Demon-Spawn

ACG - Arueshalae's page

258 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


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Arueshalae, having completed such an exciting adventure with her crew, decides to take one of the several ships that the pirate crew acquired and go off on a quest to find holy artifacts, with the hope of increasing her connection to Desna. She offers to take any of the current crew with her who would be interested in such adventures, and to any who choose not to, gives them a soft kiss on the cheek, which makes the recipient feel entirely calm and at peace, as way of goodbye.


just in case someone else still needs to do other checks first:

looking for 35: 1d8 + 6 + 1d8 + 1 + 3d4 + 1d8 + 2d8 + 1d4 + 1d4 ⇒ (8) + 6 + (6) + 1 + (4, 3, 4) + (5) + (3, 5) + (1) + (2) = 48


Start of turn Charisma 12: 1d12 + 3 + 1d4 ⇒ (6) + 3 + (1) = 10 random: 1d6 ⇒ 6 I encounter an Animate Dream and evade it.

Explore to find a Great White Shark. Using Celestial Crossbow and my blessing.
Combat 16: 1d8 + 6 + 1d10 + 3 + 1d8 + 1d4 ⇒ (2) + 6 + (10) + 3 + (2) + (3) = 26 Defeated.

Swiftshooter to draw a card and then explore again. random other character at my location summons and encounters a monster: 1d3 ⇒ 3 Meliski

My random monster is a Sea Troll, which I evade. Then I bury my Buccaneer's Breastplate and reveal Belt of Physical Might which I drew. Requesting Blessing of Achaekek from Alahazra.

Combat 19: 1d8 + 6 + 1d10 + 3 + 1d4 + 1d4 + 2d8 ⇒ (7) + 6 + (3) + 3 + (3) + (1) + (6, 2) = 31 Defeated. I recharge my hand. Fog Bank closed.

"

Arueshalae wrote:

Hand: Archcountess, Blessing of Shax, Blessing of Erastil, Blessing of Old Deadeye, Bombardier Bow, Blessing of the Gods, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 6 Discard: 6 Buried: 3
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey discards Nightwalker Isra to Fire damage.


I buried my Starbow.

Hand update:

"

Arueshalae wrote:

Hand: Buccaneer's Breastplate, Daikyu of Command, Nightwalker Isra, Blessing of the Samurai 1, Celestial Crossbow +3, Swiftshooter, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 8 Discard: 4 Buried: 2
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey blesses Alahazra with her gift at the start of the turn.
start of turn Cha 12: 1d12 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7 random: 1d6 ⇒ 1 shuffle in and redraw 6.

"

Arueshalae wrote:

Hand: Buccaneer's Breastplate, Daikyu of Command, Blessing of the Archdevils 1, Starbow, Celestial Crossbow +3, Blessing of Abadar, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"

Aruey will move everyone to the Fringes and explore to find a Sandbar. I'll use my Blessing of Abadar.
Knowledge 11+3=14: 1d12 + 4 + 1d4 + 2d12 ⇒ (8) + 4 + (1) + (2, 2) = 17 Sandbar defeated.

BoArchdevils to explore again. Wereshark Pirate. Using my Daikyu of Command to ignore the difficulty increase. Requesting a blessing from Alahazra and using her Binder's Tome.
Combat 26: 1d8 + 6 + 1d6 + 2 + 1d4 + 1d8 + 1d4 ⇒ (4) + 6 + (6) + 2 + (3) + (1) + (4) = 26 Phew! Barely beaten.

EDIT: Forgot the after acting power that discards a blessing from the hourglass, and then I need to try to close. Close check is random barrier, which is Pirate Entertainments. Requesting a blessing from Meliski.
Ranged 7+6+3=16: 1d8 + 6 + 1d4 + 1d8 ⇒ (3) + 6 + (4) + (8) = 21 Success! Location is closed. Everyone else needs to roll against the Pirate Entertainments as well.

Pirate Entertainments:

Pirate Entertainments
SS
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.

Added to the closed location:
barriers: 1d4 ⇒ 2 blessings: 1d4 ⇒ 4 random, 1-2 are barriers: 1d6 ⇒ 1 Electricity Arc trap. I'll evade it.

"

Arueshalae wrote:

Hand: Buccaneer's Breastplate, Daikyu of Command, Nightwalker Isra, Starbow, Celestial Crossbow +3, Swiftshooter, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey buries a card from her deck, which is Wayfarer.


