Golem-Breaker

Agfritha Durinsdottir's page

31 posts. Alias of Aziza Plumbockett.


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F Dwarf TN Gunslinger L1 ***INACTIVE***

Hearing his bellow and seeing Merle charge towards the men besetting her, Aggie takes another swing with her warhammer towards Mercliffe, then steps back 5' to try and pin one of her opponents between the charging Merle and herself.

Attack, warhammer: 1d20 + 2 ⇒ (3) + 2 = 5

Damage, warhammer: 1d8 + 1 ⇒ (3) + 1 = 4

This dice roller really, really doesn't like me... :p


F Dwarf TN Gunslinger L1 ***INACTIVE***

Hi all. I have to be careful sitting down at the moment, thanks to several stitches in a delicate location, but I'm back. Sorry for the delay.


F Dwarf TN Gunslinger L1 ***INACTIVE***

Just to let you know, I probably won't be able to post for the next 36 to 48 hours. I have to go to hospital tomorrow for some minor surgery, and although I should be in and out within the day, I'll be on painkillers for the next few days and likely a little dopey from anesthetic. So please NPC Aggie's actions as necessary until I post again. Sorry for the short notice.


F Dwarf TN Gunslinger L1 ***INACTIVE***

Aggie will simply keep her back to the railing of the bridge, and keep hitting Mercliffe until he's down. She's flanked, caught between two opponents, and no-one is coming to her aid it seems.

Attack, warhammer, non-lethal: 1d20 + 2 ⇒ (5) + 2 = 7
Damage, warhammer: 1d8 + 1 ⇒ (6) + 1 = 7


F Dwarf TN Gunslinger L1 ***INACTIVE***

Aggie steps back 5' and places her back to the railing of the bridge. Lashing out with her warhammer again, she tries to knock out Mercliffe with a blow to the head.

Attack, warhammer, non-lethal: 1d20 + 2 ⇒ (10) + 2 = 12
Damage, warhammer: 1d8 + 1 ⇒ (7) + 1 = 8


F Dwarf TN Gunslinger L1 ***INACTIVE***

If she can, Aggie will step back 5' to try and avoid the falnking attacks of the two men. Then, although she risks further attacks doing so, Aggie draws her warhammer, using it to try and subdue Mercliffe.

Attack, warhammer: 1d20 + 2 ⇒ (19) + 2 = 21
Damage, non-lethal: 1d8 + 1 ⇒ (1) + 1 = 2

As she does so, she'll call out to the other constables. "Hey, a little help here, please!"


F Dwarf TN Gunslinger L1 ***INACTIVE***

Aggie's attempted actions for Round 1 are as above -

  • Free action; yell a warning to nearby police to keep the crowd back.
  • Standard action; try to shoot the opponent to her left.
  • Move action; clear the misfire from her pistol by spending 1 grit point as per the Quick clear deed.


  • F Dwarf TN Gunslinger L1 ***INACTIVE***

    Yelling to the nearby police to keep the crowd back and out of harm's way, Aggie draws her pistol and points it at the man on her left.

    Ranged touch attack with pistol (within 20'), point-blank shot: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

    F&+%-b~!*#-shit! What an embarrassing time to roll 1! :p

    As the flint arm strikes down on the priming pan, there is no flash, and the weapon fails to discharge. Cursing at the misfire, she hurriedly attempts to clear the problem, hoping to ready the weapon for another try.

    Expend 1 grit point to perform the Quick Clear deed as a move equivalent action.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Diplomacy: 1d20 ⇒ 5

    To quote Cretien... "HAHA"! Diplomacy, not Aggie's strong point.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Again calling over a police officer to accompany her, and to act as a possible backup and witness, Aggie approaches the two men in the crowd. Smiling as she walks over towards Mercliffe and Iscalio, but with one hand resting on the top of the warhammer tucked in her belt, her first action is to assess their behaviour for herself.

    Perception to notice any objects they are trying to hide: 1d20 + 6 ⇒ (4) + 6 = 10
    Sense Motive to judge their behavior and intentions: 1d20 + 7 ⇒ (5) + 7 = 12
    Bugger. Not a good moment to get some crappy dice rolls. :p

    Waving to the police officer with her to remain just behind the pair, Aggie steps around in front of them, her fixed smile still in place. "Good morning gents. Royal Homeland Constabulary. Please come with me for a moment, we're conducting random spot checks in the crowd. Part of the security measures today, as with the King making an appearance, we can't be too careful. Your co-operation will ensure that this will only take a minute, then we can have you back here so that you don't miss out on hearing his majesty's speech. This way, please."

