Loved working on this AP, and can't wait to see how backers react when they get their hands on it. The Lost Lands lore is deep for those who are into it, but it's going to be pretty easy to shift it into other settings with a bit of tweaking, as well. For example, I'm thinking that I'll probably run this for PF2 but set in Eberron!
The situation is certainly not being helped through the spread of misinformation, you're right. If there is an epidemic in full swing in May, however, then limiting contact with other people will be a necessity and events like game conventions will be impacted. Hopefully, most people intending to come to PaizoCon who have not yet booked travel will book refundable tickets. Those who have already booked, and I expect that will include many who are coming from overseas, may not have and so will have to look at their options. With a bit of luck, however, more airlines will begin to offer full refunds, regardless of ticket class, if trips are canceled due to coronavirus. Yesterday, we received an email from Alaska Airlines stating that's what they're doing for trips booked within a certain period.
Hate to bring it up, but already there has been a number of business conferences and other events around the world canceled due to concern about coronavirus. Some authoritative sources are stating that they believe we're at the cusp of a wide outbreak across the US (and the rest of the world) that will likely last for a few months. I assume that the PaizoCon team is keeping an eye on events and that there's no current intention to cancel PaizoCon (as we'd have heard by now) but I'd guess that it's around now that many people are starting to think about booking flights if they haven't already. Can you let us know what the plan is if a coronavirus epidemic does take off? Is there a timeline you're working to that will determine when you'll make a call on event cancellation? If the call is left too late, many people who travel from far afield to the Con will have already committed funds that may be irrecoverable. Some will already have done so, of course, but I'd guess most currently will not have. What's the plan, Paizo?
I'm not going to the banquet this year either and so I've scheduled my Lottery game to run through Saturday evening as an option for others who aren't attending. If you can spare time for a module-length experience, check out The Book in the Old House.
Not bothering with the Preview Banquet this year? Then come and experience Richard Pett's foul city and the horrific things its citizens do to each other. Only maybe don't if you prefer your games on the lighter side. This session explores some dark themes so only sign up if you're comfortable with, er, mature content...
Alice Margatroid wrote:
Sorry to jump back a couple of pages to grab this, but hi again, Alice! When Lissalapalooza is over, (our Easter Con: http://warhorn.net/shadowmoot) I'd love to try to get a regular public PFS event going in Newcastle again. It needs local support though, not only from players, but from GMs and someone willing to be the event organiser. But a big kick-off weekend might get a core group started, which is how Sibel managed to get Wollongong up and running. If you're up for this, please PM me and we'll get something organised. Stephen White (VC Melbourne) and I are coordinating the PFS games for PAX Aus. We'll be promoting an inclusive and friendly environment for players there, just as we do at our own game days and conventions. In terms of the inclusivity of the PFS scene in Sydney, I've been heartened by some of the encouraging comments made here but I'm also aware that we've lost several female players from the game days in Sydney as well. While it's of course entirely possible that several decided the game just wasn't for them in the end, I've alerted all to this thread and hope to hear their feedback on how we're doing and if there is anything that I could address.
1) Dragons - Dragon opponents should remain rare, IMO. And each encounter with one should be memorable and very, very dangerous. 2) Goblins - Goblins get everywhere. They're more like germs than sentient beings and should be treated as such. 3) Orcs - Yes, we need more orcs. They're conspicuously absent so some serious inclusion at some point would be nice. Encounters with them at low levels can be dangerous because they can put out a lot of damage. They're under-represented as higher level minions as well. 4) Drow - I'm ambivalent. If they're introduced more often, then their flavour should be focused each time. Drow shouldn't become a substitute for <insert random monstrous humanoid>. Encounters with them should remain dangerous. 5) Dinosaurs - I prefer them to remain rare unless the scenario is set in an untouched, isolated place: the middle of vast jungles, lost valleys, and so on. 6) Undead - Undead are common but that's a result of Pathfinders continually breaking into ancient crypts and so on, and the fact that undead, along with constructs, are suitable very long term guardians for ancient items/artifacts. Probably can't get around that and it's a result of the set-up of the focus of the Society. 7) Swarms - Yes, they've been done quite a lot but I think the commonness of monsters faced in scenarios should represent their commonness (to a certain degree) on Golarion. I have no problem with swarms per se, but swarms of different types should be used. 8) Outsiders - I like Outsiders but, like drow, their flavour needs to be a focus as well as their effects on the environment around them, including the attitudes and behaviours of the people that they interact with. I don't like it particularly when they're treated like minions, or just summoned in as roadblocks. 9) Humanoid NPCs - Should remain the most common type of enemy IMO, and enhanced by the multitude of flavourful opposing organisations and religions on Golarion.
I'm excited but I have several concerns.
OK here are my notes for running Feast of Ravenmoor as a PFS scenario over two 5-hour sessions. If you're going to play this module, these notes will just spoil it for you, so don't read them until afterwards! If you're going to GM this module, I hope you find them useful and I'd be interested to hear your feedback and suggestions. Thanks, of course, to Brandon Hodge for the wonderful source material! Feast of Ravenmoor PFS Play Notes: Rather than add the text here and have to format it all, I've included a link to my notes document. It isn't editable, but you can add comments at the document itself, or here in this thread, and I'll consider for inclusion. Here's the link.