I shouldn't have lost my Gift there, because I can choose the order of start-of-turn effects, and clearly I wouldn't want to have any chance of shuffling it. So, updated hand:
"

Arueshalae wrote:

Hand: Daikyu of Command, Belt of Physical Might, Celestial Crossbow +3, Blessing of the Archdevils 1, Blessing of the Archdevils 2, Blessing of the Samurai 1, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 4 Discard: 10 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Charisma 12: 1d12 + 3 + 1d4 ⇒ (1) + 3 + (3) = 7 random: 1d6 ⇒ 1 Shuffle your hand into your deck and draw the same number of cards. There goes my Gift. Gift NOT available until I re-draw it.

"

Arueshalae wrote:

Hand: Daikyu of Command, Archcountess, Blessing of Abadar, Blessing of the Archdevils 1, Mantis Mask, Blessing of Erastil, Starbow,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"

Aruey takes Alahazra with her to Gozreh's Flow and explores to find Lookout Duty. Use my Blessing of Abadar on it.
Wisdom 6+6=12: 3d4 + 1d4 ⇒ (4, 4, 4) + (1) = 13 Success.

Archcountess to explore again. A Wereshark Pirate. I'll use Daikyu of Command to ignore the power that increases difficulty, and use my Blessing of Erastil.
Combat 26: 1d8 + 6 + 1d6 + 2 + 1d4 + 1 + 2d8 ⇒ (5) + 6 + (3) + 2 + (4) + 1 + (8, 4) = 33 Defeated.

Recharge a card to move us back to the Fog Bank.

"

Arueshalae wrote:

Hand: Daikyu of Command, Belt of Physical Might, Celestial Crossbow +3, Blessing of the Archdevils 1, Blessing of the Archdevils 2, Blessing of the Samurai 1,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 5 Discard: 10 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Charisma 12: 1d12 + 3 + 1d4 ⇒ (4) + 3 + (1) = 8 random: 1d6 ⇒ 5 1 Mental damage, I discard Buccaneer's Breastplate.

My hand is pretty cleared out, so I'll just go deal with the Storm.

Aruey will take Alahazra with her to Pinnacle Atoll and explore to find and display Storm.

Then recharge BoErastil to move us both back.

"

Arueshalae wrote:

Hand: Nightwalker Isra, Daikyu of Command, Celestial Crossbow +3, Starbow, Archcountess, Bombardier Bow, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows, Steal Soul,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Using one of my blessings on my start of turn check.
Start of turn Charisma 12: 1d12 + 3 + 1d12 ⇒ (4) + 3 + (5) = 12 Draw a card, which is Searing Arrows. I'll display both those and the Slaying Bolts.

Since Aruey has no weapon at the moment, I'm going to take just Alahazra (to minimize the potential for everyone taking damage, but still have access to Eagle Aerie) to the Fringes of the Eye and explore the Blessing of Abadar, auto-acquiring it.

BoHshurha to explore again. Barracuda Aiger.
Ranged 9: 1d8 + 6 ⇒ (4) + 6 = 10
Diplomacy 12: 1d12 + 6 ⇒ (6) + 6 = 12 Acquired. I have to discard 3 cards though.

With that, I'll recharge the Blessing of Abadar to move myself and Alahazra back to the Fog Bank. If we want to look at an entire location deck, I'm happy to use Barracuda Aiger to do so!

"

Arueshalae wrote:

Hand: Blessing of Erastil, Barracuda Aiger, Celestial Crossbow +3, Buccaneer's Breastplate, Steal Soul, Blessing of the Archdevils 2, Arueshalae's Gift,

Displayed: Slaying Bolts, Searing Arrows,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Start at Fog Bank with the lot.

"

Arueshalae wrote:

Hand: Blessing of the Samurai 2, Blessing of Hshurha, Slaying Bolts, Blessing of Old Deadeye, Swiftshooter, Blessing of Shax, Arueshalae's Gift,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Hero Point - save
Draw an Item 6 from the box to take the Belt of Physical Might.


Dexterity 11: 1d8 + 4 ⇒ (8) + 4 = 12

Steal Soul displayed.

Start of my turn, I'll use my playmat bonus to discard Thieves' Tools and draw Blessing of the Samurai 1. Then I evade the Draugr Captain.

Explore the villain, and evade him.

Blessing of Archdevils to explore again. random: 1d3 ⇒ 2 A Keen Falcata +1. Not a good weapon for Aruey, unfortunately. Also can't acquire it, so I'll let it go.

Nightwalker Isra to examine the next card. random: 1d2 ⇒ 2 It's a Potion of Healing. Blessing to explore.
Intelligence 5: 1d6 + 1d4 ⇒ (3) + (4) = 7 Acquired, then banished to heal myself. heals: 1d4 ⇒ 1 Ha.

