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![]() It's been in beta for sometime, but I thought I would mention it here: the Spheres of Power handbook for the War handbook is being playtested. You can find it here. ![]()
![]() So I was looking at the Kineticist and was into it, until I really started trying to build with it. I found it a little too constraining (and the weirdness of Aetheric Boost annoys the hell out of me). Then I remembered the Elementalist from SoP. Does anyone have experience playing this class? How is the power level? Is there some way to do a d6 damage/Level blast without spending a spell point (like, say, using your full round action)? ![]()
![]() I've searched the forums and couldn't find a clear answer on this. If an evil druid summons a (neutral) elemental to attack someone with protection from evil, is the elemental unable to make 'bodily contact'? I've been told that summoned creatures are considered the alignment of the summoner for this purpose, but I've also heard the opposite as well. ![]()
![]() My GM allowed me to take a NPC cleric as a cohort using the leadership feat, with the caveat that it had to be the NPC cleric we met. His name is Jasper and he's from the Shattered Star campaign. He was level 3, but now he level 7 and I'm trying to figure out how to best use him. I can decide what he takes after level 3, but I'm stuck with his choices up to level 3. How can I best utilize him? He does need to have some healing ability to fulfill that party role (rest of the party has some healing, but no one is a full on healer: we have a paladin, druid, alchemist, swashbuckler and my character, a sorcerer). Here he is at level 3:
I'm not worried about his skills. I just want to make him useful, but his weird attribute and power set-up makes him hard to optimize. He has feats dedicated to channeling, but a low charisma bonus, and he has a great melee weapon, but no strength. What should I do with him? ![]()
![]() In particular, her will save. Yeah, it's her best save, but after a near TPK at the hands of some Seugathi, I'm thinking she needs better. So I'm looking at getting a (better) Cloak of Resistance, some Ioun Stones, and I'm hoping my GM will let me take the Self-Delusion feat (even though it's third party). Aside from Wisdom enhancers and Iron Will, is there anything else that really good? She's level 8, BTW. ![]()
![]() We have a character in our campaign who got died (hilariously) and got reincarnated. He originally chose to put his +2 attribute bonus into strength (being a paladin and all), but according to the spell text, he loses the +2 strength and gains +2 constitution. Is this correct? Why the weird limitation? ![]()
![]() So my level 7 draconic sorcerer has these awesome claws (which will be even more awesome when I grab a Robe of Arcane Heritage), but her crappy BAB means that they're not going to hit much. I'm looking for options to improve on this. This is for a home game, so my DM would probably be open to third party resources (he already ready let me take Wings of Cover from 3.5). I'm looking for things that will help, in particular spells (maybe something like Tenser's Transformation, but less terrible), treasure (like Amulet of Mighty Fists) or feats (like Arcane Strike). I'm not willing to multi-class just for this. I've looked at the various archetypes (like Eldritch Scrapper) but they aren't what I'm looking for. Suggestions? |