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Alafair Stormborn's page
239 posts. Organized Play character for DM DoctorEvil.
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F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Curious if these extraplanar creatures were summoned or not, as the PfE spell wouldn't allow any that were (and were evil) from using their natural attacks on the group at this point. I am guessing the text is silent on that point, but one wonders how they gathered in this house otherwise.
Alafair lets rip with another series of Magic Missiles, concentrating her fire on the Alu-Demon until she goes down for good. If that happens, she will aim any remaining missiles at the Succubus boss lady.
magic missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
MM 2: 1d4 + 1 ⇒ (4) + 1 = 5
MM 3: 1d4 + 1 ⇒ (4) + 1 = 5
Well, that max damage is just too bad isn't it...
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
75247-3 Sovereign Court
No Day Job
It sucks that all my spells are electrical in nature (to go along with Bloodline) and two of the main bad guys are immune to electrical attacks....Guess I'll have to go back to cantrips...
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Storming into the courtyard, Alafair casts Magic Missile at the Alu-Demon, sending a trio of force bolts against her.
Magic Missile: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Do the boys get the +2 bonus and re-save from Protection from Evil against Charm and compulsion as noted above when the spell from Alafair goes off? IF they succeed it suppress the effect for the duration of the PfE spell (5 rounds)
Alafair hurries to read the Protection scroll, knowing that the enemy in front of them is going to be quite a handful.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Know Planes, succubus: 1d20 + 8 ⇒ (5) + 8 = 13
Know Planes, Alu-Demon: 1d20 + 8 ⇒ (9) + 8 = 17
Know Planes, Tiger-man: 1d20 + 8 ⇒ (16) + 8 = 24
Alafair casts her Communal Protection from Evil from her scroll, excluding the big kitty, which is already covered.
The scroll is CL 3 which lasts 3 minutes divided by the number of touched individuals. That would be 6 or thirty seconds apiece. 30 seconds is 5 rounds, I believe. Those under the effect get +2 to AC and +2 resistance bonus on saves vs evil. Also, subject recieves immediate second saving throw with +2 bonus on attempts at mental control like charm and compulsion. Last, the spell prevents bodily contact from evil summoned creatures, which causes natural or touch attacks to fail, until the evil summoned creature is attacked by the target.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair rushes to the kennels, ready for battle, but finds only dogs playing. Frustrated, she looks around be spies nothing unusual.
She casts Detect Magic on the area around the kennels, on the off chance on of the dogs is an imp in disguise...
Perception: 1d20 ⇒ 2
heal: 1d20 ⇒ 9
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Perception: 1d20 ⇒ 20 Pow! Hit the big one with long odds! Time to head to Vegas!
Alafair cocks her head to on side, unsure of the sound. "It sounds like dogs barking. I remember there are kennels on the premises. Let's go check it out!"
She rushes out looking back to make sure the rest of the group is in tow.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair passes on the blanch. She will, however, cast Mage Armor on herself from her wand, and offer to anyone else who might benefit. She also removes her scroll of Communal Protection from Evil, which she will cast from when the demons are spotted.
Where shall we begin looking? Can anyone here detect the presence of evil aura's easily?"
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"These are alu-demons!" shouts Alafair. "They are often sent to our plane to seduce humans. They may have some mind control over the guard captain. Beware! Try not to slay him."
Alafair moves to try to get a good shot in the door way in case the gnome stays aggressive after Asomodan's touch.
Ready an action to fire elemental ray at the fellow if he makes an attack. Die roll below, but only if needed.
Elemental Ray, readied action, ranged touch, into melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Dmg, if hit, if necessary: 1d6 + 2 ⇒ (4) + 2 = 6
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Know Planes: 1d20 + 8 ⇒ (16) + 8 = 24
Alafair studies the demonic creatures trying to determine what they may be, and how they came to be here, now.
She then almost dismissively fires a series of electrical based Magic Missiles at the remaining creature.
Magic missle dmg: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
DC 20 Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Alafair starts after the serving girl, but is knocked aside by the panicked crowd and she struggles to squirm in between guests, hemmed in by the upset crowd.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
After listening to the uncomfortable conversation between Lady Morilla and the sour Lady Vaela, Alafair looks a bit abashed, but as she looks around the room, she catches the eye of her friend Ruprecht.
