Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Black AoO vs Yellow: 1d20 + 6 + 3 + 1 ⇒ (11) + 6 + 3 + 1 = 21
The remaining wind spirits howl and batter the quickling with the fury of a (very small) storm! Black, IC, Flank, Bless vs Pink: 1d20 + 6 + 3 + 2 + 1 ⇒ (10) + 6 + 3 + 2 + 1 = 22
White, IC, Flank, Bless vs Pink: 1d20 + 6 + 3 + 2 + 1 ⇒ (5) + 6 + 3 + 2 + 1 = 17
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The squall of elementals abandon their prey and turn their attention to the next quickling. Black Slam, IC, Bless vs Pink: 1d20 + 6 + 3 + 1 ⇒ (17) + 6 + 3 + 1 = 27
White Slam, IC, Bless vs Pink: 1d20 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
Gray Slam, IC, Bless, Flank vs Pink: 1d20 + 6 + 3 + 1 + 2 ⇒ (2) + 6 + 3 + 1 + 2 = 14
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Stat bar is correct for these elementals, so Gray is at 7/17 hp. The storm of elementals swirl around the quickling, screeching and battering it with wing-like winds. Black takes a 5-ft step to flank with Cade, Gray takes a 5-ft step to flank with White. Black Slam, IC, Flank, Bless vs Red: 1d20 + 6 + 3 + 2 + 1 ⇒ (16) + 6 + 3 + 2 + 1 = 28
White Slam, IC, Flank, Bless vs Red: 1d20 + 6 + 3 + 2 + 1 ⇒ (9) + 6 + 3 + 2 + 1 = 21
Gray Slam, IC, Flank, Bless vs Red: 1d20 + 6 + 3 + 2 + 1 ⇒ (2) + 6 + 3 + 2 + 1 = 14
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
1d3 ⇒ 3 In the aftermath of the thunderclap, a howling wind whips the grass. It coalesces into three indistinct shapes reminiscent of hawks that screech in anger and dive-bomb the quickling. Black Slam, IC, Flank vs Red: 1d20 + 6 + 3 + 2 ⇒ (4) + 6 + 3 + 2 = 15
White Slam, IC, Flank vs Red: 1d20 + 6 + 3 + 2 ⇒ (8) + 6 + 3 + 2 = 19
Gray Slam, IC, Flank vs Red: 1d20 + 6 + 3 + 2 ⇒ (2) + 6 + 3 + 2 = 13
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Waewae-Mākū paces back and forth gracefully, sniffing both corpses. No actions.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Waewae-Mākū flows swiftly into the hole left by Dusk's departure, biting and clawing at the untrustworthy oread! Bite, Charge, IC, Prayer: 1d20 + 7 + 2 + 3 + 1 ⇒ (1) + 7 + 2 + 3 + 1 = 14
Claw, Charge, IC, Prayer: 1d20 + 7 + 2 + 3 + 1 ⇒ (5) + 7 + 2 + 3 + 1 = 18
Claw, Charge, IC, Prayer: 1d20 + 7 + 2 + 3 + 1 ⇒ (6) + 7 + 2 + 3 + 1 = 19
And apparently if you have both Pounce and Rake, you get to make the Rake attacks as part of the full-attack from Pounce (?) Rake Attacks: Claw, Charge, IC, Prayer: 1d20 + 7 + 2 + 3 + 1 ⇒ (9) + 7 + 2 + 3 + 1 = 22
Piercing/Slashing damage, IC, Prayer, Cold damage: 1d3 + 5 + 3 + 1 + 1 ⇒ (2) + 5 + 3 + 1 + 1 = 12 Claw, Charge, IC, Prayer: 1d20 + 7 + 2 + 3 + 1 ⇒ (20) + 7 + 2 + 3 + 1 = 33
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Profile is not up to date - apologies. I’ll try to fix that later today. This is Waewae-Mākū, an aqueous panther with the boosts from Augment Summoning still applied due to Dhovahk’s archetype. The roar of a crashing wave rumbles through the stone chamber. The echoes die away slowly into snarling as a sleek black panther emerges from the darkness near Chunhua. Water drips from each paw, leaving wet footprints behind on the rocky floor as it charges Stonepaw! Bite, IC, Charge vs Stonepaw: 1d20 + 7 + 3 + 2 ⇒ (20) + 7 + 3 + 2 = 32
Claw, IC, Charge vs Stonepaw: 1d20 + 7 + 3 + 2 ⇒ (1) + 7 + 3 + 2 = 13
Claw, IC, Charge vs Stonepaw: 1d20 + 7 + 3 + 2 ⇒ (10) + 7 + 3 + 2 = 22
Thankfully, we don’t have to worry about Rake since it definitely missed with that first claw. AC 13 after charging, 25 hitpoints.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The spiders, meanwhile, seem to be enjoying their fishy meal. Swarm damage: 1d6 ⇒ 3 Again, two DC 11 Fortitude saves.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Snick! Snack! A hundred tiny mandibles clack! Swarm damage: 1d6 ⇒ 4 Again, two DC 11 Fortitude saves.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The spiders immediately head towards the fish-thing, murder and mayhem the only things on their little spider minds. Swarm damage: 1d6 ⇒ 1 Red gets to make two (2) DC 11 Fortitude saves - one against the swarm's Poison and one against Distraction.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The heavenly rat scurries over the fallen man’s body and bites at the axe-wielder. Bite, IC: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
