Duke Arvanoff

Agirran the Fury's page

724 posts. Organized Play character for Great Green God.


RSS

1 to 50 of 724 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Got my chronicle and aside from that pesky day job it looks fine. No worries on that though. Agirran will spend it at the bar between adventures. ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran also gains a level, and ranks in new skills like Appraise, Knowledge (planes and religion) as well as adding to some of his previous knowedges and skills, making him a sudden authority on the subject.

Suddenly realizing he may have been mistaken in his previous assessment of the situation he decides not to turn around and tell anyone because that's what a smart chaotic neutral guy with a greataxe and a Charisma of 7 would do.

He cues his end credits music and walks slowly off.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Grelthe, the singing Paladin wrote:
Grelthe will politely request Agirran accompany her and the corpse outside into the sunlight (she would much more impolitely drag him out herself if he were any less physically imposing) - and then watch him try to explain away the bursting into flames thing with a smirk.

"Spontaneous immolation. It's a scientific fact, ask any alchemist. There's even a spell for it. Besides, sunlight doesn't do that to vampires." Agirran smiles and shakes his head knowingly, before turning back to the catacombs to complete their search. "Vampires. HAH!"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Grelthe, the singing Paladin wrote:

Yeah I prefer more fashionable options than the t-shirt, so my partner & I had a folio AND a messenger bag for when we played together.

Plus the messenger bag is a great place to keep your faction pins! :)

I had forgotten that Paizo had a "pay-to-win" scheme. ;)

Well obviously the goth was some sort of advanced juju zombie, and the three skeletons were crypt things. ;)

As mentioned earlier Vampires are pretty rare at 3rd and 4th level, even the feral "spawn" ones. Agirran hasn't run into standard vampires before and I'm not sure that he's fought straight up skeletons or even skeletal champions. He did fight some frozen undead once, and a hopping vampire, but beyond that I can't think of anything else that's close. In games with common monsters like goblins for instance I usually drop the DC of the knowledge roll to 5 + CR so even the uneducated know what they are, but again, even if Grelthe had said "Concentrate on the vampire." Agirran would have been wondering if it was hopping vampire, or a vetala.

Anyhow it all worked out in the end.

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Agirran the Fury wrote:

"Just give me my money!"

Just going to use my GM reroll to reroll my initial job roll from here as prophesied.

[dice=Profession (sailor, Expanding Trade Network)]1d20+9

Other than that good game everyone.

WTF!?

I had just edited the hell out of this post, submitted it and after the two+ minutes of waiting for the Paizo servers to catch up it still hasn't updated. So this might show up twice-ish after I clear my cache.

{While I can still remember vaguely what I wrote} I noted that I had an amusing problem with the final encounter in that it might have simply read "The party walks in and sees a podiatrist and three skeletons."

Grelthe (who has a medical technician degree from a local community college) recognized the implements of podiatry in the chamber and identities the foot doctor in residence. She yells "Focus on the doctor." and then for some reason the rest of the party begins taking their socks and shoes off, not really knowing if the doctor is a podiatrist, an obstetrician, a psychologist, or has a Ph.D in English literature. ;)

Further they don't really identify anything else about the figure in the room (like gender for example) just that the thing they see is a 'podiatrist' like it is the avatar of all podiatry. When you think podiatry you think of this.

No one did anything wrong here. I just found it personally tremendously amusing.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

I have a +7 modifier boons if that's any help? ;)

The rerolls are usually reserved for checks your character can make (skill checks, saves, to hit rolls, etc...). The job roll falls within that range. Meta rolls outside the game world are not affected.

However I have no idea what a 'messenger bag reroll' is. I only have my kitchen sink one. ;)

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Yay. We vanquished the evil shut in pencil-pusher. Whoopee." Agirran says mockingly while spinning one finger toward the ceiling. "I'm surprised you didn't ask me to help hold it down while the rest of you ran for help."

