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hogarth wrote:

For what it's worth, James Jacobs has suggested a +1 bane weapon should be able to bypass silver/cold iron DR. This sounds like it was fall in the same category.

Bane Weapon vs. Damage Reduction

Ya that makes since since bane gives enchantment bonus to hit and damage. I haven't seen anywhere on the internet that the enchantment bonus to hit would not bypass cold iron or silver. I just think its in the grey area and wanted some feedback to see what you guys think.


Anyone knows how this works? It would be great to get an answer before I have to play this character in about 6 hours.


Alni wrote:

I am trying to help the rogue with flanking -his build revolves around that- but my cleric is based on melee touch attacks with 8 strength. So...

If we are flanking an opponent and I have my mace drawn, does the rogue get the flanking bonus even if I hit with a melee touch attack? I'm assuming I will not get any kind of bonus because it is only for melee attacks not for melee touch attacks, but still it would be great if the rogue gets the bonus...

Thanks!

You can even have spiked gauntlets and threaten with those after using a touch attack.


1 person marked this as FAQ candidate.

Is the Headsman's Blade treated as a +3 weapon for purposes of bypassing dr of cold iron/silver if you study target with it? I ask this question because it states that "the sword's enhancement bonus on attack rolls is 2 better against a studied target". Its a bit unclear if the extra 2 enchantment on attack rolls makes it bypass the dr of cold iron/silver because it does not grant you +2 damage.

I was thinking about getting this on my slayer regardless because +2 death attack (which gets me up to DC24 on my lv 14 slayer) on a +1 great-sword is awesome and I have quick draw to get out a +3 weapon when needed.
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Headsman's Blade

Price 13,850 gp; Slot none; CL 9th; Weight 8 lbs.; Aura moderate necromancy and transmutation

This scalpel-sharp greatsword has a simple black handle and crosspiece, and is made of unusually dark steel etched with an organic wave pattern. Once per day, the wielder of this +1 keen greatsword can attempt to assassinate a target, per the slayer advanced talent of the same name. If the wielder is not a slayer, he must spend a full-round action studying the target before attempting the assassination, and the target's DC to avoid death is 15. In the hands of a slayer, the sword's enhancement bonus on attack rolls is 2 better against a studied target, and the DC to avoid death from an assassination attempt increases by 2. Additionally, if the assassination attempt is successful, the target is decapitated instead of merely slain.


Shifty wrote:

Invisible opponent means an opponent that is not visible - not an opponent that is subject to an invisibility spell.

You are over reading the information.

An invisible target gets a +2 to hit. This is not the case with stealth as it does not grant a +2 to hit therefore they are different so stealth should work vs uncanny dodge since it does not state it. This means my rouges edge 15 should also work. On top of the rogues edge 15 stealth states that "successfully using Stealth" makes it so that your opponent is denied their dexterity bonus to all of your attacks until the end of your turn. In my eyes if you successfully use stealth it means your opponent cant find you. This means if anyone including someone with uncanny dodge cannot find you then they are denied their dexterity bonus.


Invisibility makes you visibly undetectable while stealth makes you harder to be seen and not able to be detected by noise on a passed check.


Thanks for the responses so far. It seems like most people think that stealth does not work vs uncanny dodge which does seem reasonable. But does anyone have any proof that it works that way?


Note that my 3rd question had a typo it is supposed to be the following:
3. My third question is can you beat uncanny dodge with invisibility + a stealth role. I currently think you cannot but my friends think otherwise. The way I see it is you can use stealth to beat uncanny dodge because it doesn’t state that you can’t but if you use both invisibility and stealth then you are clearly using invisibility so it wouldn’t work.


I see where your coming from and you might be right. I think that invisibility and stealth are different in the fact that invisibility uses its self as its own concealment while using stealth requires a different form of cover or concealment which is the difference. Also invisibility makes it hard to visually see you while regular stealth does as well but also attempts to make it harder to be heard. Uncanny dodge defiantly needs a errata because there is also a grey area with shatter defenses.


Anyone else got any ideas on how this stuff works?


SanKeshun wrote:

So I recently found this thread, and was sufficiently amused to begin building such a character.

The important point from the thread is that, with the right combination of feats, anyone attacking you while you're prone will provoke an attack of opportunity from you (it's a little sketchy on the rules front, but if you're playing for RAW amusement, then it works).

Now, the Core Rulebook says: An attack of opportunity "interrupts" the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character's turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character's turn).

This seems slightly ambiguous, and I wanted a second opinion. If I make an Attack of Opportunity when someone else has attacked me while prone, does their attack finish afterwards? Or have I also negated their attack? I'm inclined to say the first, but am also hopeful it would be the second, so I thought I would ask.

The FAQ does not address the question.

If you stand up while prone then the attacker gets to hit your AC -4 for prone then you continue the rest of your turn.

I got questions that need to be answered and would like some help. It is about unchained rouge 15 stealth with a bow, uncanny dodge, and invisibility + stealth.
http://paizo.com/threads/rzs2ttuw?Rogues-Edge-15-Stealth-with-Bow-and-vs#1


Create Mr. Pitt wrote:
I don't think the uncanny dodge question is clear at all. Essentially rogue's edge permits a physical form of invisibility. Uncanny dodge is not a magical ability, so has nothing to do with specifically detecting magical invisibility, I do not think this would get around uncanny dodge; but admit it's unclear.

I think that it might because uncanny dodge states invisibility and not stealth but thanks for the input.


Thanks for the clarification. Anyone else agree with both Cavall and I. Also I still need answers to the following:

2. My next question is can rouges edge 15 stealth beat uncanny dodge? I think that it does because if I do not use invisibility and I succeed on a stealth check then they are denied Dex bonus from a single attack normally so rouges edge 15 lets me full round sneak attack if I succeed on a stealth check without invisibility.

3. My third question is can you beat uncanny dodge with invisibility + a stealth role. I currently think you cannot but my friends think otherwise. The way I see it is you can use stealth to be uncanny dodge because it doesn’t state that you can’t but if you use both invisibility and stealth then you are clearly using invisibility so it wouldn’t work.


Can you clarify what against all attacks seems clear means?


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

1. I was wondering if with rouges edge 15 stealth if using a bow in-between each shot would the person I am attacking get a DC 25 perception check so they are not denied Dex bonus. I currently think that it does not but my friends think otherwise. This is because with rouges edge 15 stealth states that if you succeed on a stealth check then the target is denied Dex bonus until the end of your turn which this makes me believe that it is regardless of any other perception check.

2. My next question is can rouges edge 15 stealth beat uncanny dodge? I think that it does because if I do not use invisibility and I succeed on a stealth check then they are denied Dex bonus from a single attack normally so rouges edge 15 lets me full round sneak attack if I succeed on a stealth check without invisibility.

3. My third question is can you beat uncanny dodge with invisibility + a stealth role. I currently think you cannot but my friends think otherwise. The way I see it is you can use stealth to be uncanny dodge because it doesn’t state that you can’t but if you use both invisibility and stealth then you are clearly using invisibility so it wouldn’t work.
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Rouges Edge Stealth
With sufficient ranks in Stealth, you earn the following.

5 Ranks: Reduce the Stealth penalty from sniping by 10.

10 Ranks: Stealth check penalties for moving quickly are halved, including the ability unlocked at 5 ranks, moving full speed, and reaching concealment after creating a distraction.

15 Ranks: If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the end of your turn.

20 Ranks: If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the beginning of your next turn.

Hear a bow being drawn DC 25 Perception

Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.


if theres a spot open i got a lv 1 slayer