Anubis

Sautekh's page

49 posts. Alias of BloodPaw.


Full Name

Sautekh of the Bone

Race

Paladin 2 | HP 26/26 | AC 20, T 11, FF 19 | Fort +9, Ref +4, Will +5 (+2 vs Evil) | CMB +4, CMD 16 | Perc-1 | Init +3 | LoH 4/4

Classes/Levels

Skills:
Acrobatics -5 (-9 to jump), Craft (armor) +7, Diplomacy +8, Handle Animal +8, Heal +1, Knowledge (religion) +5, Knowledge (Planes) +9, Sense Motive +4, Stealth -7, Survival -1 (+1 to avoid becoming lost)

Special Abilities

Smite Evil, Lay on hands, Sanctify Corpse

Alignment

LG

Deity

Selefahn

Languages

Common, Celestial

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 8
Charisma 16

About Sautekh

Sautekh
Bone-blooded aasimar (bonekin) paladin (temple champion) 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Class Guide 107, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 28 (2d10+8)
Fort +9, Ref +4, Will +5; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk khopesh +5 (1d8+5/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—Sanctify Corpse
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect evil
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Statistics
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Str 16, Dex 12, Con 16, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Angelic Blood[ARG], Power Attack
Traits secret knowledge, reactionary
Skills Acrobatics -5 (-9 to jump), Craft (armor) +7, Diplomacy +8, Handle Animal +8, Heal +1, Knowledge (religion) +5, Knowledge (planes) +9, Sense Motive +4, Stealth -7, Survival -1 (+1 to avoid becoming lost); Racial Modifiers +2 Heal, +2 Planes
Languages Celestial, Common
SQ finesse weapon attack attribute, lay on hands 4/day (1d6), point-blank shot, power attack
Other Gear mwk banded mail, mwk heavy steel shield, arrows (20), blunt arrows[APG] (20), longbow, mwk khopesh[APG], bedroll, bell net[UE], belt pouch, blanket[APG], box of fishing tackle (2 lb), canteen[UE], chalk (10), compass[APG], fishing net, fishing pole, simple (1 lb), flint and steel, folding pole[UE], folding shovel[UE], hammock[UE], holy text (Selefahn)[UE], masterwork armorsmithing tools, masterwork backpack[APG], mess kit[UE], signal whistle, silver holy symbol of Selefahn, small tent, soap, spider's silk rope (50 ft.)[APG], trail rations (14), waterskin, winter blanket, 18 gp, 7 sp, 5 cp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.