Augmented Gearsman

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4 people marked this as FAQ candidate.

I've got a bunch of questions on interactions between the Channel Spirit feat and the Medium class.
Here's the feat, from the Haunted Heroes Handbook:

From Pathfinder Player Companion: Haunted Heroes Handbook wrote:

Channel Spirit

You can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities.

Prerequisite(s): Spirit Ridden or spirit class feature.

Benefit(s): Select one of the spirit legends available to a medium. You can trade control of your body to a spirit of this type for power. You must perform a seance, taking 1 hour and requiring your concentration. At the end of the seance, you invite a spirit of the chosen type to inhabit your body. You do not require an appropriate location to channel the spirit. You gain the benefits of the spirit’s spirit bonus and seance boon, but no spirit powers. Your spirit bonus is +1, or equal to your spirit bonus from any medium class levels you have (whichever is higher). You don’t select a taboo and the spirit gains no influence over you. You can continue to gain the benefits of the spiritual possession for up to 1 hour per character level you have. At the end of the duration, the spirit takes over your body, and you become an NPC under the GM’s control for a duration equal to the amount of time the spirit possessed you. You can end the duration prematurely as a free action, but the spirit still takes over your body. If you have the spirit class feature, you can’t use this feat and act as a vessel for a second spirit simultaneously, but you gain spirit powers as normal for your medium level.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, you gain a new spirit you can channel.

So my questions:

  • Can a medium use the Channel spirit feat multiple times during the day? If so, can he make different choices if he channels the same spirit type?
  • The line "and the spirit gains no influence over you", does it mean that a medium starts with no influence or that no spirit powers nor other influence-increasing abilities can be used with the spirit channeled via this feat?
  • Say a Medium has channeled a spirit of a certain legend then uses any ability to increase his current influence, then dismisses the spirit maybe violating the taboo while reaching 5 influence, can the medium then channel a spirit of that legend with the feat? Is the same spirit or another one with different selections?
  • Can spirit ridden feat be used when a spirit is already channeled in the medium via the channel spirit feat?
  • Can a medium with the share seance boon share the boon bonus of a spirit gained through this feat?
  • If a Medium has a restricted list of spirits, like kami medium or a legendary spirit, does the same restriction applies to spirits called using this feat?


As the title says, suppose the Medium has a Champion spirit on and rolls a 1 on an attack roll or a fortitude save, does spirit surge activates after the outcome is revealed (hit/miss) or does the rolled 1 just make it a miss in any case?

From PRD, Spirit Surge wrote:


After failing a d20 roll that was modified by his spirit bonus, a medium can allow his spirit to gain 1 additional point of influence over him in order to add 1d6 to the check's result without taking an action.

This can cause the check to succeed instead of fail. The medium must be conscious and aware to use this ability, and he can use this ability at most once per round. At 10th level, the medium's spirit surge die increases to 1d8, and at 20th level it increases to 1d10.

From PRD, Automatic Misses and Hits wrote:
A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).

What do you think?


Hi Paizonians,
as title says I'm here to share a different concept of prestige classes, which is in practical a new Base Class:

The Prestige Trained (name is awful)

The purpose of this class is
1) having fun and enjoy Pathfinder gaming
2) convert a prestige class into a base class, which can have its own fun and impact
3) having fun and contribute and enjoy Pathfinder gaming

Here is the class, written [irony]intentionally [/irony] in arcanic and cryptic eenglisc (seriously, sorry in advance for my illiteracy):

Prestige Trained:

Prestige Trained

LV Bab T R V Speciale
1 * * * * association,feat,basics(1°),

spellcaster
2 feat,extra lesson
3 extra lesson
4 basics(2°)
5 extra lesson
6 feat,basics(3°)
7 extra lesson
8 basics(4°)
9 extra lesson
10 feat,basics(5°)
11 extra lesson,prestige master
12 basics(6°)
13 extra lesson
14 feat,basics(7°)
15 extra lesson
16 basics(8°)
17 extra lesson
18 feat,basics(9°)
19 extra lesson
20 basics(10°),prestige legend

Association: beginning from the first level, the PT chooses a prestige
class, to which she will refer to from this point on. This selection
determines PT's base attack bonus, class hit die, selection of
abilities and number of ranks gained per level as well as weapon and
armor proficiencies and finally the name of the PT. If the prestige
class chosen has no ability selection, the PT treats as class abilities
all the abilities that are mentioned in the prestige class description,
along with those that are part of the requirement. Same goes for
weapon, armor and shield profiency, except that the PT is at least
competent in using the Wizard's weapon selection.

