Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Theodore or Walter: 1d2 ⇒ 1 "Good showing Theodore." Slam: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Acid Orb: 1d20 + 6 - 8 ⇒ (18) + 6 - 8 = 16 acid: 1d3 ⇒ 1 About how far away is Akkad from the melee cluster?
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Nope, didn't miss anything. Akkad orders the two elementals to continue hammering away at the legs of the suits despite their damage. Theodore: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d6 + 8 ⇒ (4) + 8 = 12 Walter: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Acid Orb: 1d20 + 6 - 8 ⇒ (6) + 6 - 8 = 4 Damage: 1d3 ⇒ 2 I like Theodore better.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Akkad steps outside his tent, the inside still in shambles. His clothing cleaned with moderate success. Vimana isn't around for her part, not haveing been summoned yet today. "What is for breakfast? We're going to have something of a higher standard than rations I trust?"
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
A couple I would try: 1. Aid another for a bonus to attack to one of the people in range. 2. Pull out a ranged weapon and eat that penalty to-hit. You can't actually hurt an ally by missing, and it's better than nothing. Granted, by one step, but still better. (Side note: No name for Gene's bow?) 3. Invest in a reach weapon and the Phalanx Formation feat. My reach bloodrager loves it.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
"The armor has been inhabited by spirits of the dead, my lord. They are being used as guards, I would expect to see more further into the castle." "Very good Vimana." She bows as before, and vanishes when Akkad summons yet another golden Earth Elemental, this one behind the armor. "Lágyék őket! Föld alatt. Since I need to specify." Terran:
Flank them! Underground. Theodore: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d6 + 8 ⇒ (2) + 8 = 10 Walter: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Initiative: 1d20 + 10 ⇒ (8) + 10 = 18 "Vimana. Animated Armor. Explain." "Of course sir." Vimana Know: Arcana: 1d20 + 16 ⇒ (14) + 16 = 30 "Theodore, Alata? Smash." Theodore has a more taciturn response.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
I think it'd be reasonable to assume that more than bear traps and that log contraption the Ewoks came up with are identifiable to Alata. But RAW, no, disabling a trap doesn't allow Aid Another. Up to the GM though.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
"Very good. Obviously, we must enter the largest door. If these undead are being controlled, or our target is to be found, we will most likely find the most important clues there. Who shall lead? Targan?"
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Vimana speaks up "Shizuru? You must have travelled further than my lord to come here then." Akkad takes note of this idea.
"I would also like to request you heal my lords injuries before we proceed then." "Excellent point Vimana." "Thank you, sir."
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Akkad surveys the scene for a moment before looking down in deep thought. While he thinks, Vimana speaks. "Those were zombies. Fairly standard, though it is now obvious the area is permeated with negative energy; strengthening them. I could go into detail for those unfamiliar with the effects of negative energy." Her handler speaks "That won't be necessary Vimana." He turns his attention to the party. "You've performed exceptionally thusfar, each of you. Would any of you happen to be skilled with the cure spell line? I shall stay strong for my people should the situation call for it, though, our trip will be more difficult, if not impossible without myself."
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Akkad lurches back momentarily before regaining his ground and shooting a small orb of acid from his fingertip. Acid Orb: 1d20 + 6 ⇒ (12) + 6 = 18 -4 if cover from Gene or Alata. Damage: 1d3 ⇒ 1 Fear me. The elemental having a new chip in it's shoulder continues to make heavy swings at the same archer, managing to look lumbering even while only roughly four feet tall. Elemental Slam: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d6 + 8 ⇒ (5) + 8 = 13 Gene is probably flanking with the rockman, BTW. Vimana Knowledge Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
GM_IamZero000 wrote:
Well, nominally, the request is on the grounds that some of them are cool and I want them. The other reason is that limiting Akkad to summoning Elementals for thematic reasons (the dogs were a rare occurrence I slipped up with) drastically limits the options I have with him. Not a huge obstacle, but there are only a few good options for elementals to summon (fire and magma ones are terrible, lightning and water ones are very situational, etc...) and it would be boring just summoning rocks and hot air a lot.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Are you kidding? Alata is Akkad's favorite person right now. Calling him by his full name and title, and swearing fealty to him? Those happen to be some of his favorite things.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Akkad repeats the motion of his single-handed summoning from the day before, and a golden man-shaped slab of earth pours up from the ground in front of one of the archers. He stays behind Alata, more than willing to have a guard around. Vimana too stands in front of him. Augmented Small Earth Elemental:
N Small outsider (earth, elemental, extraplanar) Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 DEFENSE
OFFENSE
STATISTICS
Slam: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d6 + 8 ⇒ (4) + 8 = 12 GM, what's your take on the various 3rd party options for elementals to summon? Asking for future reference.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Well, you see, Akkads here now. And he considers himself in charge on the grounds that he wants to. "Do I detect a hint of jealousy in your tone Dwarf? I understand of course. One must be admirable to have an admirer. However, in an effort to work cohesively, I will agree with your proposed order." Akkad holds his head high as he speaks.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
"My lord?" "Yes, Vimana?" "I was unable to ascertain significant details of the assailant. Possibly due to the massive wounds. I was however able to learn one important detail. The monster was undead." The outsiders voice lowers as she speaks her last sentence. With grave importance. "That leaves no doubt then. Regardless of whether I find what I seek in this castle, we have chosen our path of travel well. The undead are a wasting scourge upon us. We must proceed. But to the castle? Or to the cathedral?"
