Jarl Ceszac

Abel JUan Guzman's page

2 posts (2,743 including aliases). No reviews. No lists. No wishlists. 2 aliases.




Is it possible to have a warforged Dragonborn. I have a player that wants one and Want to know if you can combine the two races and gain the benefits of both? I need a little help.


Need player that will post at least 2-3 times a week PM me if your intersted.


Yes in dire need of 3 player at least asap. If intersted place character for review in the discussion thread of the Seeking the mark of death. Or PM me


looking for two replacements in my homebrew Seeking the Mark of Death
if inrested place character in the discussion thread.


10th of Dravago 998YK

As life sparks before the breaking of dawn,word spreads that another of thier own has been found by the mist. 8 People have gone missing just to be found half eaten or torn apart. Fear grips the townfolk, but noone can explain who or what has been killing. Kandler assures that a monster of the Mournland is responible and that noone should be out after dark.
A widow crys over the loss of her spouse,more like become insane over the loss. Life continues in Mardakine, as the day progresses life hustles and bustles with the daily routine. Midday the alarm of riders echo across town.

Knight of the Silver Flame, only can mean one thing they search for something or someone. Why here many whisper,as Mardak ,Kandler and Burch meet them. Greeting are exchanges as well as distrust. Mardak takes them to his house with Kandler and Burch in tow.

Rumor has it they seek someone in town and this person may the killer. Night falls and the knights raom the town looking searching hoping their wrong. A curfew is hearld anyone out at dusk will be arrested.

As night falls and the curfew in place what are you doing?


Everyone that gives a backgroung gains 200xp before the start of the game. I will add more player info here once I finish touching it up.

Also place characters here for review.


Just wondering if any interst in a homebrew based off an Eberron novel set under 3.5 system.

1st level characters

ability score: 18,16,16,15,14,13

500 gp send

basicgear: bedroll,blanket,backpack,tindertwigs(5),5/day rations,masterwork weapon

players choice of: studed leather or chainshirt (can not use armor gain armor value gold for protective item)

Dot if intersted.


Just going to say awesome reading to whom ever enjoys Forgotten Realms.
Enjoy.


How do i link up google docs to my php game to show maps,and handouts to my players? Please help.


As your job detail ended in Sharn with the merchant convoy,finding and inn was no easy task. But finally renting the last room in the Blue Dragon, the fall merchant run is worse than the year before crowding the city. The city of towers danger always lurks down every corner and alley way.morning in the city of towers is much like all other times of the day-hectic.Today appears to be no exception. Although this part of the vast metropolis has not yet fully woken up,it appears that some of the lesser flok have.Acroos the street,a pair of filthy thugs has started to ransack a locksmith's shop.


Place character for review and once i approve we can get started. Enjoy.


Welcome and check in so we can get started go to discussion to review characters.


Need to know how to get my maps and handouts so my players can see what they are looking at? Ant and all help will be very apperciated.


As soft music drifts around the tavern the dim lighting gives a relaxing atmosphere. Many of the patrons are working class and a few city watch enjoy thier drinks and eat supper. Each one of you draw attention upon your arrvial.A large 6'5"male human with a protruding fore head, and small beady eyes. he says to each of you in a booming voice] this way a private room has been prepared, follow me.

As he leads you toward the back of the Tankard. Past bat wing doors in a plain dining room, a large table containing a prepared meal. Captain Skellrang sits in a corner sifting his goblet of wine.

Welcome sit and thank you for attending my friends.


Place character submitted here for rerveiw


1 person marked this as a favorite.

Will anyone be intersted in playing here if so heres some info.

1st level chacarters

Ability scores are 18,16,16,15,14,13 players can adjust them for chacarter Max hit points

Basic gear: bed roll,blanket,backpack tindertwigs,5 days rations

1 master work weapon [ players choice ]
master work studded leather or chain shirt armor

starting gold 1200 [ for potions or other gear]

looking for 4-5 players

hoping to start on 09-03-2012


Looking for 3-5 player to play Mon.-Fri. So let the hunt begin


Want to know how to start a play by post campagain here on this site? All the help i can get is appreciated.