Voidlord is the only card left in the deck.

"

Arueshalae wrote:

Hand: Blessing of the Samurai 2, Mantis Mask, Blessing of the Archdevils 2, Celestial Crossbow +3, Blessing of Old Deadeye, Blessing of the Samurai 1, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts), Will-o-wisp (on Slaying Bolts), Steal Soul,
Deck: 6 Discard: 7 Buried: 2
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"

Available help for the villain checks:
Blessing of Old Deadeye - most useful for a reroll of a failed combat check, but can only be done if no blessing was played :(
Blessing of the Samurai or Archdevils - 1 die.

If I take one of the combat checks:
Celestial Crossbow, recharge for searing arrows, a die from a blessing, Mantis Mask for 1d8+6+1d8+3+1d8+1d8+1+1d4 => average 30.5


Thanks for the heals, Meliski! I buried Slip to get rid of that haunt earlier.

Aruey has no weapon, so she'll move to Fort Hazard and explore to pick up Barracuda Aiger.

Ranged 9: 1d8 + 6 ⇒ (1) + 6 = 7 Booo.

Use Slip to examine the next card, it's the villain. I want it to stay on top, so I'll attempt Slip's required Knowledge check.
Knowledge 7: 1d12 + 4 ⇒ (7) + 4 = 11 Success. The villain is the top card of Fort Hazard.

I'll bury Wayfarer to move back to Sea Fort.

"

Arueshalae wrote:

Hand: Nightwalker Isra, Mantis Mask, Steal Soul, Blessing of the Archdevils 1, Blessing of the Samurai 2, Thieves' Tools, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts), Will-o-wisp (on Slaying Bolts), Pirate Shade Haunt,
Deck: 9 Discard: 5 Buried: 2
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey explores at the Murder Hole.
random: 1d4 ⇒ 4 card 5, which is a Pirate Bomber. Meliski and I each take 1d4 Fire damage.

Fire: 1d4 - 3 ⇒ (2) - 3 = -1 None for me.

I'll recharge my crossbow to add 1d8 from the Slaying Bolts.
Combat 22: 1d8 + 6 + 1d8 + 3 + 1d8 - 1 ⇒ (7) + 6 + (3) + 3 + (3) - 1 = 21 Requesting a reroll from Meliski on both d8s.
reroll: 2d8 + 15 ⇒ (4, 7) + 15 = 26 Defeated.
Then we're both dealt 1d4 Poison damage.
Poison: 1d4 - 3 ⇒ (3) - 3 = 0 None for me.

"

Arueshalae wrote:

Hand: Wayfarer, Mantis Mask, Steal Soul, Blessing of the Archdevils 1, Blessing of the Samurai 2, Slip, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts), Will-o-wisp (on Slaying Bolts), Pirate Shade Haunt,
Deck: 8 Discard: 7 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey will encounter and evade that ridiculous Giant Spyglass Octopus.

Blessing of the Samurai to explore again. random: 1d7 ⇒ 3 An Insanity Daemon! Looks like the perfect thing for Aruey to crush relentlessly. Auto-fail the BA check. Using Searing Arrows on it, and using BoErastil to ensure my success. Aside, it's real annoying that it doesn't have the Demon, Devil or Fiend trait so I could use the Celestial Crossbow's bonus die on it.

Combat 20+4=24: 1d8 + 6 + 1d8 + 3 + 1d8 + 2d8 ⇒ (6) + 6 + (4) + 3 + (6) + (3, 6) = 34

I auto-faul the AA check, so I have to reset my hand as if I had a hand size 2. BOOO.
"

Arueshalae wrote:

Hand: Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts), Will-o-wisp (on Slaying Bolts),
Deck: 13 Discard: 7 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey heads to the Murder Hole and explores to find an Old Salt. Diplomacy auto-success.

Archcountess to examine, it's a Will-o-wisp. Old Salt to explore. I fail the BA check. Recharge Old Deadeye for a die and recharge my other blessing ot use my Searing Arrows.

recharge: 1d4 ⇒ 1
Combat 16+4=20: 1d8 + 6 + 1d8 + 3 + 1d8 + 1d8 ⇒ (2) + 6 + (3) + 3 + (5) + (4) = 23 Defeated. Displayed on Slaying Bolts.

"

Arueshalae wrote:

Hand: Blessing of Erastil, Starbow, Blessing of Hshurha, Celestial Crossbow +3, Buccaneer's Breastplate, Blessing of the Samurai 1, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts), Will-o-wisp (on Slaying Bolts),
Deck: 12 Discard: 3 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey summons and evades the Draugr Captain at the start of her turn, then moves to the Torture Pit to clear out some cards. She then displays her Slaying Bolts.

