Full Name |
Adakos Wraithbane |
Race |
Aasimar |
Classes/Levels |
Cleric 2 |
Gender |
Male |
Alignment |
Neutral Good |
Deity |
Sarenrae |
Strength |
14 |
Dexterity |
12 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
16 |
About Adakos Wraithbane
Adakos Wraithbane
Male aasimar cleric of Sarenrae 2 (Pathfinder RPG Advanced Race Guide 84)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 17 (2d8+4)
Fort +4, Ref +2, Will +6; +2 trait bonus vs. charm and compulson
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk scimitar +4 (1d6+2/18-20)
Special Attacks channel positive energy 6/day (DC 14, 1d6)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—daylight
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—fire bolt (1d6+1 fire), rebuke death (1d4+1)
Cleric Spells Prepared (CL 2nd; concentration +5)
. . 1st—bless, cure light wounds[D], magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Fire, Healing
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Statistics
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Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Selective Channeling
Traits birthmark, deft dodger
Skills Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +7, Knowledge (religion) +4, Perception +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
Combat Gear wand of cure light wounds; Other Gear mwk breastplate, heavy steel shield, mwk scimitar, belt pouch, blanket, flint and steel, masterwork backpack, scroll case, spell component pouch, trail rations (5), vial (2), wooden holy symbol of Sarenrae, 22 pp, 8 gp, 5 sp
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire Bolt 1d6+1 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.