Ham

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Why do shamans have the spell Greater Hex Glyph? They don't get major hexes, right? Am I missing something?


I'm taking a stab at making something to call my own and I would appreciate any feedback that isn't too cruel. It's a monster and a cursed item that goes along with it.

I've noticed there seem to be a lot of zombie type of homebrew monsters, and I'm adding to that I guess. Although these are still living. Here is my Ravenous Scavenger:

A pale man in rags gibbers madly as he runs out of the barn. His unnaturally long arms drag behind him on the ground, hands bouncing along as he runs. His hair has mostly fallen out, and his mouth and shirt are stained in blood.
Ravenous Scavenger CR ??
XP ??
Neutral Evil Medium Humanoid
Init +1; Senses Perception -2

----- Defense -----
AC 14, touch 11, flat-footed 13 (+3 Natural Armor, +1 Dex)
hp 19 (3d8+6)
Fort +7, Ref +2, Will -1 (+8 against any effect that forces it to forgo eating)
----- Offense -----
Speed 40 ft.
Melee Grab +8 CMB, Bite +4 (1d6+4 plus Hungering Curse)
Space 5 ft.; Reach 10 ft.
----- Statistics -----
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha5
Base Atk +2; CMB +4 (+8 to grapple); CMD 15 (19 to maintain grapple)
Languages Common but the mouth is too distorted for speech
----- Special Abilities -----
Hungering Reach (Su) The Scavenger’s arms and hands elongate during their transformation. The bones soften and the hands become next to useless. (DC 15 Dex check to manipulate items or open doors) The long arms give the Scavenger an extended reach, enabling them to grapple their prey and pull them in, enfolding them for a bite.
Hungering Curse (Su) The bite of a Scavenger spreads the Hungering Curse. DC 12 Fort save to resist. If the save fails the target must make a will save every hour to resist consuming living flesh. The save starts at DC 10 and increases by 2 every hour. If the victim consumes living flesh it transforms into a Hungering Scavenger. Remove Curse can free the victim of the Hungering Curse, but it must be cast before the victim consumes flesh and transforms.
Feast (Su) If a Ravenous Scavenger inflicted 10 points of bite damage in the last 4 hours it gains Fast Healing 1 and loses 10 ft movement speed. This effect stacks with itself.
Famine (Su) If a Ravenous Scavenger goes 24 hours without feeding it suffers 1 Con damage and continues to suffer 1 Con damage every 24 hours until it feeds. This Con damage cannot be recovered or cured.

Background
At some point during the war between Geb and Nex one of the sides created the Hungering Bowls as a weapon. These mundane looking bronze and clay bowls carried a powerful enchantment. Anyone who ate out of them developed a hunger for living flesh. (DC 14 Fort save to resist curse) After they fed they underwent a transformation. Their hair fell out, their mouth tripled in size and filled with fangs, and their arms stretched and softened. They became consumed with consumption, their only goal to fill the bottomless, gnawing hunger by eating anything that lives. The only thing they will not eat is another Ravenous Scavenger.
The Hungering Bowls were distributed to merchants who carried them far and wide through the towns and villages that stood in the time before the Mana Wastes. Occasionally one is found, either dug up from ruins or purchased from an unknowing antique dealer’s collection.

So
There's a lot I'm not sure about.
How does a grab attack with no damage work? Would it be a touch attack, then a CMB grapple attack? Or just a straight up CMB grapple attack?

Is this creature way too much paperwork? Dealing with a group could mean keeping track of several different move speeds, healing rates, and units of ten damage inflicted by each monster.

Does the will save comment make sense? I mean that they have a low will save, but if you were to enchant them in a way that would keep them from trying to eat they would have a high save. So hold person would have a high save, but blindness would not. Slumber gets the +8 but misfortune would not. I think that's probably too vague and open-ended.

Would these bowls even work as a weapon? Maybe when they were first created and the bowls could be given to several unsuspecting townsfolk, but how would anybody run into one of these creatures now? Say a bowl was found in an old ruined village and for some reason someone ate out of it. It would be pretty hard for a curse like this to spread, maybe I should change it so that they stop eating a victim as soon as it fails it's save against the curse? Or else the Scavenger would just eat people up and the curse would never spread. Or the Scavenger would eat all it's companions and starve in the middle of nowhere. It seems like a self-limiting contagion. I guess that's part of why most plague zombies are undead.

There's also at least 37 other things I'm not sure of, although I'm not aware of all of them. Thanks for looking it over!