Girl

2E - Annilda Soncir's page

60 posts. Organized Play character for chadius.


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Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Yup, thanks for running the game. I can't wait to play Annilda once 2e is official. This is one of the character concepts I just couldn't do in 1e.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Getting killed for a single book? Hmpf." Annilda scoffs. "Let anyone who wishes to read it, read it."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda stretches. "Well, that was exciting. And what have you found, Fumbus? Let me take care of that."

Annilda will use her 2nd level Restoration spell to dispel the rune, if that's possible.

"For a six foot tall coward driven by jealousy... he knew how to hurl insults. I wonder how many curses he will give the judge. Haha!"

"Yes, all of the evidence we gathered points to him doing the deed and then trying to blame his rival with some well-placed claw marks." She shrugs.

Once Prakhavu is dragged away, Annilda turns to her fellow Pathfinders. "All of you- I was glad to fight by your side. Hopefully we won't get shot again too many times. So much cowardice out here." She grins. "Would anyone like an Augury? Good for what ails you."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

If she has time, Annilda will stabilize the apprentice as well. The master drove them off the cliff.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"I love how they grovel when they realize it's too late." Annilda laughs and proceeds to disarm and tie the Arclord before casting Stabilize. "I don't care much for the law, but I do want to see him squirm."

"Fumbus, acid burns are simply not your style. Come here."
Heal on Fumbus: 1d8 + 2d8 + 2d8 + 4 ⇒ (6) + (8, 3) + (4, 3) + 4 = 28

"While I save the Arclord's sorry life, someone should search him, just in case he has something useful. I'll see to his apprentice shortly."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda grins. "Oh please. As if I'd ever let you escape so easily. Let's see your pathetic final maneuver."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Laughing, she slaps the Arclord across the face thrice.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda grins as he slips out of her grasp. "Oh well. Since you refuse to surrender, I'm going to enjoy this."

Annilda moves up and casts Savor the Sting. She then reaches out to touch him.

Touch Attack vs Flanking: 1d20 + 9 ⇒ (18) + 9 = 27
Mental Damage: 3d6 ⇒ (4, 2, 2) = 8
He needs to make a DC 18 Will Save if that hit.

Savor the Sting description:

You revel in your target’s pain. If you succeed at a touch attack, your target takes 1d6 mental damage (double damage on a critical hit) and becomes sick with pain depending on its Will save. As long as the target is sick, you gain a +1 conditional bonus to attack rolls and skill checks against the target.

Success: The target does not become sick.
Failure: The target is sick 1 and takes 3 persistent mental damage as long as it’s sick.
Critical Failure: Per failure, but the target is sick 2.

Heightened (+1) The initial damage increases by 1d6 and the persistent damage increases by 1.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda enjoys playing with this man, even if he remains an insufferable genius. She strides twice up to him, around the cloud and tries to hold him again.

Athletics vs Fort DC: 1d20 + 7 ⇒ (10) + 7 = 17

"Not that I don't mind wasting this man's time, but if you could finish playing with those rocks, Karvek. I could use some help, here."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda runs around the shrubbery, next to Lem. "You can't tease me like that, friend. We finish when I'm satisfied!" She tries to grapple him again.

Athletics vs Fort DC: 1d20 + 7 ⇒ (19) + 7 = 26

"We have questions. And you have answers!"


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8 Annilda promptly faceplants.

She stands up and channels some of her healing energy to Karvek.

Heal to Karvek: 1d8 + 2d8 + 4 ⇒ (2) + (6, 7) + 4 = 19

"I hope you're having fun smashing statues. I'll double around the area."

She then turns her sights on the apprentice and dashes around the bushes.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Karvek breaks statues and statue-based accessories.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3
Arclord jerkface wrote:
Annilda tries a different tactic, dropping the whip she closes in and tries to wrestle the man into a headlock, proving much more effective at it than using the whip soon having the arclord bound and held in place, the man furiously shouting curses about the upbringing of a woman who’d use her hands like this! However keeping the arclord inplace requires almost all of her attention so her attempt to punch soon turns back into grabbing his neck.

