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That's exactly right, i highly encourage you all to add in the Notes section that says something like "Feel free to use one of my two blessings" or "My Fox is available for 1d4 on an Intelligence or Wisdom check"
That will help everyone know what is available, and hopefully keep from hand-wiping you guys unnecessarily.
That said, we aren't crunched for time for these scenarios, so if the options are possibly fail a combat and hand-wipe, or ask for help and wait until the next day to get your answer, I'd say it's worth waiting for the answer. Look at it this way: the whole thing will be slowed down a LOT more if you all fail a scenario and have to repeat it. :)

Adowyn - Elinnea |

Now we know that the villain is not in the deeper dungeons, because it didn’t start with a blessing so the one Oloch found must have been the one from the villain’s escape. So he’s either at the Thassilonian Dungeon, the Treacherous Cave, or the Warrens.

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Sorry about that, was a bit foggy from getting two fillings this morning, but yes, Maznar GTFO.

Rivani by Greenclaw |

I would vote for the evade option. I always prefer to fight the villain as few times as possible. In this case if Adowyn does fight him, he could escape to the Treacherous Cave which already has 12 cards in it. He could be hard to track down there if he ends up there. At least here there are only a handful of cards to find him in again and we know where he is.
So, yeah my vote is evade him and wait until we've closed off another location.

Adowyn - Elinnea |

Thanks, Wei Ji!
And ok, the evade argument makes sense to me too. I'll try to go for that option. If the dice will let me.

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...I guess I can't read the cards correctly.
Go team. Sorry for the mistakes.
No patience to rebuild after turn retcon, someone go back and undo all the things on the Deck Minder, please, I don't have the bandwidth to keep doing moves and then un-doing them.
It's not just here.
Thank you.

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Due to military obligations I am going to be on 24 hour shifts for at least the next two days where I will not be able to reliably post. Stepped away to get these messages posted.

Adowyn - Elinnea |

Yup, no problem. I await patiently. Thanks for letting us know in advance that you'd be gone!

Adowyn - Elinnea |

I’d like to regroup before I do anything else. We’re all injured right now, two of us severely so. I have a cure ready to go, but obviously it can’t help everyone. Right now I guess Rivani needs it most.
We also know that the henchmen are at the top of both the desecrated vault and the deeper dungeon. So we could likely get those places closed, but the trouble is that they are dangerous. Even with my d10 dexterity I would rather use a blessing. The consequence of failure can be pretty awful.
We do also know where the villain is, at least down to location. So if we can get one more location closed or maybe even two, and somehow manage the temp close requirements for all the rest, we would not need to face the other poison traps (or even explore much more) to win the scenario. It might take all of the blessings we still have out there, but it’s a pretty favorable position, as far as that goes. We actually have quite a few turns left to try to set it up: three complete loops through the party.
However. In the end it would be better to lose the scenario than kill people off, because watching your character die is no fun. So I think we still have a good chance to win, but don’t want to pressure anyone to take unwanted risks.
Any thoughts?

Rivani by Greenclaw |

I'm happy to go for the win, even if it means Rivani just parking herself at the dungeon for hopefully a temp close when needed. Who is best placed for the other locations at the moment?

Adowyn - Elinnea |

Maznar would be best for the Treacherous Caves, and Oloch has the best Constitution for the Deeper Dungeons, although he would also be strong for fighting a dragon. I suppose it would make the most sense for me to try to get the Desecrated Vault closed on this turn, and then we'll see where we stand. I'm going to use my own blessing to make success more likely.
Edit: Alright, managed it!

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Awesome work. I can do either. Oloch would love to beat the dragon again but I was at DD due to the ease of the close check for myself.

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A few questions that you all may be able to answer to ensure I did that correctly.
1. I can use a skill even if not on my card at a 1d4 so I was legally able to use my Hammer to add 1d6 to Disable, right?
2. When I move past my deck and into my recharged cards I just start from the top of the list correct? As that was the order they were put on bottom. I got confused when the deck tracker was giving me zeros in the draw box.
3. My Belkzen Battle Standard doesn't say anything about being removed from display till a combat is lost there. What happens to it, if that never takes place, at the end of the scenario?
---
I also have a cure ready for anyone that needs the heal. I know we have some close.

Adowyn - Elinnea |

Woo great job! I don’t know what the Hammer card says, but it’s true you can use any skill with a d4 so it’s probably ok.
Yes to taking recharged cards from the top of the list, and I have no idea about the battle standard.
—-
How about this for a plan: Maznar and Rivani each come to one of our locations to get healed, then Adowyn and Oloch both go to the Warrens. On their next turns Maznar and Rivani go to the two remaining locations ready to temp close, and then we dig through the Warrens. Oloch and Adowyn would each only have one turn to do that, so we might have to get lucky. It does help that we already know what the top card is, and I can also use Leryn to scout the Warrens, so we’ll know whether the villain is near the top or if it’s ‘safe’ to explore.
We could alternatively skip the healing to get an extra turn and definitely be able to find the villain. It’s a little more risky, but if they don’t need to explore any more then it’s probably safe enough? I wouldn’t mind taking the time for the Cures though.