Has anyone tried to run this adventure path in PathFinder? And how did it go with modifications to have it fit. I ask because I'm to fit it in a DnD world. Any info will be a graet help.

Full Name

Myranda

Race

Human (Ulfen)

Classes/Levels

Barbarian 1

Gender

Female

Size

5'10"

Age

17

Alignment

Neutral

Languages

Common, Skald

Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 11
Charisma 7

About Myranda

MYRANDA CR 1/2

Female Human (Ulfen) Barbarian (Invulnerable Rager/Totem Warrior) 1

N Medium Humanoid (Human)

Init +2; Senses Perception +2

--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+2 armor, +1 Dex)

HP 14 (1d12+2)

Fort +4, Ref +2, Will 0
--------------------
OFFENSE
--------------------
Spd 40/30 ft.

Melee Greataxe +6 (1d12+7/20/x3 S) and
. . Brass Knuckles +6 (1d3+6/20/x2 B)

Special Attacks Power Attack -1/+2, Cleave
--------------------
STATISTICS
--------------------
Str 20, Dex 14, Con 14, Int 7, Wis 11, Cha 7

Base Atk +1; CMB +6; CMD 18/ 16FL

Feats Power Attack, Cleave

Traits Armour Expert, Dockside Brawler

Skills Acrobatics +6 (+4), Climb +9 (+7), Perception +4, Swim +9 (+7)

Languages Common, Skald

SQ Fast Movement

Combat Gear Brass Knuckles, Greataxe, Hide; Other Gear Backpack (4 @ 18 lbs), Bedroll, Blanket- common, Fish hook, Fishing net (25 sq. ft.), Rope, hempen (50 ft.)

--------------------
SPECIAL ABILITIES
--------------------
Armour Expert: -1 Armour Check Penalty

Cleave: If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC

Dockside Brawler: +1 damage with Brass Knuckles and improvised weapons. Starts with Brass knuckles

Fast Movement: +10 to speed, unless heavily loaded

Power Attack: -1/+2 Subtract from attack roll to add to damage

Rage: +4 Str, +4 Con, +2 Will saves, -2 to AC when enraged

----------------------
Backstory
----------------------
Port Peril can be a dangerous place to grow up, particularly as a street rat. The girl Myranda was abandoned in the gutter in the streets of Port Peril, the bastard offspring of a whore and some drunken pirate who she had never met. Living in some of the most dangerous conditions, Myranda managed to survive. As a child, she was a wharf rat, doing basic jobs for the sailors and pirates of the Shackles as they found harbour in Port Peril. Giving her small wages, enough to buy food, she managed to make due and pay off her gang boss from beating her senseless and abusing her in other ways. Eventually, when she was fed up with the threats and abuse, one of the pirates she regularly worked for taught her how to fight. Learning quickly, she found that she was much stronger than the boy that seemed to lord over the rest of the group. And if there's any rule that takes precedence in a gang it's this:

The strongest always wins.

Taking over as head of the gang, Myranda organized them and made them help at the docks- it was better money, and typically wasn't looked down on in disgust. They rose to prominence in terms of relative wealth in the gangs. Leading the gangs until she was 15, she continued to learn how to fight with the pirates at the docks as well as the garrisoned soldiers. When Myranda turned 15, she turned her gang over to capable hands and started to free-lance as a bodyguard for individuals. For the next two years she guarded merchant ships, richer houses in Port Peril, and raided on pirate ships.

Two nights previous, Myranda was guarding a noble's house when she caught a trespasser, drubbing him soundly, she dragged him to the house's master- where she then found out that the "trespasser", was the man's son, who was sneaking back into the house. While the noble was pleased by the fact that Myranda was doing her job well, he was less than pleased that she had broken his son's nose, as well a couple of fingers. He finally decided to end her contract, paying her in full. Her nights now freed up, Myranda spent the next couple of nights participating in friendly brawling out at the taverns. On the third night, she found herself at the tavern called the Formidably Maid for a bit of brawling fun...