    Aggie's next actions depend entirely upon how Mercliffe and Iscalio react to her attempt to separate them from the crowd.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Aggie continues to examine the people in her area for any sign od potential trouble:

    Perception: 1d20 + 6 ⇒ (3) + 6 = 9
    Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

    Calling over a nearby police officer, she asks "Do you know if the bridge itself has been thoroughly searched?" If she doesn't get a satisfactory answer, she will call over another two officers and start a quick search of the bridge herself, just in case.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Since she's more comfortable with the local police, Aggie will step up to do the briefing. "Shut up, settle down and listen in. RHC brass has gotten a tip-off that provocateurs may try to instigate a riot at the launch of the Coaltongue today. Although we haven't been able to confirm the rumor, the RHC is taking this possible threat seriously, and with the King present today, that means you're going to take it seriously as well."

    "Pay close attention to the crowd out there this morning. You're looking for anyone acting out of the ordinary, trying to conceal weapons or other objects like alchemist's gimmicks, potions or whatever. Focus on the usual suspects, radical Dockers, fey-sympathizers, or disgruntled veterans. If you see anything suspicious, let one of the RHC agents here..." Aggie points out her follow constables to the police being briefed, "... know about it as soon as possible."

    "That being said, try not to go overboard if you have to confront a suspect yourself. With the King present, a riot is the last thing we want, so don't start one yourselves by being too heavy-handed or clumsy with the public, at least not until it's obvious that some sort of crap is about to go down. We want to prevent any incident before it starts."

    Pausing to catch her breath, Aggie spares a tight smile for the small audience of police officers at the briefing. "Apart from that, you're all experienced officers, or you wouldn't have been assigned for this detail. Get out there, do your best, and if you spot potential trouble, let us monkeys in the RHC know about it immediately so we can do the heavy lifting. Thanks for your attention. Dismissed!"

    Seeing that Cretien has positioned himself to watch the left-hand, rear quadrant, and that Merle is handling the quadrant closest to where the King will be appearing, Aggie will concentrate her own efforts on the right-hand rear quadrant.

    Perception to notice anything suspicious or out of the ordinary in that area: 1d20 + 6 ⇒ (4) + 6 = 10

    Sense Motive to realize that anyone in the crowd is behaving oddly: 1d20 + 7 ⇒ (8) + 7 = 15

    With Sagosmer occupied with searching for magical threats, that should leave the last quadrant for Mithas to cover?


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Done; Gunsmith


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Heading back into the Bosum Strand, the area of the city she knows best due to years serving on the local police force, Aggie will spend the rest of the day asking old informants and police contacts what they may have heard about a possible riot being organized for tomorrow. She will be at the bridge tomorrow an hour before the Coaltounge is launched as directed by ACI Stover.

    Knowledge (local): 1d20 + 5 ⇒ (17) + 5 = 22
    Diplomacy: 1d20 + 0 ⇒ (11) + 0 = 11

    I rolled Knowledge (local) in the hope that you might allow a bonus for a successful roll towards the Diplomacy check to gather information?


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    "I can make inquiries around the Dockyards and the Bosum Strand. This is urgent, but how much of a ruckus do we risk making at the moment, sir?" Gesturing towards the windows, and by implication at the sprawling city beyond, Aggie frowned. "If we start kicking over too many anthills this close to the King's visit, and haul in all and sundry for interrogation, we could precipitate a riot ourselves. So we have to work fast, but also quietly. Am I wrong?"


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Is the shipyard in which the RNS Coal Tounge is being constructed in the Bosum Strand or elsewhere?

    "This rumored riot, any indications of foreign involvement in orchestrating it, sir?" Aggie remains standing while speaking, "Or do you suspect radical Dockers? If you're sending us out to make further inquiries you must already have some information, however tenuous, that you could share with us?"

    Knowledge (local) to see if Aggie has already heard any such rumors?: 1d20 + 5 ⇒ (4) + 5 = 9 Obviously not!

    If pre-emptive dice rolling like that is not acceptable, sorry and just let me know to wait until asked in future. :)


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Yeah, I wasn't trying to be a jerk, Sagosmer; I just wanted to see a physical description of your character so I could add to my own IG posts. The language above was sort of intended to be Aggie speaking in her slightly portentous manner.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Aggie gets up and follows the blue-furred tiefling through the doorway. Upon entering she pauses out of long habit and throws a salute at ACI Stover, a half-smile creasing her lips when she realizes that she is doing so, before moving over to one side of his office, positioning herself so that she has a good view of both the doorway and any windows looking out of the office.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Try no acquaintance; that was my point. Impossible to roleplay my character's reaction to yours when I can't even see from your profile what she looks like.


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    As of the current time, Sagosmer does not appear to have anything on her profile page, making it difficult to add any flavor to IG posts involving her, without having to go back all the way to the recruitment thread. Would it be presumptuous to assume that this oversight will be corrected soon?


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    From the corner of the room, seated on one of the old, battered chairs lining the slightly grimy wall of ACI Stover's office antechamber, Agfritha snorts quietly in a failed attempt to hide her chuckle at Sagosmer's comment.

    "I doubt that he-who-must-be-obeyed has summoned us here just for laughs, miss. Not when there's obviously going to be a number of us at this meeting. My guess is that we're all about to get our first real assignment."