Explore to find a Falcata and let it banish.

Blessing of Shax to explore again, Pirate Guard. Recharge Daikyu of Command to add 1d10 and Fire.
Combat 19: 1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (8) + 6 + (2) + 3 + (5) = 24 Displayed on my Slaying Bolts.

Requesting a blessing from Alahazra on the end of turn check, please.
End of turn Constitution 10: 1d6 + 1d6 ⇒ (1) + (1) = 2 Nope, I bury the top of my deck, which is Swiftshooter. Unfortunately not at the Eagle Aerie location.

"

Arueshalae wrote:

Hand: Blessing of Old Deadeye, Archcountess, Thieves' Tools, Celestial Crossbow +3, Buccaneer's Breastplate, Blessing of the Archdevils 2, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Pirate Guard (on Slaying Bolts),
Deck: 13 Discard: 1 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey isn't very armor-y, so she will head to Fort Hazard, since she can evade the Draugr Captain every turn. Display Searing Arrows.

Explore to find a Coral Capuchin. I'll let that banish.

Recharge Slip, Potion of Flying. I'll put that on the bottom of the location, then explore to find THE VILLAIN! I will evade him.

Recharge Nightwalker Isra to examine random: 1d9 + 1 ⇒ (7) + 1 = 8 a Blood Hag, which I get to encounter. Don't care about playing spells. Using my Searing Arrows.
Combat 15: 1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (1) + 6 + (5) + 3 + (1) = 16 Defeated. I ignore the 3 Fire damage after acting.

"

Arueshalae wrote:

Hand: Blessing of Shax, Daikyu of Command, Thieves' Tools, Celestial Crossbow +3, Buccaneer's Breastplate, Slaying Bolts, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


"

Arueshalae wrote:

Hand: Bombardier Bow, Daikyu of Command, Searing Arrows, Celestial Crossbow +3, Buccaneer's Breastplate, Nightwalker Isra, Arueshalae's Gift,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"

My random Ally is Slip, and my random blessing is BotG, shuffled in.


If no one else is taking the Spell 6, I think I'll have Aruey take Spell 1 for her final card feat, and grab Steal Soul to use for one scenario. Why not, right? :)


Blessing of Shax discarded.

Aruey heads to the Torture Pit, reminiscing about her old demonic ways as she looks around at the implements of torture. That's no longer her, though.

Explore to find Blasting Pistol. I'll recharge Blessing of Old Deadeye for a die.
Ranged 13: 1d8 + 6 + 1d8 ⇒ (7) + 6 + (6) = 19

I'll discard it and my Wayfarer to explore a second time. A WIll-o-Wisp.
BYA Wisdom 10: 1d4 + 2d6 ⇒ (4) + (3, 4) = 11
Combat 16: 1d8 + 6 + 1d8 + 3 + 2d6 ⇒ (8) + 6 + (7) + 3 + (3, 1) = 28 Defeated.

"

Arueshalae wrote:

Hand: Venomous Hand Crossbow +1, Blessing of the Archdevils 1, Buccaneer's Breastplate, Blessing of Erastil, Slaying Bolts, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey will clear out the weapons here to get her Starbow back.

Explore to find Icy Boarding Pike. Acquired, surprisingly.
Strength: 1d6 + 1d6 ⇒ (5) + (5) = 10

Recharge Nightwalker Isra to examine the next one, it's the Starbow. Discard Blessing of Shax and that Boarding Pike to explore it, auto-acquired since it has no acquire check.

End it there.

"

Arueshalae wrote:

Hand: Blessing of Old Deadeye, Wayfarer, Buccaneer's Breastplate, Blessing of Erastil, Blessing of Shax, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


missed the Ranged combat damage: 1d4 - 1 ⇒ (2) - 1 = 1

Then I should have closed the location. I display my Starbow, so it gets shuffled into the location with weapons: 1d4 + 1 ⇒ (1) + 1 = 2 weapons.

EDIT: Which of my d12s was actually a d4?: 1d2 ⇒ 1 Damn. rolling that d4: 1d4 + 8 ⇒ (4) + 8 = 12

Fixed hand:

"

Arueshalae wrote:

Hand: Blessing of Old Deadeye, Nightwalker Isra, Blessing of Shax, Blessing of Erastil, Blessing of Hshurha, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey examines the Hall of Champions, and finds Cryptic Runes and a buckler.