I've run this four times now and it was a great experience each time. The first was a slot-zero and an explorative game with other experienced GMs so it took a couple of days as I tried out various ideas. The second was its first public outing in Australia at Shadow Lodge convention in Sydney. I ran it over three slots and we finished a couple of hours early. The third and fourth were at PaizoConOz last weekend where I ran it twice over two slots and it worked very well. All the players loved it.
Our inaugural Shadow Lodge convention was a massive success! We had 40 players filling 145 seats over 31 sessions, making Shadow Lodge 2011 the largest ever Pathfinder event in Sydney, and the largest in Australia this year. Thanks to all who came. More info here.
Regretfully, due to differences of opinion between our PFS organisers and GMs, and the SRGA, the organisers of Sydcon, we have decided to pull out of organising Pathfinder for Sydcon 2011. However, we are still offering Pathfinder, at an increased capacity, albeit at a different venue just down the road. I'd like to emphasise that our decision to pull out of Sydcon was not made lightly. Literally hours of negotiation with the SRGA while trying to work with them over the past two Cons has simply resulted in our conclusion that, in order to offer Pathfinder players the sort of experience that we, as lovers of the game, deserve, we need to do it ourselves, at least in this instance. The decision was unanimous amongst all ten of the Pathfinder organisers and GMs. We simply didn't feel that the faceless internal committee that pulls all the strings behind Eyecon and Sydcon, the SRGA's "Decemvirate" if you will, were willing to work with us to meet some modest requirements in order to ensure our game's best interests were met. And so, we have decided to organise "Shadow Lodge", a Pathfinder convention that will be held on October 1st-3rd at the Roxbury Hotel (http://roxbury.com.au), 182 St Johns Road, Glebe, just down the road from Sydcon. We felt it was important that Shadow Lodge was offered on the same long weekend and close to Sydcon as many people will have organised to travel to Sydcon already, and possibly even paid for games. And so it will be easy to walk between the venues to play games at either. We bear the SRGA no ill will and remain open to working with them again in the future should they become able to better accommodate Pathfinder players and GMs. The Roxbury is a great venue, with a fully-licensed bar and good, inexpensive, food. The price for each game at Shadow Lodge will be a fraction of their cost at Sydcon at only $2 each. If you are under 18, or will be bringing someone who is under 18, or if you have already paid for Pathfinder games at Sydcon, then please email me immediately at ajrigg at gmail dot com, or call me on 0415 050 568. We will make sure you are accommodated and don't lose out. We are committed to building the Pathfinder community across Sydney and Australia and welcome your support. I will follow up with details regarding registration and other things this weekend here and on the various other places we Aussie Pathfinders hang out. I look forward to seeing you all at Shadow Lodge! Al
And a conversion for the vestiges in ToM. All comments welcomed. Vestiges
Agares, Truth Betrayed
Andras, the Gray Knight
Andromalius, the Repentant Rogue
Buer, Grandmother Huntress
Chupoclops, Harbinger of Forever
Eligor, Dragon's Slayer
Focalor, Prince of Tears
Geryon, the Deposed Lord
Halphax, the Angel in the Angle
Haures, the Dreaming Duke
Ipos, Prince of Fools
Karsus, Hubris in the Blood
Leraje, the Green Herald
Marchosias, King of Killers
Naberius, the Grinning Hound
Otiax, the Key to the Gate
Paimon, the Dancer
Shax, Sea Sister
Tenebrous, the Shadow that Was
Zagan, Duke of Disappointment
Dario: good work on SoPM. After an initial scan through of your free downloads, I've bought the pdf through Paizo and look forward to my Binder discovering all the new spirits. I'd recommend anyone else who likes the binder class to do so as well! Far too much material included for the price! ;-)
Anyway, here it is. I'm not entirely happy with the capstone yet but I'm struggling a bit to come up with anything else. It should be along the lines of soul guardian, IMHO. Be interested in everyone's thoughts. Binder
Class Skills: Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis). Lvl Special
Class Features
Bonus Feats: At 4th level, and again at 8th, 12th, 16th, and 20th level, you gain a bonus feat of your choice from the following list: Armor Proficiency, Medium; Armor Proficiency, Heavy; Martial Weapon Proficiency; Persuasive; Shield Proficiency; and the feats presented on pages 72-75 of Tome of Magic. These feats are in addition to those normally gained for attaining higher levels but you must still meet any prerequisites for the bonus feats you choose. Shielded Soul (Su): Whenever you are bound to a vestige, you gain the following abilities. You are immune to effects that directly trap, destroy, or harm your soul (such as trap the soul and The Void card from a Deck of Many Things). You are immune to effects that damage or drain Int, Wis, and Cha. Once per day, you can ignore an attack that would otherwise have killed you or knocked you unconscious. Secrets of Pact Magic Augmentation
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