Baby Chimera

Ainilome's page

* Starfinder Society GM. 1 post (131 including aliases). No reviews. No lists. 2 wishlists. 17 Organized Play characters. 1 alias.


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Lantern Lodge

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Built a medium for Society play, play tested in a lvl 1 scenario and a lvl 1 quest.

General review: Overall, I think this class is going to be a blast to RP (I'm torn between a wayang "small medium at large" and a Varisian harrower), but probably unpopular with the max-min crowd as it trades effectiveness for versatility.

Build:
A cha-based melee char makes for a challenging build. The recommendations I saw for brawler-like Str and 18 Cha were not both feasible with a 20pt buy, especially since I knew I wanted some skill pts for when using a dex card and con for when tanking under a Con card, etc. Nothing to dump but Wis which only got me so far.)

I ended up "tanking" both the scenario and the quest, using the Teamster (Con) spirit for one and the Demon Lantern (Dex) for the second. (I spent a trait on getting disable device as a class skill which went well with the second.)

What could be tweaked:
My GM was shaking his head at me dragging my wisp all over creation until something took a bite at it. May need to look at a duration for this?

What the class most needs:
Shield proficiency. A d10 base would be nice, especially if tanking is going to be a common expectation, but it was the lack of shield proficiency on a simple-weapons-only front-line melee character that left me scratching my head.

More cards initially or more gained with leveling. I realize spellcasters often have the "not-enough options at low levels" issue as well, but with there eventually being 54 cards to chose from, it would be nice to be able to use more than a tiny sliver of them. (Also not clear on why the cha cards give no bonus, but I quickly dismissed them as lvl 1 options in favor of str, dex and con.)

Thanks for reading.

See you on the Open Road,
~Aini