Dr Lucky

AM DEVELOPER's page

8 posts. Alias of BigDTBone.


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Give him a tail, the ability to diflect a single attack per round, 8 skill ranks per level, and a situational damage boost that is entirely dependent on other party members battlefield positions.

Naw, that's over-the-top broken.


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Thine is permitted to taketh a ten on checkeths of knowledges.

"What thine of ye bard?" Youeth asketh?

"Are youeth a bard? Nay? Then his rules doth not concern ye!"

So sayeth AM DEVELOPER.


Chemlak wrote:

1) No.

2) No.

3) Not applicable.

Magic items do not have to duplicate the effects of the spells used to create them.

To elaborate a bit more: the limiting factor on magic items is cost. The caster level is used to determine how hard it is to dispel effects, and determine the DC to craft the item. Weapons and some other items have an extra craft requirement which includes caster level, but that can be overcome with a simple +5 to the craft DC, and any item crafter is going to boost Spellcraft to the levels where it becomes trivial to craft what they want.

Thus, the limit on obtaining items "before time" is character wealth. It doesn't matter how high your Spellcraft skill bonus is, if you don't have the gold to craft a +6 belt, it's not going to get crafted.

So while you are correct that items are expected to be limited to prevent bonuses (damage, ability scores, whatever) from getting too high too soon, the metric is not character level, directly. It is character wealth. Character wealth is, itself, expected to grow at a rate based upon character level, but because wealth is easier to fine-tune than level, it is something a GM has more control over, to help prevent abuses.

You are correct. So says AM DEVELOPER.


The distance modifier of x/10, where x is the distance in feet to the sun; is offset by the modifier

TEH RULZ SON! wrote:
Perception modifiers: Object is the sun | +1x10^12

Which on earth would offset the distance modifier by about 20x


Tels wrote:
AM DEVELOPER wrote:

BEHOLD!

AM DEVELOPER SEZ: SLA's of 3rd level or lower need not be removed from abilities when HD are reduced. If new HD is less than 7 it should have no SLA's of 4th level spells or higher. If new HD is less than 9 it should have no SLA's of 5th level spells of higher. Etc.

So sayeth the unwritten RAW and AM DEVELOPER.

Will AM DEVELOPER answer how Lantern Archon's have Greater Teleport at-will if they only have 2 HD?

AM DEVELOPER SEZ: You have clearly forgotten to apply the unwritten RAW whereby all stat blocks in published product are commissioned by baby Jesus and are beyond reproach.


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BEHOLD!
AM DEVELOPER SEZ: SLA's of 3rd level or lower need not be removed from abilities when HD are reduced. If new HD is less than 7 it should have no SLA's of 4th level spells or higher. If new HD is less than 9 it should have no SLA's of 5th level spells of higher. Etc.

So sayeth the unwritten RAW and AM DEVELOPER.


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You cannot know my intent until you have fulfilled my desires.

I desire... Macaroni Pictures!


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AM DEVELOPER says "spell list means spell list"