Deck handler
I think that's fair. Thanks for running us through all the scenarios thus far. I'd be happy to play again with any of you fine folks anytime!
Deck handler
Ok, then I will take a Spell card feat, then use a Spell B upgrade to turn it into Fiery Glare.
Deck handler
I would actually like to take a Spell card feat. If possible, I'd like to use an upgrade to get a Spell B. Using Rivani's Spell 1 draw feels wasteful, but I'll take that if nobody else wants a spell. I'll wait to see what Oloch and Rooboo would like to do.
Deck handler
If I'm not miscounting, those of us who haven't died and come back as someone else (sorry Ghost-of-Maznar!) also get a card feat for playing our fourth scenario. I'm thinking of taking another Blessing, but I need to double check my cards when I get home tonight.
Deck handler
Haha, it would have been a little disappointing to end it any other way! And perfect timing just before PaizoCon. Have a great time, them as will be there!
Deck handler
Hm, well I see that you have a blessing of Lamashtu, so you could at least discard that to add a die and roll 2d6. Still not amazing odds, but much better.
Deck handler
Doesn't the guard tower need to be closed too? Also, are we trying to end the game now? If so, either of you can add 1d4 on your combat checks from my bows, if you need it. I'm going to discard my blessing to help with the closing check, since apparently I struggle to make it. If the game doesn't end this turn I'll need to cure myself shortly. Survival 6: 2d8 + 2 ⇒ (4, 3) + 2 = 9 Adowyn still hasn't found her animal companions, but she hears the sound of goblin combat and quickly tears through the wooded darkness to the entrance. She blocks it off thoroughly so no more goblins will be following her in here.
Deck handler
Adowyn senses the shadows shifting around her - are goblins still sneaking among the trees? She sends Leryn to silently scout ahead, and is relieved to feel only a sense of divine guidance. She moves forward confidently. Blessing of the Gods:
Blessing C Traits Divine Basic Check
Powers
Note that there were originally no blessings at this location, so we know the villain isn't here. Automatically acquire, and discard it to explore again Potion of Glibness:
Item B Traits Liquid Alchemical Basic Check
Powers
Intelligence 4: 1d6 ⇒ 5 She passes some kind of flask on the ground. She almost walks by, but takes a moment to sniff at the opening. The scent is magical and appealing, so she takes it in hand. Adowyn then pulls out her Compass to orient herself and find her way safely back to town. (Discard Compass to explore) Poison Trap:
Henchman Barrier B Traits Trap Poison Check
Powers
She's so focused that she almost stumbles directly into another one of those nasty poison traps. Leryn growls sharply just in time to get her attention, and she bends down to try to dismantle the trap safely. I'm going to discard a Blessing of the Gods to be sure, because these are nasty. Dexterity 5: 2d10 + 1 ⇒ (1, 10) + 1 = 12 She takes it apart with ease, and then whispers a few words to a fox that was crouched nearby, watching her clean up the remaining poison. She, the fox, and Leryn, all spread out in different directions to make sure the Woods have been properly cleansed. Recharge Fox to add 1d4 to the Survival check to close Survival 6: 1d8 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4 Bleh. Guess I'll be here for a bit longer. Unfortunately they get separated, and Adowyn finds herself alone in another dark corner of the forest. She whispers as loudly as she dares, "Leryn? Mr. Fox? Where aaaare you?" Discard the Potion of Glibness and reset my hand. Adowyn wrote:
I got the Cure Rivani, though now I'm not in great shape either.
Deck handler
In the rulebook, the temp close attempts happen before you encounter the villain, and the scenario effect happens when you encounter the bane, so the closes take place before we know what the mutation will be. Also, ouch, that’s a pretty tough villain!
Deck handler
Adowyn attempts to use her superior experience in these woods to stay alert and prevent any big goblin baddie from sneaking behind the tree line around without her knowledge. Survival 6: 1d8 + 2 ⇒ (2) + 2 = 4 She’s still pretty distracted and can’t keep her eyes peeled as well as she’d like. I also failed the temp close.
