AAUGHWHY's PFSACG MM Mavaro's page

6 posts. Alias of AAUGHWHY.


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Upgrade - Blessing B
Replace Blessing of the Gods with Blessing of Sarenrae

Maravo 126387-1002
Level 1 - 1st success (Skill Feat INT +1)
Taking Reward
Not replaying


Move to Harbor, Bring Enora with me.

Explore Harbor

Encounter Cutlass

Strength 6: 1d6 ⇒ 5

Fail to Acquire Cutlass

Discard Master Gunner to Explore Again

Encounter Onyx of Constitution

Fail to Acquire Onyx of Constitution

Discard Kami Medium to Explore Again

Encounter Treasure Hunt

Knowledge 8: 1d10 + 2 ⇒ (8) + 2 = 10 Success: Acquire Compass

Discard Compass to explore again

Encounter Kelizar the Brine Dragon

Fail DEX Roll, take Acid Damage: 1d4 ⇒ 2

Discard Conch Shell and Benevolent Buckler

Play Fan of Flame for 1d6 and Fire Trait
Play Bless of the Gods for Addtional die
Enora Reveals Binders Tome for 1d4 and Mental Trait
Arabundi Flings Holy Stone for 1d4
Arabundi discards Longbow for another 1d4

Strength 14: 3d6 + 3d4 ⇒ (2, 5, 6) + (4, 4, 1) = 22


Move to Coastline

Explore Coastline

Encounter Onwu Azu

Play Mind Thrust

Knowledge 11: 2d10 + 2d4 + 2 ⇒ (5, 5) + (1, 3) + 2 = 16 also, Also from mind thrust: 1d6 ⇒ 1

Banish Mind Thrust

Discard Force Missile to try to close

Reveal Conch Shell for additional 1d6

Display Sign of the Pack to gain Perception = to INT

Perception 6: 1d10 + 1d6 + 2 ⇒ (10) + (4) + 2 = 16

Coastline Closed

Mavaro wrote:

Hand: Master Gunner (Acquired), Fan of Flames, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Kami Medium,

Displayed:
Deck: 10 Discard: 1 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: None
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
You may discard a card to add 1 die to your check ([ ] or a check by another character at your location) to acquire a weapon, an armor, or an item.
You may display a card to gain all skills listed in the check to acquire for that card equal to your Intelligence until the end of the turn ([ ] You may also add any of that card's traits to your check during the this turn.) At the end of the turn, recharge the displayed cards.


Use Planchette to search for Armor

Reveal Conch Shell to add 1d6 to Perception Check

To recharge Planchette
Perception 6: 1d8 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8

Examine Sea Fort, Find Master Gunner

Explore Sea Fort, Encounter Master Gunner

Enora reveals Binder's Tome to add 1d4 and Mental Trait

Charisma 8: 1d6 + 1d4 ⇒ (5) + (3) = 8

Acquire Master Gunner

Mavaro wrote:

Hand: Master Gunner (Acquired), Mind Thrust, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Sign of the Pack,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: None
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
You may discard a card to add 1 die to your check ([ ] or a check by another character at your location) to acquire a weapon, an armor, or an item.
You may display a card to gain all skills listed in the check to acquire for that card equal to your Intelligence until the end of the turn ([ ] You may also add any of that card's traits to your check during the this turn.) At the end of the turn, recharge the displayed cards.


Explore Sea Fort

Encounter Benevolent Buckler

Display Stalking Armor to gain CON and FORT = to INT

Constitution 5: 1d10 ⇒ 9

Acquire Benevolent Buckler

Mavaro wrote:

Hand: Planchette, Mind Thrust, Blessing of the Gods 2, Conch Shell, Benevolent Buckler (Acquired), Sign of the Pack,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: None
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
You may discard a card to add 1 die to your check ([ ] or a check by another character at your location) to acquire a weapon, an armor, or an item.
You may display a card to gain all skills listed in the check to acquire for that card equal to your Intelligence until the end of the turn ([ ] You may also add any of that card's traits to your check during the this turn.) At the end of the turn, recharge the displayed cards.


Maravo starts at Sea Fort

Mavaro wrote:

Hand: Planchette, Mind Thrust, Blessing of the Gods 2, Conch Shell, Stalking Armor, Sign of the Pack,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: None
Hand Size 6
Proficient with: Light Armors [ ] Weapons
Powers:
You may discard a card to add 1 die to your check ([ ] or a check by another character at your location) to acquire a weapon, an armor, or an item.
You may display a card to gain all skills listed in the check to acquire for that card equal to your Intelligence until the end of the turn ([ ] You may also add any of that card's traits to your check during the this turn.) At the end of the turn, recharge the displayed cards.