A blinding flash of light fills the warehouse for a split-second, announcing the arrival of... a rat. The angelic rodent bares its teeth and bites bravely at the man in front of it! Bite, IC: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The elemental doesn't give any sign of understanding Abdara's words as it mercilessly pummels the prone woman. Slam, PA, EM, Inspire Courage: 1d20 + 6 - 2 + 1 + 1 ⇒ (16) + 6 - 2 + 1 + 1 = 22
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The earth rumbles before another form bursts forth from the dirt - though this one seems to be made of the very soil it springs from rather than a creature of flesh and blood. With a rumble like the distant sound of rocks rolling down a hillside, it attacks the mad woman. Slam, Earth Mastery: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Small Earth Elemental - positioned so Felix could step adjacent and not be flanked at the end of his turn.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The hawk screeches and swoops down again! Wing: 1d20 + 11 ⇒ (16) + 11 = 27
Wing: 1d20 + 11 ⇒ (5) + 11 = 16
Circling Strike [AA].
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
In a gust of wind, the zephyr hawk returns. It jeers angrily and swoops down at the distracted maestro, buffeting the man’s head before retreating back to safety. Wing: 1d20 + 11 ⇒ (10) + 11 = 21
Wing: 1d20 + 11 ⇒ (14) + 11 = 25
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The centipede doesn't listen to Charming - either out of stubbornness or deafness from the discordant blast - and crawls up the back of the organ so it can get a better view of its prey before it snaps its wicked pincers at the maestro! Pincers: 1d20 + 11 ⇒ (17) + 11 = 28
If that hits, the maestro might suffer from the centipede's poison (Fortitude 19). Stride [A] and Strike [A].
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The centipede, still hissing in pain, refuses to cease its assault on the organist. Tail: 1d20 + 11 ⇒ (1) + 11 = 12
Tail: 1d20 + 7 ⇒ (6) + 7 = 13
Yeah, I was checking the Summon trait and not the Minion trait. Oh well - it's a scavenger, so it's still quite thematic.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The clacking of each leg, too many to count, punctuates the sound of the organ. From its home beneath the loft, a giant whiptail centipede rears up to its full height. It hisses angrily at the one who has disturbed its slumber with overly-dramatic plinking and plonking, then turns about quickly and whips at the organist as he sits on his bench! Tail: 1d20 + 11 ⇒ (1) + 11 = 12
Tail: 1d20 + 7 ⇒ (2) + 7 = 9
Strike [A] and Strike [A]. Of note is that this creature can use a reaction to make an Attack of Opportunity with its tail (which has a 15 ft reach).
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The hawk screeches in response and swoops to dive-bomb the maybe-zombie before circling around again and retreating to safety. Wing: 1d20 + 11 ⇒ (19) + 11 = 30
Wing: 1d20 + 11 ⇒ (2) + 11 = 13
Circling Attack [AA] - same path as last time.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The zephyr hawk swoops down from the rafters, pummeling the giant undead twice before retreating back to safety. Wing: 1d20 + 11 ⇒ (4) + 11 = 15
Wing: 1d20 + 11 ⇒ (1) + 11 = 12
Using Circling Attack [AA] - see below. Circling Attack wrote: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The spiders bite eagerly at the priestess, caring little whose flesh they feed upon to slake their hunger. Or perhaps they bite out of anger at being summoned to such a terrible place. It matters little. Swarm damage: 1d6 ⇒ 3 The troglodyte needs to make two DC 11 Fortitude saves - one against Distraction and the other against Poison (1d2 Str damage).
