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![]() Tim Emrick wrote: Shoot gems: A gold piece value is given, so I would assume they're meant to stick around indefinitely. I wouldn't consider a 12,000 gp item giving a 3% chance per use of gifting a paltry 10-40 gp to be overpowered, especially given how dangerous and weird some of that other 97% is. If one is patient, working in isolation with plenty of room, using rocks as the target, and unconcerned with turning either green, blue, or purple, then you can use the rod to make that money back at a reasonably good pace. ![]()
![]() Hugo Rune wrote: There has been nothing I've read in any of the posts that has given a valid reason for not teleporting away. Balor: Guard the entrance. Don't let anyone in under any circumstances. Vrocks #1-4: Yes, sir! Vrocks 1-3 destroyed by PCs, Vrock 4 teleports away to heal and come back tomorrow. PC's break in and kill everyone. The next day... Vrock 4 teleports back Vrock #4: Um, guys...? Hello...? ![]()
![]() You haven't truly lived until you've rolled for stats using 2d6+1. Str: 2d6 + 1 ⇒ (3, 6) + 1 = 10
In tonight's game, I'll be playing an awakened porcupine. ![]()
![]() Jeven wrote:
You've reinvented Paranoia. ![]()
![]() Pathfinder (current version) and it's cousin 3.5 are pretty cool systems, but it just feels like there's something missing from the whole gaming experience that needs addressing. Something that can help prevent player burnout, so your long-running group that's on it's 7th campaign doesn't break down into that jaded grognard state where everyone's just secretly complaining to themselves or their GM while putting on a brave face. We can fix that with just a few more rules. Here's what I propose: Grief Points. There are lots of points in PF. There's experience points (XP), hero points (HP), hit points (also HP, for clarity), and a bunch more that come from the various subsystems like Relationship points (RP, not to be confused with role-playing, which is RP), Rebellion Points (RP, not to be confused with RP or RP), Reputation Points (RP, not the same as RP, RP, or RP) and so on. But what's really missing are GP, which is not the same as gp. Grief points (GP) are awarded to the player that maintains the spreadsheets and loot database and all the other accounting details that PF and 3.5 are famous for. They don't come automatically, though: only when other players start arguing about whether or not something has been recorded correctly, or how to divide up the loot, or any other exchange that makes the player with the bookkeeping duty recalculate everything, add columns to their spreadsheet, build Pivot Tables or macros, or (worst of all) convert things to a Wiki format which they then have to maintain. The GM awards Grief Points when they've had enough of the email exchange. Grief Points can be exchanged for XP or magic items at the GM's discretion, with the understanding that bookkeeping is a thankless job, and the player is suffering because no good deed goes unpunished. Rules Lawyering Cards. Like Soccer, you hand out penalty cards to players that bring the game to a halt with rules minutiae that no one else cares about. The GM can hand out yellow cards and red cards, and when a player collects enough cards of a certain color their character develops spontaneous game conditions. Like nauseated. Or fatigued. Or dead. Retcon Points. These are RP (not to be confused with RP, RP, RP, or RP) that players can use to do that thing their character would have done had they not been distracted by that player at the table that is always distracting the other players with unrelated social conversations. Because nothing is worse than realizing "I totally meant to cast that spell/activate the special ability on my sword/don my armor/change to my bow" and that your character would actually have done that but you, the player, forgot because that person just won't shut up. Punctuality Bonuses. I would name this Punctuality Points, but that would be PP which would be confused with pp, and besides, no one wants PP on their character sheet. But there are those players who are habitually late, and ones who are habitually early, and they should be rewarded and punished accordingly, especially since the latter delay the game and the former are probably the first ones to set out the food. PB are used to modify XP earnings. Pizza Points. This one is self-explanatory. Hosting Points. Recorded as HP, not HP or HP. The host has to do things like vacuum the floors, clean the toilets, and clean up after the game by dealing with the dirty dishes, tossing out the garbage, and disinfecting everything anyone touched. They also may have to herd cats (real cats; try it sometime), fence off dogs, and establish a guest WiFi network. HP can be exchanged for HP but not HP. I am sure there are more things the game can do to help, but this is what comes to me off the top of my head. ![]()
![]() Davor wrote: Signature Skills are gone? Good. That alone is a huge step in the right direction. Now we just need to do a few feat updates, maybe change ancestry feat acquisition around a tiny bit, and give more options for playing support characters of ALL classes, and we'll be in business. All that's left, really, is to: remove the class-locked feats for generic abilities everyone should have, fix initiative and perception so the rogue isn't the worst character at them, dial back some of the magic over-nerfs, tweak the monster stats so they all are not +2 higher than the PC's at everything, drop the fussy exploration mode rules, fix the mess that is figuring out DC's for things, make ancestries logical, make backgrounds interesting and inspiring, make someone other than the cleric good at healing, figure out what can be done with the 3-action system so that every enemy including L0 ones can't triple-attack every round and swarm PC's to death, make the critical success/failure system less swingy and not as heavily biased towards monsters, stop treating basic class features as optional feats, fix Assurance and/or bring back taking 10 and 20, fix proficiency levels to have meaningful differences, make the dying rules less complicated, make the time to identify magic items reasonable, make familiars make sense, fix the Alchemist, update the Exception in thread "ERRATA 1.2 IS OUT" paizo.forum.StackOverflowError![]()
![]() VoodistMonk wrote:
I always find petty insults and flame baiting to be the most mature way to make my point. |