Deck handler
You’re right, I totally forgot. Thanks for the reminder. Goblin effect: 1d6 ⇒ 5 The dreaded acid explosion! Acid damage: 1d4 ⇒ 1 I’ll discard the spell for the extra damage. New hand update: Adowyn wrote:
Deck handler
Adowyn greets the small bird-like person with delight when he disarms a couple traps and shows them the way off the beach. “Oh, are you with us? Thank you so much! Any enemy of the goblins is a friend of mine.” She takes a last glance around and says, “We should get out of here for now. Let’s catch up back in town.” Examine the top card to reveal a Token of Remembrance, then move to the Woods. She finds herself emerging into the familiar forest around Sandpoint, and proceeds cautiously. Sneak:
Monster C Traits Human Rogue Veteran Check
Powers
Perception 8: 1d8 + 2 ⇒ (7) + 2 = 9 The caution was merited, for she spots another in here trying to keep to the shadows. She lifts her bow silently. Ranged combat 10: 1d10 + 1d6 + 5 ⇒ (2) + (3) + 5 = 10 She almost overshoots, but manages to land a clean shot before the sneak knows what’s happening. Examine the top card of my deck... It’s a blessing of the gods, which I will leave there. Discard the snow leopard to explore again. Goblin Commando:
Monster B Traits Goblin Ranger Elite Check
Powers
This time Adowyn is the one who gets taken by surprise. A crossbow bolt whizzes out from between the trees and knocks the javelin right out of her hands. (Discard Javelin for damage) She swifly draws her bow to fire a retaliatory shot. Ranged combat 9: 1d10 + 1d6 + 5 ⇒ (6) + (1) + 5 = 12 Adowyn ducks behind a tree to take a better look around and catch her breath before continuing. Recharge Desna’s Star to recharge... 1d2 ⇒ 2 the javelin, then reset my hand Adowyn wrote:
Deck handler
Indeed, that was a great turn! I just realized that I also forgot to add the bonus from Oloch’s battle standard on my combats. You even reminded us not to forget and then I went and did it... It’s hard to keep things like that in mind when there’s a gap between posts in real time. But at least it all worked out this time!
Deck handler
While Oloch and Rivani are dealing with some of the goblins gathered around them, Adowyn and Leryn creep sneakily around the side, trying to flank someone. But the first target she notices is not a goblin at all, but a human! Some evil person has been teaming up with these mutated monsters.
Cultist:
Monster C Traits Human Cultist Basic Check
Powers
She carefully aims her shortbow at the cultist and releases an arrow. Ranged Combat 9: 1d10 + 1d6 + 5 ⇒ (6) + (5) + 5 = 16 She takes notice of a crow flapping around nearby, and whispers to it, "Hey, do you know how we could get out of this goblin trap? I'll give you some snacks later if you help us out." The crow obligingly hops forward. (Discard the Crow to explore) Goblin Raider:
Henchman Monster 1 Traits Goblin Check
Powers
But it leads her instead directly into the arms of another one of the raiders. Is the crow in cahoots with the goblins too? Goblin effect: 1d6 ⇒ 6 Aw rats. The Crow gets buried. Adowyn feels an intense sense of betrayal as the crow hops confidently onto the goblin's shoulder and gives her a smug look. So much for that ally, she thinks grimly, and raises her bow to send the goblin off. Ranged Combat 8: 1d10 + 1d6 + 5 ⇒ (8) + (3) + 5 = 16 The arrow cleanly punctures is throat, and the crow is startled into flying away - probably to warn more of its goblin allies. Adowyn feels her pessimism growing, and she takes a break to shake it off. Adowyn wrote:
Deck handler
Opening hand, after displaying Leryn during Oloch's first turn Adowyn wrote:
Deck handler
Not these guys again! And a Poison Trap again, gross. At least we don't have to decide where to start this time. Since I won the die roll for the Weapon 1 I'll do these upgrades:
Deck handler
I'm going to draw a random ally from my box. Available options, in the order I keep them sorted: Dog, Frilled Lizard, Bat, Dimorphodon, Menagerie Keeper, Snow Leopard, Wolverine 1d7 ⇒ 6 > Snow Leopard. Yes please! I would like to trade out the Vulture for the Snow Leopard. Are we sure I don't have to use one of the upgrades to get the card? I don't mind if I do, I would gladly do so. My preferences for the regular deck upgrade: 1: Weapon 1: 1d1000 ⇒ 596 ... Actually now that I look at the cards, there aren't really any others that I'd want to trade for. So I'll go with the snow leopard, and then the weapon or nothing for regular upgrades. Even the weapon is only a very minor improvement, so I won't mind if Oloch wants it too.
