
Adamarh |
Hi, some of my player want to do some downtime activity cause they almost always go back to the same city between quest so they want to buy a tavern.
But i have a lot of question on how it work.
What impact the capital check? In some thread on other forum some people are saying you add the character skill if it's work,for exemple if he has a smithy the capital check would be 1d20 + Craft(Weapon) + Building modifier. Is that it?
And if it is the good check do you still use the character skill even if he is not in the settlement or do you use the manager's skill if you are away?
When you choose to get capital instead of GP do you need to pay for the earned cost? For exemple if you roll a 30 Goods with the building do you need to pay 30 * 10(earned cost) like you do when it come to skilled activity?
Cause i cant see how you make a building worth the cost :/

Mark Hoover 330 |
If you are using skilled work to generate Capital, you take your skill bonus added to the modifiers from the rooms/teams of the business. You can choose to take 10 on this check.
If you're out of town the business can still generate GP or Capital. Simply take 10 and add that to the modifiers, no skill check involved. If on the other hand you have a Manager who is using their own skill in conjunction with the business, their skill's bonus can be added in place of your own.
When you choose to generate Capital instead of GP, you still have to pay the cost of the Capital even if you had been out of town/away. You can pay for some or all, but you need to pay that earned cost.
If you're looking for buildings and organizations to pay for themselves, it could take an entire campaign for that to happen. Gaining cheap Capital however is an easy way to gain up to a +5 on a skill check in the settlement or reduce the costs of crafting items. Also remember that Followers gained through Leadership can help. Finally certain Rooms or Teams can help with crafting.
Imagine you build the Scriptorium room and hire a Mage team representing a Wizard 3 NPC. Said NPC may have the Scribe Scroll feat and could be either generating Magic capital while you're away or producing cheap spell scrolls for you of L1 and L2 spells that NPC can cast or know.
Last but not least, there is no MECHANICAL reason to upgrade a Storage room to a Vault or an Office room. Instead the reason would be security.
An Office has a Simple lock on the door, so the room doesn't help you make money anymore but it does keep stuff stored inside safer. The Vault would be a further upgrade along the same idea.
However, remember that you can start with a Shack which only gives you a basic room for sleeping, including a cot. That room can be upgraded to Storage, then to an Office. During all of those upgrades, what happens to the cot from the Shack?
I've allowed players in my own games to build a Shack in a building, then upgrade it to an office and call that room their private bedroom. Its not helping them make extra GP or Capital b/c its a room with a desk, chair and a cot, enough for them to sleep, but ends up costing 120 GP worth of earned Capital as opposed to 300 GP for a Bedroom room.
An Office then, in my own games, is a private quarters fit for a single Medium sized PC. It has a Simple lock that can be upgraded if need be. It has enough simple furnishings that they can store their adventuring gear inside and can expect a level of security and privacy from their staff.

Adamarh |
If you are using skilled work to generate Capital, you take your skill bonus added to the modifiers from the rooms/teams of the business. You can choose to take 10 on this check.
If you're out of town the business can still generate GP or Capital. Simply take 10 and add that to the modifiers, no skill check involved. If on the other hand you have a Manager who is using their own skill in conjunction with the business, their skill's bonus can be added in place of your own.
When you choose to generate Capital instead of GP, you still have to pay the cost of the Capital even if you had been out of town/away. You can pay for some or all, but you need to pay that earned cost.
If you're looking for buildings and organizations to pay for themselves, it could take an entire campaign for that to happen. Gaining cheap Capital however is an easy way to gain up to a +5 on a skill check in the settlement or reduce the costs of crafting items. Also remember that Followers gained through Leadership can help. Finally certain Rooms or Teams can help with crafting.
Imagine you build the Scriptorium room and hire a Mage team representing a Wizard 3 NPC. Said NPC may have the Scribe Scroll feat and could be either generating Magic capital while you're away or producing cheap spell scrolls for you of L1 and L2 spells that NPC can cast or know.
Last but not least, there is no MECHANICAL reason to upgrade a Storage room to a Vault or an Office room. Instead the reason would be security.
An Office has a Simple lock on the door, so the room doesn't help you make money anymore but it does keep stuff stored inside safer. The Vault would be a further upgrade along the same idea.
However, remember that you can start with a Shack which only gives you a basic room for sleeping, including a cot. That room can be upgraded to Storage, then to an Office. During all of those upgrades, what happens to the cot from the Shack?
I've allowed players in my own games to build a Shack in a building, then upgrade it to an office...
Ok Thanks a lot it help me to understand cause when i look up how people use it some of then use their skill bonus to the capital check and some use the capital value instead (like if you have 16 in goods you do 1d20+16+business Bonus) but if you have multiple building in the same settlement do you use your skill for both of them or only one? (Like the staff do some of the work and you come to check and do some of the hard part)

Mark Hoover 330 |
For ease of use you can use multiple businesses in the same single skill check, but you can break them up if you want. Just remember your PC can only make 1 skilled work check/Downtime day.
A big reason to split them up would be to generate multiple types of Capital. For example, if you were playing a Wizard PC you could have that PC make a Knowledge: Arcana check using their Academy to generate Magic capital, but then the PC's other business, being a Tavern, could generate Influence for the PC to use for a different activity later in the Downtime.