He was in the midst of investigating the other rooms and with no evidence left the others realize there is little chance of ever convincing him that the emaciated goth thing was ever the dreaded vampire the rest all somehow instinctively knew or imagine they knew it was. In fact, while Agirran swears it was a skinny, pencil-necked, milksop nerd, everything about the monster, it's looks, gender, and garb (aside from the thing's self-identifying, ancient, black Vampire: the Masquerade (2nd Edition) t-shirt--which the gruff pirate couldn't make out in the dim light) remains a mystery to everyone.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Just give me my money!"

Just going to use my GM reroll to reroll my initial job roll from here as prophesied.

Profession (sailor, Expanding Trade Network): 1d20 + 9 ⇒ (10) + 9 = 19

Other than that good game everyone.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

♪♫ HERE COMES THE BOON! ♪♫ 1d20 ⇒ 13

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
That was a sad, sad display. Welcome officially to the non-combatant caster club. :)

But I thought it was a morningstar.

Agirran dodges stray shots and errant morningstar swings as best he can cursing like a-- well, cursing like himself.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

More hitting!

mwk cold iron greataxe v death knightish-lookin' thing (power attack): 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d12 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran steps past Jim and says "I'm tagging back in"

He smacks the lich/winterwight/bone golemy-thing with his huge, heavy axe.

mwk cold iron greataxe v death knightish-lookin' thing (power attack): 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d12 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Geez. Now you wanna desecrate the poor bastard's body."

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
@Shamus/DoubleGold - A prone target has a -4 penalty to AC against melee attacks. It can be argued that the Spiritual Weapon would have an easier time hitting a less mobile target so the last attack might have actually have hit. By that logic the attack last round might have hit as well as the vampire spawn was prone last round as well. :)

Mathfinder

Rogarch wrote:
@Shamus - I don't think that our characters know about the weaknesses of vampires....

I think Hot Topic is one. Possibly The Cure. ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Shamus Shandy wrote:

Shamus stays put in the corner.

"Good show, Agirran!"
Shamus lauds the hardy viking.

"What? Because I knocked over a milksop?" Agirran shakes his head. He's been knocking over milksops since he was a kid. They are like a particularly thick fog one might walk through to him.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
DoubleGold wrote:
Aggiran You are thunderstomping the vampire? Or a skeleton?

Whomever it is that everyone says is a vampire (but really looks like a goth of undermined gender and only seems capable of tripping over themselves). I think only Grelthe actually identified it/him/her as anything more than potentially very emo, and she only identified it/him/her as "the leader", so whoever that is. Now what about the three liches? ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
"Agirran stop fooling around with those rift-raft. There is a vampire over here and not a necromancer."

"I'm a little busy just now, Goldenrod. And to be honest it looks like a strong breeze knock down your 'vampire'." He actually takes the time to make air quotes with his fingers. "Hold the line Jimmy-Boy."

He takes a step away from the battle line and smacks his hammer axe pummel against the floor and casts thunderstomp.

thunderstomp! v the quote/unquote vampire (magical knack, Int 18): 1d20 + 8 ⇒ (16) + 8 = 24

"See? What did I just say?"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Grelthe, the singing Paladin wrote:
Agirran the Fury wrote:
"Riiight! So where's this 'leader' at?" he shouts looking around, his glowing greataxe raised. It's probably one of these three liches. That pasty wuss over there looks like their anemic accountant.
Grelthe looks stunned for a second, then gestures with her weapon toward the vampire.

"Ah so that's the wispy necromancer in charge, aye? Well just bean the little mascara-addict in the dome with your pointy club and call it done then, Red."

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Wait. There's a vampire? Why doesn't anyone tell me about these things--in character?" ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Grelthe, the singing Paladin wrote:
She yells out "Focus fire on the leader! Your attacks will be more effective, but only for a moment. Take advantage!"

"Oh for all the gods' sakes. Grrr. Now what!?"

He blows past everyone into the center of the chamber, a rolling juggernaut of muscle and axes. Double move.

"Riiight! So where's this 'leader' at?" he shouts looking around, his glowing greataxe raised. It's probably one of these three liches. That pasty wuss over there looks like their anemic accountant.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran hangs a little back with his light, knowing a good kill-zone when he sees one.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran ignores the fact that Jim ignored his comment. Two can play this game!

