Male Aasimar Cleric 2
Adakos will accompany Rees, keeping an eye out for the sort of thugs and rogues that are typically attracted to port taverns. Last thing we need is trouble here. His gaze passes across the room, looking for any obvious threats, before falling upon the woman at the bar. He takes in her details before returning to his watch, his eyes fixed on the front door.
Male Aasimar Cleric 2
Adakos takes note of the wayfinder on her neck, and smiles at the woman, "Excuse me, but we heard you were the best captain in this town, and my friends and I are seeking transport to Escadar. Would you perhaps be willing to negotiate with us on this? I assure you we would be no trouble." Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20
Male Aasimar Cleric 2
For future reference, since it is obvious that everyone is sick, Adakos will treat the party members as needed. Since it wasn't obvious that everyone was diseased I did not roll for this. But not doing so when I am able would be foolish. Adakos' head hurts the next morning and he curses himself for not seeing the warning signs sooner. He makes preparations in the morning for the party to set out on the next leg of their journey.
Male Aasimar Cleric 2
Just realized I failed to respond to the last update, my apologies! Adakos, glad to be out of the accursed swamp, helps the group set up camp for the night. Eager to put this leg of their journey behind him he is restless that evening, longing for the dawn and the promise it brings of putting them closer to their objective. He offers to take his watch as needed and spends most of his time preparing himself for the remainder of the trip.
Male Aasimar Cleric 2
Adakos stands up after examining the various tracks and activity through this part of the swamp. "I don't see that this house is of critical importance to our mission, and we are on a schedule. I for one am for continuing on and letting this person continue their strange culinary pursuits. We have a ship to catch, and I am all for getting out of this swamp as soon as possible."
Male Aasimar Cleric 2
Not the kind of place I'd want to live in. Adakos whispers to the group as they study the dwelling, "I would warrant caution before approaching any dwelling in this foul place, as I can think of few sane beings who would choose to live in such a location as this." And blue smoke? What on Golarion makes blue smoke? He sniffs the air for any indication of what might be burning inside the curious home, then proceeds to look around on the ground for signs of recent activity or passage. Survival Check: 1d20 + 3 ⇒ (8) + 3 = 11 Perception Check: 1d20 + 5 ⇒ (16) + 5 = 21
Male Aasimar Cleric 2
Adakos will take some time to assist Orik with his ailment, providing his assistance with helping the dwarf fight off the disease. Using heal for treatment - Treat Disease: To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease. Heal Check: 1d20 + 7 ⇒ (6) + 7 = 13
Male Aasimar Cleric 2
Personally, I hate scenarios where the writer, in a fit of laziness, thinks a massive series of skill checks is the best way to challenge a party, knowing that random odds will mean that everyone fails at least once. I'm glad they did away with this one! :) Adakos breathes a sigh of relief as they come to more stable ground, doing his best to wipe the muck and filth from his clothing and armor as they stop to catch their breath. Calling upon Sarenrae he uses his divine gifts to create torrents of water which he applies to himself in an attempt to wash off a majority of the mud and grime, offering to do the same for anyone else who wishes it.
Male Aasimar Cleric 2
Adakos climbs down the rope to have a look, but his religious studies are of no aid to him as he contemplates the meaning of the statue. As it does not appear to be of a dark or evil nature he welcomes the sight of such a shrine along the mountain pass. "I'm unfamiliar with the deity this statue is meant to represent, but obviously the local populous pays some regular form of homage to this site. As we are passing through its area of protection, a following of local customs would not be unwise." With that he reaches into the pouch at his belt and produces a gold coin of Absolom minting, and places it into the offering bowl. Whomever you might be, guide us during our travels and see that we make it through this one in one piece if it be your will. He will then move to the rope and with Orik's assistance will climb back up to the path.
Male Aasimar Cleric 2
Curious as to what the glint of light is coming from, Adakos chimes in, "We are Pathfinders after all my friends, our first directive is to Explore. We should have a look if only to satisfy curiosity. I am sure this short delay will not impact our overall mission." With that he waits for the group's response before head to check on the source of the light.
