Bugbear Shadow Sneak

ACG-Reiko's page

17 posts. Alias of Theryon Stormrune.


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Reiko throws another smoke pellet down. *poof*

Stealth 13: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11 *cough* *cough* These Longshanks are getting more difficult to avoid!

A touch of poison on the edge and DIE!
Combat 13: 1d10 + 2 + 1 + 1d8 + 1d6 ⇒ (7) + 2 + 1 + (5) + (3) = 18 Reiko extracts the chakram embedded in the elf's skull.

Done here.


Reiko disappears into the shadows once more.
Stealth 11: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8 *blinks* What the hell?!?

Angrily, Reiko calls upon the sea god then drips some of the concoction from the Noxious Bomb onto the edge of the Chakram and throws.
Combat 13: 1d10 + 2 + 1 + 1d8 + 1 + 1d6 + 1d10 ⇒ (1) + 2 + 1 + (3) + 1 + (2) + (4) = 14 Used Blessing of Besmara as well as my poison power. Defeated.


Reiko keeps wandering on the beach looking for more Longshanks. Silly Longshanks. Only gud Longshank is ded Longshank. Hmmm, that doesn't seem right.

What's with these teeth?!?

hmmm ... someone left really shiny boots here.
Acrobatics 5: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12 mmmm Shiny!

Oh, a gnome over there. The boots must have been hers. Reiko sneak up on her. Make gnome look up ahead. Silver Balladeer to explore. Yay, Longshanks trying to hide. Gnome find them.

We have checks again, my goblin friends! We're still at +2 to defeat.

Gonna use shiny magic boots to sneak. Auto-defeat Stealth check by recharging Boots of Elvenkind.


Reiko giggles to herself.
*puff of smoke*
Stealth 10: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12 Vanished!


Reiko wander on the beach. Make squishy toes in the sand.

Enemy clan send firestarter to hurt Reiko. Reiko not happy. Make example of goblin. Puts some drops of the Noxious Bomb on the edge of her Chakram and throws.
Combat 8: 1d10 + 2 + 1 + 1d8 + 1 + 1d6 ⇒ (9) + 2 + 1 + (6) + 1 + (4) = 23 Chakram cuts the goblin in half. As her torso tumbles forward, her torch flies out of her hand and hits Reiko. OUCH! Reiko drops her new dagger. Reiko digs into her Wandermeal after the fight.

Reiko uses the favor of the Quartermaster to look around a bit more. Hmmm ... looks like they're throwing a surprise party for Reiko. Acrobatics 10: 1d10 + 3 + 1 + 1d6 ⇒ (10) + 3 + 1 + (2) = 16 Reiko jumps and rolls over to the side of the surprise party and seemingly avoids them. She'll continue on and look a bit more.

A boar? Really? Let's see what kind of boar it is. Wisdom 7: 1d6 + 1d6 ⇒ (6) + (5) = 11 It's a Tickwood boar. Looks like it's bacon time!
Combat 8: 1d10 + 2 + 1 + 1d8 + 1 ⇒ (4) + 2 + 1 + (6) + 1 = 14 Defeated without the use of Poison this time.

It's time to field dress the boar and smoke some for the rest of the party. Pocket bacon for all!!!!

Hand: Boomerang, Galvanic Chakram +1, Noxious Bomb, Compass, Silver Balladeer
Deck: 7 Discard: 4 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 [x]+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 []+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)


*poof* Reiko appears at the Junk Beach.

Hand: Quartermaster, Blessing of the Quartermaster, Boomerang, Galvanic Chakram +1, Noxious Bomb
Deck: 10 Discard: 0 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 [x]+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 []+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)

hmmm ... some silly creature left a dagger on the beach. Mine.
1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Auto

Hey Quartermaster lady, go check out that boulder there. AMBUSH!
Sadly, she gets stabby stabbed.
Acrobatics 9: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14 Reiko spins around the Ambush easily.

Silly longshanks must have dropped a potion in the sand.
Intelligence 4: 1d6 ⇒ 3 Looks yucky. Toss in the ocean. Too much junk on this beach!

Hand: Blessing of the Quartermaster, Boomerang, Galvanic Chakram +1, Noxious Bomb, Dagger
Deck: 10 Discard: 1 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 [x]+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 []+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)


Reiko see one of them moving to her. Stealth 8: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Elf blinks. Thought she saw something but no. Ninja stealth is aaaaamazing.


