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10th of Dravago 998YK As life sparks before the breaking of dawn,word spreads that another of thier own has been found by the mist. 8 People have gone missing just to be found half eaten or torn apart. Fear grips the townfolk, but noone can explain who or what has been killing. Kandler assures that a monster of the Mournland is responible and that noone should be out after dark.
Knight of the Silver Flame, only can mean one thing they search for something or someone. Why here many whisper,as Mardak ,Kandler and Burch meet them. Greeting are exchanges as well as distrust. Mardak takes them to his house with Kandler and Burch in tow. Rumor has it they seek someone in town and this person may the killer. Night falls and the knights raom the town looking searching hoping their wrong. A curfew is hearld anyone out at dusk will be arrested. As night falls and the curfew in place what are you doing?
Just wondering if any interst in a homebrew based off an Eberron novel set under 3.5 system. 1st level characters ability score: 18,16,16,15,14,13 500 gp send basicgear: bedroll,blanket,backpack,tindertwigs(5),5/day rations,masterwork weapon players choice of: studed leather or chainshirt (can not use armor gain armor value gold for protective item) Dot if intersted.
As your job detail ended in Sharn with the merchant convoy,finding and inn was no easy task. But finally renting the last room in the Blue Dragon, the fall merchant run is worse than the year before crowding the city. The city of towers danger always lurks down every corner and alley way.morning in the city of towers is much like all other times of the day-hectic.Today appears to be no exception. Although this part of the vast metropolis has not yet fully woken up,it appears that some of the lesser flok have.Acroos the street,a pair of filthy thugs has started to ransack a locksmith's shop.
As soft music drifts around the tavern the dim lighting gives a relaxing atmosphere. Many of the patrons are working class and a few city watch enjoy thier drinks and eat supper. Each one of you draw attention upon your arrvial.A large 6'5"male human with a protruding fore head, and small beady eyes. he says to each of you in a booming voice] this way a private room has been prepared, follow me. As he leads you toward the back of the Tankard. Past bat wing doors in a plain dining room, a large table containing a prepared meal. Captain Skellrang sits in a corner sifting his goblet of wine. Welcome sit and thank you for attending my friends.
Will anyone be intersted in playing here if so heres some info. 1st level chacarters Ability scores are 18,16,16,15,14,13 players can adjust them for chacarter Max hit points Basic gear: bed roll,blanket,backpack tindertwigs,5 days rations 1 master work weapon [ players choice ]
starting gold 1200 [ for potions or other gear] looking for 4-5 players hoping to start on 09-03-2012
About MyrandaMYRANDA CR 1/2 Female Human (Ulfen) Barbarian (Invulnerable Rager/Totem Warrior) 1 N Medium Humanoid (Human) Init +2; Senses Perception +2 --------------------
HP 14 (1d12+2) Fort +4, Ref +2, Will 0
Melee Greataxe +6 (1d12+7/20/x3 S) and
Special Attacks Power Attack -1/+2, Cleave
Base Atk +1; CMB +6; CMD 18/ 16FL Feats Power Attack, Cleave Traits Armour Expert, Dockside Brawler Skills Acrobatics +6 (+4), Climb +9 (+7), Perception +4, Swim +9 (+7) Languages Common, Skald SQ Fast Movement Combat Gear Brass Knuckles, Greataxe, Hide; Other Gear Backpack (4 @ 18 lbs), Bedroll, Blanket- common, Fish hook, Fishing net (25 sq. ft.), Rope, hempen (50 ft.) --------------------
Cleave: If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC Dockside Brawler: +1 damage with Brass Knuckles and improvised weapons. Starts with Brass knuckles Fast Movement: +10 to speed, unless heavily loaded Power Attack: -1/+2 Subtract from attack roll to add to damage Rage: +4 Str, +4 Con, +2 Will saves, -2 to AC when enraged ----------------------
The strongest always wins. Taking over as head of the gang, Myranda organized them and made them help at the docks- it was better money, and typically wasn't looked down on in disgust. They rose to prominence in terms of relative wealth in the gangs. Leading the gangs until she was 15, she continued to learn how to fight with the pirates at the docks as well as the garrisoned soldiers. When Myranda turned 15, she turned her gang over to capable hands and started to free-lance as a bodyguard for individuals. For the next two years she guarded merchant ships, richer houses in Port Peril, and raided on pirate ships. Two nights previous, Myranda was guarding a noble's house when she caught a trespasser, drubbing him soundly, she dragged him to the house's master- where she then found out that the "trespasser", was the man's son, who was sneaking back into the house. While the noble was pleased by the fact that Myranda was doing her job well, he was less than pleased that she had broken his son's nose, as well a couple of fingers. He finally decided to end her contract, paying her in full. Her nights now freed up, Myranda spent the next couple of nights participating in friendly brawling out at the taverns. On the third night, she found herself at the tavern called the Formidably Maid for a bit of brawling fun... |