Male Aasimar Cleric 2
Adakos looks down at the bodies as he prepares them for burial, "The cold weather outfits they have will help protect three of us from the cold that is sure to come in the night. Their souls no longer have need of their worldly goods, so let us remove them before they are interred to the earth." after which he begins removing the clothing and getting it distributed to the party. "Kor'sarro and I will have little need of the outfits, so there should be enough for the rest of you, putting the furs I threw together into the mix as well. I'd suggest we try to clean the wagon up a bit, as even it will provide some level of protection from the winds, unless someone brought a large tent with them for the journey."
Male Aasimar Cleric 2
Adakos studies the corpses, poking at them a few times with the end of his scimitar to assure they do not suddenly spring to life. Fool me once, shame on you... If the bodies do not move, Adakos will examine them briefly for what may have caused their death before calling to the rest of the party to assist him with their removal. Heal Check to determine cause of death: 1d20 + 7 ⇒ (14) + 7 = 21 "These souls deserve a proper burial, if someone would be so kind as to assist me with them. We should dig a shallow grave or at least gather stones enough for a cairn."
Male Aasimar Cleric 2
Adakos glances over the hill and speaks quietly to the party, "Friends, there appears to be a wagon just over the hill a ways. Given that it might be a bit cold out here tonight do we want to chance a quick look to see what type of shape it might be in? Worst case, it might be a source of firewood to help keep us warm through the night."
Male Aasimar Cleric 2
Adakos looks up from the strange corpse at the sudden appearance of the centaur. Were they following us this whole time? What would be the purpose of that? Adakos looks to the group and says, "I see no reason that we would want to keep the corpse, so unless my companions object we would be happy to accept your offer."
Male Aasimar Cleric 2
Adakos returns to his gear pile and places the scimitar and shield in his bundle. "Well fought, well fought indeed. It is good to know that everyone is capable of handling themselves well enough in battle, and an unexpected one at that." He looks at the corpse of the creature for a moment and turns to the diminutive alchemist, "Any idea what this thing might be? Perhaps this is the creature that the centaur spoke of? Strange that it would be so far from where it was last sighted, unless it has been tracking us this whole way." Adakos kneels next to the creature, prodding at it with a stick in various places as he examines the body. Although he knows little about the nature of the beast he seems keenly interested in understanding more about its physiology.
Male Aasimar Cleric 2
Those questions are usually up to the GM to interpret. "Per day" abilities are one of those sloppy rules that never get true clarification. Most GMs will rule every 24 hours, or after every rest period, limit 1 per 24 hour period. Others play by the 15 minute adventuring day rule. The best "legal" answer I can find for you is under Arcane magic. Rest: To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells. So that would be as close to a real ruling as possible. This would apply to any caster really. A cleric prays, a sorcerer needs rest to regain ability, and so on. The alchemist needs to rest his mind and then prepare his bombs and extracts.
Male Aasimar Cleric 2
It takes 1 hour to brew a mutagen. So you can actually use it and then make another if you have the time. So you don't have a limit per day on mutagens. Alchemists spend time each morning preparing their extracts, similar to a wizard. You can leave a slot(s) blank and fill it later, which takes 1 minute (10 full rounds). Uses fully refresh after 8 hours of "rest".
Male Aasimar Cleric 2
Adakos quickly circles around the outskirts of the fight as to not draw a stray claw or bite from the beast and then lashes out with his scimitar in a chopping style strike, attacking the creature from behind. Attack: 1d20 + 3 ⇒ (18) + 3 = 21 Not sure if Rees counts as a flank if so it would be +5 to hit instead
Male Aasimar Cleric 2
Adakos rouses from his slumber seeing the creature attacking Orik. Moving as quickly as possible he grabs his shield and scimitar from his equipment bundle and prepares to assist the dwarf however possible. Assuming a move action to stand, one to grab weapon and shield. If I need another move action for the shield let me know. Also I would not be in armor during this combat. Sleeping in armor is bad!