Aruey heads to the Hall of Champions, because she's real good at making champions do what she wishes. Display Searing Arrows.

Explore to find the runes. Using my blessing of Archdevils.
Knowledge 10: 1d12 + 4 + 1d12 ⇒ (12) + 4 + (4) = 20 Defeated. I draw a card.

Don't want to waste my Blessing of Old Deadeye and another card on an explore, so I'll end there.

"

Arueshalae wrote:

Hand: Blessing of Old Deadeye, Nightwalker Isra, Bombardier Bow, Blessing of Erastil, Starbow, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Hall of Champions, please!

"

Arueshalae wrote:

Hand: Blessing of Old Deadeye, Searing Arrows, Bombardier Bow, Blessing of the Archdevils 1, Starbow, Celestial Crossbow +3, Arueshalae's Gift,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Saving Hero Point. No card upgrade.


Man, I wish I had any chance of picking up that armor. Instead, I'll move to the Coastline (leaving the Onimugo behind), recharge my Archcountess to examine and then banish it, and then explore to find a Jolly Roger. Banish that as well.

Swiftshooter to explore again. A trap! I'll use my BoArchdevils on it.

Disable 10: 1d8 + 6 + 1d8 ⇒ (4) + 6 + (7) = 17 Defeated.

End turn.

"

Arueshalae wrote:

Hand: Bombardier Bow, Mantis Mask, Blessing of Erastil, Venomous Hand Crossbow +1, Starbow, Blessing of Old Deadeye, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey examines then explores the Hurrincane Winds. Requesting Binder's Tome from Meliski. Also using my own blessing.

Knowledge 13: 1d12 + 4 + 1d12 ⇒ (11) + 4 + (1) = 16

Knowledge 7: 1d12 + 4 ⇒ (1) + 4 = 5 Using my reroll. reroll: 1d12 + 4 ⇒ (2) + 4 = 6 Bah. Oh well, I'll close it next turn.

"

Arueshalae wrote:

Hand: Bombardier Bow, Wayfarer, Blessing of Erastil, Blessing of the Archdevils 1, Swiftshooter, Archcountess, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


"

Arueshalae wrote:

Hand: Bombardier Bow, Searing Arrows, Slaying Bolts, Blessing of Hshurha, Swiftshooter, Archcountess, Arueshalae's Gift,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Skill feat: Charisma +3

No card upgrade.


random move: 1d2 ⇒ 1 Aruey moves to the location with the villain. Give Jirelle my gift.

Explore to find the villain. Everyone else needs to attempt Dex or Acrobatics 13 or randomly move and discard a card.

Villain fight:

Electricity: 1d4 ⇒ 1 I reduce that to 0.
I can't make the Wisdom check after, so I discard a random card. random: 1d6 ⇒ 6 Celestial Crossbow is discarded.
I'll use the Bombardier Bow, my Blessing of the Samurai for a die, Nightwalker Isra for 1d6 and the chance to reroll, recharge a card for my Searing Arrows and recharge the bow and the rest of my cards for 2d4.
Combat 31: 1d8 + 6 + 1d8 + 1 + 1d8 + 1d10 + 2d4 ⇒ (1) + 6 + (6) + 1 + (4) + (10) + (3, 4) = 35 Defeated! As long as someone can guard, we win!


Once more, I am randomly moved by the turn start power. random: 1d4 ⇒ 3 UGH I'm moved to the villain's location. That is UNHELPFUL.

I'll skip my explore and heal myself with my blessing.
heals: 1d4 + 1 ⇒ (4) + 1 = 5

Recharging my buckler to move back to Eye of Serenity using Eagle Aerie at the end of the turn.

"

Arueshalae wrote:

Hand: Nightwalker Isra, Blessing of the Samurai 1, Flaming Longbow +2, Bombardier Bow, Slaying Bolts, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 15 Discard: 1 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Requesting Cure from Alahazra. heals: 1d4 + 1 ⇒ (3) + 1 = 4

Start of my turn, display Searing Arrows.

Can't make the Wisdom check, so I move to random: 1d4 ⇒ 2 Lucrehold.

Explore to find a Werecroc. Using my blessing.
Combat 18: 1d8 + 6 + 1d8 + 3 + 1d8 ⇒ (5) + 6 + (1) + 3 + (4) = 19 Defeated.

Wayfarer to explore again. Benevolent Buckler.
Constitution 5: 1d6 + 2d6 ⇒ (1) + (1, 3) = 5 Ha! Barely.

End of turn, using Eagle Aerie to move back.