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Okay, so confused. Should I just stay here and burn the turn to wait for a heal, or go to a different closed location to get healed up some? I'm kind of at the point where if I have even a moderately productive turn I'm out?

Adowyn - Elinnea |

What I’m saying is that you can either come to my location to get healed, and then go to the Treacherous Cave on your next turn to wait there. Or you can go straight to the Treacherous Cave right now. You don’t need to explore it, we just need you in place to temp close it when we find the villain. That’s why it’s probably ok even if you don’t have many cards in your deck. Does that make sense?

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I am down to fight him the only thing is Thassilonian Dungeon is unoccupied. Unless you mean on my next turn.
I can go cure Maznar but I may end up having trouble leaving it next time.

Adowyn - Elinnea |

Yeah, I was thinking on the turn after this one. One round to get everybody set up and then go in for the kill.
I'm also in place to fight Black Fang on my next turn, so if you'd rather go heal Maznar that would work too, even if you can't get out.
Although, if you come to the Warrens on this turn, I could hand over my armor to you before I leave, just in case you have to take the acid damage.
Lots of possibilities I guess, so do what you think is best. :)

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Yeah, that armor will be very useful in case he hits me before. I can't lose the sword so I came there and luckily put another blessing in my hand. I have three now so I am set up very well.

Adowyn - Elinnea |

Yup! Exploring is optional, so you can just sit tight. It looks like we have quite a few blessings in our hands, so everyone should be able to use at least one for each of the closing checks and for the villain fight.

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Alright. Got it posted and put the actual good stuff in the spoiler so people can do closing checks. Gonna be busy tomorrow so wanted to already get it all in. Remember I have two blessings ready to go for closing checks that I wouldn't be able to use.
Good luck and we got this!

Rivani by Greenclaw |

We did it! Nice final scene description by Oloch! Great job team!

Adowyn - Elinnea |

Yay! It's rather thrilling when it comes down to the end of the blessings deck like that.

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Ah bummer. So my Ultimate Combat came in (I'll e-mail you confirmation) so I can now use that in addition to my class deck for new cards, correct?

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So I was going through my things and I found a 'P' card lying around for 'Fire Sneeze'
Fire Sneeze
Magic
Arcane
Divine
Attack
Fire
Check to Acquire:
Intelligence
Arcane
Wisdom
Divine
6
Powers:
For your combat check, discard this card to roll your Arcane or Divine die +1d12 with the fire trait.
Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
If you do not have either the Arcane or Divine Skill, banish this card.
"Peppered oil up the nose,
in with all the snot it goes.
When you see a horse's knees,
Roast them right with burning sneeze!"
--Goblin wizarding song
Recharge
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
I couldn't find a rule about it anywhere, is it legit to use with a P on it?

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FYI, we now have a lodge specifically for online card game recruitment, the Flaxseed On Deck Lodge

Adowyn - Elinnea |

To copy over the summary of card types we acquired:
Weapon B (1)
Spell B (2)
Spell 1 (2)
Armor B (1)
Item B (1)
Ally B (2)
Blessing B (2)
I think I could most use a Spell 1, but Ally B and Spell B would also be quite good.
For completing the second scenario I believe we also get a Power feat? I'd like to give Adowyn the ability to recharge the top card of her deck after examining it.

Rivani by Greenclaw |

Method we've used in other tables is rolling 1d1000 for top 2 or 3 choices and using that to decide upgrade prefs. Seems to work pretty well.
Rivani's prefs this time would be:
Choice 1 - Spell 1: 1d1000 ⇒ 765
Choice 2 - Ally B: 1d1000 ⇒ 229
Choice 3 - Item B: 1d1000 ⇒ 34
Rivani will take power: During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Adowyn - Elinnea |

Ok, I can do that.
1st, Spell 1: 1d1000 ⇒ 619
2nd, Spell B: 1d1000 ⇒ 23
3rd, Ally B: 1d1000 ⇒ 477
Actually since there are only four of us, there are enough spells to go around so I guess I don’t need the third choice.

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Choice 1 - Spell 1: 1d1000 ⇒ 463
Choice 2 - Blessing B: 1d1000 ⇒ 316
For my power I will activate my third power.
"[ ] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster."
This will allow me to continue to support myself or others with Magic trait and dice. Plus recharging is great.