Male Aasimar Cleric 2
Adakos glances at the gnome as he tries to cheer up the dwarf and cracks a rare smile. Yes, he is like the other. It must be in their nature. "It is a good thing we have been so lucky thus far. Avoiding unnecessary entanglements is always a good thing." the cleric notes as they walk, looking for a serviceable spot to camp for the evening.
Male Aasimar Cleric 2
Adakos thinks for a moment and says, "It would be unwise to camp so close to the remains of a kill to be sure. We should at least put a mile or so between that corpse and our camp." Assuming the party agrees he will try to help find a site that is suitable for the group. Untrained Survival: 1d20 + 3 ⇒ (12) + 3 = 15
Male Aasimar Cleric 2
Adakos moves across the bridge, but lacking the grace and mobility that many have due to his armor and shield. His arms rock and sway to steady himself as best as possible, but it ends up looking like a horrible dance. Acrobatics: 1d20 - 4 ⇒ (15) - 4 = 11 Well, that could have been a lot worse.
Male Aasimar Cleric 2
Just a note for everyone, my posting is about to drop considerably for the next few days. I'm preparing Day of the Demon for a convention this weekend today and am behind already. Tomorrow I'm off and I'm taking the finance on a little day excursion for her birthday, so I'll be without access all day. Saturday I'll be in full convention mode with no posting. Sunday should bring things back to normal.
Male Aasimar Cleric 2
I see the map, but whenever there are map problems its usually a good idea to just blame Dak and his love of dynamic lighting. It always messes things up. :) Adakos would have declined the spear in favor of using the weapon dedicated to his goddess. I assumed Kiya held on to the pack with the goodberries, unless you have weight concerns and need to hand them off.
Male Aasimar Cleric 2
Adakos takes in the details of the strange creatures, the likes of which he has never seen, but may have heard of in tales of his youth. Uncertain of their intentions, his stance is a wary one, hand on the hilt of his blade yet being careful not to provoke hostility with the strange horse-men. Not sure if these men are friends or foe, Adakos follows his teachings and assumes they are no enemy unless they prove otherwise. He bows to the creatures, maintaining eye contact as he stops mid-way through the gensture, and begins speaking as he straightens himself. "As my companion has indicated, we are merely passing through these woods, on our way north through the mountains. Our journey is a long one and will take several days. Perhaps you would be kind enough to share your knowledge of this area and explain to us the dangers that make this path unsafe? We would be in your debt." Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
Search Posts
My last subscription was divided into two packages, although I can't really fathom why. One of the two arrived; the second never did. According to the tracking page, the last activity on the second package was "Depature Scan: Enroute to USPS" in Urbancrest, OH, on June 26. Since then, I have moved. I knew the move was coming, but the shipment came before the end of July (obviously, given the tracking), and I didn't leave my last address until July 16. As such, I figured there would be no problem with the package arriving before I moved, and indeed the other package arrived in plenty of time. Is there anything I can do to try to get the missing package? Especially given that I'm at a new address? I have put the new address into the system, so there shouldn't be any problem with future shipments. However, I would like to get the two items from my subscription that never arrived. Thank you, -Rob
The second line of Table 1-1 reads "Light Shields 50". That is also the second line of Table 1-2, where it makes sense as that is a shields table. What should this line actually read? Based on context from the text, it should be something like "Mk 2 Standard Armor" or some such, but I'm not exactly sure.
I was notified that two shipments from the following order were shipped on Monday Nov 2: #36262302 Neither shipment has arrived. If I follow the UPS tracking links that were in the shipment email, both of them end with "Nov 6 2020 Package received by dest MI facility Urbancrest, OH" Does this mean that the packages somehow got stuck in Ohio? What should I do?
I've got four Starfinder subscrtions, and have the complimentary SFS scenarios together with them. However, SFS scenarios 2-19 and 2-20 have not been added to my downloads. My March subscription has not shipped yet; it's still Pending. Is this why the SFS scenarios were not added? Is there any way to get these SFS scenarios added to my account before that subscription ships, given that it could be a while before it's safe to open up the warehouse again?