"

Arueshalae wrote:

Hand: Nightwalker Isra, Benevolent Buckler, Flaming Longbow +2, Bombardier Bow, Blessing of the Samurai 2, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 11 Discard: 5 Buried: 1
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey will head to the Shrine of Norgorber (she's not good against the Daughter of Imerta). But then she moves to random location: 1d5 ⇒ 3 still the Shrine of Norgorber and explores to find the Jellyfish Swarm. Burying my flaming musket on it.
Combat 16/20: 1d8 + 6 + 1d10 + 2 + 1d8 + 1 + 2d8 ⇒ (4) + 6 + (1) + 2 + (4) + 1 + (5, 6) = 29 Defeated.

Archcountess to explore again. Fail the BA Perception check.
Ranged damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard my Mantis Mask.
Using the Venomous Crossbow and recharging the Flaming Longbow.
Combat 18: 1d8 + 6 + 1d6 + 1 + 1d8 + 1 ⇒ (3) + 6 + (6) + 1 + (3) + 1 = 20 Defeated.

BoHshurha to explore once more. Ooh, the villain! I will evade it! Villain is in the Shrine to Norgorborborbor.

"

Arueshalae wrote:

Hand: Venomous Hand Crossbow +1, Searing Arrows, Wayfarer, Bombardier Bow, Mantis Mask, Celestial Crossbow +3, Arueshalae's Gift,

Displayed: Flaming Musket +2,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey can't make the Wisdom check, so she'll start the turn by putting her Gift on Alahazra, moving to Windward Isle to draw a card, and then moving randomly.
random location: 1d6 ⇒ 3 Stay at Windward Isle
random recharged card: 1d7 ⇒ 6 Starbow recharges.

Exploring Windward Isle to find Flaming Longbow +2. Will use one of my blessings.
Ranged 13: 1d8 + 6 + 1d8 ⇒ (3) + 6 + (6) = 15 Acquired!

Recharge Nightwalker Isra to examine, it's a Flaming Musket, so I don't get to encounter it.

Swiftshooter to draw a card and explore the Musket. Using BoSamurai which recharges.
Ranged 13: 1d8 + 6 + 1d8 ⇒ (2) + 6 + (1) = 9 Boo. I have a lot of hero points though, so i'll use one.
reroll: 1d8 + 6 + 1d8 ⇒ (5) + 6 + (5) = 16 Acquired.

Blessing of Erastil for one more exploration. Henchman! Using the Longbow. Requesting a blessing from Alahazra.
Combat 19: 1d8 + 6 + 1d6 + 2 + 1 + 1d8 ⇒ (6) + 6 + (5) + 2 + 1 + (5) = 25 Defeated.

Closing is *ugh* Wisdom. I have nothing to add, so requesting another blessing, this time from Jirelle.
Wisdom 7: 1d4 + 1d4 ⇒ (2) + (3) = 5 Nope. I'll use my reroll on the 2.
reroll: 1d4 + 3 ⇒ (3) + 3 = 6 Still nope.

"

Arueshalae wrote:

Hand: Venomous Hand Crossbow +1, Flaming Longbow +2, Archcountess, Flaming Musket +2, Mantis Mask, Blessing of Hshurha, Arueshalae's Gift,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Hero Points: 3/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Start with the others at Eye of Serenity.

"

Arueshalae wrote:

Hand: Venomous Hand Crossbow +1, Blessing of Shax, Swiftshooter, Blessing of the Samurai 2, Mantis Mask, Starbow, Arueshalae's Gift,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[X] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Weapon 6: 1d1000 ⇒ 717 Daikyu of Command
Ally 6: 1d1000 ⇒ 465 Nightwalker Isra

Power feat: [X] At the start of your turn, you may examine...


Thanks for the heals!

Evade the start of turn. structural: 1d4 - 1 ⇒ (2) - 1 = 1 fire: 1d4 - 2 ⇒ (2) - 2 = 0
Aruey heads to dagon's smaller jaw to meet up with Meliski and explores to find a Blessing of the Gods. Discard to find Pirate Sniper. Boo, I hate this guy. I can't make that Wisdom check.
Ranged combat: 1d4 - 1 ⇒ (4) - 1 = 3 Ranged combat: 1d4 - 1 ⇒ (3) - 1 = 2 Reveal my breastplate twice to reduce that to 0.

For combat, use Celestial Crossbow, reveal Mantis Mask and then recharge it to power my Searing Bolts.
Combat 25: 1d8 + 6 + 1d8 + 3 + 1d8 + 1 + 1d10 ⇒ (4) + 6 + (5) + 3 + (5) + 1 + (2) = 26 Defeated. Displayed on my Slaying Bolts.

