Abraxas

Aixelsyd's page

2 posts. Alias of Riptide777.


Full Name

Bahir Steele

Race

Human

Classes/Levels

Inventor / 1; PER: +4; AC 17(19); HP 18/18; SPD-25'

Gender

Male; F-+7, R+3, W+6; Hero Points 1/3

Size

Medium

Age

23

Deity

Abadar

Location

Absalom

Languages

Common, Dwarven, Goblin, Orcish, Jotun

Occupation

City Guard Quatermasters apprentics

Homepage URL

Bahir Steel

Strength 2
Dexterity 0
Constitution 2
Intelligence 3
Wisdom 1
Charisma 1

About Bahir Steele

Character Sheet

Spoiler:

Bahir Steele Inventor/1
Medium Human: Versatile Heritage
Humanoid

Perception +4;

Languages Common, Osiriani, Tien, Mwangi, Vudrani

Skills: Acrobatics -2, Arcana +6, Athletics +3, Crafting +6, Diplomacy +4, Intimidation +4, Lore: Absalom +6, Lore: Guild Lore +6, Lore: Legal +6, Occultism +6, Society +6, Survival +4

Str +2, Dex +0, Con +2, Int +3, Wis +1, Cha +1

CoinPP: 0, GP 3, SP 5, CP 0

Items Inventor Power Suit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Steel Shield (Hardness 5, HP 20, BT 10), Repair Kit

Special Items: Codex of Law (lethal/non-lethal toggle and heal 2d8 once per day).

AC 17 (+19 with shield raised);
Fort +7, Ref +3, Will +6
HP 18

Shield Block↺ Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Speed 25 feet
Melee Bec de Corbin +5 (Razing, Reach, Shove, Versatile B), Damage 1d8+2 P
Strikes
Melee Warhammer +5 (Shove), Damage 1d8+2 B
Melee Fist +5 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+2 B
Ranged Bola +3 (Nonlethal, Ranged Trip, Thrown 20 ft.), Damage 1d6+2 B

Explode ◆◆ (Electricity, Inventor, Manipulate, Unstable) You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 lightning damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion). At 3rd level, and every level thereafter, increase your explosion's damage by 1d6. If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.

Overdrive◆ (Inventor, Manipulate) Frequency once per round Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a standard DC for your level. Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute. Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. Failure You make a miscalculation and nothing happens. Critical Failure Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset. Special When under the effects of Overdrive, you can still use the Overdrive action. You can't extend your Overdrive's duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.

Additional Feats Cooperative Nature, Fleet, Hobnobber, Inventor, Natural Skill, Variable Core

Additional Specials Innovation (Armor Innovation), Peerless Inventor, Skilled (Intimidation), Skilled (Survival), Variable Core Damage Type (electricity)

Background

Spoiler: