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Hello i want to make a samurai and i saw the ironbound Sword but i dont know i'm i understood the third level feature correctly.

From what I understood if you are SAM 5 and FIG 10 then you :

- dont have The Greater Resolve(SAM 9) or the Honorable Stand (SAM 11 )
- You have challenge 5/day (as if you were 15 SAM) and Bravery +4 (as if you were FIG 15 )

You only progress the feature that you already unlock at your true class level (SAM 5 /FIG 10).

What i dont know :
- How does the order power work ? (since they derivate from the Order feature do they scale?)
-The bonus feat is a feature that say "you gain 1 bonus at this level then you gain another every X level." does it scale with combined level or true class level?

Another question but not about the class but about the Unconquerable Resolve, the wording seems weird for me because it said "These temporary hit points are lost first when you take damage, disappear after 1 minute, and are replenished each time you use the resolve class feature" so ok when i use it then i have 1 min before they vanish but at the after it say "Temporary hit points gained in this way persist for 24 hours and then, if you haven’t lost them, they disappear." So what is it --'

And last question, should i go vanilla fighter or is there a good archetype to got with samurai?


Hi,

I'm trying to make an NPC adaptative shifter but i'm wondering how should i build it, at first i thought going full STR but with Shifter edge it seems to do the same amount of damage if i go DEX.
What i want to know is :

- Wich path (STR/DEX) do you think is the best for a combat oriented shifter?

- If we go the Str path then is there a way to use STR on thrown weapon's attacks?

- Does shifter edge work with the spike of the spike form?

- What feat do you recommend ? (except shifter edge, Power Attack/Pirhanna Strike, weapon focus, increase natural attack).

- How can the NPC stay most of the day in some small/tiny animal ? (other option than Kitsune -> Fox form ?)

- Way to increase duration of Unfettered Wild Shape ?


In a homebrew campaign, I want to play the heir to a royal family from any given kingdom. The campaign is more focused on roleplay—interactions between characters and the wider world—rather than constant combat like in some of Paizo’s Adventure Paths. While fights still happen, they’re rarely lethal.

I’m aiming for a character with high Charisma and strong social skills. Ideally, I’d like an archetype or prestige class that offers features to enhance roleplay. However, since the campaign is still about 20–30% combat, I also want to remain useful in a fight, either on the front lines or in a support capacity. I’m open to a Charisma-based spellcaster or a Dexterity-based melee type (something like a swashbuckler).


Hello,
A player want to know if there is already something in pathfinder (or even 3.5) that would let him have some kind of aura that let himput pressure on people around him?
He describe it as the reaitsu aura from the Bleach anime, if it help.


The concept of the character is that he is an assassin so his goal is to kill his target in one strike if possible (ofc if it fails it should still be able to hit hard) for that i thought of 3 path :
- Vital Strike
- Kinetist (cause the dmg can be really high)
- or rogue

But idk wich would work best and how to build them,especially the vital strike one, i saw the mortal usher that gave the feat for "free" and would start ranger so that i have access to leads blades.

What would you do?


Hello,
I'm trying to build an Eidolon with the Aberant subtype /Base Form, but when i read everything some things are weird.

- It seems like the base evolution were not updated cause i dont see why and aberration cant take the Bite or the Claw evolution.

- In the grab rules it said "If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well " does that mean that by default any eidolon attack with grab deals the damage of its attacks? or is it something else?

- If i have Tentacle Mass[Grab] & Bite[Grab] how does grapple work? can i have 2 target grappled or since maintaining the grapple is an action i can only chose one of them? Or does the grapple with natural attack work differently?

The goal is to make something that look like Shub-Niggurath or the Gibbering Mouther, so lot of tentacle, teeth and eyes.

Any idea for the feat/evolution? And for information i will all in on the eidolon so i will try to get as much evolution point as possible (Soulbound, Half-elf FCB, Extra Evo Feats) so i will have something like 13point by level 7 and and 23 by level 13 (level for Huge evolution)


Hi,

I'm trying to make a Mesmerist (Eyebiter) and i was wondering what to do with the Eyeball Familiar :

- First of all it does not have fast healing so how does it heal? If you put it back it heal with you when you rest or receive healing? Do you need to heal it alone?

