Silver Dragon

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Pathfinder Rulebook Subscriber. 10 posts. No reviews. No lists. No wishlists.


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Pathfinder Rulebook Subscriber

Our group consists of 2 lawful good characters, and 2 neutral characters. We agree that selling it in a market would be a bad idea, however we need to get rid of it somehow. If we keep it, its only a matter of time before it starts controlling one of us, and since we are mythic, that would be the worst case scenario. So we are wondering if there are any private collectors, or organizations who are equipped to contain or destroy such things. We figured the Pathfinder society would be an option, I remember reading that they have secret vaults full of powerful and dangerous magical items under the grand lodge.


Pathfinder Rulebook Subscriber

WOTR Spoilers:
So our group recently finished book 2 of WOTR, and are in a position to sell off all the loot we found. We managed to identify Soulshear as being intelligent, and chaotic evil. We wanted to sell it, but we did not want it to take over some random merchant. Is there anyone who would want to buy a CE intelligent weapon in the remains of Kenabres? Our GM seems to think not, but we believe that the Pathfinder Society would.


Pathfinder Rulebook Subscriber

I'm currently playing a Drow Slayer in a WoTR campaign, and I've taken the Drow Nobility feat tree. We've just hit level 5 and I can now cast Levitate at will. I'm looking for creative and interesting ways to use my SLAs since I have unlimited access to them. I'm particularly interested in Levitate since it can be cast on objects, and other willing creatures. Any ideas of how I can use this to my advantage?


Pathfinder Rulebook Subscriber

Thank you, you may have just saved my group from a TPK. : D


Pathfinder Rulebook Subscriber

In the Vermlek summon SLA it says "Level 2, 1d4 dreches, 50%". What does the "50%" mean?


Pathfinder Rulebook Subscriber

Quick question for anyone who uses Hero Points in their game: Do you have any fun stories about using Hero Points in cinematic ways, instead of just getting bonuses?


Pathfinder Rulebook Subscriber

So I'm about to start a new campaign, playing as an Android Sword Saint Samurai and I was looking for some ideas for personality traits or habits an Android might have.

I'm having a hard time figuring out how an "emotionless" character would act. I don't want him to be just a sword with legs, but at the same time I'd like to try to play him as close to the lore as I can. I tried looking at some Androids in fiction and the best example I could find was Data from Star Trek, but I don't want to just rip off his character. Any suggestions would be greatly appreciated!


Pathfinder Rulebook Subscriber

After looking at the sinspawn page again they look perfect. They will be great as a recurring obstacle that the party has to overcome, and giving them class levels will help them scale with the party and stay relevant over the whole adventure. Thanks for the great advice.


Pathfinder Rulebook Subscriber

My first thought was to go with the save or sin idea, but as MrSin pointed out that could cause conflicts within the group. I was thinking instead of making them save everyday, make them save if they were in a situation where they would be feeling greedy, or lustful anyway.

Having sinspawn target them would definitely be interest, especially because I think there are variants based on each sin.


Pathfinder Rulebook Subscriber

I am currently GM'ing Rise of the Rune Lords with a group of 4. Last week the party reached the Big Bad of the first mod, and was pretty much TPK'd due to some poor saves against a fear effect. However I decided not to kill them for two main reasons. First I don't think it's fair to kill the entire group in a situation where they didn't do anything exceptionally stupid and simply had some bad luck. And second, two of the players as well as myself are also in a group that is currently playing Carrion Crown. The reason I bring this up is because we had a similar situation in that campaign where our level 3 party was TPK'd, and so was the next party, and the next, and so on. At this point in Carrion crown we are on the forth book and have been through about six full parties, and now none of our characters are even remotely connected to the story which is killing all the roleplaying.

So instead of killing my players I decided to curse each of them with one of the seven deadly sins. Now here is where I need help, how should I implement this in game? What mechanical and roleplay consequences should this have on the characters? Any ideas would be greatly appreciated. Also I apologize if the formatting of this post is terrible, I had to write it on my iPad.


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