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I made a MoMS using the Talented Monk SGG system. Looking for a critique on this. I was able to still maintain the flurry of blows. It does seem to be a bit overpowered by gaining access to 5 styles before Lvl 20 with a lot room to burn.

Talented Monk (Style Master):

1E Unfettered Kata (Ex)
1E Flurry of blows (Ex)
1E Fighting Style (Ex) Monk weapons
1T Deadly Strike (Ex) same as damage table in CORE
1T Crane Wing
1B Improved Unarmed Strike
1F Dodge (Combat)
1BHF Crane Style
2E Fuse Style
2T Crane Riposte
2T Snake Style
3E Snake Sidewind
3T Snake Fang
3T Snapping Turtle Style
1F Improved Grapple
4E Fuse Style
4T Snapping Turtle Clutch
5T Snapping Turtle Shell
1F Tiger Style
6T Stunning Fist
7T Flowing Dodge
1F Toughness
8E Tiger Claws
8T Tiger Pounce
9T Panther Style
1F Scorpion Style (Combat)
10T Fuse Style
11T Panther Claw
1F Greater Grapple
12T Panther Pounce
13T Diamond Body (Su)
1F Combat Reflexes
14T Improved Critical (Combat)
15T Dragon Style
1F Improved Trip
16T Dragon Roar
17T Dragon Ferocity
1F Greater Trip
18T Stunning Fist
19T Improved Stunning Fist
1F Improved Disarm
20GT Perfect Style (Ex)


I recently purchased the SGG Talented Monk, and it is awesome. Best way to customize your own Archetype. Couple of questions.

When using a monk weapon, the character can strike with a weapon using a flurry. However, they will use a damage table that progress with their level. So a 12th level monk, can throw Shurikens and deal 2d6 points of damage instead of 1d2. This is a huge difference.

This seems a bit over powered as compared to the Core rules. I would like to get your take on this.