"Not too bad. With some practice you could actually scare someone with those threats-"

Arclord jerkface wrote:
Prakhavu tries his damndest to wriggle out of Annilda’s and not only does he wrench himself free he is able to flip over her arm and land the woman on her back side knocking her prone.

"Unbelievable." Annilda flops right onto her back as the statues begin pummeling her. She stands up from prone and gives the statue in front of her two solid kicks.

Unarmed Strike: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Unarmed Strike: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

...kinda.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"What's wrong, big man? Too afraid to fight us up close?" Annilda follows him and tries to restrain him.

Athletics to Grapple vs Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26

With him hopefully grabbed (rendering him immobile and flatfooted,) Annilda begins to pummel him.

Unarmed Strike: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Nonlethal Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

He can make an Athletics check to break free. The DC is 16 since I have a +6 Athletics check.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Definitely compensating. No matter." Annilda finally gets close enough to crack her whip at Arclord Prakhavu.

Move, Trip attempt #1.
With the whip, Annilda can make ranged Trip attempts at 10 feet. She can drop the whip if she critically fails. I'll make 2 trip attempts here, but if the first one succeeded Annilda will use her final action to Stride up to him.
Atheletics vs Reflex DC: 1d20 + 6 ⇒ (10) + 6 = 16
Atheletics vs Reflex DC: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19

"The bigger they are..."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"You Arclords overcompensate too much." Annilda sneers. "You see a single magic spell and you have to compare yours to it."

Intimidate vs Arclord's Will DC: 1d20 + 7 ⇒ (3) + 7 = 10 Oof.

"I bet you're a tiny, tiny man who barks louder than he bites." She sneers, although it probably didn't have the effect she wanted.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Perception: 1d20 + 8 ⇒ (5) + 8 = 13 "Lots of thorns in this garden. I like it." She grins.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda readies her whip.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Seo-yeon Kim, Lem, and Earevel should have no problem using the scroll. And I will make sure sure to take him down with non lethal means. I'll make sure he stays alive no matter what." She grins.

"I hope Ngasi isn't sending us on a foolish errand to stall for time as she makes her escape or something."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda bows to Ngasi. "One day I'd like to compare claw marks with you. I received some hand-to-hand training, particularly in the Tiger Stance. Perhaps we can spar at some point." She grins. "Thank you for your help."

Annilda casts Heroism on Karvek.

You tap the target’s inner heroism, granting it a +1 conditional bonus to attack rolls, Perception checks, saving throws, and skill checks.

"This will last for about 10 minutes. Let us finish this, quickly."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda grins as Seo-yeon Kim sings the tales of lovers across time. "Reminds me of some of the Savored Sting's more... delicious endeavors."

Lore: Calistria: 1d20 + 4 ⇒ (14) + 4 = 18 Man, I hope the DC is at least 18...

This is more of her element, and she's already forming a mental list of whom to speak to after this party is over. Assuming the society doesn't teleport her to another forsaken hellhole.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda takes up a simple nap in a corner. When the next day comes, Annilda stretches, practices her katas and spends more time praying to Calistria.

She orders a fine red and silver dress from the society, one that emphasizes her toned legs. She can't wait to meet them.

At the party, Annilda hobnobs with as many as she can. "Arclord Ahmakt met an untimely demise... or maybe he tried to outrace the golem!" She jokes around.

Society: 1d20 + 4 ⇒ (14) + 4 = 18

"But what do you know about the Arclords? I know many things about religion in general. Let me tell you of some of the more advanced tricks Calistria can pull!"

Religion: 1d20 + 8 ⇒ (10) + 8 = 18


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Boon: 1d20 ⇒ 7
Nope.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Wait. Repeat your description of Ngasi." Annilda listens to to the arclord's many accomplishments. "We've seen claw marks and bits of stone in his body. Ngasi can change her hands into raptor claws- she could have gored him. Then again, Prakhavu summons earth elementals- they could have left their stony remains within him. But the threatening letter was written be someone more fluent in polyglot than common."

"Do you remember the golem we fought in the Kefanes workshop? It too had claw marks."

"I think we should look into Ngasi first. That letter she wrote makes me suspect her more than Prakhavu."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

I didn't want to risk climbing up to the assassin, because I'd have to roll 2 15s in order to climb. Critical Failure (if I rolled 5 or below) would cause me to fall.

