So for the last few years, my player group has basically taken turns GM'ing games. My friends does adventure paths, while my game is homebrew. As a GM, I have an easy time creating the overall idea for .... chapters or maybe Modules would make it easy to compare to Paizo material. I have next to no problem coming up with the BBEG, the reasoning behind whats happening, and the creation of encounters. My big problem is filling out an adventure. Making it more that just two or three encounters. So what I'm going to do is tell what my current project is about, and hope some of ya'll might be able to help me fill out this chapter. I'm hoping to learn a thing or two to help with future creations. So here is what I've got:
A certain cliff side village is on the verge of being battered every year by a horrible storm, like a very powerful hurricane. And every year, the storm mysteriously breaks or turns back out to sea before it can cause any major damage or hurt anyone. The secret behind this is that this storm in particular is represented by the BBEG which I have called The Embodiment of the Storm. There is a now old man in the village whose purpose for most of his life was to be there when the storm comes a calling, and defeat the Embodiment with an axe called the Storm Breaker. This does not defeat the Embodiment, but does send him, and the storm, away. This year though, some accident had befallen the old man and he has had to send for help from a nearby Guild (the Players). The players are, of course, meant to take up the old mans job and defeat the Storm. I really like this idea, and I think they will find it pretty cool. My problem is..... I don't quite know how to make this last. Do any of you have an idea on how I could fluff this out a bit? I would really appreciate some advice.
By-the-By, if anyone is interested, the inspiration for this adventure came from the Drabblecast podcast episode 131- Storm Comes A' Callin'.