Attic Whisperer

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I'm the kind of person who often looks at pictures and bases his characters on them. Recently I found a very inspiring picture of a marilith demon.

So, would there be any decent way to make a marilith demon into a PC race? It's crazy high CR of 17 isn't really suitable for low- to mid-level play.

I have next to no experience in converting monsters into playable PC races so I come for help in here. Is there a way to calculate or at least estimate CR reduction by ability, skill, feat, or other removal?

Thanks in advance.


So my group has a tendency to use Wild Surge effects for failed spells (roll 1) or exceptionally successful spells (roll 20). After a Wild Surge roll we roll D100 to determine which Wild Surge effect happens, from the list of 10 000.

This was fun the first 50 times but when your character you've worked hard on gets his nose switched with his foot, it doesn't really inspire. In addition to that, as a way to get rid of wild surges, my GM thought that visiting a seer who removes random wild surges from you for a price of an ability score (or scores) was a good idea, being a caster is just constant punishment.

So we've been trying to think up another way to remove wild surges. Right now we roll d20 every day and on 20 all wild surge effects disappear, both positive and negative effects.
Another idea we had is XP cost; if you want to get rid of all wild surges effects, you pay 100XP per class level.
Obviously we want equality between positive (such as winning all initiative checks regardless of dice roll) and negative (having all your ability scores reduced your lowest).

So I ask you, Pathfinders, do you have ideas for wild surge effects? How do you keep the fun in the crazy of Wild Magic while not screwing up game balance?


A quick search and Google search did not give required results - or at least my search-fu did not reveal anything recent and noteworthy.

I could not find Monkey Grip feat from the Core book. Is this now incorporated as some kind of new and funky rule (as I found some text regarding wielding bigger weapons from the book) or is it gone for good?

Thanks, meightes!


Quote:


Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level.

I've had problems interpreting this part. Okay, I give you two examples:

E.g. 1
Half-elf (receives extra fav. class)
lvl 1 barbarian (+1 hp/level)
lvl 2 fighter (+1 sp/level)

So should he choose either barbarian as his 3rd level, he'll get +1hp or alternatively fighter, he'll get the +1 sp. Others give nothing.

E.g. 2
Halfling
lvl 1 bard (+1 sp/level)
lvl 2 fighter (nothing)
lvl 3 bard (again +1 sp)

Like this? If not, can you give the "correct" examples?


Greetings,

I am about to start a campaign with a couple of my friends with a setting that is slightly different than a "regular" one. That is, I am going to make the world a VERY dangerous one, where a good hit with a sword can end ones life immediately.

I would like to have some advice/suggestions/feedback of the various house rules.

What I have so far:

* Point buy system (25) (PCs)
* Elite array/ 3d6 (NPCs)
* Low hit points (1st level max, next levels 1 + CON)

* Magic HIGHLY feared
* Magic using "controlled" by high wizards/cleric/aristocrats
* Sorcerers are deemed as heretics
* Most druids are isolated and considered rather mysterious

* Only major villains/BBEGs use the critical hit deck
* The critical fumble deck is used only once/combatant/battle[day/session]
* Following fumbles -> -2 AR/AC for 1 round (defender's choice)

I know that even a very high level wizard eventually might have less than 20 hit points so any first level fighter with a great sword can easily kill of him.

Also, evocation spells and spells in general have made me think a lot. Say, a fireball that deals 5d6 is deadly. Ambushes are deadly. I might either tweak these a little or make the players understand that spell casters are not to be messed with.

What do you think of this?


So I have a tiny problem with a character in a campaign I run:

Through a wild surge effect he has gained the ability to turn invisible whenever he speaks.

Reading on the rules about invisibility, both the Invisible special ability and the condition of 'invisibility' is a little confusing.

To pinpoint an active invisible creature, the opponent needs to make DC20 Perception check. But, if the invisible creature is [in combat or] speaking the check gets a -20. BUT, if the invisible creature is using Stealth also, it gets a +20 to Stealth check.

The character also has a Ring of Chameleon that gives +10 to Stealth. Accounting this to his +3 from his familiar and +2 from his Dex, his non-rolled Stealth is 37.

Is this correct? Am I missing something? Also, should he somehow manage to mask his voice completely, he would not gain the -20, correct?

And on completely unrelated matter, does anyone know where I could find Pathfinder-flavoured Hexblade?


1 person marked this as FAQ candidate.

Spell listing on page 226 and spell description on page 274 differ a good deal.

In the description the spell causes 'Shaken' effect while in the spell listing page Doom causes -2 Atk Roll, Dmg Roll, Saves and Checks. The problem is that Shaken (pg 568) does not cause -2 on damage rolls.

So which is it? Does Doom cause Shaken? Or does it cause the effects in the spell listing area? Or is Shaken effect missing something?


I've read the spell "bleed" (0 level spell) and it says the target is entitled for a saving throw.

I just find it weird that a creature that is dying (thus helpless) is entitled for that save. Can somebody please elaborate? Doesn't a sleeping/unconscious/helpless creature automatically fail saving throws?

e.g. a person is sleeping and a wizard throws a fireball at him. The sleeping person automatically fails the throw and takes full damage?


Ahh rats, forgot to add title.


So I'm in a bit of a bind here with one of my players.

I was glad when he decided to abandon his needlessly complicated Tome of Battle class and went with Pathfinder Fighter instead but his eagerness to create a human with 'Undead' template causes some headache for me.

I've yet to go through them ye olde 3.0 and 3.5 books for a fitting pre-made template that fulfils his wants for the template. He also suggested that we create our own, custom Undead template but I am not too interested it that.

Any ideas or suggestions?

Thanks.


I figured after a quick search that this would be the best place to seek an answer to my question.

I vaguely remember seeing Wiki-like pages about personal campaigns. I tried Googling a myriad of things regarding Wikias but I'm not exactly certain I found what I wanted.

So I ask you, forumdwellers, do you know a site similar to Wikipedia that allows you to create your own page(s) for your role-playing game settings?

Thank you.


Quick sweep didn't result any hits so I decided to create this thread.

I've been searching for sound effects fitting for a fantasy and/or medieval setting. Google didn't provide any decent results except for modern sounds - though some of them could be used regardless of setting.

So I come here, hoping to find people with enough intranets knowledge to direct me to the right direction of sound effects, and to a lesser extent, music.

Thank you.