Deck handler
It was only our third game. (Explody goblins, then chasing down a dragon, then making enemies in Sandpoint)
Deck handler
For the rewards, if I'm understanding correctly the surviving characters now do three things: 1) Pick a type of card, choose a random one of that type that's either B or 1 from my class deck that's not already in my character deck, and then I can use that to replace one of my current cards of that type if I want to
Do I have that right?
Deck handler
I also picked up a Potion of Gracefulness (Item 1) when I closed the General Store "Yes, well. Thank you." Adowyn hardly knows how to react to someone actually listening to them for once. She's still miffed but can't really afford to offend their only friend in town. Her ears perk up at the discussion of a secret plan. "Oh, a trap? Sounds interesting. Tell me more..."
Deck handler
I closed the General Store back on turn 18. It still has cards there because its permanently closing power is to add 1d6 random items to the location after it's closed.
Deck handler
I'm not sure what you mean, Wei Ji? You could make a new character (even a Maznar identical to the one you started the first scenario with, or a Monk that you were excited to try) and begin the next one. Theoretically, we could all create brand new tier 1 characters for the next scenario. Each scenario is independent, and you could later go back to play the first couple ones with the new character as well. We could also go back to replay the first scenarios with you on our current characters, though we'd be forced to go up a tier at some point. Not that I'm proposing any of those things specifically, but I think the card game organized play is actually quite forgiving in that respect, compared to the RPG. I also don't feel like we've been screwed by any of your actions or inactions. I've been having fun, and don't consider any of it a waste of time. If I contributed to your feeling of being rushed, I apologize. I want you to have a good time too. :( On a side note, when I was first learning to play (with a base set, not OP) I killed off a good four or five characters before I started to figure out what I was doing. I think it just took some time and practice to get a good sense of what's in my deck, when to explore or push and went to hold back. I think my record was Alahazra who died on her second turn in the first scenario I tried to use her in. =.= Also thinking about what Wei Ji says about being hard on new people, it's actually a little surprising that the PACG doesn't have something like the Welcome boons from Pathfinder RPG and Starfinder: something you can only use once, on your first registered character, to stay alive in a game you're not used to. If a rez would be too strong, maybe at least something like a free reroll. Has that ever been considered in the past? Sorry for the long post, just venting some thoughts I guess. :) P.S. I also meant to say, I would like to play the final two scenarios, if others are up for continuing. Why are the goblins all sick? Where is the dragon now? Will Sandpoint actually be burned to the ground?! The suspense!
Deck handler
Adowyn slinks back into the Rusty Dragon and looks around for Rivani, ready for their rendez-vous. But the first person to meet her gaze is another one of the town watchmen. She braces herself and tries to confront the man with the utmost focus. Night Watch:
Ally B Traits Human Basic Check
Powers
Displaying Aspect of the Falcon to boost my Perception - since I have it, might as well use it Perception 12: 1d8 + 1d6 + 2 ⇒ (5) + (2) + 2 = 9
Her efforts are in vain, and Adowyn turns away, feeling almost numb to the rejection by this point. I just realized I was supposed to do the recharge check at the end of my turn, but I already rolled it so I'll use that number and discard it at the end. First, discard the Crow to explore again. The crow that has been fluttering around decides to go poking into another corner of the common room. Adowyn chases after him to make sure he stays out of trouble. Troubadour:
Ally B Traits Halfling Basic Check
Powers
This fellow seems unimpressed by her sharpened eyesight, so she tries to show him that she can be just as nimble as the next elf or halfling. Dexterity 12: 1d10 + 1 ⇒ (2) + 1 = 3 Her feat of dexterity turns into more of a clown's routine, and the disgusted impression on the halfling's face says it all. She doesn't stick around to hear whatever creative insults he can come up with. End turn and reset hand Adowyn wrote:
I didn't manage to get to the bottom, but the blessing is there to add to the closing check. Down to the wire is right!
Deck handler
At the start of Oloch's turn, recharge my Compass to move to The Rusty Dragon Without waiting for a response from Oloch, Adowyn goes on ahead to the Rusty Dragon to meet up with Rivani. She takes a long side trip to avoid going past the general store; who knows what trouble she stirred up there. At least they won't be in Sandpoint for much longer. Off-turn hand update Adowyn wrote:
Deck handler
An alternative occurred to me - if Oloch thinks he can defeat the bandit now, I could use my Compass to move first, so I'm not here when it happens. (I think I can use it on somebody else's turn? Correct me if I'm wrong about that.) I'm not sure which would be a better use of our few remaining turns, so I'd be ok with either way.