Gliding over to the table, she affects sincere pleasure at seeing Lord Kerkis again. "If all of our countrymen got along as famously as we do, Lord Kerkis, we could close the Worldwound in no time. Why do our nations still fight so?"
Sense Motive: 1d20 ⇒ 20
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
Smashing good rolls! Hope that helps with something!
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair agrees that the sound of the orchestra seems a bit off. She hustles back up the stairs with the others, looking into the ballroom for anything amiss.
Perception: 1d20 ⇒ 8
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Unleashing bolts of electrically charged arcane energy from her fingertips, Alafair blasts the wraith nearest Thekk.
Cast Magic Missile which is an auto-hit and should overcome any DR.
Magic Missile Dmg: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Round 1
Alafair steps back behind the rest of the party, putting as much distance between herself and the wraiths as possible. She casts Mage Armor, covering herself in a flickering aura of blue electricity that wards her from most attacks.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair can't beat a 22 perception so she'll be flat-footed for the surprise round.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"I am in full adventuring gear," says Alafair showing off her gown. "I just make it look fabulous!"
She gasps in astonishment as they stumble across the naked corpses in the wine cellar. "Something is definitely amiss here! Can anyone tell what chewed on them? Are there any tracks? Maybe some shape-changers have taken their place among the wait-staff?"
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair joins the others raising a skeptical eyebrow at the sudden appearance of a menagerie of pets and mounts. "Really, it's like you people have never been to a dinner party before," she quips.
"Where are the servants quarters,"she asks, having been late for the briefing. "Perhaps we'll find something down there?"
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair smiles winningly at the Lord Commandant of Absalom's military. "I am glad there are still those who understand duty and service. You restore my faith in the Greatest City in the World, Lord Rothos. Hurrah, for you!" she raises her silver chalice in his honor, making sure the Lady at the table hears the compliment and the toast.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair whispers to the man that they should rendezvous after dinner somewhere, perhaps for a stroll in the garden. Smiling to herself about how simple this all is, she takes her seat at the table with Lord Rothos, and Lady Dyrianna.
Know Local: 1d20 + 10 ⇒ (4) + 10 = 14
Alafair recognizes the man as the Commandant of the First Guard, and military leader of Absalom. "I just love a man in uniform, especially one as well known and powerful as yourself." she says to Lord Rothos. "Will you pledge the First Guard to our aid? The threat of the Worldwound is all-encompassing, soon the Abyss will be knocking at the very city if we don't stop it soon."
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F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Asmodan the Smooth wrote:
Diplomacy : 1d20 + 18 ⇒ (20) + 18 = 38
That's some pretty impressive smooth talk right there...I can hear him in his Barry White baritone now...
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair approaches Scion Lord Kerkis. Despite her obvious Taldor leanings, and his Qadirian roots, she tries to flirt successfully with the older man.
"I am sure the needs of the Society are greater than the petty differences between our nations, Lord Kerkis. In fact, were we to join together, I am sure we would each benefit mutually, and the Society will no doubt be better off. I am willing to throw down my sword and shield and wrap my enemy in my arms if you are..."
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Is there another skill that works on the Scion Lord if that roll is not sufficient?

F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Floating into the cocktail party, fashionably late, and dressed in the lastest fashions, wafts Alafair. Her long white hair is piled on her head, and her evening gown leaves just enough to the imagination to be provocative without being shocking.
She tips a wink to Ruprecht remembering him from their recent excursion to Ustalav where the Midnight Mauler was successfully retired.
Seeing a familiar face in the party, she grabs a cocktail and approaches Dremdhet Salhar and his pretty Osirian wife Anilah.
"It is so good to see you again, Lady Anilah and looking some much better than when we found you in the belly of that terrible Katapeshi slave ship. I am glad to see you have not been otherwise harmed by that incident, and it is wise of your dear husband to show his gratitude by supporting the Pathfinders venture in Sarkoris, is it not?"
Know Local, influence attempt: 1d20 + 10 ⇒ (11) + 10 = 21
Will be adding the list of games and boons to Alafair's profile page. Obviously they met in Scenario 00-08 The Slave Pits of Absalom
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Sorry I am bit late arriving, but better late than never.