BoSamurai to explore the last card, Galvo. Meliski needs to make a Dex or Acro 13 or take 1d6 Electricity damage.
Dexterity 13: 1d8 + 4 ⇒ (7) + 4 = 11
Electricity: 1d6 ⇒ 6 OOF. I'll banish my Buccaneer's Breastplate (which just banishes a Gambeson, so I can get it back).
Combat 18: 1d8 + 6 + 1d8 + 3 + 1d10 + 1d6 ⇒ (2) + 6 + (1) + 3 + (7) + (5) = 24 Defeated. Displayed on my Slaying Bolts.

Vrykolakas for the close.
Combat 20: 1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (2) + 6 + (8) + 3 + (10) = 29 Defeated. Dagon's smaller jaw closed.

"

Arueshalae wrote:

Hand: Blessing of the Archdevils 1, Celestial Crossbow +3, Archcountess, Blessing of Sivanah, Crimson Assassin, Blessing of Erastil, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Oni Mariner (on slaying bolts), Pirate Sniper (on slaying bolts), Galvo (on slaying bolts),
Deck: 9 Discard: 5 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey once again evades the start of turn enemy ship. She and the ship are entirely immune to the consequences. structural: 1d4 - 1 - 1 - 3 ⇒ (4) - 1 - 1 - 3 = -1 fire: 1d4 - 2 - 3 ⇒ (3) - 2 - 3 = -2

Aruey moves to Raker Shoals and encounters an Oni Mariner. Using my own blessing.
BA Dexterity 11: 1d8 + 4 + 1d8 ⇒ (7) + 4 + (3) = 14

Using my Searing Arrows and a Blessing of Erastil.
Combat 26: 1d8 + 6 + 1d8 + 3 + 1d10 + 2d8 ⇒ (7) + 6 + (7) + 3 + (8) + (1, 3) = 35 Very dead. I'll display him on my Slaying Bolts, then take 4 Structural to close, which is fully reduced to 0. Raker Shoals closed. Then I have to discard a card as well.

"

Arueshalae wrote:

Hand: Thieves' Tools, Celestial Crossbow +3, Blessing of Hshurha, Mantis Mask, Blessing of the Samurai 2, Buccaneer's Breastplate, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts, Oni Mariner (on slaying bolts),
Deck: 6 Discard: 8 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Aruey evades Pirate Entertainments and heals 3 cards.

OUT OF TURN UPDATE:
"

Arueshalae wrote:

Hand: Blessing of Shax, Celestial Crossbow +3, Starbow, Blessing of the Archdevils 1, Blessing of Erastil, Buccaneer's Breastplate, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts,
Deck: 9 Discard: 5 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Display Slaying Bolts.

Aruey explores the Fringes and finds a Barroom Brawl. Requesting Blessing of Milani from Alahazra.
Dexterity 5+6+3=14: 1d8 + 4 + 2d8 ⇒ (6) + 4 + (3, 3) = 16 Defeated.

BoSamurai to explore again. LOL another Becalmed. I'll just auto-fail it and display it along with the other one.

"

Arueshalae wrote:

Hand: Blessing of Shax, Celestial Crossbow +3, Starbow, Blessing of the Archdevils 1, Blessing of Erastil, Buccaneer's Breastplate, Arueshalae's Gift,

Displayed: Searing Arrows, Slaying Bolts,
Deck: 6 Discard: 8 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


ranged combat: 1d4 - 1 ⇒ (2) - 1 = 1 fire: 1d4 - 3 ⇒ (3) - 3 = 0 Aruey only takes 1 damage overall. She reveals Buccaneer's Breastplate to reduce to 0.


I'll put my Gift on Alahazra to keep it safe. Also displaying Searing Arrows.
Start of turn enemy ship: 1d19 ⇒ 12 Kraken, but we're currently sailing it, so it's instead the Roaring Dragon.

Dexterity 7: 1d8 + 1d8 ⇒ (8) + (7) = 15 Defeated. plunder type: 1d6 ⇒ 5 Ally plunder.

I'll go to Fringes of the Eye and explore the Mercenery. I'll recharge my Bombardier Bow to use Searing Arrows for 1d10.
Combat 10+6=16: 1d8 + 6 + 1d8 + 3 + 1d10 ⇒ (5) + 6 + (3) + 3 + (6) = 23 Defeated.

Crimson Assassin to explore again. Blessing of Sivanah.
Charisma 7: 1d12 + 2 ⇒ (5) + 2 = 7 Acquired.

Sivanah to explore again. Giffer Tibbs. Auto-acquired. Discard to explore again. Coral Capuchin. Let it banish.