Deck handler
Great turn, Rivani! Some healing coming your way - I'll try to roll well At the start of my turn, examine the top card to reveal a Grizzled Mercenary Out of the corner of her eye, Adowyn watches the man next to her at the bar. He looks like an experienced sort, the kind who has already seen a lot of life. But he doesn't look very open to joining their cause either. If even Shalelu turned them down, then this man will almost certainly not be interested. She turns when Rivani addresses her. "Oh, Rivani, I didn't see you there! What, you wear glasses now?" She chuckles a little at the sight, but sobers when her psychic ally asks about the others. "You didn't know yet? Maznar... is no longer with us. I left Oloch in good spirits, cleaning up the waterfront, but..." She trails off when Rivani reveals her vision of what is happening over there, and can't hold back a small giggle. "Maybe one of us should go help him out, then. Here." She holds out her hand to Rivani to heal a few of her ally's wounds. Cure: 1d4 + 1 ⇒ (3) + 1 = 4
"I'll be right back, and then I'll take you up on that offer for the next round." Move to the Waterfront, explore and recharge my Blessing of the Ancients to add a die. Shopkeeper's Daughter:
Barrier 1 Traits Obstacle Human Basic Check
Powers
Wisdom 8: 2d8 ⇒ (1, 8) = 9 Adowyn taps the young lady on the shoulder, and says quietly, "Excuse me, are you the shopkeeper's daughter? Your father is looking for you. He said he'll be waiting in the store, and that he has something important to discuss." The woman gives a huff and flounces off, and Adowyn winks at Oloch as she goes. Free extra explore Ambush:
Barrier B Traits Skirmish Veteran Check
Powers
Ok, it's actually pretty great to run into that card here Dexterity 10: 1d10 + 1 ⇒ (4) + 1 = 5 Adowyn suddenly feels a glare piercing them from behind. She whirls around and tries to bring up her weapon, but trips over her own left foot and stumbles forward. She holds her breath for a moment, but... nothing attacks. Was it all in her mind? This town is definitely getting to her. She glances at Oloch. "You didn't see anything, did you? We should get back to town ourselves." I could try to fight the Bandit now, but my chances are pretty awful with what I have in my hand. I also don't want to close the location with both of us here, since we'd both have to discard something. I'm thinking we could leave the location open and both go back to the Rusty Dragon for now. If we somehow manage to get that one closed, someone could come back to close this one at the end - then we could use blessings freely since the game will be ending by then, one way or another. Assuming that sounds ok, I'll reset my hand now. Adowyn wrote:
Deck handler
On her way out the door, Adowyn glances at another of the goods on display. Examine the top card; it's a pair of Boots of Elvenkind. Ordinarily she might find those useful, but right now she has bigger matters to attend to. She follows the sound of combat that she heard earlier near the beach, and stares in shock when she sees Maznar's body collapsed on the ground, and Oloch standing panting over the dead body of an enormous zombie. "What in the world...?" she wonders aloud. Move to Waterfront and then explore Holy Water:
Item B Traits Liquid Magic Divine Basic Check
Powers
Divine 8: 1d8 + 2 ⇒ (4) + 2 = 6 For some strange reason, there is a vial of holy water floating gently just off the shore. She tries to take it, perhaps to anoint Manzar's body, but the vessel cracks slightly and unclean seawater rushes in to contaminate it. She tosses it aside. Discard Blessing of the Elements to explore Shalelu Andosana:
Ally B Traits Elf Scout Check
Powers
She encounters a familiar-looking elf scouting along the shore nearby. Surely Shelelu will be more favorably inclined? Adowyn approaches with a potion in hand to offer as a gift of goodwill. Having at least one ally in this place would be a great relief. Bury the Potion of Gracefulness to decrease the difficulty by 5 Perception 6: 1d8 + 2 ⇒ (1) + 2 = 3 Aw rats Shalelu completely snubs her, but still takes the potion and walks off. Well. Adowyn is giving up hope of convincing anyone here that they're on the same side. She sighs and heads back into town. Recharge Compass to move to the Rusty Dragon and examine the top card She makes her way back into the Rusty Dragon. They've been ordered to leave, but surely she can at least retrieve her belongings and relax a bit before they have to take off. She avoids the stares of other patrons, but notices a shiny Scimitar leaning on the wall near the entrance. While keeping an eye on it, she takes a seat to drink a bit of her own medicinal tea. Recharge Desna's Star to also recharge... the Crocodile Skin Armor Reset hand and end turn Adowyn wrote:
Finally got my Cure back! I'm honestly not sure who to use it on though, since we're all pretty hurt. Rivani and I are both one hand wipe away from death right now. I'm open to suggestions.