The Prestige Trained also strictly aderehes to moral codes or guild or
philosophical and ethical thoughts that are normally part of the
prestige class requirement. The same restriction applies also to
alignment, which can't be more than one step from the prestige classe
alignment requirement, and as for spellcasting the Prestige Trained is
limited in casting spells that have an alignment descriptor different
from hers, much like a Cleric or Druid. She must take whatever
religion, deity, pantheon and other phylosophies the prestige class has
and she loses her abilities much like a paladin does if he does not
respect his code. As the Paladin, an atonement spell can restore the
lost abilities.
The Prestige Trained must also respect the alignment restriction of the
base classif she obtains a class ability that's normally tied to him.
For example if she gains Rage, she must be chaotic as a Barbarian.
The Prestige Trained cannot multiclass with a prestige class, but can
start as a Prestige Trained of that prestige class, treating this as a
totally different class as much as a fighter and a rogue class are.

Bonus Feat: the PT gains a bonus feat at 1st level, which must be one
of the feats that are normally requirements entries for the prestige
class. This does give the PT the chance to ignore feats requirements.
She gains another of those feats at 2nd and every four levels
afterward. If there are no more eligible feats, the PT may choose any
feats she qualifies for.

Basics: at every level indicated on the table, beginning from 1st the
PT gains knowledge of better training. She can choose from one of the
class abilities available on the first level of the prestige class
associated, gaining that ability and using her total PT as her level
for determining all variables and numerical advancement.
She must choose a feature that does not require other class abilities
to function, neither feat requirement. If she can't select a class
feature with this method, the PT can still take an illegal feature and
start using it only as she gets all the requirements needed.
The PT uses half of her level to determine the DC of abilities based on
prestige class level. If a calculation is made using a part only of the
class level, it will use the same formula, except for prestige class
level which is substituted by PT class level.

Class features that have a numerical part, as well as sneak attack or
similar linear damage progression, can be selected once and they
continue to advance progressively. For mechanical part advancement such
as new wild shape forms or extra rage powers or the like, they must be
selected again with a new Basics instance. If a class feature has both
a numerical progression and new mechanics, the numerical part increases
regularly while new mechanics must be selected with the next Basics
selection or with Extra Lesson privilege.
If the associated prestige class has a selection of class features
which can be chosen at a regular advancement, such as bonus feat or
magus arcana, the PT can select those every time she obtains a new
Basics o Extra Lesson feature, ignoring the normal progression and
exceeding the quantity of these features the prestige class would had.
By level 4th the Pt gains a new Basics and can select from 2nd level
class features. Every two level afterwards, she gains a new Basics
feature and the level from which she can select increases by one.

Extra Lesson: at 2nd level and again at 3rd and every two levels from
this point onwards, the PT gains a new class feature taken from the
prestige class associated at level unlocked by Basics. If there are no
more class features electable, she instead gains a Bonus Feat, as
described above. This works like Basics except that the PT does not
increase the prestige class level she can choose features.

Spellcaster: the PT gains caster levels beginning from the first level
if the prestige class has a spellcasting progression, trading first
level Basics for this feature. The PT choose a basic class spellcasting
ability and copy their functioning, if the class chosen would normally
be sufficient to fulfill all the prestige class requirements by only
advancing in level.
The PT inherits the following by the class she mimics:
.magic type, arcane or divine, even alchemical formulae
.alignment spellcasting restriction, as druid or cleric
.rest time, preparation time and how regains spell slot
.new spells learning advancement, both number by level and maximum
spell level known
.metamagics
.caster level and spell selection

If the prestige class refers directly to a key class feature, as it can
be a Domain or Bardic Performance, the PT must choose the basic class
it pertains.

The PT loses Extra Lesson depending on spellcaster class chosen,
effectively trading them for advancing in spellcasting, as the
following:
.spellcaster class with 4th level max spell known, loses 2nd and 12th
.spellcaster class with spells up to 6th level, loses 2nd,8th and 14th
.spellcaster class with spells up to 9th level, loses 2nd,6th,10th,14th
and 18th

If the prestige class advances in more than one spellcasting class, the
PT can gain a second spellcasting class, by forfetting her Bonus Feat.
For every Bonus Feat she trades in, the PT gains an effective level
advance in one of the spellcasting class she has. She cannot have a
spellcasting level higher than her PT level for any reason.
Every tyme she advances a level in PT, she chooses what spellcasting
level to increase.

Finally if the prestige class associated has its own spellcasting
progression and caster level abilities, the PT advances in it as
described before, except that she only gains spellcasting augments at
the 1st level and every two levels thereafter and using her total PT
level as the caster level.