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Jim Harkness wrote:
Thanks Jim says after the last stirge is defeated. Bed rest huh. Yeah ... I suppose I can put up with that ... as long as there are pretty nurses about

"Well, don't ask for any mouth-to-mouth."

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Reminded of an incident when he was younger, Agirran snarls.

Twelve-pound greataxe held above his head, he roars, and charges at Jim. "RAAAAAAH!!"

mwk cold iron greataxe v stirge attached to Jim's face (CHARGE!): 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d12 + 4 ⇒ (8) + 4 = 12

-2 to Agirran's AC.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

As for the mission gear. Agirran took what he took for speed's sake after seeing how long it took the party to approach a discarded backpack. Better if they are with the group if needed than down some dungeon corridor two streets away. If anyone wants them Agirran has no problem handing them over although the boots are a little tight and may need some prying, and Agirran has athlete's foot. ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Sorry I missed this the first time through on the gameplay thread.

DoubleGold wrote:
Aggiran, one of the two best games. What is your other favorite ?pathfinder 2e or some or edition.

On the list of Starfinder, Pathfinder 1, 2 and 5th Ed. It's 5th edition and Pathfinder 1 all the way as favored editions of D&D. There are other editions and versions I like from amid the grand panoply of choices available dating back to the late 1970's, but those two would still end up in my personal top five. For me, Pathfinder 2 sadly ends up on the other end of the spectrum, with Starfinder somewhere in the middle-high end of the pack.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"DAMMIT MAN! WATCH WERE YOU'RE SHOOTING!" shouts Agirran ducking for cover.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Grelthe, the singing Paladin wrote:

@Aggiran - I don't care to argue about who keeps the symbols, so... high roller wins?

Sounds fair.

1d4 ⇒ 2

YOU WIN!

Now Agirran is just wearing his old, unwashed, brown bathroom throw rug in the dank catacombs.

EDIT: And pants of course. ;)

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
Stirges are magical creatures with a low CR and are reasonably common so I am very confident that someone will be able to ID them in this party. Magical beasts are not vermin and hence not typically mindless and thus can be targeted by pattern type spells like Color Spray. However someone will have to ID them at least and realise that they are magical beasts in game to use this knowledge. :)

Shh! We don't know they are Es-Tee-Eye-Are-Gee-Ee-Es's yet so Agirran was just giving advice based upon what he knew at the time. He actually has experience with color spray.

Rogarch wrote:
@DoubleGold - That is not an official source so you should not use it for society games. You can use Archives of Nethys or a digital or physical copy of the Bestiary. I am not saying this to be pedantic it is simply that these sources might not be as accurate and can lead to possible confusion with official sources. :)

But in this case it is word for word the same, and probably here for our benefit since faxing us each a page torn out of his Bestiary would make me cry. ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
DoubleGold wrote:

Agirran is up, and gets 2 rounds of actions didn't realize you didn't take your turn, I was counting posts

Not a lot of space. He would have just readied to smack whatever hostile it was that drew close to him. He of course is already holding his weapon/light source. ;)

Knowledge (see above for modifiers; or +4 if untrained--MAX 10 result): 1d20 ⇒ 11

Agirran swings his huge axe through the air changing the acoustics of the chamber with each sweep.

mwk cold iron greataxe v thingy (power attack, AoO): 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d12 + 7 ⇒ (9) + 7 = 16

mwk cold iron greataxe v thingy (power attack, readied attack): 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d12 + 7 ⇒ (9) + 7 = 16

If that kills the one attacking him he moves over and attacks the next closest... which is apparently also attacking him. ;)

mwk cold iron greataxe v (possibly another) thingy (power attack): 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d12 + 7 ⇒ (7) + 7 = 14

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
His static bonus....

'His'?

Shamus Shandy wrote:

Shamus shudders when Agirran taunts the phantom.

"Yikes! That was quite frightening, Agirran."
The phantom takes his leave.
"Huh. Interesting. That phantom must have pretty low self-esteem to be frightened like that."

"No backbone. You could tell because you could see right through it."