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Well, I have this in his profile: "This leads him to wear expensive clothing that befits someone of his noble status. Usually whites and gold, as well as other light colors that contrast with his dark skin-tone. The man stand's at an impressive 6' 8" likely reinforcing his inborn egotism." The rest of the section I'm not particularly happy with though. I feel like I didn't use the right words if that makes sense. Physically I would say it'd be easy to tell he's got some elf in him when his hood goes down. Otherwise, have you spoken to him yet? I know it got de-canoned, but I was pretty proud of the line "You may bask in it" in regard to his own presence. Edit: While we're asking; does anybody else have any somewhat important characteristics of their PC's that might crop up?
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
The prince turns his head briefly to look at Vimana, who's entirely preoccupied with studying the corpse. Then to the rest of the party before taking Alata's hand in a demonstration of the "procedure" as it were.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Akkad observes Alata as she speaks. A joyful smile grows across his face before he bursts into a hearty laugh. "AH hah hah! I see you've grown to understand. You have chosen your loyalties well, Alata of the Faelindir." He walks closer to the full-blooded elf and stretches a hand out as an offering. "I accept your service."
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
That depends entirely on whether it's the next day or not, I'd say. Akkad will summon Vimana as the dogs drag the corpse out of his tent and messily feeding their maws. The summoner banishes the dogs after one of them starts getting too noisy with it's eating habits. The fleeting ritual consists of minimal movement on Akkads part. Standing stationary, he moves his arms slowly. Methodically shifting position of his hands, extremities moving deliberately and in unison.
"I call the guide."
And upon completion, Vimana returns in a dark cloud. She bows to the
"Vimana. Identify what used to be that corpse. One of you, see what you can do about this bite." He gestures to the semi-eaten body, unfazed by it's current state. "Of course sir." Vimana Know. Religion: 1d20 + 8 ⇒ (2) + 8 = 10 Nice, glad I put the work into that.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Si.
"YOU- Oh. Well very good, this was a desirable outcome." Akkad: 1d20 + 6 ⇒ (11) + 6 = 17 -4 for firing into melee. Also vs. Touch AC Acid orb: 1d3 ⇒ 3 Attack Dog 1: 1d20 + 4 ⇒ (20) + 4 = 24 Bite: 1d4 + 3 ⇒ (2) + 3 = 5 Attack Dog 2: 1d20 + 4 ⇒ (17) + 4 = 21 Bite: 1d4 + 3 ⇒ (2) + 3 = 5
Crit damage: 1d4 + 3 ⇒ (3) + 3 = 6Actually, one dog should be flanking now right? Coin flip, 1=dog 1, 2=dog 2: 1d2 ⇒ 1 The remaining dog circles around to the other two, trying to find a way to get into position to maul the antagonist. Oughta be 16 damage, 19 if Acid orb hit.
Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2
Eadgart Gene Pentti wrote: Hum. So the monster is surrounded right? That means Gene can't move in to hit it? Yep, unless you have a reach, or ranged weapon. Next turn, Akkads gonna GTFO, so he'll probably be out of the way. Or the forth dog will go in. I'm not really clear where the dog is with out a map. I assume it went out of the tent. Alternatively, we're all full up with pups. |