There is no scale on the Amphitheater map (page 14). The map appears to be scaled so that you could draw it on a Bigger Basic. However, text in the scenario suggests to me that the map should be 10ft/square. What is the scale of this map? (Specifically: Each row of seats is 5 feet higher than the one in front of it, so that the seats farthest from the stage to the east and west
I thought I had remembered Paizo Advantage applying to SFS scenarios in the past. (The description of Paizo Advantage also suggests that they should be, as they're not non-Paizo downloadables.) I've got four in my cart right now, and I've applied a $10 coupon from a recent convention. However, none of the products are marked as being 15% discounted, and I'm on the last screen with the big "Place Your Order" red button. Is the Paizo Advantage tag still on my account? Is something wrong somewhere with this order? (I've left the four items in my cart. I'm hoping that by doing so, I won't lose the coupon code when the cart expires....)
Background: according to the rules before now, any purchases players made at the end of a scenario had to be completed at the table. As written, the GM was not supposed to sign the chronicle sheet until it was completely filled out, including all the accounting at the right. A few regions claim to have followed that, but I've never seen it first hand (at least since I tried to do it myself as a callow newbie 6 years ago). Standard practice has been that the GM fills out all the grey boxes (requiring initialing) on the chronicle sheet, writes at least the PC's PFS # at the top (and maybe also player/character name), and gives players a signed chronicle sheet. Players then at their leisure make purchases, update their ITSes, and finish the white-box accounting at the right of the chronicle sheet. Evidently, finally, after many years, the PFS team finally heard and responded to the feedback that the rules as written were impractical and largely ignored. Unfortunately, the changes made in response to that end up with a system that makes no sense. According to version 10.0 of the Guide, there are two ways to complete a chronicle sheet. Either (a) the player completes the entire sheet, and the GM signs it when the player is done, just as the rules said before. Or, (b) the player wants to make purchases in between games, so the GM does not sign the sheet. (Indeed, as written, the GM doesn't even put in the event name and event code.) Instead, the next GM is supposed to sign the chronicle sheet once the player has completed purchases and accounting. In other words, if most players do purchases between scenarios, then every session will start with the GM looking at and signing the disparate chronicle sheets for most or all of the players' previous game. If it sounds like this makes no sense, that's because it doesn't. But that's what the rules say. I'm pretty sure that what they say right now isn't what was intended. Analysis that the rules say what I claim.: Look at Pages 15-16, "Filling out a Chronicle Sheet." Let's suppose it's the end of a scenario, and you're filling out the sheet for the scenario just completed. In Step 1: Quote: If the player made purchases after the end of his previous session and recorded them on a previous Chronicle sheet, perform any necessary tasks from Step 8–10 to finish filling the previous Chronicle sheet. Resolve any necessary steps related to these purchases on the previous Chronicle sheet prior to completing this step. OK, so the GM is supposed to look at the player's last Chronicle sheet. In the rules as written, they were supposed to do this anyway, as it's necessary to verify the math of the new chronicle sheet. With very few exceptions, nobody ever did that, of course. But, dig deeper into what it means to resolve any necessary steps. In Step 8: Quote: Note: players may purchase items between scenarios. (see Step 11). In this case, players should resolve steps 9 and 10 with the GM of their next session before play begins. OK, first, you're supposed to read ahead to step 11: Quote: Step 11: To allow players time to decide on purchases between sessions, they may postpone recording bought items until the start of their next session. To minimize the amount of table time spent on Chronicle sheet maintenance, players who chose this option must arrive at their next session with a list of what they wish to purchase, the cost of these items, and preliminary totals for their GM to review. Fine. If GMs are following the rules, players should come prepared to make it as quick as possible. Seems reasonable. So, let's go back to where we were in step 8. It says steps 9 and 10 will be resolved with the next GM. So, OK, if the player isn't going to do all their purchases now, we're done. (The GM hasn't signed the chronicle sheet yet, but steps 9 and 10 are supposed to be resolved with the next GM, so we're done.) What are the steps 9 and 10 that are supposed to be resolved at the next table? Most relevantly, in Step 10: Quote: Once you’re satisfied with the information on the Chronicle sheet, fill in the gray box at the bottom of the sheet and sign (W). The grey box at the bottom (labelled W on the image) is where you fill in the event code, event name, date, GM PFS# and signature. Indeed, it explicitly says in step 10 that here is where you sign. But, it explicitly says in step 8 that if the player isn't done purchasing at the end of the session, it's the next GM that should do step 10. So, the rules clearly say that unless the player is a rare one who completes all purchases at the table, then the GM that writes down an event code and signs a chronicle sheet is not the GM who ran the adventure for which the chronicle sheet was issued, but whatever GM the player happens to have next.
