AGC Ronyel's page

18 posts. Alias of starchildren3317.


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Goblin Squad Member

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AGC Ronyel wrote:

Folks - I am selling my last account. This is a DT account and I have just subscribed up for another year, so you have another year of play time before you have to re-up the subscription.

The first character is a Cleric 9 / Fighter 12 with over 650k worth of unspent XP

The second character is a level 14 Weaponsmith with over 650k worth of unspent XP

Here are images of the account:

http://imgur.com/a/7Pcyi

I would like to ask $450.00 for the account. Please PM me here on the Paizo boards.

Thanks!

Account has been SOLD. Thanks everyone and I hope the game shapes up to be something you all enjoy going forward.

Goblin Squad Member

Folks - I am selling my last account. This is a DT account and I have just subscribed up for another year, so you have another year of play time before you have to re-up the subscription.

The first character is a Cleric 9 / Fighter 12 with over 650k worth of unspent XP

The second character is a level 14 Weaponsmith with over 650k worth of unspent XP

Here are images of the account:

http://imgur.com/a/7Pcyi

I would like to ask $450.00 for the account. Please PM me here on the Paizo boards.

Thanks!

Goblin Squad Member

AGC Ronyel wrote:

Price and Account Information Updated to reflect Current:

Destiny Twin (DT) Account $400.00 (PayPal Verified Payment)

The Account comes with 8 Months of play time!! I billed yearly starting on 4/26/2015, and my total subscription period runs to 2/1/2017!!

Here are screenshots of the account info and character sheets: http://imgur.com/a/2vsrX

The First character is named Gyrin Aldebaran. He currently has 482424 unspent XP.

The Destiny Twin is named Voryk The Pale. He currently has 471856 unspent XP.

Account SOLD

Goblin Squad Member

Price and Account Information Updated to reflect Current:

Destiny Twin (DT) Account $400.00 (PayPal Verified Payment)

The Account comes with 8 Months of play time!! I billed yearly starting on 4/26/2015, and my total subscription period runs to 2/1/2017!!

Here are screenshots of the account info and character sheets: http://imgur.com/a/2vsrX

The First character is named Gyrin Aldebaran. He currently has 482424 unspent XP.

The Destiny Twin is named Voryk The Pale. He currently has 471856 unspent XP.

The account has been active since launch. The account currently has these rewards:

Daily Deals 1
Alliance Pack 1
Early Enrollment 1
Soundtrack Download 1
Guild Early Enrollment 1
1 Month game time 8
Regional Trait Pack 2
Shield Mate 1
Head Start 1
Behind the Scenes PDF 1
Character Name Reservation 1
Twice-Marked of Pharasma 2

Goblin Squad Member

Adamantine Mace - Weaponsmith 16
Dropped a few months back in mordent spire. Local 7


LazarX wrote:

I think Herolab is mistakenly adding a Strength bonus to damage on Kinetic Blasts. I've seen this in characters I've created.

P.S. Went back to one of the kineticists I created, and confirmed it.

Thanks LazarX, appreciate you looking into that.


I just created a new Aether Kineticist using HeroLab. I'm not using any homebrew or other options outside of core paizo rules.

HeroLab is calculating the damage from my Kinetic Blast as 1d6+7. I would expect this to be 1d6+5 so I cant figure out where HeroLab has come up with the additional +2.

Any ideas?

Screenshot of the character sheet:
http://imgur.com/F3yIsWb

Goblin Squad Member

Just so folks know, I've had a couple offers so far but my account is still available:

I have a Destiny Twin (DT) Account that I would like to sell for $450.00 - FIRST PERSON TO PM ME (PayPal Verified Payment) WINS THE ACCOUNT!

The Account comes with 8 Months of play time!! I billed yearly starting on 4/26/2015, and my total subscription period runs to 2/1/2017!!

Here are screenshots of the account info and character sheets: http://imgur.com/a/WdjFp

The First character is named Gyrin Aldebaran. He currently has 411309 unspent XP.

The Destiny Twin is named Voryk The Pale. He currently has 400739 unspent XP.