Shamus Shandy wrote:

Shamus shuffles on to the next room (to western #10) and hears the droning of large insects.

"If those are giant bees I hear, I hope they aren't protecting their queen."
He says with a look of worry.
"I can color spray them or blast them with my wand of burning hands."

"Aren't bugs attracted to swirly lights?"

Patterns don't usually work on bugs.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

No Agirran actually put them(?)/it(?) on here after not objecting here because the meta said he should, all before finding out what the thing/things(?) looked like. He never actually said he took them off, and I missed that you did, but hey, if you want them more bangles, chicken bones, and SCUBA flippers for you! Agirran doesn't actually carry cement slabs weighing 150 lbs each, that was just my interpretation of what the "Holy Symbols of Shush-err-whatever" looked like.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
...DC 35 is a very high DC even with a +15 in-game bonus.

Technically, without resorting to another buff that would give him an additional +4, Agirran has a +26 to the check as is (+11 base, +10 'stuff', +5 holy symbol, not sure if aiding another would help), so slightly better than even odds.

Agirran searches for the cause of all the shouting.

Upon finding it he mutters to himself "Well, you don't see that every day."

"YO, WISPY! WHAT'RE YOU DOING WITH MY FRIEND THERE!?" he growls through clenched teeth.

Intimidate: 1d20 + 26 ⇒ (18) + 26 = 44 Apparently his theme music begins to play. ;)

The Exchange

2 people marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Shamus Shandy wrote:

If we were at a F2F game, I would've tried to stop Rogarch as well to discuss the situation before anyone attacks.

??? Just hit her in the head with a rock and tell the phantom that you've saved it from certain death... AGAIN!

"Now what?"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"That was typographical demon. Anyhow since I'm the party coat hanger" Agirran strips off his own belt and boots and tries on the new couture as one does in a ancient tomb haunted by actual monsters. "Wow! They fit like magic.

"Someone I guess really wanted to get around something." he says working working the stiffness out of the boots, which don't match the color of the belt and clash horribly with the silver and gold sunburst sword jewelry. "I feel as though I have been enveloped by a mimic disguised as thrift store"

If anyone else wants either of them, or the two potions go ahead.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran takes the "low road" toward 10 as well.

DoubleGold wrote:
None of you offer a prayer to Phrasma for now.

"Well snuff me now." mutters Agirran in his now, not-so funny get-up*, passing the Gray Lady's shrine.

* So I am guessing it is just 'a' holy symbol of a god (Shizuru). Sorry, it sounded like its own thing before.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"I look ridiculous in these things all the bangles, ostrich feathers, and strawberry cheesecake. And the holy underwear is riding up something fierce. It's just too much. And what the heck is this? A unicorn horn? A codpiece? What?"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
DoubleGold wrote:
Jim, you look into the room, you see a loose floor board, you lift it up and find a holy symbols of Shizuru. There is a note here. This will make your fight against the unfettered phantom easier, present this and he might decide not to attack you. No check needed. The character with the highest religion or intimidate should wear this.

Why exactly do the character's think this? To maybe scare off the 'phantom'. Agirran doesn't object to holding/wearing whatever the holy symbols of Shizuru are. No doubt they are four 150 lb blocks of solid lead chained together over the god's holy straitjacket. ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:

Rogarch laughs at the contents of the note.

"We should have brought along a cleaning service with us into this dungeon."

What a perfect time to have Prestidigitation prepared. :)

Or hydraulic torrent. Does anyone have soap? ;)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

While the others are busy checking the rest of the hall, Agirran keeps watch on the area leading to area 5.

perception: 1d20 ⇒ 5

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Shamus Shandy wrote:

Shamus notices Grelthe eyeing the wand of Vanish.

"Ah! That's a fun little spell."
He remarks.
"Unfortunately, it's not part of my tradition of magic. I might be able to trick the wand into letting me activate it. I'm pretty good with activating items not of my tradition." (UMD). I'll take the wand if nobody else wants it.

"Hey old man, I already had dibs on the useless junk wand if Red here didn't want it."

