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In the Influence section, the Resistance and Weakness entries for each person have no mechanical effect.
I agree completely, however:
Gamemastery Guide pg. 152Resistances: "Typically, an NPC’s resistance increases the DC of the associated check to Influence by 2 (or 5 for stronger resistances), but it could have farther-ranging consequences, such as losing Influence Points or angering the NPC enough that attempting to Influence them again is impossible."
Weaknesses: "When a PC incorporates an NPC’s weakness, it typically decreases the associated Influence check’s DC by 2 (or 5 for stronger weaknesses), but it could have farther‑ranging effects, such as gaining automatic Influence Points or even automatically influencing the NPC regardless of how many Influence Points the PCs have achieved so far."
The rules have a vague assumption that the baseline is lowering the DC by 2. I think scenarios should still spell that out, especially with the "unsure" language that the rules use. "Typically" instead of "as a baseline".
It should be spelled out clearly.