One thing that would be really nice would be if there were an explicit list of design goals. I know that streamlining the system is one goal that's been articulated, but are there others? Am I just blind, and have I missed it? Here's why this would help a lot. Right now, the feedback conflates "this isn't working the way I would want a game to work" with "this isn't achieving what you're trying to achieve". Explicit design goals would help. It would let people know if PF2 just isn't going to be the sort of game they're looking for. They could then give feedback on that, realizing that any complaints about systems not working are a bit off base, complaining that a boat doesn't move very fast on the beach. It would also let the designers articulate why they made some of the changes they did in light of the goals. I didn't pay a lot of attention to the D&D/5e playtest, nor have I to the system, but back during the playtest I was aware of a few things. First, they wanted it to be easier to pick up than 3.5e or 4e. Second, they wanted to recapture the "feel" of 1e-3e, which had been somewhat lost in 4e, while still including things from 4e that fit and were beneficial. Finally, they were clear about "bounded accuracy": they didn't want bonuses to get out of hand as characters got to higher level. I suspect there were more goals than that. My point is that even as somebody only vaguely paying attention to it, I knew that much. Other than making it more streamlined, I don't really know what the Pathfinder/2e design goals are. (I also think that it doesn't really succeed at being more streamlined; that has been discussed by a lot of people in other threads discussing the complexity and organization.) For instance, is it a design goal for every character to be able to ignore (modulo the ubiquitous chance of a critical failure) all but level-appropriate challenges of every form? If so, then the +1/level, and the fact that a 15th level fighter in armor can sneak better than a 5th level rogue, is actually OK. The game is going for a mythic feel, where characters aren't just Batman, but are somewhere between Amberites and gods. Another example: in what way is it supposed to be streamlined? Calling everything under the sun a "feat" may reduce the myriad confusing vocabulary, but also may introduce just that much more confusion as different things get conflated together, and things of a given name are or are not found in the same chapters as what you'd expect. So, how does this fit the streamlining? In short: other than having a new edition to revitalize interest and get people to buy new core books, what is PF2 really trying to do? Are there a handful or so of unifying principles that we can use to judge all the changes that have been made? (For instance, why critical failures on all kinds of skill rolls? That's a huge change, and has pretty severe consequences in some cases; I gave some numbers re: picking a lock in another thread. What's the design goal that makes this an important change?)
First, I want to say that I really don't like the critical failure rules. When accomplished adventurers fail spectacularly 5% of the time they make a check (which is more often than it used to be, thanks to a lack of "Take 10"), they aren't epic heroic adventurers, they're bumblers. This could be modified with a "Fail Forward" advice such as is found in 13th age, but that wouldn't really be consistent with the huge number of enumerated effects of critical failures. (Pathfinder is just a much more rules-heavy system than 13th age.) I've tried to put some numbers on one example case. Consider somebody with +10 to Thievery picking a DC 20 lock. In Pathfinder 1, they could just do it by taking 10. Assume that the lock takes 3 successes to pick (based on "Pick a Lock" saying that the simplest lock requires 3 successes). I ran some simulations, and discovered that 9% of the time you will break your lockpicks before you succeed at picking the lock. That's distressingly large. (It's not quite as bad as Skyrim, only there you carry around dozens of zero-weight lockpicks, so it's not the same thing.) As another note, 34% of the time it will take more than 6 rolls to succeed. Picking a lock has turned into a boring minigame with a high chance of receiving an irritating penalty for playing. What is the design goal of the critical failure rules? If this were Paranoia, or a game which in general was supposed to be set to "Yakkity Sax" as background music, then having frequent critical failures might make sense. For Pathfinder, though, it's just irritating. Run the numbers on some of these things; do we really want players accruing these crit fail penalties as often as they will in the system as presented? (Also, please bring back Take 10!)
