Reiko disappears into the shadows once more.
Angrily, Reiko calls upon the sea god then drips some of the concoction from the Noxious Bomb onto the edge of the Chakram and throws.
Reiko keeps wandering on the beach looking for more Longshanks. Silly Longshanks. Only gud Longshank is ded Longshank. Hmmm, that doesn't seem right. What's with these teeth?!? hmmm ... someone left really shiny boots here.
Oh, a gnome over there. The boots must have been hers. Reiko sneak up on her. Make gnome look up ahead. Silver Balladeer to explore. Yay, Longshanks trying to hide. Gnome find them. We have checks again, my goblin friends! We're still at +2 to defeat. Gonna use shiny magic boots to sneak. Auto-defeat Stealth check by recharging Boots of Elvenkind.
Reiko wander on the beach. Make squishy toes in the sand. Enemy clan send firestarter to hurt Reiko. Reiko not happy. Make example of goblin. Puts some drops of the Noxious Bomb on the edge of her Chakram and throws.
Reiko uses the favor of the Quartermaster to look around a bit more. Hmmm ... looks like they're throwing a surprise party for Reiko. Acrobatics 10: 1d10 + 3 + 1 + 1d6 ⇒ (10) + 3 + 1 + (2) = 16 Reiko jumps and rolls over to the side of the surprise party and seemingly avoids them. She'll continue on and look a bit more. A boar? Really? Let's see what kind of boar it is. Wisdom 7: 1d6 + 1d6 ⇒ (6) + (5) = 11 It's a Tickwood boar. Looks like it's bacon time!
It's time to field dress the boar and smoke some for the rest of the party. Pocket bacon for all!!!! Hand: Boomerang, Galvanic Chakram +1, Noxious Bomb, Compass, Silver Balladeer
Skills and Powers: SKILLS: Strength d6 []+1 []+2 Dexterity d10 [x]+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 []+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
*poof* Reiko appears at the Junk Beach. Hand: Quartermaster, Blessing of the Quartermaster, Boomerang, Galvanic Chakram +1, Noxious Bomb
Skills and Powers:
SKILLS: Strength d6 []+1 []+2 Dexterity d10 [x]+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 []+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.) hmmm ... some silly creature left a dagger on the beach. Mine.
Hey Quartermaster lady, go check out that boulder there. AMBUSH!
Silly longshanks must have dropped a potion in the sand.
Hand: Blessing of the Quartermaster, Boomerang, Galvanic Chakram +1, Noxious Bomb, Dagger
Skills and Powers: SKILLS: Strength d6 []+1 []+2 Dexterity d10 [x]+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 []+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
Reiko sneaks up on the group. Throws a smoke bomb down and appears in the smoke. Looks around. hmmm, a favor from a Goblin deity. The Quartermaster will help me. Makes a nice cairn for the Quartermaster. Mine!
Looks like it might be time for Wandermeal. Add 1d6 for non-combat checks until EOT. Gonna squeeze one more favor out of the Quartermaster before putting the last rock down. Discard Blessing of the Quartermaster to explore. VORKA!
Gonna ask Hadregash for its favor. Throws Boomerang. Combat 15: 1d10 + 3 + 1d4 + 1d4 + 1d10 ⇒ (10) + 3 + (3) + (2) + (4) = 22 SMACK in the head! The curved weapon wheels about in the air and comes back at the villain. But with an added twist. Combat 12: 1d10 + 3 + 1d4 + 1d6 + 1d4 ⇒ (3) + 3 + (3) + (4) + (3) = 16 Defeated!
Reiko see Vorka thug coming. Him start singing. Quickly hide.