Prestige Master: by level 11th, the PT becomes a master of prowess and
can start teaching her profession. She chooses a number of students
equal to her Charisma modifier. The training takes a month to be
completed with at least 8 hours of physical and mental excercise per
day, both for the master and the student. Finally, the apprendists
gains a level of PT associated in the prestige class chosen by the
master. First level npc, pc or monster with one hit die can substitute
their level for this. This ability represents the background
preparation every PT receives.

Prestige Legend: by level 20th the PT can select instead of the Basics
advancement of this level, one from the following:
.assassination, as ninja or rogue advanced talent, choosing between
Charisma or Intelligence and requiring only a standard action of study.
.weapon mastery, as fighter cap ability.
.metamagic mastery, as universalist wizards, except consuming always a
single use.
.immortality, the PT does not advance in age anymore. Should the PT
die, she reincarnates 24 hours after up to 1 mile of distance from the
point of death, with two negative levels. If she dies again before
removing them, she dies forever.
.solemn master, her prestige master class feature advance. The time to
train is reduced to 1 day of 24 hours of continuos training and
students gain immediately 5 levels of PT. Additionally, the number of
students she can train is increased by half of her level. If this class
feature would be used in actual gameplay, the PT can only have half of
his level + her Charisma modifier of students at a time, treating them
as extra Followers of the Leadership feat.

And here's a link to google documents.

The key of this class is the Association class feature, which links the Prestige Trained to the prestige class you are considering. Take these easy steps to do this:
1) keep this open or the google document
2) open the prestige class you are focusing on
3) write down a progression of feats and features you are going to take
4) create the character
5) compare it to others or try it against any challenge and post reports!

So, what to do next? Have fun trying to build various PCs or NPCs, at what level you prefer, having the Prestige Trained as one of his or her classes. I wish you enjoy this as I.

FAQ?:

This class is bad written!
Yes it is. So don't waste time on this if you're looking for an easy-readable post.

This class is notbalanced/broken/overpowered!
Yes it is. For class balance wait for 2.0 edition or just add random 'cant exceed X', 'cant take Y' or 'giveaway Z feature' that always work well. I trust you.

This class is too way complicated!
Yes it is. Just relax and focus, I'm sure that if you want you can do it.

This is the same as X class from Y!
If it does, we had the same great idea! No one is omniscient, you will have to trust me when I'm saying that I don't spend time stealing ideas around and that's only the product of my work.

I don't get it!
Try intepreting. And ask. Maybe because of first FAQ.

I'm not taking all features the prestige class has
That's not intentional and for sure not intended, so I must work on it if you find any.

One last word
I'm not a publisher, neither a game developer, just a gamer as many. If you do like the concept and think it can have some potential, work on it and please let US know. Be critical, be pro-positive.

Conclusion
Post any, if you have time to. For fast and better comprension, use spoilers or bold text or italics, whatever, to distinct the build posted, the suggestions/criticism and questions.


6 people marked this as FAQ candidate. 1 person marked this as a favorite.

This is a continuation of this thread. Some info about underwater combat are in the GMG while the CRB has only a short descriptive text and a table with penalties applying in water-environment combat. Apparently aquatic creatures just ignore the penalties, while land-based creatures take a -2 to hit and half damage while attacking underwater with any slashing or bludgeoning weapon.

James Jacobs stated however that manufactured weapons even wielded by aquatic creatures are meant to be penalized.
The questions are:

Are natural weapons (both of water native creatures and landbased creatures) affected by the penalties? Do aquatic creatures have penalties while attacking with manufactured weapons underwater?

Discuss and FAQ.

Also, Sanakht Inaros don't bite me for this. I understood your position :P

EDIT: actually the RAW in GMG seems to imply that aquatic creatures do not take penalties with neither natural or manufactured weapons. This part is also missing in the CRB, so the FAQ is a request for putting a text in the CRB.


This thread is a follow up of this one, but considering only this question:

Assuming that you are fighting with a morning star do you do half or all the damage while attacking underwater?

Answers so far:

Quote:

Jiggy wrote:

Its damage is both piercing and bludgeoning, and is therefore bludgeoning. Thus, anything affecting bludgeoning damage will affect it.

Roac wrote:

I'm going to have to disagree with Jiggy here.

I would think that it works like DR on monsters. That is to say, if you don't have both types you can't overcome the DR (or in this case do damage). Here's a relevant quote from the Beastiary: "A few other creatures require combinations of different types of attacks to overcome their damage reduction, and a weapon must be both types to overcome this type of damage reduction. A weapon that is only one type is still subject to damage reduction."
Mojorat wrote:

I think for the budgeoning slashing piercing thing you need to extrapolate logic here.