The problem with starship skill check DCs has been discussed at great length in other threads. However, that's not the only place there are problems. All through the game you find skill checks whose DC is a base plus 1.5×the CR of an opponent creature, or something else that you expect to scale roughly with PC level. What was the thinking that led to this design decision? As far as I can tell, this means that the things that you do all the time will get harder and harder as you get to higher and higher level. The character who focuses on a skill will typically have that skill start out at +4 to +8 (assuming class skill, depending on the controlling score). When that character is 10th level, if he put a skill rank into the skill every level and increased the controlling attribute at both 5th and 10th level, his skill bonus will typically be +16 to +19. Typical DCs, though, will have gone from 15 to 30. Rolls against level-appropriate foes that you were making on a d20 roll of 7-11 now require a roll of 11-14, meaning that you're making it only a little bit better than half as often. And, this is for the skill that you have focused on, investing in it at every level, and bumping the right stats. For other skills, your decline in ability has gotten even worse. I know that some class abilities give you skill bumps for some skills, but that only partially mitigates the problem, and only for a couple of skills, typically. As far as I can tell, this is a serious design flaw that is laced all throughout Starfinder, that will make the game very frustrating for players (even if the unplayability of high-level starship combat is fixed) as they level up. To my mind, this makes the game broken, and in immediate need of a truly huge number of errata. What was the design thinking that led to this decision?
Three of the seven tables I ran at GenCon aren't showing up in my list of tables GMed. I believe I've heard that there seems to be some systematic database problem with reported tables not showing up. Is this the case? Is there any hope that the lost information will be found? Since I turned in the reporting sheet, I don't have much information about them other than which scenario they were and when I ran them. In the rush to get things finished, I didn't take good notes on whom I was giving GM credit to, and I fear I've forgotten in some cases. I was hoping my online record would tell me, but alas a couple of those sessions are missing.
According to p. 133, the DC to identify a creature of average rarity is "10+1-1/2×creature's CR". I'm pretty sure the intention is for (say) a CR 20 creature to be DC 40 to identify. However, that's not what's written. There are two problems. First: 1-1/2 is not 1.5 or 3/2, it's 1/2. Second: standard order of operations means you multiply and divide before adding and subtracting; where two operators are of equivalent precedence (e.g. × and /), you do the operations from left to right. So, if you have a CR20 creature, you start with 10, add 1 to get 11, and then subtract 1/2 times the creature's CR, or 10, to get to 1. I know what's meant, and what most people will understand it to mean. But what's meant isn't what's written. Standard mathematical notation would lead you to conclude that a CR 20 creature of average rarity is DC 1 to identify.
I received an email from one of the players at my table of Solstice Scar from PaizoCon, saying that the game hadn't shown up in his list of sessions. I checked, and it also hasn't shown up in my list of GMed sessions. Are there still issues, and is reporting of Solstice Scar from PaizoCon still known not to be complete? Or should I be worried that my table never got reported? (I have another table from PaizoCon that wasn't reported. This was "The Green Market", which I ran as a pre-PaizoCon game. I asked HQ if I could just give them the reporting sheet, and was told yes. I believe that this worked in previous years. Later in the con, I was hearing that HQ did *not* want to report individual pick-up games, but that we should do it ourselves. So, I did it wrong... but didn't know that until I no longer had the reporting sheet. Is there any hope that session will ever be reported?)