Deck handler
And even so you managed to take out one of the two remaining monsters. :D Don't forget that allies everywhere are 5 more difficult to acquire though.
Deck handler
Top blessing: Blessing of Iomedae Adowyn starts to feel a little more like herself, and she sends Leryn out to scout a bit. It's nothing dangerous, so she feels safe following closely behind. Sage's Journal:
Item C Traits Book Basic Check
Powers
Intelligence 8: 1d6 ⇒ 2 There are too many words in this book. She barely gives it a passing glance, and then moves on. Discard Blessing of the Gods to explore Potion of Healing:
Item C Traits Liquid Alchemical Healing Check
Powers
Intelligence 5: 1d6 ⇒ 4 There's a potion resting on the shelf, but she can't quite identify it, and she never trusts a merchant to sell her a potion when she doesn't know what it is herself. She's distracted when the sounds of a vulture squawking draw her attention to the window on the other side of the store. Discard Vulture to explore Dagger:
Weapon B Traits Knife Ranged Piercing Basic Check
Powers
Ranged 3: 1d10 + 4 ⇒ (6) + 4 = 10 Ah, a trusty dagger! Now this is more her style of weapon. She tests its balance and is pleased at the feel of it in her hand. She feels the threatening glare of some enemy staring at the back of her head, but filled with confidence she goes to meet it anyway. Discard Blessing of the Ancients to examine and explore Warlord:
Monster B Traits Human Fighter Veteran Check
Powers
It's a powerful man indeed, who is about to cause a great ruckus in the shop. We can't stand for that, now can we? This might be unwise, but I'm going to try to go for it. Recharge the Dagger to get as much damage as possible from it. Ranged Combat 10: 1d10 + 2d4 + 4 - 3 ⇒ (8) + (3, 4) + 4 - 3 = 16 whew! Having defeated a monster I can examine the top card of my deck; it's a Blessing of the Ancients, which I want, so I'll leave it on top. Her new dagger digs into the man's chest, and he falls to the floor with a cry. The entire store has fallen silent, everyone staring either at her or the expired warlord. Adowyn takes a deep breath, then goes to collect her dagger and carefully wipes off the blood. She turns to the keeper of the general store and drops the dogslicer onto the counter. "Take this, as compensation for the trouble," she tells the man shortly. He silently slides something else over the counter, apparently afraid to be in any kind of debt to the strange hunter and her wolf who have been haunting his store throughout the day. Random items for the store: 1d6 ⇒ 6 Banish the Dogslicer to close the location, then I'll take the top random Item for the closing power. There should be five left after that.
Potion of Gracefulness:
Item 1 Traits Liquid Alchemical Elite Check
Powers
Adowyn inspects the potion. "Um, thanks? I guess it might be useful." The patrons start to turn away, muttering to each other, so Adowyn also turns to leave. "Come, Leryn." Adowyn wrote:
Deck handler
Adowyn hears sounds of combat coming from the nearby beach, following by shrieks of pain. What is even happening in this town? she wonders. With nothing further to do where she is, she heads back to the General Store, hoping to track down that goblin she heard earlier. Goblin Pyro:
Monster 1 Traits Goblin Warrior Elite Check
Powers
She does manage to find the creepy goblin, giggling to itself and trying to set a corner of the store on fire. Adowyn briefly checks for and ugly pustules on its face, but it seems clean - thank goodness - so she hurls her readied javelin into its side. Banish the javelin to attack - it feels wasteful to be so overkill, but I have pretty slim chances with the dogslicer so... Ranged Combat 8: 1d10 + 4d6 + 4 ⇒ (9) + (3, 3, 4, 4) + 4 = 27 It drops dead, but she wasn't in time to prevent the fire from catching. Adowyn hurries forward to put it out, but in the process her armor gets scorched. Discard Crocodile Skin Armor for the Fire damage She hurries inside to see if anyone was injured - or even noticed this time. Reveal a card for the free second explore Thieve's Tools:
Item B Traits Tool Basic Check
Powers
Dexterity 4: 1d10 ⇒ 3 Everybody inside is still going about their business. Unsure whether to be miffed or relieved, Adowyn resumes browsing the wares. She spots a set of thieves' tools, but she's still a little jittery and distracted from her combat outside and so she passes them over. She takes a few minutes to step into a corner and calm herself down. Reset hand Adowyn wrote:
Deck handler
Oh no! Dwarf down! (Admittedly it is useful to see how character death is handled in organized play.) Personally I think I'd save a die bump for the purpose of resurrecting a character anyway, since it seems much more powerful than adding or subtracting 1 from a roll, unless I'm missing something. And yeah - Sandpoint is really not coming off very well in this scenario, haha.