You still have room in 5-9 Hellknight's Feast or is it full or too late to jump in? Have Alafair ready to go if you have space.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Nebten wrote: Filios & Lacaw, I still need Day Job Rolls if you have them.
Filios, Ruprecht, Lacaw & Roary I need email addresses.
Thank you!
Got my sheet. Thanks for running!
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Ruprecht Antillious wrote: Thanks so much for running, DM! Had a great time. Ditto. Let me know if you are up for running another.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
75247-3
No Day Job - Alafair wouldn't dirty her hands with such menial tasks...
email = mskwildcats99@gmail.com
Thanks for running, it was a pleasure working with you all!
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"It is a private matter. The man will be fine, he just had too much to drink and has fallen ill. We are taking him home right now." answers Alafair, giving the soldiers her best winning smile, and hoping the man's condition isn't so dire as to belie her words. "Come boys," she says to Roary and Filios, "Let's lift him and carry him home for the night."
Bluff: 1d20 + 9 ⇒ (12) + 9 = 21
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Untrained in the healing arts, Alafair can only watch transfixed as the old Pathfinder fights for his life.
"Can anyone aid him? Or determine what is wrong? It is sadly beyond my knowledge. I do have a Potion of Lesser Restoration, if you think that will do the poor man any good."
She checks her scroll supply, but doesn't have any Remove Curse or other divine scrolls that might aid the poor struggling man.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Does the Wolfsbane have to be imbibed to make it affect the lycantropically- infected individual? Or is it a touch thing? Would Alafair know?
Know Arcana: 1d20 + 10 ⇒ (1) + 10 = 11
Use magic device: 1d20 + 10 ⇒ (20) + 10 = 30
That is a dichotomy of rolls...
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair advances toward the remaining bloodwolf and casts Burning Hands in a 15' cone. Instead of flames, searing sheets of electrical energy are discharged from the sorceress well-manicured hands, blasting the hound with burning energy.
Burning Hands Dmg: 5d4 ⇒ (1, 2, 3, 4, 3) = 13
DC 15 Reflex to to halve damage to 6. If I have the cone wrong, please adjust her move up or back to not catch any allies in the blast.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Colloquially put, but essentially yes." agrees Alafair, a sharp snap of blue electric fire pulsing from her fingertips, as her eyes flash. "Why don't you make it easy on all of us, and just give up now, I hate to have this dress ruined, after all."
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair smashes herself against the jammed door, trying to knock it back open so she can get a clear shot at the Mauler. However, her strenghth isn't her specialty and she fails to get the door unstuck.
CMB vs CMD 12: 1d20 + 1 ⇒ (3) + 1 = 4
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Taking a 5' step back from the amoeba-like thing, Alafair unleashes another group of Magic Missiles at the thing. The electrical force bolts strike the creature, dealing some damage.
"Kill that things boys, don't let it touch you..."
Magic Missile Dmg: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"Why does it always have to be the sewers?" mutters Alafair to herself as she wrinkles her nose in disgust at the horrific smell. "Just once, couldn't the bad guy run into a rose garden or something?"
She follows along with the others, carefully not to tread in any of the foulness that permeates this place.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"Nice work, bird-man!" says Alafair really trying to compliment the invesigation by Lacaw.
She readies to follow the trail of whatever left fur on the broken entrance. Casting Light, if necessary, to illuminate the area.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Releasing a crackling bolt of elecrical energy from her fingertips, Alafair aims the ray at Scooby, but in the scrum of battle, the ray flies wide missing the dogs entirely.
Elemental Ray, into melee: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Seeing the courtroom is a clutter of melee, Alafair calls on her Magic Missile, a series of unerring bolts of electrical force energy emanating from her lithe form and flying towards the fierce hounds. The sorceress advances to the bar rail as she casts
Move Action to advance, Standard Action to cast Magic Missile. At 5th level that is three bolts, targeting Scooby.
Magic Missile @ Scooby: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Nodding as the man declines protection, Alafair can only agree with Lacaw. The next stop is likely with the spurned judge, Cevianna Pradowca. "It is a pleasure to make your acquaintance, dear Markov. If you are ever in Taldor, do look me up, I am sure we have lots to discuss."