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The spiders scurry around the survivors, some of them startling Ringo as they walk over his hooves and crawl up his legs. But the deer is only a stopping point on the way to their true destination - the troglodytes! Swarm damage: 1d6 ⇒ 6 Purple, Teal, and Blue need to make two DC 11 Fortitude saves against Distraction and Poison respectively.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Swarm Fortitude: 1d20 + 3 ⇒ (16) + 3 = 19 The spiders cover the troglodytes, biting with venomous fangs. Swarm damage: 1d6 ⇒ 4 Red, Purple, and Teal each take 4 points of damage and need to make two DC 11 Fortitude saving throws - one against distraction, the other against poison.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
"Croak!" Frog Bite: 1d20 + 3 ⇒ (7) + 3 = 10
If the attack hits, the gorilla needs to make a DC 10 Fortitude check or be poisoned (taking 1d2 poison damage each round until it makes the save). If the gorilla is not evil, the Smite damage will not apply and can be removed from the above damage roll.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Fortitude vs DC 12: 1d20 + 3 ⇒ (10) + 3 = 13 The bird shrieks as it flaps its wings in defiance, flying higher before lashing out at the vargouille... Bite, Higher Ground: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Claw, HG: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Claw, HG: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Round 6:
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 3 ⇒ (2) + 3 = 5
Round 7:
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Claw: 1d20 + 3 ⇒ (10) + 3 = 13
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The pony neighs and tries to resist the creature's paralyzing stare... Will vs DC 14: 1d20 + 0 ⇒ (18) + 0 = 18 ...and strikes out with righteous fury! Hoof, Flanking: 1d20 - 3 + 2 ⇒ (14) - 3 + 2 = 13
Hoof, Flanking: 1d20 - 3 + 2 ⇒ (12) - 3 + 2 = 11
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
With a howl, the dog bites at the creeper! Bite: 1d20 + 2 ⇒ (3) + 2 = 5
Toot toot, all aboard the flank train!
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Kije points, and the winds whipping out of the polyhedron coalesce into an elemental that howls and swipes at the statue. I'm placing it next to the blue statue, but I'm also pretty certain Walla will destroy it with her parry. If that happens, it easily has the move speed to attack the red statue. Slam, Higher ground: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 (Elemental is 5 ft above ground, so no flanking)
Kije will delay until the rest of the party has acted and see if anything else is needed. Also, he will regain one spell slot of each level from the Restorative Winds.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
The dolphin slams into the hippo again! Slam: 1d20 + 3 ⇒ (16) + 3 = 19
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
Splashing gracefully into the water, the dolphin rams the hippo with its snout. Slam: 1d20 + 3 ⇒ (12) + 3 = 15
Assuming the hippo is not evil - otherwise, the dolphin deals an additional 2 damage. Duration: 1/2 rounds
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
I'm assuming the dwarf did not cast defensively since there was no concentration check - which means the osprey gets an AoO! Since I'm not certain on whether that would be before or after she generated the mirror image effect, I'll include that on the roll and the GM can decide whether or not to ignore it. As the dwarf holds up her holy symbol, the osprey takes advantage of her lapse in attention and attempts to bite her! Bite, High ground, bless: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
After doing so, it screeches again before disappearing as suddenly as it appeared.
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
With a screech, Dhovahk's spell is answered by an osprey that appears above the dwarf's head. It lashes out with beak and claw! Bite, High ground, Bless: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Claw, High ground, Bless: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Claw, High ground, Bless: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:
With a sudden rush of wind, a eagle glowing with heavenly radiance appears amidst the tieflings. With a screech of challenge, it lays into its opponents with beak and talon! Eagle will start attacking the yellow opponent for the flanking bonus, then shift to the blue opponent and finally the red opponent as enemies become scarcer. It uses its Smite Evil ability on whichever opponent it attacks first - only difference is +1 damage against that opponent only. Bite, Inspire Courage: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 +2 if flanking
Claw, Inspire Courage: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 +2 if flanking
Claw, Inspire Courage: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 +2 if flanking
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