- It has no set Hit Die, base saves, or skill ranks of its own so how does the sage archetype work? The sage archetype give 2 rank per level of the master and since the familiar INT increase a lot then it should gain more SP but since you cant add more rank thant your level/HD to a skill does that mean that it cant even put rank in it?

- If i cant use the Sage archetype is there any other fun/usefull archetype?

-What would happen if someone cast regeneration on the character while the eyes is away? Does it grow back and i have 3 eyes?(one of them floating cause he cant come back)


Hi,

I'm trying to make a Summoner character that is hiding in a big bag (or even a box), the character should be able to pass as an object or a pet.

How would you make such a character?

I tought of using a wyrmwood character cause its small and could be passed as a puppet but maybe there is a better fit for this


Hi as the title said i need help to create a magic item or to know if it is possible.

The magic item will be a wondrous item, it will be a decanter that will create 2 dose of Elixir of repression per day (if they are not consumme after 24h they will lose they property).

Is it possible? If it is how much would it cost to make, what spell do i need and should i put restriction on it to maybe lower the price?

If you want to know why its because in a campaign a player have some tendancy (sadly murderous one :/) but another player want to craft a magic item that produce 2 Elixir of repression per day (cause it last for 12 hour) to calm those tendancy but neither of them or me know enough about magic item crafting to know if it is possible.


Hi,

While looking at classes and feat i tought of something is there feat/trait/class feature that let you remove body part and let you use it to do one specific thing, act like a familiar or anything else?

For now i only saw those :
- Mesmerist Eyebiter archetype : that remove the eyes to have a flying familiar
- Hand's Detachment feat : that make you hand a wizard familiar.


Hi,

Question about natural attacks, i dont know if i understand the rules about NA and i have a question about some situation :

- Natural weapon are melee weapon so if a feat or ability talk about weapon it can be use on a natural weapon (for exemple Weapon Mastery (Ex) of the battle mystery should work if i select Bite)
- If you only have one natural attack you deal damage equal to 1,5*STR + the attack damage
- If you only have one natural attack it is a primary natural attack even if it was considered a secondary (like a tail slap or the Bite given by the oracle's Hunger curse )
- If you use a weapon every natural attack become a secondary NA

Now the question :
If you have a single natural attack can you attack multiple time if your BBA is high enough? Or since its a natural attack even if you are full BBA you only gain one ?

IF you gain the same natural attack from multiple source do you keep only one of your choice and gain only its effet or do you take the best of both? For exemple if you gain Unusual Heritage (Dhampir) feat which give you a bite attack that deal 1d4d and 1d4 bleed then you take the oracle curse Hunger which give you a bite attack of 1d6, do you have a bite attack that deal 1d6 + 1d4bleed or only one of them?


Hi,

In a game someone want to play a lamia (with the serpentine tail, since it look like some nagaji are in this form the GM was ok to have the legless from the Merfolk to replace the nagaji's "Serpent’s Sense" trait) but the GM told him that some people could be scared or hostile to him, cause he look a little like a monster, i know that the disguise skill can be use to try to hide race and even size at -4 on the check,but i find it strange cause idk how can he hide the long tail.

So i want to know if there is some way feat/trait/spell that can let him hide his tail for an extended period of time (min 4 hours), if its a spell it must be from the alchemist spell list or you must find a way to gain acces to the spell.


Hi, i'm looking at the toxicant archetype and i found it amazing since i think poison in pf or even dnd is a little bit underrated :/, so i have a few question

1- The Toxic Secretion inflict the poison on any natural attack or unarmed strike that touch the toxicant cause the poison is secrated through the skin and ofc if you touch it you are f~~~ed, but if the Toxicant have natural attacks like claw or bite (from the feral mutagen or even race trait ) does it apply the poison?

2- If you poison your claws (either is the answer to 1 is yes or if you use action to poison them) does your poison stacks? Or does it just reset? Or just nothing? Like if i hit someone with the first claw then he must succeed a save or take MOD INT dmg and if i hit him again with the claw does it take the damage again on the on hit and next turn, and next turn does he have 2 save to make to avoir taking MOD INT dmg two time or its only one save and it took MOD INT dmg*2

3- Any way to poison multiple weapon in one round?