Even in far off lands, Alafair remembers her manners and drops a small curtsy to the "lord" of the house before setting off with the others. Along the way, she recalls if she knows anything about Judge Pradowca.
Know Local: 1d20 + 10 ⇒ (2) + 10 = 12 yeesh, lousy roll...
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Still a bit taken aback that the courtesan they were sent to see is a man, Alafair recovers enough to ask, "Aren't you worried for your own safety? If Vilk has changed as much as you say, and his former acquaintances are dropping, won't you be on that list? Do you need protection?"
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"I am Lady Alafair Stormborn of Taldor here to pay a call on Madame Rutowski. This lot is my entourage, bodyguards liverymen and the like. Please inform your mistress I am calling, and see if you can make my men comfortable while I wait. No be a good man, and show me to the parlor. I am parched from travel and do think a cocktail would go down nicely."
Alafair places her calling card in the man's hand and steps right past him into the foyer of the townhouse as if she were a welcome guest.Her air of refinement and snootiness matches or exceeds that of the manservant.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Glad to have the sea journey behind her, Alafair nods as the contact mentions wolfsbane. As the journey to the safe-house continues, she prompts the man for more information.
"Where can we find Vilk now? If we are to beat the mob to him, shouldn't we head there first?"
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair favors the bird-man with a rare smile, a spark of blue electrical energy crackling from her skin.
"Aye, friend Lacaw. I did rest well, however, I fear that I will not rest nearly as well aboard this craft. My last experience with ocean going vessel ended up with me nearly drowning while under attack by sahuagin and sea cats. Hopefully, this trip will be without incident."
Alafair sits down to read a book found in the Grand Lodge library about the strange land of Ustalav. She plans to study up on the place as much as possible during the journey.
Just thinking this would account for her Know (local) bonus if used when we arrive in a place she's never been before.

F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
"So silver weapons and wolfsbane it is, Master Farabellus. YOur information has proven valuable and to the point, not like trying to have a conversation with that accursed Master of Scrolls...We take your leave, but shall return with the matter resolved and the story of Vilk to add to the Chronicles."
Eschewing beer and food with Roary, and not needing a silver weapon particularly, Alafair vists the local herbalist and procures a dozen sprigs of wolfsbane, enough to cover the party should the situation get messy, she believes. Once done, she dines exquisitely in the Grand Lodge and retires to her apartments in the city, before setting out for the Aranka's Gambit
As she arrives on the dock she groans inwardly. "Not another ship. As if that incident with The Hydra's Fang wasn't enough. I swear I would take a month without my feather pillow if I never had to board another sea vessel."
Reluctantly, the lady of Taldor boards claiming the largest cabin for her private use.
Obviously Alafair is ready to go. Spent 6gp on 12 sprigs of wolfsbane, unless you want to mark them up or make them unavailable for some reason.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Though well-traveled, Alafair has never been to Ustalav and only knows the place by reputation.
"If we are needed in this place to face this menace, we shall go. But what can you tell us about Ustalav or this "Midnight Mauler" as you call him. Have any of the rest of you and experience with this place?"

F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Alafair enters the room, her air of indignation following closely behind her. Scion of a Taldan noble house, she has deigned to serve Lady Glorianna Morilla and the Pathfinders but still expects to be treated with the dignity and humility to which her station demands.
She is tall and willowy with noble features and a mouth set in a hard line. Her hair is blond, nearly white, and her eyes are ice blue. Due to her elemental bloodline, electricity sparks from her fingers, or crackles around her randomly from time to time. Her voice is clear, but her expression and manners are cold, unless presented with one of equal "station".
Her spells all will take an electrical focus of one kind or another.
"Master Farabellus, to what do I owe this summons to the arena? This place smells signficantly of blood and sweat. Shouldn't we be meeting in more...comfortable environs?" says the Taldar noblewoman with an obvious air of disdain.
F Human 5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0
Checking in. Level 5 Sorceress with electrical elemental bloodline. She also has a healing wand when needed.
Would like to submit Alafair for consideration. Level 5 sorceress with elemental bloodline (electrical).
She is fresh off capturing the pirate Darseille DuMoire (Scenario 00-02 The Hydra's Fang Incident) and hopes to be assigned a mission where she'll spend much less time in the water, as it tends to make her hair all frizzy...
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