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Just ran the first session today, we had to call it after the 2nd round of the skreesire. The party flushed out the skreelings and it showed up to ensorcel a few of them into protecting its offspring.
While not unique to this AP, the sarcesian sniper didn't make a ton of sense mechanically. It's an operative, but didn't have any equipment that would it allow it to use any of its abilities. I'd probably suggest changing its hand weapon out to something with the operative property and maybe giving it debilitating sniper. Otherwise it just seemed like it was built correctly.
It took me a bit to ferret out the skreeling pile on bleed ability. Ultimately, with the requirement to flank, 3 skreeling is an odd encounter. That seems like something that could've been built a bit more simply for something as tame as a bleed 1 or 2 effect at level 5.
The whole valley feels like it's going to be a bit of a slog fighting their way from one side to another, but we should get it knocked out and onto part 2 in fairly short order if the "suggested" fighter types don't wipe the party.