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Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Adweard steps back, stabbing at the skeletal champion with his spear as he yells to Vaux, "Take out the necromancer!" Attack: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Attacking and using combat advice to give Vaux a +2 to attack the necromancer. Current mods are power attack (-1/+2) and judgement (+1/+0) ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Adweard heads into the room, stabbing at the large skeleton in front of him while sacrificing some accuracy for power. Attack, Judgement, Power Attack: 1d20 + 7 + 1 - 2 ⇒ (17) + 7 + 1 - 2 = 23
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Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Adweard steps to the side before striking at the owlbear with his spear and saying to Ivar, "Press the attack!" Attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Atacking and using combat advice on Ivar with the owlbear he's currently attacking. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Adweard raises his spear in the air, saying, ”Trinity protect us, and may their righteousness cast down these wretched beasts!” He slams the butt of the spear into the ground, filling the party with courage and determination. He then points to the skeleton furthest to the right and says, ”Vaux, focus your blows on that one!” Casting bless, and using the combat advice feat, giving Vaux an additional +2 to hit the skeleton on the right. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Adweard hops off his horse, approaching the man with a broad smile, ”No need for that, friend. We are equals in the eyes of the Three. I am Adweard Holte, Dean of the Order, these are my companions and advisors. We are here on...troubling tidings, I am afraid. Reports have made their way to the capital speaking of missing children, and rumors of haunts and the dead rising. Would you know of those at all, or any who might?” Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26 ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Weird, my post got eaten by the site. I think everything in region 12 is loyal to us. That's an interesting point about a royal marriage. I had thought about trying that but I think the structuring of the Order's government and their distaste for landed nobility makes succession like that impossible. That said, Fathomir does seem like a good possibility for an initial alliance, possibly even Daercia too. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() "If there are supernatural goings-on, it is my duty to investigate. Even if it is just children going missing, it would be wise to find it nonetheless." He nods to Frank, "I will accompany you. It has been too long since I saw the nation as a whole, and the people would do well to have their Dean among them for a time." ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Kn Local: 1d20 ⇒ 11 Adweard remembers what he knows of the Storm Crow, and the knowledge that his is not the only realm to be promised the Storm reassures him slightly. "Well, thank you, good traveller. The Three willing, we shall resist the storm." Once the Crow has left, he takes his seat once more, waiting for the scout to arrive from the south. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Adweard had troubling dreams the night before, of ravens calling in the dark of night, amidst thunder and wind. This did not bode well. He stands from his seat, an ornate marble affair, at the head of the room, his eyebrows furrowed with worry. He takes a deep breath, summoning all the regal bearing he has, ”And on what authority do you say this with? I am willing to listen, but what is this Storm you herald, and how do you know for certain it will?” ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() I think option C is the closest to what Aedward would want. Both in terms of logistics and character, I have no desire to make all the decisions, but the Order is very meritocratic by design and I think the Dean and his closest advisors (all of you) as being a more or less equal group. I’d definitely have to take center stage in official dealings and the like, but one of Aedward’s main goals is to make the order even more egalitarian than it’s been and I think that would show through. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Fortunately the quarantine isn't too rigorous, mainly just entailing not spending too much time with non-roommates and limiting time in town. I've heard of that being done, though I'm at a pretty small state school so there wasn't a huge need for measures like that. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Ichabod, that’s because we didn’t PbP on the boards per se. You’d remember me as Alakras, the half orc, half scorpion man of Prevail! @The GM, part of what drew me to the Church of the Three was actually the defined ranks. I had no clue what to call the leader of a former mercenary company, and seeing the title of Dean right there to use I added the religious angle. ![]()
Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9
![]() Well don’t get me wrong, I’ll take a fun party over a mechanically sound party any day. I’ve got healing spells on my list so I’m happy to rely on wands and have successfully done so in a pretty long-running all fighter Ironfang Invasion game. If we want the summoner, let’s go for the summoner. ![]()
![]() Hey folks! Adweard here, ruler of the Order of the Righteous Trinity. I figure I'll give a rundown on Adweard's general character and methods for character building. Chaotic characters will get along best with him, but despite that he strongly emphasizes good strategy and careful planning. Just because his morality steers him away from meticulous order, battle is a different thing entirely. He's got strong moral convictions, seeing it as his divine duty to combat evil and excessive law. He has similar expectations of those he associates with, but is willing to tolerate and even celebrate those with differing opinions as long as they are also interested in the greater good of things. Adweard can be quite hot-headed at times though, and his naturally martial temperament can be goaded towards conflict without too much difficulty, so cooler tempers could be a useful addition to the council. Looking past the pomp, ceremony, and religious fervor, the Order is a boisterous and free-spirited organization. They began as a wandering fellowship, and though they've settled down there's still a strong spirit of celebration and camaraderie. I'd like my adventuring party to reflect that. |