Deck handler
Ok, how about this: don't go to the Town Square, the Glassworks, or the Temple. Any of the other three would be fine. We don't know what will happen, or what cards are there, so there is no absolute right choice. We'll all do our best to support each other in whatever ways we can. Seeing things play out and realizing after the fact 'Oh, I could have helped more by doing such and such' is honestly the best way to learn. If things don't go well, we might run out of time and lose the scenario. But even that is not that bad - we can learn from it and try a different strategy next time. It'll be ok. :)
Deck handler
I had another thought- maybe one of us could help Rivani at the Town Square, since she keeps avoiding cards she doesn’t want to deal with. Is that longsword still in there somewhere? hehe
Deck handler
Hm, I predict we'll have trouble with the Rusty Dragon since none of us are particularly charismatic types. If you can be there with an animal for the bonus d4 it would help for the closing check, and maybe also our chances to collect allies there. Any of the locations with a bunch of cards left would probably be fine though.
Deck handler
Top blessing: Blessing of Shelyn. At the start of my turn I examine the top card: Dogslicer:
Weapon 1 Traits Sword Melee Piercing Finesse Basic Check
Powers
Adowyn sends Leryn sniffing around, hoping to find something useful left behind, but sees only a strange goblin weapon, for some bizarre reason wedged into a high rafter of the building. However, having recently lost track of the majority of her arsenal, Adowyn would prefer a strange weapon like that over nothing at all. I just noticed that Maznar has a power to add 1d4 on checks at this location by revealing an Animal. I wish I'd realized that last turn, whoops... but I'll assume he's willing to reveal one to help on this check. Ready to be free from this place, she nevertheless sticks around for a few more minutes. She calls on the help of a Crow and a Vulture to fly up there and extract the weapon. Also recharging the Crow to add 1d6 Strength 7: 1d6 + 1d4 + 1d6 ⇒ (1) + (4) + (5) = 10 Together they manage to get it out. She looks around carefully to see if there is anything left to salvage from the glassworks, or any more enemies waiting in hiding. Does Maznar's animal ability work with a closing check as well? It says 'any check' so I assume so. Perception 6: 1d8 + 1d4 + 2 ⇒ (7) + (4) + 2 = 13 She carefully sweeps up the last of the broken glass from that last clash with a wild boar, and declares the glassworks closed. Adowyn wrote:
Deck handler
I think Oloch still needs to fight an ancient skeleton and a goblin raider. I'll assume he doesn't need any help with that. Having used a lot of resources already, Adowyn decides she needs to regroup. She quietly exits the store, and slips over to the nearby glassworks. Her ally Maznar is wounded, so she applies some divine healing. Cure: 1d4 + 1 ⇒ (4) + 1 = 5
She looks around while she's here.
Night Watch:
Ally B Traits Human Basic Check
Powers
Perception 12: 1d8 + 2 ⇒ (6) + 2 = 8 There's a guard standing around, not being particularly perceptive - fair enough, it's not night time, so he's off shift. Adowyn tries to share a few pointers about how to watch for enemies, since clearly this town needs the help. She feels that her advice is quite good but this gentleman has apparently bought the story that their entire group is against Sandpoint, because he refuses to listen. Adowyn turns away in frustration. I discard a Force Shortbow +1 from my deck. Ouch. She sends her fox friend sniffing into corners to find whatever else is hiding in here. Discard Fox to explore Potion of Hiding:
Item C Traits Liquid Alchemical Basic Check
Powers
Intelligence 4: 1d6 ⇒ 3 It's some kind of potion, but she can't quite figure out what it is. She drops it and the glass shatters, spilling onto some of her gear. Suddenly she can't find one of the items in her possession. Aand I discard my Light Crossbow. Brutal. Adowyn wrote:
Deck handler
Adowyn spots another goblin coming down the street. What is wrong with the people of Sandpoint? Are they blind to the dangers here? She sneaks away to find a safer vantage-point to defend herself and this ungrateful town. (Recharge Aspect of the Falcon to evade the goblin raider.) I'd like to move to the Glassworks to use my Cure on Maznar, and then explore there. But I'll wait until you've faced the goblin raider first, so I'll pause before taking my turn.