The account has been active since launch. The account currently has these rewards:

Daily Deals 1
Alliance Pack 1
Early Enrollment 1
Soundtrack Download 1
Guild Early Enrollment 1
1 Month game time 9
Regional Trait Pack 2
Shield Mate 1
Head Start 1
Behind the Scenes PDF 1
Character Name Reservation 1
Twice-Marked of Pharasma 2


So I just picked up the Occult Adventures in preparation for a new campaign my gaming group is starting up next week. I've decided I'd like to give the Kineticist with the Aether element a try.

I have a couple of questions about how some of the infusions work, just so I understand them really.

1. Kinetic Blade

Kinetic Blade:
KINETIC BLADE
Element universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none
You form a weapon using your kinetic abilities. You create a nonreach,
light or one-handed weapon in your hand formed of pure
energy or elemental matter. (If you’re a telekineticist, you instead
transfer the power of your kinetic blast to any object held in one
hand.) The kinetic blade’s shape is purely cosmetic and doesn’t
affect the damage dice, critical threat range, or critical multiplier
of the kinetic blade, nor does it grant the kinetic blade any weapon
special features. The object held by a telekineticist for this form
infusion doesn’t prevent her from using gather power.
You can use this form infusion once as part of an attack action,
a charge action, or a full-attack action in order to make melee
attacks with your kinetic blade. Since it’s part of another action
(and isn’t an action itself), using this wild talent doesn’t provoke
any additional attacks of opportunity. The kinetic blade deals
your kinetic blast damage on each hit (applying any modifiers
to your kinetic blast’s damage as normal, but not your Strength
modifier). The blade disappears at the end of your turn. The
weapon deals the same damage type that your kinetic blast
deals, and it interacts with Armor Class and spell resistance as
normal for a blast of its type. Even if a telekineticist uses this
power on a magic weapon or another unusual object, the attack
doesn’t use any of the magic weapon’s bonuses or effects and
simply deals the telekineticist’s blast damage. The kinetic blade
doesn’t add the damage bonus from elemental overflow.

A. So is the point of this infusion just to make it so that you can use your kinetic blast as a melee attack?

B. When you use this infusion, I'm assuming you don't get to deal the damage of your kinetic blast for the actual blast and the damage for the infusion, correct? You basically just deal your normal kinetic blast damage but it is delivered as a melee attack instead of a ranged attack?

2. Kinetic Fist

Kinetic Fist:
KINETIC FIST
Element universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none
You surround your body with energy or elemental matter from
your kinetic abilities. You can use this form infusion as part of
an attack action, a charge action, or a full-attack action to add
damage to each of your natural attacks and unarmed strikes
until the beginning of your next turn. Since kinetic fist is part
of another action, using this wild talent doesn’t provoke any
additional attack of opportunity. You deal an additional 1d6
points of damage per 3 dice of your kinetic blast’s damage
(minimum 1d6), and this damage is of the same type
as your kinetic blast’s damage. This extra damage
ignores spell resistance and doesn’t apply any
modifiers to your kinetic blast’s damage, such
as your Constitution modifier.

A. Sort of the same line of thought as my first question, does this infusion basically just allow you to deliver your kinetic blast as an unarmed attack?

B. Would damage be your unarmed attack damage + the additional 1d6 for this infusion?

Goblin Squad Member

Reduced price - Didn't know what it would go for:

I have a Destiny Twin (DT) Account that I would like to sell for $450.00 - FIRST PERSON TO PM ME (PayPal Verified Payment) WINS THE ACCOUNT!

The Account comes with 9 Months of play time!! I billed yearly starting on 4/26/2015, and my total subscription period runs to 2/1/2017!!

Here are screenshots of the account info and character sheets: http://imgur.com/a/WdjFp

The First character is named Gyrin Aldebaran. He currently has 411309 unspent XP.

The Destiny Twin is named Voryk The Pale. He currently has 400739 unspent XP.

The account has been active since launch. The account currently has these rewards:

Daily Deals 1
Alliance Pack 1
Early Enrollment 1
Soundtrack Download 1
Guild Early Enrollment 1
1 Month game time 9
Regional Trait Pack 2
Shield Mate 1
Head Start 1
Behind the Scenes PDF 1
Character Name Reservation 1
Twice-Marked of Pharasma 2

Goblin Squad Member

I have a Destiny Twin (DT) Account that I would like to sell for $600.00 - FIRST PERSON TO PM ME (PayPal Verified Payment) WINS THE ACCOUNT!

