that deck, then draw Tonbarse. (☑ Then, you may display Tonbarse next to a location and may move to that location.)
When you play a blessing (□ or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it (□ or shuffle it into your deck) instead of discarding it.
□ Add 1d4 (□ 1d8) to any check to close Tonbarse’s location. (□ On closing, you may draw an ally from your discard pile.)
□ After you examine a card in a location deck, you may recharge a card; if you do, you may draw a card.
☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.

"

[u]Summary[/u]
Current Loc
ation:
Sepulcher of the Servant Tonbarse is in my hand at Location YYYY
Acquired: Sepulcher of the Servant Card 5: Sophronia
Banished: None
Examined: Sepulcher of the Servant Card 3: Blessing of Horus
Sepulcher of the Servant Card 4: Toxic Geyser

Random Card(s) Used: None
Displayed: Mortevia is displayed; 2nd Create Mindscape displayed at Sepulcher of the Servant
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

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