Arueshalae, having completed such an exciting adventure with her crew, decides to take one of the several ships that the pirate crew acquired and go off on a quest to find holy artifacts, with the hope of increasing her connection to Desna. She offers to take any of the current crew with her who would be interested in such adventures, and to any who choose not to, gives them a soft kiss on the cheek, which makes the recipient feel entirely calm and at peace, as way of goodbye.
Start of turn Charisma 12:1d12 + 3 + 1d4 ⇒ (6) + 3 + (1) = 10random:1d6 ⇒ 6 I encounter an Animate Dream and evade it.
Explore to find a Great White Shark. Using Celestial Crossbow and my blessing.
Combat 16:1d8 + 6 + 1d10 + 3 + 1d8 + 1d4 ⇒ (2) + 6 + (10) + 3 + (2) + (3) = 26 Defeated.
Swiftshooter to draw a card and then explore again. random other character at my location summons and encounters a monster:1d3 ⇒ 3Meliski
My random monster is a Sea Troll, which I evade. Then I bury my Buccaneer's Breastplate and reveal Belt of Physical Might which I drew. Requesting Blessing of Achaekek from Alahazra.
Combat 19:1d8 + 6 + 1d10 + 3 + 1d4 + 1d4 + 2d8 ⇒ (7) + 6 + (3) + 3 + (3) + (1) + (6, 2) = 31 Defeated. I recharge my hand. Fog Bank closed.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 6 Discard: 6 Buried: 3
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 8 Discard: 4 Buried: 2
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey blesses Alahazra with her gift at the start of the turn.
start of turn Cha 12:1d12 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7random:1d6 ⇒ 1 shuffle in and redraw 6.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
"
Aruey will move everyone to the Fringes and explore to find a Sandbar. I'll use my Blessing of Abadar.
Knowledge 11+3=14:1d12 + 4 + 1d4 + 2d12 ⇒ (8) + 4 + (1) + (2, 2) = 17 Sandbar defeated.
BoArchdevils to explore again. Wereshark Pirate. Using my Daikyu of Command to ignore the difficulty increase. Requesting a blessing from Alahazra and using her Binder's Tome. Combat 26:1d8 + 6 + 1d6 + 2 + 1d4 + 1d8 + 1d4 ⇒ (4) + 6 + (6) + 2 + (3) + (1) + (4) = 26 Phew! Barely beaten.
EDIT: Forgot the after acting power that discards a blessing from the hourglass, and then I need to try to close. Close check is random barrier, which is Pirate Entertainments. Requesting a blessing from Meliski. Ranged 7+6+3=16:1d8 + 6 + 1d4 + 1d8 ⇒ (3) + 6 + (4) + (8) = 21 Success! Location is closed. Everyone else needs to roll against the Pirate Entertainments as well.
Pirate Entertainments:
Pirate Entertainments
SS
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.
Added to the closed location: barriers:1d4 ⇒ 2blessings:1d4 ⇒ 4random, 1-2 are barriers:1d6 ⇒ 1 Electricity Arc trap. I'll evade it.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
I shouldn't have lost my Gift there, because I can choose the order of start-of-turn effects, and clearly I wouldn't want to have any chance of shuffling it. So, updated hand:
"
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 4 Discard: 10 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Charisma 12:1d12 + 3 + 1d4 ⇒ (1) + 3 + (3) = 7random:1d6 ⇒ 1 Shuffle your hand into your deck and draw the same number of cards. There goes my Gift. Gift NOT available until I re-draw it.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn. Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
"
Aruey takes Alahazra with her to Gozreh's Flow and explores to find Lookout Duty. Use my Blessing of Abadar on it.
Wisdom 6+6=12:3d4 + 1d4 ⇒ (4, 4, 4) + (1) = 13 Success.
Archcountess to explore again. A Wereshark Pirate. I'll use Daikyu of Command to ignore the power that increases difficulty, and use my Blessing of Erastil.
Combat 26:1d8 + 6 + 1d6 + 2 + 1d4 + 1 + 2d8 ⇒ (5) + 6 + (3) + 2 + (4) + 1 + (8, 4) = 33 Defeated.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 5 Discard: 10 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn. Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Using one of my blessings on my start of turn check. Start of turn Charisma 12:1d12 + 3 + 1d12 ⇒ (4) + 3 + (5) = 12Draw a card, which is Searing Arrows. I'll display both those and the Slaying Bolts.
Since Aruey has no weapon at the moment, I'm going to take just Alahazra (to minimize the potential for everyone taking damage, but still have access to Eagle Aerie) to the Fringes of the Eye and explore the Blessing of Abadar, auto-acquiring it.
BoHshurha to explore again. Barracuda Aiger. Ranged 9:1d8 + 6 ⇒ (4) + 6 = 10 Diplomacy 12:1d12 + 6 ⇒ (6) + 6 = 12Acquired. I have to discard 3 cards though.