"

Arueshalae wrote:

Hand: Slaying Bolts, Celestial Crossbow +3, Starbow, Blessing of the Samurai 1, Blessing of Erastil, Buccaneer's Breastplate, Arueshalae's Gift,

Displayed: Searing Arrows,
Deck: 8 Discard: 7 Buried: 1
Hero Points: 4/9
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


Start of turn, enemy ship.
random ship: 1d19 ⇒ 13 Sanbalot. We're each dealt 1d4-1 Ranged Combat damage.
ranged: 1d4 - 1 ⇒ (3) - 1 = 2
Using a blessing.
Dexterity 9: 1d8 + 4 + 1d8 ⇒ (6) + 4 + (8) = 18
plunder type: 1d6 ⇒ 5 Ally

Aruey drives the ship to Widowmaker Isle, bringing her allies with her.

Explore to find an Oni Mariner. Using BoHshurha on the BA check.
BYA Dexterity 11: 1d8 + 4 + 2d8 ⇒ (2) + 4 + (4, 3) = 13

Recharging Old Deadeye for a die on the combat.
Combat 26: 1d8 + 6 + 1d8 + 3 + 1d8 ⇒ (8) + 6 + (1) + 3 + (4) = 22 Asking Meliski for a reroll.
reroll: 2d8 + 17 ⇒ (2, 5) + 17 = 24 Grr... using my reroll on the 2.
reroll: 1d8 + 22 ⇒ (5) + 22 = 27 Defeated. Have to bury the top card of my deck, which is Swiftshooter. Closing is another Enemy Ship.

random ship: 1d19 ⇒ 3 Man's Promise. Using a blessing.
Diplomacy 8: 1d12 + 5 + 1d12 ⇒ (12) + 5 + (7) = 24
plunder type: 1d6 ⇒ 5 Ally Widowmaker Island closed.

"

Arueshalae wrote:

Hand: Crimson Assassin, Celestial Crossbow +3, Starbow, Bombardier Bow, Blessing of Erastil, Searing Arrows, Arueshalae's Gift,

Displayed:
Deck: 10 Discard: 4 Buried: 1
Hero Points: 4/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


I think Rejuvenation would be more important if we were playing a Core-based adventure, but 2d4 healing is very nice of course. I'd probably lean toward it over Breath of Life.


Starting with the others at Gannett.

"

Arueshalae wrote:

Hand: Blessing of Hshurha, Blessing of the Samurai 2, Blessing of the Archdevils 2, Blessing of Old Deadeye, Celestial Crossbow +3, Crimson Assassin, Arueshalae's Gift, Wayfarer, Venomous Hand Crossbow +1,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4/9
Shirt Reroll: Not Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"


I'd like to choose Blessing 5 as my draw from the box, then use Blessing 5 and Item 5 as my two upgrades, please. :) item 5: 1d1000 ⇒ 791 just to be sure. Holding on to my hero point.


Blessed by Alahazra.
Barroom Brawl Dexterity 5+5=10: 1d8 + 4 + 1d8 ⇒ (7) + 4 + (1) = 12 Defeated.

Start of her turn, Aruey will discard her Starbow instead of her first explore to heal herself.
heals: 1d4 + 1 ⇒ (4) + 1 = 5

Blessing of Hshurha to explore and EVADE the villain. Location shuffles.

"

Arueshalae wrote:

Hand: Celestial Crossbow +3, Bombardier Bow, Buccaneer's Breastplate, Blessing of the Archdevils 1, Gloves of Dueling, Blessing of Besmara, Arueshalae's Gift,

Displayed:
Deck: 13 Discard: 4 Buried: 1
Hero Points: 3/8
Shirt Reroll: Used
NOTES:
Available Support: Arueshalae's Gift: On your turn, choose Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma, and gain 1d4+2 to it for the turn.
Other: Arueshalae Deck Handler

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Disable: Dexterity +2
Knowledge: Charisma +1
Diplomacy: Charisma +3

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 ([ ] 5).
You may evade your encounter ([ ] then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) ([X] +2) to his checks that use a marked skill. At the start of your ([X] or any) turn, you may add Arueshalae's Gift to your hand.
[X] Instead of your first exploration on a turn, you may reveal a card that has the Desna trait or a blessing to choose a character at your location. Shuffle 1d4+1 ([ ] +2) random cards from his discard pile into his deck, then discard the card you revealed ([X] and that character may draw a card).
[ ] At the start of your turn you may examine the top card of your location deck. If it is a boon, ([ ] you may) put it on the bottom of the location deck.

"

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