Maybe shiny Compass help Reiko find something better. Horse Pen Card 1:
Potion of Healing
Item B Traits: Alchemical Healing Liquid To Acquire: Intelligence~Craft 5 Banish this card and choose a character at your location to shuffle 1d4 random cards from his discard pile into his deck. Horse Pen Card 2:
Stomp
Henchman 1 Type: Monster Traits: Animal To Defeat: Combat 12 Before you act, Stomp deals 1d4 Combat damage to each character at your location.~If defeated, you may immediately attempt to close the location this henchman came from. Horse Pen Card 3:
Blowgun
Weapon B Traits: Basic Blowgun Dart Piercing Poison Ranged To Acquire: Dexterity~Ranged~Knowledge 5 For your combat check, reveal this card to use your Dexterity, Ranged, or Stealth skill + 1d4; you may additionally recharge this card to add another 1d6.~When playing another weapon that has the Ranged trait, you may discard this card to add 1d4 and the Poison trait to your combat check. Horse Pen Card 4:
Half-Plate
Armor B Traits: Elite Heavy Armor To Acquire: Constitution~Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. Horse Pen Card 5:
Goblin Pyro
Monster 1 Traits: Elite Goblin Warrior To Defeat: Combat 8 After the encounter, the Goblin Pyro deals 1 Fire damage to you. Horse Pen Card 6:
Conch Shell
Item B Traits: Aquatic Basic Object To Acquire: Wisdom~Perception 5 Reveal this card to add 1d6 to your Perception check.~Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it. Horse Pen Card 7:
Goblin Commando
Monster B Traits: Elite Goblin Ranger To Defeat: Combat 9 Before the encounter, the Goblin deals 1 Ranged Combat damage to you. Horse Pen Card 8:
Shadow
Monster B Traits: Incorporeal Undead To Defeat: Combat 13 The Shadow is immune to the Mental and Poison traits.~If the check to defeat does not have the Magic trait, the Shadow is undefeated.~When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any. Horse Pen Card 9:
Goblin Snake
Monster 1 Traits: Aberration Basic To Defeat: Combat 8 Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn. Horse Pen Card 11:
Ambush
Barrier B Traits: Skirmish Veteran To Defeat: Wisdom~Perception~Dexterity~Acrobatics 9 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck. Horse Pen Card 11:
Horsechopper
Weapon B Traits: 2-Handed Elite Melee Polearm Slashing To Acquire: Strength~Melee 7 For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Horse Pen Card 12:
Shadow
Monster C Traits: Incorporeal Undead To Defeat: Combat 13 The Shadow is immune to the Mental and Poison traits.~If the check to defeat does not have the Magic trait, the Shadow is undefeated.~When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any. Horse Pen Card 13:
Goblin Warchanter
Monster 1 Traits: Bard Elite Goblin To Defeat: Combat 8 Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons. Potion of Healing. Look tasty. Intelligence 5: 1d6 ⇒ 4 Aww. Accidentally drop it in horse sh*t.
Mean horsey kick everyone in the pen. OUCH! 1d4 ⇒ 2 Reiko drop her flag and Rochin. Sad. Throw bomb at horsey.
Reiko jump around for joy. (Reiko not understanding why Reiko acting this way.)
Reiko wrote:
Skills and Powers:
SKILLS:
Strength d6 []+1 []+2 Dexterity d10 [x]+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 [X]+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)
Starting at Horse Pen. Hand: Noxious Bomb, Rochin, Compass, Silver Balladeer, Blessing of Besmara
Skills and Powers: SKILLS: Strength d6 []+1 []+2 Dexterity d10 []+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 [X]+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)
Reiko tiptoes silently to the cave entrance. Silly longshanks left magic bow near the mouth. MINE! “Hey Poog! Bless this check.” “Use magic word.” “NOW!” Ranged 9: 1d10 + 3 + 1d10 ⇒ (9) + 3 + (5) = 17 My Precious! Maybe get more nice stuff. Use this “free pass” from Quartermaster.
Stop now. Quote:
Skills and Powers:
SKILLS:
Strength d6 []+1 []+2 Dexterity d10 []+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 [X]+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)
Reiko pokes around with a stick. hmmmm Looks like a Poison Trap to Reiko. That Quartermaster left Reiko some bits that might be useful.
Recharge Wandermeal. *quickly looks at what’s handy and sticks the Wandermeal back in her pack*
Random monster.
Acrobatics 6: 1d10 + 3 ⇒ (7) + 3 = 10 Closed. Reiko wrote:
Skills and Powers:
SKILLS:
Strength d6 []+1 []+2 Dexterity d10 []+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 [X]+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)
Reiko look around. Look quiet. Reiko poke around.
Hey, Night Watch, go check what's over there!
Compass show the way! Standard Bearer here too.
Hold up for now. Hand: Blowgun, Blessing of the Quartermaster 2, Rochin, Blessing of the Quartermaster 3, Wandermeal
Skills and Powers: SKILLS: Strength d6 []+1 []+2 Dexterity d10 []+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 [X]+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.)
*puff of smoke and a black clad, goblin-sized figure appears at the Garrison* Reiko wrote:
Skills and Powers:
SKILLS:
Strength d6 []+1 []+2 Dexterity d10 []+1 []+2 []+3 []+4 Acrobatics: Dexterity +3 Ranged: Dexterity +2 Stealth: Dexterity +3 Constitution d6 []+1 []+2 Intelligence d6 [ ]+1 [ ]+2 Wisdom d6 [X]+1 []+2 Charisma d8 []+1 []+2 [] +3 Favored Card: Any with Poison trait or Weapon Hand Size 5 []6 Proficient with: Light Armor, Weapons POWERS: If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([] or your Charisma skill) and the Poison trait to your combat check ([] or your Acrobatic or Stealth check). You may evade your encounter. ([] Then you may either examine the top card of your location deck or move.) |