But I took the Acrobatics Feat to treat all falls as 10 feet shorter, so I wouldn't have suffered any penalties. Whoops!

Oh well, this is the price of playing higher level PCs.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda sits down and enjoys the wine. The buzz feels great. The hard stone floor provides a counterpoint to the sand she's been walking though today. "Quite an adventure. You should have seen the woman's face as she fled!"

"Arclord Prakhavu Khibenid seems to be the main suspect, or at least our next lead." She slumps further into the chair. "Remind me to learn how to treat burn wounds next time."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"That ifrit shot me thrice and made pincushions of all of us. All of my magical healing resources were spent."

Errata came fast and hard- Annilda got nerfed in terms of healing. I'd have to update her spells and skills to make her a better healer.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda gets in close.
Real close.
Uncomfortably close.
"Good. I suggest you leave town, and quickly." She disarms the ifrit and unbinds her. "I won't take your life, but I will take your pride. If I see you again, I'll enjoy mocking your defeat, and I have more than enough of your personal effects to prove it. Now, begone!" Annilda slaps the ifrit's behind and laughs as she flees, embarrassed.

Annilda frowns when the letter appears. "And I was having so much fun...then again, we all need rest at this point. Let us entertain the little one."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda ties the woman up and casts Stabilize. "Oh no, it won't be that easy to escape. I need answers."

One the woman awakes, Annilda cracks her whip. "Those crossbow bolts hurt. A lot. You're going to give me the answers I need. Like who hired you. And who are we upsetting."

Intimidation vs Will DC to Coerce: 1d20 + 7 ⇒ (12) + 7 = 19


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Finally." Annilda sighs and drops her whip. She moves towards the building the woman is at.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda applies the last of her energies to keep Seo-Yeon alive, blessing her with a bolt of restorative energy.

Heal: 1d8 + 2d8 + 2d8 + 4 ⇒ (2) + (6, 4) + (3, 4) + 4 = 23

"That's all I can do for today. Let us destroy these things so we can silence that woman!" Flanking with Karvek, she lashes at the Orange-tinted flames.

Whip: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Nonlethal Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Man, I miss spontaneous healing already. This sniper has hit me every round for 3/4 of my hit points at least twice.

With the version 1.6 changes I would have to rebuild Annilda- she loses 3 channeling attempts per day. GM, I don't know if you want us to update our characters or not, since an update hits every 2 weeks.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"I'm going to strangle that woman with her crossbow." She pulls out another crossbow bolt and heals herself again.

Heal Thyself... again: 1d8 + 2d8 + 2d8 + 4 ⇒ (6) + (4, 8) + (8, 5) + 4 = 35

She Steps up and whips the elemental, rather than bothering with the cover. It doesn't seem to be helping.

Whip: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Whomever wishes us dead hired quite the marksman." Annilda pulls out another bolt. "Can anyone provide us cloud cover or ranged attacks?"

She heals herself.
Channel: 1d8 + 2d8 + 2d8 + 4 ⇒ (1) + (5, 7) + (1, 8) + 4 = 26

"Lem! Get over here, quickly!" She lashes her whip out twice at the elemental, trying to deal lethal damage. It's unwieldy.

Whip: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

She then tries to Take Cover behind the trees.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Yeah, I'll Take Cover for my final action.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Clumsy." Annilda pulls the bolt out of her chest, knowing that's going to hurt later. "I will enjoy tearing you apart later."

Realizing the climb is much too dangerous to attempt, Annilda retreats behind a tree to heal herself.

Heal Thyself, Heightened to level 3: 1d8 + 2d8 + 2d8 + 4 ⇒ (6) + (7, 6) + (2, 5) + 4 = 30

The barb wound mostly heals itself. Annilda draws her whip.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Question: What check would I need to make to climb up to the Ifrit? How high would I need to climb?


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Let us make our way to the woman, then." Annilda strides twice, running past the Fire Elemental (this may provoke if it has an AoO.)

If the woman is within 30 feet of Annilda:

"You! Woman! You are uglier than burning refuse! No I take that back, that's an insult to refuse!"

Intimidate to Demoralize, targets Will DC: 1d20 + 7 ⇒ (1) + 7 = 8

Annilda's voice is lost to the wind...

