The Last Rogue wrote:
Al , upon further thought I think you are taking to much stock in the fact that humans are considered norm.
Most likely the mental and physical comparisons are made to humans because of the fact that we can actually visualize/relate to these comparisions.
Also, for every fantasy reference to humans being the norm, they're just as many that state humans are fast learners, innovative, hardy, etc. All of this is supported by mechanics that offer extra skills, feats, etc.
Also, since this is a game, you have to offer the human player something or else there would be no incentive beyond roleplaying (which, admittedly is fine for some) to play a human. I would argue that the racial mechanics are a large part of the draw for any given race.
Again, I agree with you on the fact that the humans should not have the ability adjustment, but for different reasons.
Thanks for bringing up your concerns here as well, I am interested in what others may have to say 'bout humans.
I appreciate your views and we are similar. I agree that with the way gamers typically want bonuses, to be better than the norm as much as possible, humans have to have something going for them.
So I offer these points into the discussion:
Humans are fast learners, hardy, etc. and yes players need a reason to choose them. Or, the other races are not as fast learners as Humans, or aren't as strong, etc.
As for my saying 'humans are the norm', look through out the D&D books. All through it things are explained as "better than humans". For a quick example look at low light vision. The description states it 'allows a character to see twice as far as a human in light'.
So, by in a few items the authors give humans a bonus, as opposed to making the other races have a negative, they make humans 'more attractive' because they have plusses.
That is why I suggested that instead of giving Humans "extra stuff", they get X and the other races get X-1 or X+1.
For example.
You can say characters get TWO feats at first level, and then "but Dwarves, Elfs, Halflings" only get one feat at first level.
AND
Rouges get 9+Int skill points at each level (times four at first level), but Dwarves, Elfs, Halflings get -1 skill point at each level (-4 at first level).
These say the exact same thing but treating races as being LESSER than the norm and such.
The way I see it is that something has to be what everything else is compared to. It can be elves or dwarves or whatever. THAT race gets no bonuses or adjustments and everyone else gets bonuses/negatives in relation to it.
In my examples above, the non-humans seem to have LOTS of negatives compared to humans which should make humans very attractive. It's all a matter of consistency in how it all is presented.
The problem is that, players who really favor a non-human race could easily choose to see this as "boy they are really screwing over the non-humans just to make people want to play humans" even though that is NOT what is being done.
FOOD FOR THOUGHT: If Humans are not the norm which all other races are measured against, what race is the norm? For what race is a 10-11 in all stats normal, the average, the baseline from which everything else is measured?