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Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Necromancy... I agree with Ford. Check for survivors and then go report this to the mayor. Maybe we can clear this out ourselves or at least help out. She gets up and readies her weapon, looking determined ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() This could also be a trick from the adults, similar to the illusions . Then again who really knows, maybe something else you never really know Aisling states bluntly ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Aisling makes her way down the hill, skipping the rope, as said, rope is unnecessary for me ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Fine with me, how are we handling the sword its good quality Looking toward the body with scrutiny Any number of reasons, Magic to preserve it for some reason, maybe it floated from somewhere, either way he's dead and we should be more cautious from here on out ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Exactly, i wanted to end it but the rest of you insisted on making nice or intimidation tactics! She attacks with her starknife charging forward attack: 1d20 + 6 ⇒ (18) + 6 = 24
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Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() percept: 1d20 + 6 ⇒ (11) + 6 = 17
Aisling draws her blade, even while sleeping or relaxing having had a hand on it. She see's it and attacks to scare it away. Wolf! She jumps to her feet and charges it immediately attack: 1d20 + 6 ⇒ (12) + 6 = 18
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Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Howling...Wolves or some form of canine. theyre getting closer, She keeps quiet over the course of the venture. Nibbling at some dried meat occasionally. she keeps her weapon drawn at almost all times. She wakes early, probably before everyone else. Dc 5 Aisling cant fail ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Aishling approaches slowly, he draws her weapon and waits for them to come to her. ready action to attack The first orc to approach at all. Move action to move as far as she can attack: 1d20 + 6 ⇒ (19) + 6 = 25
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Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() if anything goes wrong, i will protect you. She says quietly walking near the frontline of the group, her cold tone local: 1d20 + 6 ⇒ (5) + 6 = 11
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Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() thank you Guard captain... she's surprised to receive anything. she accepts the bag, adding it to her own. She joins the others, ready to leave. Quiet and in thought as usual. She observes the newcomer mage, with a discerning look though she says nothing. Walking toward the city gate, let's get a move on ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Aisling arrives punctual as always, leaving and locking the dusty old manor that was her family home. A pack slung over her back, with a bed roll and small tent. She's munching on a strip of dried meat as she walks into town square. She looks ready, an odd compass esq knife at her side and a silver pendant around her neck. Morning ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Tilts her head in a somewhat adorable fashion, bearing a curious look Sad? Hug? What are you talking about? her voice sounds cold and distant but that might be more just how she speaks rather than any indication of emotion. She has a facial expression similar to that of a socially awkward, clueless child ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Aisling arrives her usual cold look on her face, an odd looking knife of sorts tied to her back, her hood drawn and cowl flowing back This should be a simple task... ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() She takes the paper with a blank expression sure, whatever... She shut the barely open door, gathers a few things her blade included and walks over, hood drawn over her head. Silvery white hair barely peeking out. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() I'm not afraid of a fight, or dying...They won't kill you if you surrender, they do this for money . She explains to the anxious gnome trying her best to smile.
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Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() I'll take care of you, don't worry she looks stunned, confused at her own words. Closing her eye's, she takes a deep breath, Counter proposal, i'll duel you. If i win we keep our weapons, if you win i'll throw in what gold i have. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() My concern is keep the bunch of you safe, the professor is a grown man.If he truly cared for his life he would not have forced children into this. Aisling says breaking her usual uncaring monotone and stoic demeanor if only for a moment. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() We are armed to defend ourselves, the world isn't safe. We're just trying to get through...What few possesions we have, are from our parents, before... well you can know Aisling tries to explain.. Besides why rob us, there were adults traveling with us. i think the log trap separated us from them. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() It doesn't matter who they are, knowing less protects the heart Aisling, draws her blade or at least she puts her hand on the hilt. Aisling directs her attention to the bandit's captain So what's the plan? we are only children, orphan's at that. If your going to try and rob us your not going to get much, not enough to make it worth the cost... She pauses for a moment contemplating her next action. Counting underbreathe one... two...five...not good odds ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Crows are symbolic of change and death, other's believe they symbolize evil or warn of evil. Crow's do not taste very good, they are bony and small...Ravens are bigger, they taste a little better The normally stoic girl seems a bit embarrassed. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() My brother used to tell me that dreams have meaning, if we all had some kind of dream i doubt it's coincidence. Generally birds symbolize freedom, though it can change with details. Her hood drawn over to protect from the falling rain. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() I was told by one of the other bar patrons last night that has been bothering local hunter's, traveler's, and wild life...For that matter i dreamt as well, i was in the forest as well tracking something...It could have something to do with those spirits, it seems to fit. Aisling states calmly barely able to focus and noticably more paranoid looking around the tree's ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Hunter is simple enough to explain away, there's a trait specially for humans explaining. The assassin part is a personal touch, Aisling in my mind anyway hasn't been in professor's ″care ″for very long i'd like to think she's the new girl. Also we're lvl 2, we technically have more combat experience than most commoners. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() It's causing trouble and hurting people of it's own will...i'm an assassin and a hunter, i kill it's that simple. But i don't torture, clean and quick deaths. She explains, no hint of remorse and every bit of it serious, I pick and choose my targets carefully. Only those that deserve it, those who need to die . It gets easier after the first time. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Aisling responds after a few minutes, Like i said, there's some creature causing trouble in the area, it's making game scarce and causing issues for hunters and travelers. Normally i'd going hunting for it, just for the fun of it. However, my priority is the current mission at hand. So i'll have to settle for the chance we are confronted by it on the road. It'd end up being a waste of time, when i can just spend a few pieces on food here. She pauses turning around, quietly pondering before speaking. If any of you want to take the risk we can go looking, i could care less about the professor...i'd just rather not leave any of you unprotected in case something happens. She explains now fiddling with the silvery locket around her neck. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Aisling sighs, Inadvisable means not a good idea, apparently there's something causing trouble in the area. If it shows up to bother us, i'll take care of it otherwise it's not my problem. She looks back away from the counter seeing a few of the other kids , You all should calm down, find a place to rest and eat something. As Leera pushes her Aisling's hand down she quickly pulls her hand back seemingly afraid, I can handle myself. Besides i'm getting a decent meal... She say's very little else though she pulls her hood over herself turning back to the counter. ![]()
Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6
![]() Thank you for the warning, and the compliment. It saves me much wasted time Aisling gives a polite bow, before returning inside only briefly mentioning to the other kids Nevermind, hunting is inadvisable. She tries to find a seat at the bar to order food, pulling out a few gold pieces as pay. |