    Aggie has the grace to look a little embarrassed by her comment, perhaps realizing that she has little idea of just how experienced the others in the room are compared to herself, "Well, I'm hoping it'll be my first assignment with some meat and bones to it, at any rate."


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Standing by. :)


    F Dwarf TN Gunslinger L1 ***INACTIVE***

    Having arisen early, as usual, Aggie washed her face, roughly brushed her hair back into some semblance of tidiness, and donned her old police uniform. <I suppose I should invest in some plain clothes now. But damned if I'm showing up on the first day in mufti.> Throwing the bandolier laden with powder flasks, tools and pistols over her shoulder, Aggie paused to briefly inspect herself in the small, cracked mirror atop the mantelpiece in her small apartment.

    The face staring out of the silvered glass was a serviceable, if unremarkable amalgamation of ruddy, freckled skin, a rounded nose, still crooked from being broken in numerous scuffles with miscreants, and startling sky-blue eyes, unusual for a dwarf. This whole assembly was framed by strands of coarse, red-blonde hair falling to either cheek, having escaped being tied back in Aggie's customary pony-tail. Not a beautiful visage, but it did the job, and she was comfortable with it after long familiarity.

    Nodding at the reflection, Aggie took her cap from the hook by the mantelpiece, settling atop her head. Stepping over to the door of her apartment and opening it, she paused only to pick up the ornately inscribed warhammer sitting in the umbrella stand, tucking it safely into her belt, before stepping through the doorway and locking it securely behind her. Out on the landing, even this early in the morning, she could hear the clatter of wheels, hooves and feet on the cobbles of the street three flights of stairs below her.

    <Well, time to report for duty. Get your war face on girl.> Trundling down the stairs, she thought about where to get a coffee and a pastry for breakfast en route to RHC headquarters...

    I realize this isn't the Gameplay thread, but I was following Cretien's lead, and this seems as good a way of saying "Hi everyone! Let's get this started." as any. :)


    GMEDWIN wrote:
    I am more of an Islay man myself.

    I've never had the pleasure of trying Islay whiskey. My current comfort is a 14 year old Oban. Unfortunately that bottle has to last me through until the end of financial year. :p


    GMEDWIN wrote:
    Fair enough, noone ever accused pathfinder of being realistic, people can fly, magic exists and you dont have to worry about sucking chest wounds, beating the front of a tank into shape with a sledge hammer because a moron drove through a building...

    Hehe, percussive field maintenance, or an exercise in futility when applied to tank armor?

    GMEDWIN wrote:
    Why couldn't a nice glass of Rye whiskey work like cure moderate wounds... dammit...

    Make it single malt Highland whiskey and you have a deal!

    GMEDWIN wrote:
    Anyway i digress... if you want to do only lethal damage I am not here to stop you, you can declare it if you want to and not take the penalty associated with it "due to your training" as the module says...

    Sorry if it seemed I was criticizing GMEdwin, that wasn't my intention. Personally I'm quite happy to play it the way you've outlined, with lethal damage only occurring when specifically declared by the player. More cinematic that way I'd guess. You run the game any way you want to, I was just throwing shells from the peanut gallery. :)


    A bullet (or in my case shrapnel) through the knee does plenty of potentially lethal damage; since that's the reason my lower right leg is prosthetic, I speak from experience. :P


    Just for the record, although I sent a PM to GMEdwin about changing my build to urban ranger, Agfritha will be starting as a Gunslinger (pistolero), then multi-classing with Ranger (urban/skirmisher). I hope that's acceptable.


    GMEDWIN wrote:
    Agfriti, I like your story so far, some info about your character in Flint would be great.

    I've now expanded the background a little to explain what Aggie has been doing in Flint since arriving there and why the RHC may have recruited her. It's still brief but I can build on it later if you like the foundations of the story.


    GMEDWIN wrote:
    Agfriti, I like your story so far, some info about your character in Flint would be great.

    If you mean I should extend the background to expand a little on what Aggie has done since arriving in Flint, what district she's living in, how she is trying to behave herself... no problem, I'll expand on it shortly.

    If that isn't what you meant...? :P


    Finally came up with a brief background story for Aggie which gives her a reason for wanting to join the RHC in Flint. I hope it's suitable.

    GMEdwin asked for applicants to say which detective or spy from fiction our characters most resembled, but to be honest Aggie doesn't really resemble any of the ones I'm familiar with. Personality wise she's probably closest to the portrayal of Detective Deborah Morgan from the Dexter TV series (no, I haven't read the books)... maybe.

    If I'd styled the character after my favorite fictional detectives, it would have ended up either as a Sherlockian clone, a parasol-wielding, sassy egyptologist (Amelia Peabody/Elizabeth Peters), or a cynical, anti-authoritarian private informer (Marcus Didus Falco/Lindsey Davis).


    Stat block for Aggie is complete. Background will follow shortly; I need to go over the Zeitgeist Player's Guide again for details and links.