DoubleGold wrote:
Yeah, if Agirran was going for special defenses, Immune electricity, plant traits; Resist cold 10 and fire 10.

Usually I ask for cultural, linguistic, dietary, and reproductive information, but sure defenses is fine--boring, but fine. ;)

If he can get any more info how about sensory, and movement information in that order? If they rely on vision of some kind instead of tremor or blindsight or sense, He uses the wand of vanish on anyone who wants/needs to get in close.

Shamus Shandy wrote:

-------------------------------

Shamus crosses the hall and gets near Agirran.
"A pixie and now assassin vines? What's with all of these woodland creatures being down in a dungeon?"
He says with a cocked eyebrow.

"Damn it Shamus, I'm a sailor not a druid."

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
In PFS (1st edition) party treasure is not assigned any weight and will not impact your encumbrance.

Um, to be clear (at least through the 10th edition of the PFS Guide) it still counts as 'weight' if your PC is carrying/moving it during the adventure, and therefore still contributes to encumbrance. That said, you don't have to carry it if you don't want to, but then your PC can't use it unless they have it with them.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Jim Harkness wrote:
Once Jim knows about the assassin vine, he heads off to deal with it, while swapping out the cold iron treated bullet for a regular one.
Agirran explains quickly.
Grelthe, the singing Paladin wrote:
She also asks Agirran about the plant creature - since the only ranged options she has are a javelin or alchemist's fire, are they generally resistant or immune to either of those types of damage? "I would prefer to hold on to the alchemist's fire in case we run into a swarm, but it's an option, at least."

"You go keep an eye on it and be right there with something to help." he says and waits for her to leave. Then he leans his axe against the wall (recasting light upon it).

With the side passage finally clear, Agirran relieves himself in the pool. "Haaah." What's wrong with people today? he thinks to himself about his current companions.

When he's done he steps out ready to move northward (into area 9), without even looking at plant monster. "You guys ready, or what?"

perception: 1d20 ⇒ 20

Rogarch wrote:

Rogarch helps Greithe don her armour.

@Greithe - In PFS (1st edition) party treasure is not assigned any weight and will not impact your encumbrance.

Unless you are carrying it, in which case it counts toward encumbrance as usual. Agirran will pick up the wand only if no one else (Greithe?) wants it, because he too can figure it out.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Maybe we could discuss this at length in a minute or two?" Agirran says leadingly, hoping she'll get the hint but secretly knowing better.

knowledge (nature, the plant he saw): 1d20 + 9 ⇒ (16) + 9 = 25

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
DoubleGold wrote:

Jim, save your bullet, Rogarch takes out the fairy. It turns visible as it dies. It is actually a Pixie.

The water is crystal clear and no enemies are in it. You can take a look and see what is down there if you want.

Agirran looks down at the tiny pixie, and back to Rogarch and rolls his eyes.

He waits a beat before reminding everyone of the "ferocious plant" just around the corner and when no one takes the hint the fact he has to pee.

Before he does he scenes the pool with detect magic.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Well, tell me when the privy's open, I gotta piss me somethin' fierce." he says wandering further down the hall to the east as the sound of close-quarters combat echos out of the water room.

"Hm. Maybe I'll give it five minutes." he adds after hearing all of the commotion.

He looks across the hall. "Hey, is that a plant?"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"A sauna you say?" says Agirran impressed.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Rogarch wrote:
You have all these other games or editions and everyone forgets how to play PF classic. :)

One of the two best games on the list. ;)

"Whats all the hubbub bub?" Agirran asks of Shamus, silently cursing 5-foot-wide passages.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran moves up to the intersection. He re-ups the magical light on his axe.

The Exchange

1 person marked this as a favorite.
Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
DoubleGold wrote:
Yeah, but I'm sure someone else would have just to see if gold or something was inside them, even if they didn't put their hands inside them, just taking off the lid and looking inside would tell you that. Or picking them up would tell you they aren't heavier than normal.

What you do is with one hand clamping down on the cover you shake them like Christmas presents. ;)

Assuming Jim moves northward.

"Psst! Jimmy. Anything up ahead?"

1 to 50 of 724 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>