Many messageboards have a "pre" or "code" tag that allows the stuff in between to be formatted in a monospace font, with spacing intact. (I.e., spaces at the beginning of the line stay, spaces between words are not contracted down to one.) Is there anything like that here? The "How to format your text" Show button at the bottom when composing doesn't include anything like that. If there isn't something like that... how hard would it be to add it? I've got tools that print out nicely ASCII-formatted stat blocks and such, but they end up looking like a mess when posted to message board threads.
I played "Legacy of the Stonelords" at PaizoCon 2014. This was when the Paizocon specials were considered "beta tests" or some such for the true introduction of the special a couple of months later at GenCon. I'm just remembering that I think that John and Mike announced at the end of the run that those of us who played Legacy at PaizoCon would be allowed to play it again without having to burn a GM star. The reason was, Legacy wasn't entirely complete; there was a section at the end, after what was the big final battle for us, which wouldn't be introduced until GenCon. Am I remembering this right? Even though I've already played Legacy of the Stonelords, do I have a free replay of that one available to me?
I received an email on November 28 saying that this order was about to ship. However, it still hasn't arrived. Usually, it has arrived by now; it's possible that a local PO or UPS depot is backed up. Are you able to check the package tracking on your end to see where it's supposed to be? (I didn't see a tracking URL in the mail; its possible I'm blind.)
When should we expect the PFS scenarios released today to show up in the downloads for those of us with PFS scenario subscriptions? I'm scheduled to GM one of them this weekend. (Our VC scheduled this back when the scenarios were advertised to be released last week, so it wasn't originally so tight.) I generally like to have some time to prep scenarios, but have a lot scheduled the next two days....
PFS will be playing from 10am to 9pm in Springdale (Pittsburgh) this coming Saturday. Player spots are still available for Beyond Azlant Ridge and Ageless Ambitions. For more information, see the post at pittpfs.com.
I received the Bigger Dungeon Flip-Mat with my latest subscription shipment. I do subscribe to the maps. I believe that I pre-ordered Bigger Dungeon early enough that I should have received a free PDF along with the physical map; it's possible I'm remembering wrong. However, I cannot find the PDF in "My Downloads". Do you have records, did I order it too late to get the free PDF? If not, would it be possible to add it to my downloads? Thanks, -Rob
We have a couple of scenarios scheduled, and have room for one more GM and several more players. If you're interested, here's the announcement on our website. You can find out more about PFS in Pittsburgh in general from our website at pittpfs.com
I've been a four-star PFS GM for a while now. (Got it back several months ago.) If my understanding is correct, once I attained that status the three Bonekeep modules were supposed to be added to my downloads. Is this correct? They aren't there right now. What should I do to get them added there? Thanks, -Rob
I haven't seen a serious thread on this, so if I've missed something, please post links to the appropriate places! In the past few years, there have been "early arrival" games for those who are in and ready to play on Thursday. Indeed, last year, at least in the afternoon the PFS room was set up, and we were able to just play in there. (Will that be true again this year?) Who's interested in getting things together? I'm definitely interested. My flight claims that it will land in Seattle at 10:45AM. Allowing for small delays, travel to the hotel, and getting situated, I'd be up for something probably starting at around 2PM. Happy to play, also happy to GM. I'm going to be GMing "Captive in Crystal" a million times (well, five times) during the convention, so I could do that again, but there is something to be said for variety. If there are people playing "Serpent's Ire" on Sunday night who haven't yet had a chance to play "Serpent's Rise", I'm a 4-star GM, so I'd be happy to run that one as well. Could run almost anything else, but would need warning. Could also run some non-PFS things. One such is "Find Jatembe!", my 12th-level mythic one-shot in which 6 mythic heroes are tasked with finding Old Mage Jatembe, whom it turns out is still out there somewhere in Golarion (or so reports say). I also have a Fudge science fiction game "Stranded in Deep Space" that is a claustrophic mystery and which is very character-interaction-driven. What else are people planning on / are people interested in? Other GMs should feel free to use this thread a central clearinghouse for planning Thursday games, if such a place doesn't already exist.