Hi,
A player want to play a character that is slowing becoming more dragon like (claw, teeth, scale, tail, wing,etc..) as time passes (or as he gain level), for the claw, scale and the wing since he his playing Sorcerer it work, then for the bite, and later the full transformation, he will go Dragon disciple, but before gaining this he would like to unlock something like a tail and some horn.

So my question is "Is there any way to gain some feature like tail & horn other than multiclassing? Is there a feat or even a trait that can gave this?"

I asked Fey too cause i know a friend who want to have like Fairy butterfly wings.


Hi,
Well first question is "do they work together?"

Then if it work and i'm understanding everything we have something like this

Fighting Defensively : -4 Attack Bonus & +2 Dodge AC
With the deed Dizzying Defense : -2 Attack Bonus & +4 Dodge AC
With Crane Style : -2 Attack Bonus & +5 Dodge AC
With Crane Wing : -2 Attack Bonus & +5 Dodge AC & +4 Dodge VS melee attack (so +9 total vs melee)
With Crane Riposte : -1 Attack Bonus , +5 Dodge AC & +4 Dodge VS melee attack (so +9 total vs melee)

Is it right or am i missing something?

And what does making Fighting Defensively a swift action change?


Hi,

So this is the situation, i have a mesmerist and in the trick ability it said "To implant a trick, the mesmerist must take a standard action and either touch a willing creature or implant the trick in himself."
What i want to do is :
- Cast charm person so he is friendly
- Use the Chain of eyes trick on him
- Then i use False Belief or Lemory lapse to make him forgot about the trick

So if i cast charm person does he count as willing?


Hi,
In one of my campain i want to make a character base on draining the life of creature or plant, OR/AND draining energy.

I thought of the Blighted Defiler (Kineticist) who drain nature and wildlife and the voidborn discipline of the Psychic but i dont think they are what i really want.

So this is what i want :
- Ability to drain something (life, energy etc... except blood i dont want to make a vampire --')
- The drain is not just a debuff draining empower the character either by gaining a buff, recovering HP or even recovering spell slot if the class is a caster.
- The draining can have some limitation but not like the Blighted Defiler that f%@@ed up a huge area and you cant use the drain in that area again (or you must have a way to counter the limitation)


Hi,

In an evil campain a player want to play a Kineticist Blighted Defiler, but when i read the archetype i didnt understand 3 things :

- Does steal power affect insect swarm ? Cause it affect minor wildlife so locust in a swarm doesnt have individual stat so would it kill the swarm ? Cause i dont think just them staying close to each other would buff theif vitality :/

- In the Stolen Strength feature it say "A blighted defiler can never gain a defense wild talent or the expanded defense utility wild talent." but in steal power it say "Alternatively, they can use gather power to reduce the cost of a defense, infusion, or utility wild talent by 1, regardless of whether they gather power for longer or have abilities that increase the burn reduction from gather power." Is it a mistake or was their an errata that didnt make it to d20pfsrd?

- Does Elemental Might have the same limit than elemental overflow which is the max bonus is equal to 1 per 3 kineticist level


A long time ago i found a list of the boon of a lot (almost all if i remember correctly) but now i cant seem to find it :/
All i remember is it was in a table format so i didnt have to look at all the deity one by one.

Anyone know where i can find it?


Hi,
So my question is for the Wing power of the DD, if i'm a bloodrager does it use the sorcerer one or the Bloodrager one? Cause if its the bloodrager that a weak augment 80ft => 90 ft and only while raging, its weak af for a 9th level feature.
And for the breath weapon is it the same but instead of sorcerer level for the DC its Bloodrager?


Hi,
As in the title i'm going to play an evolutionnist, i planned to play as a melee vital to deal dmg and tank a little.

For the augment i have no idea what to pick for early level :/, people dont seems to like this class since i cant find a lot of build idea or tips.

At Mid level i know that Early Stage Adaptation Graft is a good for the double STR to dmg but for this one augment i wonder does it count as a Prerequisites for Adaptive Resistance?

For the feat i have some idea :
- Weapon Focus for accuracy
- Enhanced Resistance for tanking a bit more
- Iron will cause evolutionnist(vital) will save sucks

But i didnt played enough starfinder to know what kind of feat would be good for this class.


