Just wanted to let you know that Friday's session went well. Despite Eleyrium (sp?) getting grappled (after I got over confident and got stupid). She's now bound and gagged in a backpack. I think that 8 players is just way too much for the opposition. Having said that they *two* Vargouilles did put 3 of my PCs on the floor paralyzed with one PC being kissed (now in the process of turning into a flying head, unless they can get back to the cathedral in time). We stopped soon after the Basilica of Lamashtu. Now that Eleyrium is communicating telepathically with Korovus and maybe another Quasit (a cleric of Lamashtu) who will hit our heroes hard with channeled energy as the zombies that Korovus has freed from their pits attacks the party. Their plan will be to grapple a PC, put a rusty knife to his/her throat and demand that Elyrium be freed. Should be some good times. Any particularly nasty cleric-stuff that a cleric of Lamashtu could bring to bear on the PCs other than channeled negative energy? They will have had several hours to prepare for the PCs arrival (now without healing and no alchemical bombs).
Thanks for the suggestions. This all came about very quickly we went from 6 PCs to 8 literally overnight - after I told the PCs to level up. Doh!!! What I will do: * Double the number of mooks (as you so nicely put it). Give them full health and (if I have time) apply advanced templates to them. Should be easy through the bestiary. * Change the quasit (Elyrium) to something bigger and badder. Her d4-1 or d4-2 dagger (from memory) will just annoy the PCs. Maybe I'll just give her real weapons to fight the PCs with? Is there a "bigger, badder" version of a quasit I can change her to? Don't have that much time to prepare. Thanks again!
Hello everyone, So I have a party of 8 2nd level PCs (just leveled up per the AP suggested leveling), fairly well optimized characters. I worry about them steamrolling through the catacombs, howver. Per my advice and hints they have good melee, good ranged and good magic - well for Level 2 PCs. No magic weapons though, nor money to go and buy any. Advice on how to keep the encounters interesting to them would be much appreciated. Am thinking of maybe putting spikes on the ceiling and walls of the levitation room and make 'em sweat some. Thanks!
Preston Hudson wrote:
That's great! Thanks so much for your help!
Hello everyone and greetings! I am planning for a Rise of the Runelords campaign and want to award PFS chronicle sheets to my players. In RotRL I want about 3 games before players level up, and am thinking of adding in the two low level dungeons from the Thornkeep module to increase play-time before leveling up before Thistletop. Would it be legal to award PFS chronicle sheets for those Thornkeep dungeons to players? Thanks for your ideas and input!
Thanks for the replies folks. I can see level 2 after defeating Tsuto; but not a whole level clearing out the catacombs - seems to be a 1 and 1/2 sessions of play there (6 hours of playing time I would think). I am now wondering if I could run the two low level dungeons from the Thornkeep module to increase play-time before leveling up before Thistletop? I could have the players need loot from the dungeons to improve armor, weapons etc before the assault on Thistletop. Would it be legal to award PFS chronicle sheets for those Thornkeep dungeons to players?
Starting of RotRL with an eager group soon. I'm trying to figure out the how to level the group up and ensure that they're between levels 3 to 5 during Thistletop (areas C1–E10)in order for them to get PFS a chronicle sheet for Burnt Offerings. I am planning for the group to level every 3 sessions approximately, to mimic the regular PFS progression which I think is fair and appropriate. I cannot see how to get them from Level 1 to Level 3 by Thistletop. If we stick closely to the plotline I reckon they'll be at Thistletop after 4 or so sessions, at which point they'll be at level 2. Can anyone help with this? Many thanks! |