With that, I'll recharge the Blessing of Abadar to move myself and Alahazra back to the Fog Bank. If we want to look at an entire location deck, I'm happy to use Barracuda Aiger to do so!
Displayed:Slaying Bolts, Searing Arrows,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed: Deck: 16 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Start of my turn, I'll use my playmat bonus to discard Thieves' Tools and draw Blessing of the Samurai 1. Then I evade the Draugr Captain.
Explore the villain, and evade him.
Blessing of Archdevils to explore again. random:1d3 ⇒ 2 A Keen Falcata +1. Not a good weapon for Aruey, unfortunately. Also can't acquire it, so I'll let it go.
Nightwalker Isra to examine the next card. random:1d2 ⇒ 2 It's a Potion of Healing. Blessing to explore.
Intelligence 5:1d6 + 1d4 ⇒ (3) + (4) = 7 Acquired, then banished to heal myself. heals:1d4 ⇒ 1 Ha.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
"
Available help for the villain checks:
Blessing of Old Deadeye - most useful for a reroll of a failed combat check, but can only be done if no blessing was played :(
Blessing of the Samurai or Archdevils - 1 die.
If I take one of the combat checks:
Celestial Crossbow, recharge for searing arrows, a die from a blessing, Mantis Mask for 1d8+6+1d8+3+1d8+1d8+1+1d4 => average 30.5
Thanks for the heals, Meliski! I buried Slip to get rid of that haunt earlier.
Aruey has no weapon, so she'll move to Fort Hazard and explore to pick up Barracuda Aiger.
Ranged 9:1d8 + 6 ⇒ (1) + 6 = 7 Booo.
Use Slip to examine the next card, it's the villain. I want it to stay on top, so I'll attempt Slip's required Knowledge check.
Knowledge 7:1d12 + 4 ⇒ (7) + 4 = 11 Success. The villain is the top card of Fort Hazard.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey will encounter and evade that ridiculous Giant Spyglass Octopus.
Blessing of the Samurai to explore again. random:1d7 ⇒ 3 An Insanity Daemon! Looks like the perfect thing for Aruey to crush relentlessly. Auto-fail the BA check. Using Searing Arrows on it, and using BoErastil to ensure my success. Aside, it's real annoying that it doesn't have the Demon, Devil or Fiend trait so I could use the Celestial Crossbow's bonus die on it.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey heads to the Murder Hole and explores to find an Old Salt. Diplomacy auto-success.
Archcountess to examine, it's a Will-o-wisp. Old Salt to explore. I fail the BA check. Recharge Old Deadeye for a die and recharge my other blessing ot use my Searing Arrows.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey summons and evades the Draugr Captain at the start of her turn, then moves to the Torture Pit to clear out some cards. She then displays her Slaying Bolts.
Explore to find a Falcata and let it banish.
Blessing of Shax to explore again, Pirate Guard. Recharge Daikyu of Command to add 1d10 and Fire.
Combat 19:1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (8) + 6 + (2) + 3 + (5) = 24 Displayed on my Slaying Bolts.
Requesting a blessing from Alahazra on the end of turn check, please. End of turn Constitution 10:1d6 + 1d6 ⇒ (1) + (1) = 2 Nope, I bury the top of my deck, which is Swiftshooter. Unfortunately not at the Eagle Aerie location.
Displayed:Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts),
Deck: 13 Discard: 1 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey isn't very armor-y, so she will head to Fort Hazard, since she can evade the Draugr Captain every turn. Display Searing Arrows.
Explore to find a Coral Capuchin. I'll let that banish.
Recharge Slip, Potion of Flying. I'll put that on the bottom of the location, then explore to find THE VILLAIN! I will evade him.
Recharge Nightwalker Isra to examine random:1d9 + 1 ⇒ (7) + 1 = 8 a Blood Hag, which I get to encounter. Don't care about playing spells. Using my Searing Arrows.
Combat 15:1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (1) + 6 + (5) + 3 + (1) = 16 Defeated. I ignore the 3 Fire damage after acting.
Displayed:Searing Arrows,
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed: Deck: 16 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
"
My random Ally is Slip, and my random blessing is BotG, shuffled in.
If no one else is taking the Spell 6, I think I'll have Aruey take Spell 1 for her final card feat, and grab Steal Soul to use for one scenario. Why not, right? :)
Displayed:Searing Arrows,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Recharge Nightwalker Isra to examine the next one, it's the Starbow. Discard Blessing of Shax and that Boarding Pike to explore it, auto-acquired since it has no acquire check.
Displayed:Searing Arrows,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Searing Arrows,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Searing Arrows,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Man, I wish I had any chance of picking up that armor. Instead, I'll move to the Coastline (leaving the Onimugo behind), recharge my Archcountess to examine and then banish it, and then explore to find a Jolly Roger. Banish that as well.
