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Venture-Captain, California—San Diego 5 posts. 2 reviews. No lists. No wishlists. 28 Organized Play characters. 1 alias.


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Grand Archive **** Venture-Captain, California—San Diego

jrs wrote:
In the Influence section, the Resistance and Weakness entries for each person have no mechanical effect.

I agree completely, however:

Gamemastery Guide pg. 152

Resistances: "Typically, an NPC’s resistance increases the DC of the associated check to Influence by 2 (or 5 for stronger resistances), but it could have farther-ranging consequences, such as losing Influence Points or angering the NPC enough that attempting to Influence them again is impossible."

Weaknesses: "When a PC incorporates an NPC’s weakness, it typically decreases the associated Influence check’s DC by 2 (or 5 for stronger weaknesses), but it could have farther‑ranging effects, such as gaining automatic Influence Points or even automatically influencing the NPC regardless of how many Influence Points the PCs have achieved so far."

The rules have a vague assumption that the baseline is lowering the DC by 2. I think scenarios should still spell that out, especially with the "unsure" language that the rules use. "Typically" instead of "as a baseline".

It should be spelled out clearly.

Grand Archive

I said this in my review, it's missing the Grand Archive tag.

Grand Archive

Matthew Martinuk wrote:
I've downloaded the scenario after receiving an email concerning the update but the pdf still does not seem to contain assembly instructions. Have I missed something?
Ed Reppert wrote:
I had the same problem

It's in the main Scenario PDF, Pages 37-40.

Grand Archive **** Venture-Captain, California—San Diego

Aw man, I was about to post the list.
Since this is a GM Discussion....

Without spoilers. I do not think the last part should have been a choice. It would have been more fun for me as a GM to do the thing that was advertised.

Scenario spoiler:
The players should not have the choice between the dance off or combat, but I understand that this is half the fun of playing a repeatable.
Since I have already done combat, I do have half a mind to omit it when I run it in the future. If my players didn't roll abysmally (under 10 almost under every time) for most of the battles, even the last one, would have been a cake walk.

I played this without having the tiles as reference. It took me and someone helping me over 1 hour to do it.

Grand Archive

2 people marked this as a favorite.
Bigdaddyjug wrote:
Is this ONLY going to require the forest tiles starter set? Gonna run it next week and want to make sure I have the maps I need.
Amethyst Tiefling wrote:
Any chance we can get a list of which tiles are referenced for which maps?

Hey Guys, I ran it on Saturday. I have to say this was incredibly annoying. It was such a mess to switch maps, especially because they share tiles. (Related: there was so much switching that I ended up losing one of my tiles, I'm genuinely very bothered.) In addition, one of the maps used THE SAME PIECE. This Flip tile hassle: I could not give this adventure more that 4 stars. Building such massive maps and not including the Flip tiles should not be allowed.

Anyway:

Map Spoilers:

A2
20B 19B 37B
29B 24B 18B
05B 12B 23B
41B 08B 04B

A3
38B 39B 16B
17B 41A 08B
41B 02B 42B

A4
17A 10A 32A
08A 16A 36A
09A 07A 22A

C
37B 02B 41B
30B 07B 06B
19B 34B 08B
04B 22B 42B


Hopefully these are correct(but the best way to get the right answer is to be wrong). Like I said, it was an utter mess, my group did 3 combats.

I know that it's too late for you two, but hopefully this will help others in the future.