So you are saying
A wizard will not have to make a concentration check when he is resurrected to restore the arcane bond? The arcane bond is automatically re-established when he comes back to life?
How do you explain the following then? "The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type." As it is written it looks like you lose the arcane bond... am I reading this wrong?
Let me get this straight... You are in the middle of campaign and you die... you lose you bond with your item, you lose you extra spell per day and you have to role a check every time you cast a spell until you get back to town wait 7 days to perform the ritual? That seems a bit excessive as compared to losing your familiar?
I made a MoMS using the Talented Monk SGG system. Looking for a critique on this. I was able to still maintain the flurry of blows. It does seem to be a bit overpowered by gaining access to 5 styles before Lvl 20 with a lot room to burn. Talented Monk (Style Master): 1E Unfettered Kata (Ex) 1E Flurry of blows (Ex) 1E Fighting Style (Ex) Monk weapons 1T Deadly Strike (Ex) same as damage table in CORE 1T Crane Wing 1B Improved Unarmed Strike 1F Dodge (Combat) 1BHF Crane Style 2E Fuse Style 2T Crane Riposte 2T Snake Style 3E Snake Sidewind 3T Snake Fang 3T Snapping Turtle Style 1F Improved Grapple 4E Fuse Style 4T Snapping Turtle Clutch 5T Snapping Turtle Shell 1F Tiger Style 6T Stunning Fist 7T Flowing Dodge 1F Toughness 8E Tiger Claws 8T Tiger Pounce 9T Panther Style 1F Scorpion Style (Combat) 10T Fuse Style 11T Panther Claw 1F Greater Grapple 12T Panther Pounce 13T Diamond Body (Su) 1F Combat Reflexes 14T Improved Critical (Combat) 15T Dragon Style 1F Improved Trip 16T Dragon Roar 17T Dragon Ferocity 1F Greater Trip 18T Stunning Fist 19T Improved Stunning Fist 1F Improved Disarm 20GT Perfect Style (Ex)
I recently purchased the SGG Talented Monk, and it is awesome. Best way to customize your own Archetype. Couple of questions. When using a monk weapon, the character can strike with a weapon using a flurry. However, they will use a damage table that progress with their level. So a 12th level monk, can throw Shurikens and deal 2d6 points of damage instead of 1d2. This is a huge difference. This seems a bit over powered as compared to the Core rules. I would like to get your take on this. |