Hi, some of my player want to do some downtime activity cause they almost always go back to the same city between quest so they want to buy a tavern.

But i have a lot of question on how it work.
What impact the capital check? In some thread on other forum some people are saying you add the character skill if it's work,for exemple if he has a smithy the capital check would be 1d20 + Craft(Weapon) + Building modifier. Is that it?
And if it is the good check do you still use the character skill even if he is not in the settlement or do you use the manager's skill if you are away?

When you choose to get capital instead of GP do you need to pay for the earned cost? For exemple if you roll a 30 Goods with the building do you need to pay 30 * 10(earned cost) like you do when it come to skilled activity?

Cause i cant see how you make a building worth the cost :/


Hi,
Do you control the fleshwarped creature like you do when you create a golem or animate an undead (with no int mod) ? If you dont how can you make sure that the fleshwarped creature obey you or at least dont want to kill you?


Hi
What i want to know is if all Witch's hex are consider curse for the purpose of the "Stubborn Curse" feat


Hi, one of my player want to craft some golem,its not for using them in every battle/dungeon its just for the flavor of having a golem like servant/mount etc... And i was wondering if there were some way to reduce the cost of crafting construct.

For the golem i know there is the Golem manuel for the golem, and i dont know if golem are magic item for the purpose of trait like spark of creation or hedge magician
And i wonder if there is other way to reduce it


Hi, i want to build a summoner and i start planning what evolution i want but for the Large evolution its written
"The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon. Requirements: Summoner level 8th (13th for Huge), Medium size."

Is it retroactive ? So i must pay 6 point to become Large if i already have one increase in STR ?( 4 for the large evo + 2 for the difference between what i paid the first time 2 and the cost after it become large 4)
Or does it only increase the cost after taking the feat? If it does, does that mean that using Transmogrify can make me lose evolution point cause it reallocate the count of point?


Hello,

So i want to make a Naturalist unchained Summoner but i'm not sure about some things:

1. Can i use the Naturalist archetype for the unchained Summoner, cause i look what it replace and everything is the same as the CS :
- Summon Monster
- Shield Ally
- Aspect
- Greater Shield Ally
- Life Bond
- Greater Aspect
Those are the abilities that are replace by the Naturalist archetype and they are the same for the Unchained and the Chained Summoner, so i think its okay but maybe i miss a FAQ that say otherwise

2. When using and unchained classes does the Favored Class bonus change or is it the same ?


Hello,
For once i want to try and make a necromancer but when i read the rules i got a little lost and got some questions :

1. When you make a Variant like bloody skeleton, it increase the CR of 1, does it increase the number of HD too?

2. I saw some people speaking a lot about the fact that you cant use animate dead to create a skeleton champion but i cant find the rule on d20pfsrd but i find it one archive of nethys, did they miss it or does it get changed?

2.1. If there isn't a way to create a skeleton champion is there any way to get a human undead who keep his HD?

3. do you recommend some feats?

4. Apart from the Skeleton, zombie and Frostfallen, is there any other template that can be applied by animate dead?

That's all i think, thanks for reading


Hello,
I'm building an unchained summoner and i was thinking of doing a tyranid like creature with lots of claws, big mouth with LOTS of teeth, maybe acid spit (thats a bonus and if we can have it i might go with Noxious Bite feat ).
For the apparence i was thinking about Something looking like a Mawloc or a Carnifex.

Any ideas?


Hello fellows adventurers

I know that some death effect bypass the Regeneration like the disintegrate spell who just transforme the monster with reg. into a pile of dust so it cant regenerate. But i wonder if deadly finish work cause it say if it fail a saving throw it die.
What do you think?


Hi, in my campain we are fighting in an arena then the big boss talk to us while being on a balcony. It's a roman arena if you want to imagine the situation.

Then one player got an idea, he want to use the spell command and use the "Approach" option, which say "quickly and DIRECTLY" for him directly is jump down the balcony. And in the spell description it doesnt say the "self-destructive orders are not carried out" like dominate person.
So my question is can you force people to hurt themself like this with the command spell?
The fall would be 40 feet