Reiko wants an Item b. Staff of Minor Healing.

And a power feat.


Reiko sneaks up on the group. Throws a smoke bomb down and appears in the smoke.

Looks around. hmmm, a favor from a Goblin deity. The Quartermaster will help me. Makes a nice cairn for the Quartermaster. Mine!
Buries the Quartermaster to acquire the Blessing of Hadregash.

Looks like it might be time for Wandermeal. Add 1d6 for non-combat checks until EOT.

Gonna squeeze one more favor out of the Quartermaster before putting the last rock down. Discard Blessing of the Quartermaster to explore.

VORKA!
Reiko lauches Fireworks at Vorka to distract and deftly tumbles into position for the kill. Acrobatics 7: 1d10 + 3 + 1 + 1d6 ⇒ (5) + 3 + 1 + (5) = 14 Made it!

Gonna ask Hadregash for its favor. Throws Boomerang. Combat 15: 1d10 + 3 + 1d4 + 1d4 + 1d10 ⇒ (10) + 3 + (3) + (2) + (4) = 22 SMACK in the head! The curved weapon wheels about in the air and comes back at the villain. But with an added twist. Combat 12: 1d10 + 3 + 1d4 + 1d6 + 1d4 ⇒ (3) + 3 + (3) + (4) + (3) = 16 Defeated!


Reiko see Vorka thug coming. Him start singing. Quickly hide.
Can’t make the Wisdom check for the Warchanter. Evade. (Shuffle.)

Maybe shiny Compass help Reiko find something better.

Horse Pen Card 1:
Potion of Healing
Item B
Traits:
Alchemical
Healing
Liquid To Acquire:
Intelligence~Craft 5
Banish this card and choose a character at your location to shuffle 1d4 random cards from his discard pile into his deck.

Horse Pen Card 2:
Stomp
Henchman 1
Type: Monster
Traits:
Animal
To Defeat:
Combat 12
Before you act, Stomp deals 1d4 Combat damage to each character at your location.~If defeated, you may immediately attempt to close the location this henchman came from.

Horse Pen Card 3:
Blowgun
Weapon B
Traits:
Basic
Blowgun
Dart
Piercing
Poison
Ranged To Acquire:
Dexterity~Ranged~Knowledge 5
For your combat check, reveal this card to use your Dexterity, Ranged, or Stealth skill + 1d4; you may additionally recharge this card to add another 1d6.~When playing another weapon that has the Ranged trait, you may discard this card to add 1d4 and the Poison trait to your combat check.

Horse Pen Card 4:
Half-Plate
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution~Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Horse Pen Card 5:
Goblin Pyro
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Horse Pen Card 6:
Conch Shell
Item B
Traits:
Aquatic
Basic
Object To Acquire:
Wisdom~Perception 5
Reveal this card to add 1d6 to your Perception check.~Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.

Horse Pen Card 7:
Goblin Commando
Monster B
Traits:
Elite
Goblin
Ranger
To Defeat:
Combat 9
Before the encounter, the Goblin deals 1 Ranged Combat damage to you.

Horse Pen Card 8:
Shadow
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.~If the check to defeat does not have the Magic trait, the Shadow is undefeated.~When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Horse Pen Card 9:
Goblin Snake
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8
Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.

Horse Pen Card 11:
Ambush
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom~Perception~Dexterity~Acrobatics 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

Horse Pen Card 11:
Horsechopper
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength~Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

Horse Pen Card 12:
Shadow
Monster C
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.~If the check to defeat does not have the Magic trait, the Shadow is undefeated.~When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Horse Pen Card 13:
Goblin Warchanter
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.

Potion of Healing. Look tasty. Intelligence 5: 1d6 ⇒ 4 Aww. Accidentally drop it in horse sh*t.
Gnome bard come dancing through. Feel sorry for Reiko. Tell Reiko to look again.
Discard Silver Balladeer
Reiko not like Gnome. Reiko staring at mean horsey.

Mean horsey kick everyone in the pen. OUCH! 1d4 ⇒ 2 Reiko drop her flag and Rochin. Sad. Throw bomb at horsey.
1d10 + 1 + 2 + 2d6 ⇒ (2) + 1 + 2 + (2, 6) = 13 hmmm Reiko wish real hard.
1d6 ⇒ 5 Use reroll. Horsey dead!