The majority of bludgeoning and slashing weapons in the game either have to be swung in an arc to use them or in the case of swords have flat blades making them difficult to adjust side to side. Where as most piercing weapons are thrust.

Anyhow i think thats the intent of the rule

Gauss wrote:

My take is that manufactured weapons that have an OR should be able to do whatever is most favorable. Manufactured weapons that have an AND should be affected by what is least favorable.

For creatures the main issues are bite and claw attacks. I can see Bite ignoring the half damage penalty but claws are a questionmark in my mind. However, since both bite and claw do all 3 types at once an argument can be made for the AND statement I made in my last paragraph.

James Jacobs wrote:

That text is pretty awkwardly written, I'll agree.

My take: Creatures that have the aquatic type don't have to worry about those penalties... but ALL manufactured weapons must abide by these rules, regardless of whether or not the creature wielding them is aquatic.

Discuss here please.


So here they go and sorry if they are mixed and not related:

1) So ranged attacks underwater have a -2 penalty to hit for every 5 feet square they have to pass, do that penalty apply to rays?

2) Bludeoning and slashing attacks deal half their damage underwater, is this intended to apply also to natural attacks? Does this mean that a squid or a kraken are dealing only half their damage with their tentacles?

3) Assuming that you are fighting with a morning star do you do half or all the damage while attacking underwater?

4) So alchemists' bombs are thrown splash weapons and they hit touch AC, does this means that Deadly Aim feat does not apply?

5) I'm always failing on translating the Gaze of Flames revelation. Does it means:
A. You use a source of fire that is between 10 feet per oracle level and you can see with your normal sight
or
B. You can use a source of fire that is in the spell's range (400 ft + 40 ft per level) and your sight through it is only 10 ft per level?

6) I've read a quote from a developer saying that special abilities can be similar (and actually works the same way) or completely different. So is it intentional that the Ancestor Oracle ancestral weapon lasts only 1 minute per level while the Metal and Wood oracle can use it more times?

7) If you are immune to polymorph spells are you immune to your beneficial polymorph spells? Wood oracles with Tree Form won't like to reach level 20...

Thanks in advance


Is it possible to charge while shapechanged (as the spell) in a form that has the pounce ability and change form as a free action at any point during the charge to make all the new form natural attacks?

For example: PC casts shapechange and assumes the form of a tiger. Then, time later, he gets involved in a fight and during his turn he charges with pounce and changes form, as per the spell, as a free action into a giant octopus to gain 8 new tentacle attacks: is the full attack with tentacles valid even with the loss of pounce ability during the move?

What about shapechanging into something different but still with pounce (for example a Deynonichus) just after making the tiger attacks? Do you get extra attacks or could you at least substitute the new form attacks with the precedent form ones?

Quick Reference
Pounce ability
Shapechange spell
Charge rules
Free Actions


Binder Archetype

I would like to receive critiques for this Archetype I made.

Essentially, I have taken the idea behind the Binder, a class from D&D 3.5 edition, and trasported that idea here in Pathfinder. There are many takes on the Pathfinder Binder, here is my own as an Archetype for the Summoner class and I hope someone of you will enjoy it.

Every feedback or note or comment is really appreciated, thanks in advance.

Disclaimer: it's a Work In Progress.

Binder Archetype


Next week, we're going to start a new campaign and I'm going to play an Alchemist. I really like the archetypes of the UM, notable ones are Internal Alchemist, Preservationist and Vivisectionist. Because this is my only chance to play one, I'm going to play an Internal Preservationist Vivisectionist Alchemist :P but I'm confused about the last's one and here go my questions:

What does the vivisectionist lose for sneak attack? Eg, by level 10, will he have
A) +5d6 sneak attack bonus and no bombs
or
B) the same SA bonus and 4d6 bomb
?

I'm inclined to say that he retains the bomb class feature, at a decreased rate because of the premise in the UM page 14 and in the Suggested Discoveries of the Vivisectionist there are various bomb-themed discoveries


Can a brilliant energy weapon bypass a Cube of Force? And can a character with that weapon attack enemies (provided he can see them) inside of a fortress shield [APG page 286]?


So, activating multiple times the Rolling Dodge or Guarded Stance rage power makes these Dodge Bonuses stackable?
For Example, on my turn my 12 level raging barbarian spends a move action to gain a +3 dodge bonus against ranged attacks that lasts for (Constitution modifier)*rounds, then I take another move action to re-activate Rolling Dodge... Would I have +6 dodge bonus to CA?

Thanks in advance, pls post quotes from rules if you can...