ASharkInAPanzerNamedShark's page

Organized Play Member. 49 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Mbertorch wrote:

What do people think about the Arcanist and Shaman?

What are their key features, and which Archetypes change them most?

Arcanist I don't know, but Shaman I do- the most radical changeup is the Unsworn Shaman. Rather than gaining a single static spirit and a hex every two levels, you cut your number of hexes in half and delay some features by a level... in order to get MORE than one Wandering Hex, and TWO Wandernig Spirits.

My opinions of them? Arcanist is what Wizard should've been, and Shaman works very well as a worshiper of a Pantheon of deities, rather than being devoted to one deity as a Warpriest/Inquisitor/Cleric is.


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Exotic Weapon Proficiency (Falcata)


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1: Make Path of War standard. Let the Full BaB and Rogue take their path of war archetypes without trading anything out.

2: Drop Vancian, use Akashic Mysteries/Psionics (DSP), and Spheres of Power for magic

3: Make Charisma more important: let you get a discount on magical gear for having a high Charisma, or increase Wealth by Level depending on Charisma.

4: incorporate Class Templates from Path of War: Expanded. Make Swashbuckler a template for Rogue, Fighter, and other classes. Make Arcanist a template of Sorcerer/Wizard/others.

5: fix firearms


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I already posted this in N. Jolly's thread about his Kineticist guide. Unfortunately, I have little time to work on this, because family business is coming up and I'll be away from the internet for a good while, but for now, I present the Unchained Kineticist. 1/2 Kineticist Rework, 1/2 More Kineticist content, it's something I've been throwing around in my head for a long while.

Most things are unchanged from the normal kineticist, but the math has been streamlined somewhat to make it easier to calculate in normal play. Unfortunately, it is incompatible with normal Kineticist archetypes, but I am entirely open to converting an archetype to work with it.

The Unchained Kineticist
All Unchained Kineticist content

Other things I'm working on:

Converting older archetypes to the Unchained Kineticist, writing new archetypes, and fleshing out infusion and wild talent lists.

An Unchained Medium, eventually.


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Tels wrote:
ASharkInAPanzerNamedShark wrote:

-snip- [/URL]

Not exactly a fan of your changes to Burn, Gather Energy and Overflow to be honest. Burn and Gather Energy are both straight power boosts and removes any hint of risk/reward from the class at all. Overflow is just straight up worse than it currently is and adds way too much extra verbiage for, essentially, no reason.

I went through and made Elemental Overflow more similar to the original, but changed the wording on the second part of the ability to be less math-intensive. Instead of having to recalculate your ability scores when you get a constitution or dexterity bonus, you gain a flat bonus to the stuff that those ability scores affected.


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Heh. It's less that I'm against powergaming and more that the Mutation Fighter doesn't make sense for the character- farmer girl who took up the sword after. But either way, yeah, straight barbarian it is for me.