Umbral Reaver wrote:
Possible new spheres:
Null Magic
I made one of these for my home game. It included various extra tricks on top of a base 'dispel' ability. Spell resistance, the ability to heal when resisting hostile spells, attacks that drain spell points, destroying spells explosively and making casting more difficult for your enemies (or more unpredictable).
I made sure it wasn't a 'no fun allowed' list. Rather, it's to expand on the ordinary counterspell feat and make it a lot more varied and interesting.
I suspect that you'll be seeing things like this in the Protection handbook. Protection is basically abjuration, which is the school dispel magic falls into, and anti-magic field is already a protection ability. Currently, Protection is the only book that does not have a writer assigned, however.