The lame barbarian / Oracle


Advice


So, the Oracle's lame curse reduces your speed by 10, but a one level dip in Barbarian augment it by the same, and at level 5 oracle, you are immunised to fatigue, meaning you get to rage and end rage at will without penalties.

Even without considering the Rage Prophet prestige class (you need at least 2 levels in barbarian in order to enter it because you need the clear mind rage power), this seems a pretty cool dip for any oracle.

Am I reading this well? Seems too good to be true, so I'm searching for the catch.

If I am indeed reading this well, any ideas for a build?


I'd have to read the rules carefully to see if there was a catch, but off the top of my head I think it would work out. A Barbarian/Oracle of Battle sounds like a pretty cool character build.

Silver Crusade

Pathfinder Adventure Path Subscriber

Losing a caster level is far too big price for a spontaneous caster, if all you get in exchange is 10ft of speed.


Gorbacz wrote:
Losing a caster level is far too big price for a spontaneous caster, if all you get in exchange is 10ft of speed.

Do not forget the power to start/end rage without penalties. But granted, loosing a caster level is huge. Then again, I am aware of that, and am playing with a group that gives more about concepts than raw power, so it's fine by me. And the rage prophet need a 2 level dip, and don't grant a caster level for each class level, so I know I'll be sub-par as a caster, but I accept that being a "Gish" (a strange one, but a fun one) I'll be more of a secondary caster for the group.


Pathfinder Adventure Path Subscriber
CunningMongoose wrote:
Gorbacz wrote:
Losing a caster level is far too big price for a spontaneous caster, if all you get in exchange is 10ft of speed.
Do not forget the power to start/end rage without penalties. But granted, loosing a caster level is huge. Then again, I am aware of that, and am playing with a group that gives more about concepts than raw power, so it's fine by me. And the rage prophet need a 2 level dip, and don't grant a caster level for each class level, so I know I'll be sub-par as a caster, but I accept that being a "Gish" (a strange one, but a fun one) I'll be more of a secondary caster for the group.

You'll prolly want to take the Magic Knack trait to make up some of the losses in caster level (though I don't think it will give you more spells known or higher spell slots).


Dreaming Psion wrote:
You'll prolly want to take the Magic Knack trait to make up some of the losses in caster level (though I don't think it will give you more spells known or higher spell slots).

Wow, I missed that one, thanks. I was searching for a feat, as it was in 3.5.

I guess being human and spending some favored class bonuses on spells will also help.

Liberty's Edge

sieylianna wrote:


I wouldn't want to take the caster level hit unless I was going for Rage Prophet. And even if I was going for Rage Prophet, I'd take a close look at the Tongues curse instead. Yes, you lose the ability to end rage freely, but you keep your extra 10' of movement and the downside is that you can't use skills which rely on language in combat - something which rage already precludes.

That's not entirely true... Rage doesn't do anything that prevents communication, just prevents skill usage from mental stats and concentration.

Tongues means unless someone in the party speaks that planes based language you have you aren't communicating anything verbally. The best you might be able to to is give hand signals. It is also worth noting that the tongues curse doesn't JUST affect combat, it is whenever your character is feeling stressed, spooked, or pressured. Terse RP scenarios would most certainly be affected if you have to talk any.

Also, I don't know a single barbarian that is capable of raging for more than maybe half of the total rounds of combat in a given day adventuring, and that assumes resting after every 2 fights.

Grand Lodge

Themetricsystem wrote:
Also, I don't know a single barbarian that is capable of raging for more than maybe half of the total rounds of combat in a given day adventuring, and that assumes resting after every 2 fights.

I deleted my post because PF letting you go into and out of rage within a single combat as long as you aren't fatigued makes a big difference and was something I hadn't noticed previously.

My barbarians typically pick up Extra Rage which gives 12 rounds of rage at 1st level (assuming 14 Constitution). The bulk of fights last 3 to 4 rounds. I generally need to conserve rage for dungeon crawls, but it's not an issue most of the time.

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