Reiko jump around for joy. (Reiko not understanding why Reiko acting this way.)
Acrobatics 7: 1d10 + 1 + 3 ⇒ (6) + 1 + 3 = 10 Horse Pen closed.

Reiko wrote:


Hand: Quartermaster, Blessing of the Quartermaster, Firesticks, Boomerang, Wandermeal
Deck: 5 Discard: 4 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 [x]+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 [X]+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)


Starting at Horse Pen.

Hand: Noxious Bomb, Rochin, Compass, Silver Balladeer, Blessing of Besmara
Deck: 10 Discard: 0 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 [X]+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)


Reiko would like a Weapon 1 1d1000: 1d1000 ⇒ 834 and a blessing B 1d1000: 1d1000 ⇒ 533 or item B 1d1000: 1d1000 ⇒ 831.


Reiko tiptoes silently to the cave entrance. Silly longshanks left magic bow near the mouth. MINE! “Hey Poog! Bless this check.” “Use magic word.” “NOW!”

Ranged 9: 1d10 + 3 + 1d10 ⇒ (9) + 3 + (5) = 17 My Precious!

Maybe get more nice stuff. Use this “free pass” from Quartermaster.
Hmmm, Beehive. Drop this blowgun for hive fulla bees. Yay

Stop now.

Quote:

Hand: Rochin, Bronzed Armor, Noxious Bomb, Longbow +1, Beehive

Deck: 9 Discard: 4 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 [X]+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)


Reiko pokes around with a stick. hmmmm Looks like a Poison Trap to Reiko. That Quartermaster left Reiko some bits that might be useful.
Recharge BotQuartermaster.
Dexterity 5: 1d10 + 1d10 ⇒ (7) + (7) = 14 Bypassed. Bandit standing in the way. *snicker*

Recharge Wandermeal. *quickly looks at what’s handy and sticks the Wandermeal back in her pack*
Brandishing her Blowgun, the Bandit winces at the anticipation of the dart. Reiko stabs him with her Rochin as he winces.
Combat 10: 1d10 + 3 + 1d6 + 1d6 ⇒ (8) + 3 + (3) + (1) = 15 Dead. Didn’t even need the Poison.

Random monster.
Location: 1d3 ⇒ 1 The Woods

Acrobatics 6: 1d10 + 3 ⇒ (7) + 3 = 10 Closed.

Reiko wrote:


Hand: Blowgun, Rochin, Blessing of the Quartermaster 3, Bronzed Armor, Noxious Bomb
Deck: 9 Discard: 2 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 [X]+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)


Reiko look around. Look quiet. Reiko poke around.
Night Watch. Reiko slit its throat ... err ... try to make friends.
Charisma 6: 1d8 ⇒ 7 Night Watch come home with Reiko.

Hey, Night Watch, go check what's over there!
Looks like something shiny.
Discard Night Watch to explore. Crown of Charisma Using Quartermaster to get it.
Charisma 5: 1d8 + 1d8 ⇒ (1) + (5) = 6 Shiny!

Compass show the way! Standard Bearer here too.
Discard to explore. Standard Bearer.
Charisma 6: 1d8 ⇒ 1 Chased him off.

Hold up for now.

Hand: Blowgun, Blessing of the Quartermaster 2, Rochin, Blessing of the Quartermaster 3, Wandermeal
Deck: 9 Discard: 2 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 [X]+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)


*glares at Nok-Nok, throws a smoke bomb down, appears at the Warrens*

Reiko like to work alone. What the f***? What happen to Reiko teeth? Why Reiko talk like this? Reiko keeeeeeel someone.


*puff of smoke and a black clad, goblin-sized figure appears at the Garrison*

Reiko wrote:


Hand: Blowgun, Blessing of the Quartermaster 2, Rochin, Quartermaster, Compass
Deck: 10 Discard: 0 Buried: 0
Displayed:
Notes:
Reroll: Service coin available

Skills and Powers:

SKILLS:
Strength d6 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 []+1 []+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d6 [X]+1 []+2
Charisma d8 []+1 []+2 [] +3
Favored Card: Any with Poison trait or Weapon
Hand Size 5 []6
Proficient with: Light Armor, Weapons
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check).
You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)