Swiftshooter to explore again. A trap! I'll use my BoArchdevils on it.
Displayed:Searing Arrows, Slaying Bolts,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Searing Arrows, Slaying Bolts,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
random move:1d2 ⇒ 1 Aruey moves to the location with the villain. Give Jirelle my gift.
Explore to find the villain. Everyone else needs to attempt Dex or Acrobatics 13 or randomly move and discard a card.
Villain fight:
Electricity:1d4 ⇒ 1 I reduce that to 0.
I can't make the Wisdom check after, so I discard a random card. random:1d6 ⇒ 6 Celestial Crossbow is discarded.
I'll use the Bombardier Bow, my Blessing of the Samurai for a die, Nightwalker Isra for 1d6 and the chance to reroll, recharge a card for my Searing Arrows and recharge the bow and the rest of my cards for 2d4.
Combat 31:1d8 + 6 + 1d8 + 1 + 1d8 + 1d10 + 2d4 ⇒ (1) + 6 + (6) + 1 + (4) + (10) + (3, 4) = 35 Defeated! As long as someone can guard, we win!
Displayed:Searing Arrows,
Deck: 15 Discard: 1 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Searing Arrows,
Deck: 11 Discard: 5 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey will head to the Shrine of Norgorber (she's not good against the Daughter of Imerta). But then she moves to random location:1d5 ⇒ 3 still the Shrine of Norgorber and explores to find the Jellyfish Swarm. Burying my flaming musket on it.
Combat 16/20:1d8 + 6 + 1d10 + 2 + 1d8 + 1 + 2d8 ⇒ (4) + 6 + (1) + 2 + (4) + 1 + (5, 6) = 29 Defeated.
Archcountess to explore again. Fail the BA Perception check.
Ranged damage:1d4 - 1 ⇒ (2) - 1 = 1 Discard my Mantis Mask.
Using the Venomous Crossbow and recharging the Flaming Longbow.
Combat 18:1d8 + 6 + 1d6 + 1 + 1d8 + 1 ⇒ (3) + 6 + (6) + 1 + (3) + 1 = 20 Defeated.
BoHshurha to explore once more. Ooh, the villain! I will evade it! Villain is in the Shrine to Norgorborborbor.
Displayed:Flaming Musket +2,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey can't make the Wisdom check, so she'll start the turn by putting her Gift on Alahazra, moving to Windward Isle to draw a card, and then moving randomly.
random location:1d6 ⇒ 3 Stay at Windward Isle
random recharged card:1d7 ⇒ 6 Starbow recharges.
Exploring Windward Isle to find Flaming Longbow +2. Will use one of my blessings.
Ranged 13:1d8 + 6 + 1d8 ⇒ (3) + 6 + (6) = 15 Acquired!
Recharge Nightwalker Isra to examine, it's a Flaming Musket, so I don't get to encounter it.
Swiftshooter to draw a card and explore the Musket. Using BoSamurai which recharges.
Ranged 13:1d8 + 6 + 1d8 ⇒ (2) + 6 + (1) = 9 Boo. I have a lot of hero points though, so i'll use one.
reroll:1d8 + 6 + 1d8 ⇒ (5) + 6 + (5) = 16 Acquired.
Blessing of Erastil for one more exploration. Henchman! Using the Longbow. Requesting a blessing from Alahazra. Combat 19:1d8 + 6 + 1d6 + 2 + 1 + 1d8 ⇒ (6) + 6 + (5) + 2 + 1 + (5) = 25 Defeated.
Closing is *ugh* Wisdom. I have nothing to add, so requesting another blessing, this time from Jirelle. Wisdom 7:1d4 + 1d4 ⇒ (2) + (3) = 5 Nope. I'll use my reroll on the 2.
reroll:1d4 + 3 ⇒ (3) + 3 = 6 Still nope.
Displayed: Deck: 14 Discard: 3 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 4/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Evade the start of turn. structural:1d4 - 1 ⇒ (2) - 1 = 1fire:1d4 - 2 ⇒ (2) - 2 = 0
Aruey heads to dagon's smaller jaw to meet up with Meliski and explores to find a Blessing of the Gods. Discard to find Pirate Sniper. Boo, I hate this guy. I can't make that Wisdom check. Ranged combat:1d4 - 1 ⇒ (4) - 1 = 3Ranged combat:1d4 - 1 ⇒ (3) - 1 = 2 Reveal my breastplate twice to reduce that to 0.
For combat, use Celestial Crossbow, reveal Mantis Mask and then recharge it to power my Searing Bolts. Combat 25:1d8 + 6 + 1d8 + 3 + 1d8 + 1 + 1d10 ⇒ (4) + 6 + (5) + 3 + (5) + 1 + (2) = 26Defeated. Displayed on my Slaying Bolts.