Deck handler
Adowyn spins around at the sound of sudden rattling noises coming from outside. She peeks out the window and spots a skeleton wandering down the street, about to enter the store! Concerned about fighting an undead creature in town, she looks at the longspear in her hand. It's not great for fighting skeletons, but maybe something else... She slips out the back door of the store and starts banging the spear against the wall of the building next door to attract the skeleton's attention. When it approaches, she slips away herself and leads it off to wander harmlessly out of town. She passes back into the general store, but nobody in there reacts. Either they didn't notice her heroic action, or they're pretending that they didn't. With a small hmph Adowyn returns to looking at the wares on display. Recharge longspear to evade, then examine the top card of the location:
Goblin Pyro:
Monster 1 Traits Goblin Warrior Elite Check
Powers
She hears the distinctive sound of a goblin somewhere nearby, chanting songs about burning the whole town down. Oh boy, here we go again.
Deck handler
Oof, that's a painful effect. Especially for the 2 allies that are there and will be particularly difficult to acquire for the scenario. At least you have the ability to heal yourself, but if it happens too many times we could send someone else there to help explore and spread out the risk. To make sure we're all on the same page, I do want to point out that having no henchmen or villain means that to close a location we need to get it empty. In order to win, we need to deal with every single card, one way or another - either by acquiring, or banishing, or defeating. It also means that we don't need to temp close anything. Any of us could help at any location, without needing to worry about suddenly having to make a closing check, and you have some control over when you reach the bottom and need to make a check, or banish a card, or whatever it takes to close. We'll all be able to see it coming. I'm guessing time will not be on our side, but that depends on a lot of things so who knows at this point. Just something to keep in mind. :)
Deck handler
Adowyn sends Leryn to peek inside the store and see whether the owner there is as hostile as the mayor. But it seems relatively safe, so she enters. Longspear:
Weapon B Traits Spear Melee Piercing 2-Handed Basic Check
Powers
Strength 5: 1d6 ⇒ 6 The first item on display is a spear. She tests its weight. Normally she would prefer a good bow or javelin, but as she is currently unarmed she accepts it as a good defensive weapon. Discard Blessing of the Elements to explore again Acolyte:
Ally B Traits Human Elite Check
Powers
A young magic practitioner is also browsing around the shop. Adowyn tries to engage her in polite conversation, but is faced with an icy glare. She considers trying to plead her own case, but shrugs and turns away. It's probably not worth it, if they're leaving town anyway. Divine 11: 1d8 + 2 ⇒ (7) + 2 = 9 Adowyn passes over to the other side of the store, hoping to find either more useful items or more friendly townsfolk. Having encountered an ally, reveal a card to explore again Half-Plate:
Armor C Traits Heavy Armor Elite Check
Powers
Constitution 4: 1d6 ⇒ 6 There's a heavy suit of armor on display over on this side. It doesn't look like anything special, but is well-crafted. Adowyn picks it up and decides it seems worth carrying with her. She tosses it into her bag and then stops to take a drink of tea. She glares at the other patrons, who glare back. Surely nobody would begrudge her even this comfort. At least the owner doesn't make any noise about not drinking outside beverages in his shop. Recharge Desna's Star to recharge the blessing, then discard the armor and reset my hand.
Adowyn wrote:
Deck handler
My starting hand, with Leryn planned to be displayed when the first turn starts Adowyn wrote:
Deck handler
Adowyn is left with her mouth hanging open. Of all the ungrateful...! But her memory flashes back to the image of the dragon flying away, safely out of range of her arrows, and she can't really argue back. She grimly turns to the town store to try to at least stock up on goods before they're run out of Sandpoint by a pitchfork-wielding mob. Start at the General Store
Deck handler
Ok, I can do that. 1st, Spell 1: 1d1000 ⇒ 619
Actually since there are only four of us, there are enough spells to go around so I guess I don’t need the third choice.
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