If she's too far away:

Annilda draws her whip.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Yoink! I'll keep that spell, then!


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Annilda gives him an angry glare before the reinforcements arrive. "Have a good day, sir." She curtly declares before leaving.

"Sounds like we won't find out much from Prakhavu. Ngasi is active at sunset. Let's head there."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Diplomacy has failed! Time to cheat!

"I need no appointment. My presence is more than enough. Don't you agree?" Annilda grins and casts Charm, Page 209 at one of the guards. "A simple cantrip my mother taught me. It was the family way of saying hello."

It's a DC 18 Will Save to resist.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Thank you for your assistance..." Annilda bows. "Prakhavu seems fine."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Quite the collection you have..." She lets the more social members talk first.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

It's good for me. I'm very busy this weekend and I won't be free until Tuesday morning, anyway. I might be able to squeeze something in on Sunday night if I'm lucky.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"My apologies, I did not see you there." Annilda calms down and bows to the halfling. "I would shake your hand in normal circumstances, but mine are quite filthy."

Society: 1d20 + 4 ⇒ (17) + 4 = 21

"I have picked up some information in this town. Maybe I heard something about her..."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"Bah. Leave an automation to leave a mark." Annilda feels her shoulder as she comes to a rest. She focuses on herself, drawing upon the powers of her goddess to give her the strength to carry on.

I will Channel Energy upon myself using the Heal spell. It is heightened to level 3 automatically. Since I'm using the 1 action version I get 2d8 per level extra.
Heal: 1d8 + 2d8 + 2d8 + 4 ⇒ (8) + (2, 7) + (6, 2) + 4 = 29

"Ah, much better!" Annilda finds some cloth to wipe the gore off her hands. "Now then, which way do we go next? I say we track down this Ladhila person."


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Sounds like I get to go again?

Unarmed Strike: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Slashing Damage: 2d8 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11
Crit Damage: 2d8 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

Unarmed Strike: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 23
Slashing Damage: 2d8 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12

Unarmed Strike: 1d20 + 9 + 1 - 8 ⇒ (19) + 9 + 1 - 8 = 21
Slashing Damage: 2d8 + 4 + 1 ⇒ (4, 8) + 4 + 1 = 17

Quick Unarmed Strike: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Slashing Damage: 2d8 + 4 + 1 ⇒ (2, 8) + 4 + 1 = 15

It might be dead, Jim.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"You are nothing more than flesh before the grinder!" Annilda hacks into the creature some more.


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

Who is Seo-yeon Kim hasting? The spell only targets 1 creature according to page 229. They knew how good this spell was!

Annilda continues raking away with her tiger claws, annoyed it's ignoring her.

Unarmed Strike: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Slashing Damage: 2d8 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11

Unarmed Strike: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Slashing Damage: 2d8 + 4 + 1 ⇒ (2, 8) + 4 + 1 = 15
That's a crit! The target takes a persistent 1d4 bleed damage because of my Tiger Stance.
Critical Damage: 2d8 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

Unarmed Strike: 1d20 + 9 + 1 - 8 ⇒ (18) + 9 + 1 - 8 = 20
Slashing Damage: 2d8 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

If Annilda was hasted:

Unarmed Strike: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Slashing Damage: 2d8 + 4 + 1 ⇒ (6, 8) + 4 + 1 = 19
Also a crit!
Slashing Damage: 2d8 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8


Spells -/3/3/1 | Spell Points 3/3 | Resonance 5/7 | Channel Energy 3/5 | Heroism on Karvek | [2E] Human Female Cleric 5 | HP 53/53 | AC 18 (TAC 17) | Perception +8 | Saves 6/6/8 | Hero Points 1/3

"You can't reason with objects. It's why a pet is much more valuable than a sculpture of one!"

All in on attacks. Unarmed attacks are Agile, so I only take a -4/-8 penalty.

Unarmed Strike: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 2d8 + 4 + 1 ⇒ (7, 7) + 4 + 1 = 19

Unarmed Strike: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
Damage: 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15

Unarmed Strike: 1d20 + 9 + 1 - 8 ⇒ (17) + 9 + 1 - 8 = 19
Damage: 2d8 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14

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