Reading about the Hypnotic Stare in Occult Adventures, I can read that it's obvious that both activating and maintaining a Hypnotic Stare is a standard action, or that it's obvious that it's a free action. Which is it? Is there an official source for the answer somewhere that I could post PFS GMs and players to? The fact that it talks about doing other things (e.g. a gaze attack or similar ability) while maintaining a stare implies that it actually can't be a standard action at least to maintain it, but other things (like Bardic Performance) that can be maintained for free explicitly call it out as being so.
I'll be running the two-part Wonders in the Weave scenario this coming Sunday. There are three spots pre-set for it; I'm manipulating the Warhorn limits so that those pre-set people get their spots. (Two of these were people who signed up when I tried to run this a few days ago, but didn't get enough people.) These are two scenarios, so you'll get two chronicle sheets, but I want to run through both with the same set of characters. The first game, The Dog Pharaoh's Tomb, will be on Sunday at 1:30PM EDT (17:30 UTC), and the second will beon Sunday at 7:30PM EDT (23:30 UTC). When you sign up, please sign up for boht games. Email me at rknop@pobox.com with (1) Character name, race, and class; (2) PFS #; (3) Faction; (4) Alignment & Deity; (5) An image I can use to make a token (a big image; I'll make the token from it); (6) If at all possible, a character sheet; (7) If at all possible, previous chronicle sheets. (For the last two, you don't have to send me the actual sheets if you can send me a link to where you cache them on the net.) Also, if there's anything unusual about what you'll be doing with your character, let me know about that.
Does the +1 for point-blank shot add to splash damage with an alchemist's bombs? I never thought it did, that it only added to direct-hit damage. Somebody was telling me otherwise the other day, however. Which is right? The feat description just says "ranged weapons", and doesn't address splash directly. "Throw Splash Weapon" in the combat chapter doesn't say anything about the PBS feat. The Alchemist Bomb class feature just says that PBS does apply to it, but does not separate out splash from direct-hit damage. Putting these together, I suspect that I was wrong, and that additional damage from Point-Blank Shot should apply to splash damage. Is there an FAQ somewhere that says otherwise, or that clarifies this?
Sign up on the warhorn here: https://warhorn.net/events/pittsburgh-pfs/schedule/2015/08/01/sessions/8372 1 Dawn of the Scarlet Sun is a Free RPG Day module from a few years ago written for six level 4-6 characters. There are still three slots! This will be at the Phantom of the Attic in Greentree in Pittsburgh, PA this coming Saturday.
Quote:
I am not going to Gen Con (and as such did not arrange for Gen Con pick-up). However, my subscription order is still Pending. The order number is 3603028.
OK, I know this is an FAQ, but I didn't find it in the FAQ. If there is a place I should have looked to find it, please point me there, and I will feel suitably stupid. Is there a summary somewhere of the table requirements for the multi-table specials? That is, I'm looking to answer a couple of questions for all of the multi-table specials. First, how many tables are required for the special to go? Second, what level ranges are necessary? (E.g., do you have to have a table at each level range, could you do with a whole bunch of tables that are all 1-2, etc.?) Is there a summary somewhere for all of the specials that lists these answers? I suspect you can piece some of it together. For instance, since I was at PaizoCon, I've got "Siege of Serpents", and I see that it says near the beginning under "Running the Event" that you can run it with as few as 5 tables. But it doesn't tell me about the requirements about level range representation for the 5 tables. Also, I'm sort of hoping there's a concise summary somewhere.
I just tried to purchase a PDF as a gift. It was one I had already. I did check the link to enable gift options. However, it never gave me a place to put in the person for whom this was a gift. If figured that would happen when I clicked "Place your Order", but instead the order was just placed and complete. I believe that my credit card was charged, and that I now have ordered the same PDF twice for myself.... The order does seem to indicate that it was a gift, but not who it was for. And, again, I was never given anywhere to put in a gift recepient. Is something broken with digital gifts right now? The order number in question is 3629150 -Rob
|