BoSamurai to explore the last card, Galvo. Meliski needs to make a Dex or Acro 13 or take 1d6 Electricity damage. Dexterity 13:1d8 + 4 ⇒ (7) + 4 = 11 Electricity:1d6 ⇒ 6OOF. I'll banish my Buccaneer's Breastplate (which just banishes a Gambeson, so I can get it back). Combat 18:1d8 + 6 + 1d8 + 3 + 1d10 + 1d6 ⇒ (2) + 6 + (1) + 3 + (7) + (5) = 24Defeated. Displayed on my Slaying Bolts.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Aruey once again evades the start of turn enemy ship. She and the ship are entirely immune to the consequences. structural:1d4 - 1 - 1 - 3 ⇒ (4) - 1 - 1 - 3 = -1fire:1d4 - 2 - 3 ⇒ (3) - 2 - 3 = -2
Aruey moves to Raker Shoals and encounters an Oni Mariner. Using my own blessing. BA Dexterity 11:1d8 + 4 + 1d8 ⇒ (7) + 4 + (3) = 14
Using my Searing Arrows and a Blessing of Erastil. Combat 26:1d8 + 6 + 1d8 + 3 + 1d10 + 2d8 ⇒ (7) + 6 + (7) + 3 + (8) + (1, 3) = 35Very dead. I'll display him on my Slaying Bolts, then take 4 Structural to close, which is fully reduced to 0. Raker Shoals closed. Then I have to discard a card as well.
Displayed:Searing Arrows, Slaying Bolts, Oni Mariner (on slaying bolts),
Deck: 6 Discard: 8 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Searing Arrows, Slaying Bolts,
Deck: 9 Discard: 5 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Displayed:Searing Arrows, Slaying Bolts,
Deck: 6 Discard: 8 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
I'll put my Gift on Alahazra to keep it safe. Also displaying Searing Arrows. Start of turn enemy ship:1d19 ⇒ 12Kraken, but we're currently sailing it, so it's instead the Roaring Dragon.
I'll go to Fringes of the Eye and explore the Mercenery. I'll recharge my Bombardier Bow to use Searing Arrows for 1d10. Combat 10+6=16:1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (5) + 6 + (3) + 3 + (6) = 23Defeated.
Crimson Assassin to explore again. Blessing of Sivanah. Charisma 7:1d12 + 2 ⇒ (5) + 2 = 7Acquired.
Sivanah to explore again. Giffer Tibbs. Auto-acquired. Discard to explore again. Coral Capuchin. Let it banish.
Displayed:Searing Arrows,
Deck: 8 Discard: 7 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
Start of turn, enemy ship.
random ship:1d19 ⇒ 13 Sanbalot. We're each dealt 1d4-1 Ranged Combat damage. ranged:1d4 - 1 ⇒ (3) - 1 = 2
Using a blessing.
Dexterity 9:1d8 + 4 + 1d8 ⇒ (6) + 4 + (8) = 18 plunder type:1d6 ⇒ 5 Ally
Aruey drives the ship to Widowmaker Isle, bringing her allies with her.
Explore to find an Oni Mariner. Using BoHshurha on the BA check. BYA Dexterity 11:1d8 + 4 + 2d8 ⇒ (2) + 4 + (4, 3) = 13
Recharging Old Deadeye for a die on the combat. Combat 26:1d8 + 6 + 1d8 + 3 + 1d8 ⇒ (8) + 6 + (1) + 3 + (4) = 22Asking Meliski for a reroll. reroll:2d8 + 17 ⇒ (2, 5) + 17 = 24Grr... using my reroll on the 2. reroll:1d8 + 22 ⇒ (5) + 22 = 27Defeated. Have to bury the top card of my deck, which is Swiftshooter. Closing is another Enemy Ship.
random ship:1d19 ⇒ 3Man's Promise. Using a blessing. Diplomacy 8:1d12 + 5 + 1d12 ⇒ (12) + 5 + (7) = 24 plunder type:1d6 ⇒ 5 Ally Widowmaker Island closed.
Displayed: Deck: 10 Discard: 4 Buried: 1
Hero Points: 4/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
I think Rejuvenation would be more important if we were playing a Core-based adventure, but 2d4 healing is very nice of course. I'd probably lean toward it over Breath of Life.
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 4/9
Shirt Reroll: Not Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.
I'd like to choose Blessing 5 as my draw from the box, then use Blessing 5 and Item 5 as my two upgrades, please. :) item 5:1d1000 ⇒ 791 just to be sure. Holding on to my hero point.
Displayed: Deck: 13 Discard: 4 Buried: 1
Hero Points: 3/8
Shirt Reroll: Used
NOTES: Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.