The Account comes with 9 Months of play time!! I billed yearly starting on 4/26/2015, and my total subscription period runs to 2/1/2017!!

Here are screenshots of the account info and character sheets: http://imgur.com/a/WdjFp

The First character is named Gyrin Aldebaran. He currently has 411309 unspent XP.

The Destiny Twin is named Voryk The Pale. He currently has 400739 unspent XP.

The account has been active since launch. The account currently has these rewards:

Daily Deals 1
Alliance Pack 1
Early Enrollment 1
Soundtrack Download 1
Guild Early Enrollment 1
1 Month game time 9
Regional Trait Pack 2
Shield Mate 1
Head Start 1
Behind the Scenes PDF 1
Character Name Reservation 1
Twice-Marked of Pharasma 2

Goblin Squad Member

1 person marked this as a favorite.
KotC - Erian El'ranelen wrote:


(b) If you are a known ally of a hostile group and wish to visit, let me know and I'll be happy to escort you in and out personally or otherwise provide escort. The Ring of Gold focuses on hospitality, to friend, stranger, and enemy alike. We can't have meaningful conversation otherwise. I'll walk Phyllain, Midnight, or anyone else straight to The Laughing Ogre Alehouse for a drink and talks. I can't guarantee the safety of known hostile parties otherwise entering our land, of course. The way to guarantee that safe passage is to not be hostile.

You see now, Erian is a cool dude! That's what Im talking about!

Goblin Squad Member

DeciusBrutus wrote:


In no case should members of companies or settlements hostile to EBA or Phaeros expect to be granted privileges or safe passage.

Good thing I never had intentions of 'asking permission' to do what ever the heck I want anyway.

Goblin Squad Member

GripGuiness wrote:

Keep calm and kill Bonedancers.

Just as long as those bonedancers are not found within EBA's virtual boundries...

sry, couldn't pass that up :p

Goblin Squad Member

Entering for a friend - Asha

Goblin Squad Member

Quijenoth wrote:


The boost in DPS for melee should (in theory) enable melee to dispatch white and yellows much quicker and thus win over larger...

This is what I am trying to point out though. Im not convinced that the boost in melee DPS will allow us to dispatch mobs any faster because they are also increasing mob hit points at the same time. So, is melee even going to notice that they got a buff in dps for PvE? And if not, then that is REALLY going to suck even harder when they remove that buff.

That was my concern.

Goblin Squad Member

As far as ranged attacks goes, I like the future plans for needing ammo, line of sight, and arcane spell failure; however, with the changes to the monster's hit points, wont the buff they give to melee attacks not truly be realized, and in fact, the pain will be worsened when they turn that buff off.

Example: To offset the fact that ammo, line of sight, and arcane spell failure wont be released for at least a couple more months, they are going to buff melee attacks; removing the melee attack buff in the future.

Ryan understands that there will certainly be pain felt to the melee attackers when the buff is removed, but I think that is fine, as the pain will be across the board because range attacks got more difficult at the same time.

However, they are also giving monsters more Hit Points. Now by increasing the amount of Hit Points for monsters, you are essentially negating the melee attack buff that you are giving, at least for PvE (depending, of course, on the amount of HP increase and the amount of melee attack buff given).

So once you remove that melee attack buff, wont it then be felt twice as hard?

Goblin Squad Member

Gol Tink wrote:
Personally I would prefer that you just always spawn at the closest allied town (home, ally's, NPC). It would make the map a lot bigger, it would fix most of the issues I have with tower warfare, and I think it would make trade a lot more important. But I don't think that that is going to happen.

Agreed Tink.

I think there should be a 'bleed out time' once resurrection is in the game to allow folks a chance to be resurrected or even healed if they havent already bleed out.

If they choose to respawn or if they bleed out, I say get rid of all the shrines in the wilderness and have them respawn at a shrine within one of their nearest allied settlements. (Perhaps an option of which settlement you wish to respawn at?)