
Michael C Allen |

Hello All. I am very much looking forward to running the first book of the Shattered Heart Adventure Arc from AAW Games at the end of the month. I had a blast writing the whole series and am excited to revisit the beginning of the story.
As you can see from the description, I will be running the book in three self-contained segments (Parts 1,2, and 3) over the course of the Con. The break points line up with the chapters of the book, so there are good resolution points for each session. Picollo needs heroes, whether for one part, two parts, or the entirety of the quest to restore the water temple and reintroduce the tenets of community and joy to the beleaguered halfling nation.
Stay tuned for more info on character builds and pregenerated characters as we get closer. Any questions, I am happy to answer.

Michael Brislawn |
Hi,
How are you planning on determining which players will be allowed to build their own characters? Are these characters to be built using the Pathfinder Society guidelines? Will there be any specific restrictions on character builds?
I am currently signed up for Part 3 on Monday morning.
Mike Brislawn

Michael C Allen |

Hi Mike - I'm currently putting finishing touches on some pregens made specifically for the event. I am using as much Aventyr Lore (The AAW Games Campaign Setting) as possible to really tie them into the adventure and also makes sure the group as a whole is well balanced to face the challenges ahead.
My original plan was if someone was signed up for all three slots, I would work with them to build a custom character (which might have been unrealistic the way the lottery worked). With the Pregens, I figured if someone was in two slots out of three, the continuity of characters would help a bit in addition to making sure the skills needed are there.
Each of the PCs, although fairly core for ease of play on the fly, have some interesting quirks and abilities, and I saved a bit of gold in each build for players to buy some consumables for some of your personal favorite tricks.
Once event trading is over, we will see where we stand and see if the plan needs a rethink at all. Hope that helps.

Michael C Allen |

Here are the characters being developed:
A gnome sorcerer (Fey Bloodline) who had an dream encounter with a handmaiden of the Great Mother (the goddess of Halfings, Fey and even the odd Dwarf in her earth aspect). She has been seeking the sacred circle from this vision all her life and thinks it lies in Picollo.
A half-orc bard who served seven years as an indentured servant in Picollo, loved her masters, and incorporates Picollan heroic music into her dazzling display before standing in the line with her companions, longspear in hand.
A halfling cleric of the Great Mother - an expatriate returning to see what has become of his ancestral home, and wondering why it is so different from what he expected based on stories and tales handed down while in exile.
A human fighter pressed into the Picollish navy, who married in Picollo and is desperately trying to get back to his family on the Big Island after being shipwrecked (and discovering magical arms and armor in ancient ruin).
A halfling ranger (warslinger), a veteran of the Hoyrall wars, when much of Picollo was under the domination of an insectoid race. She brings her wisdom and still-considerable slinging abilities to the mix.
A Dweorg (dwarf) rogue - a galley slave from the coastal navy of Stoneroot, the dwarven city under the Great Mountain. The rogue learned a bit of magic from a zwerc (another sub race of dwarves in Aventyr) and also how to travel the amber roads - a series of planar shifts and junctions that allow speedy travel to those who know how. While running an "underground railroad" for escaping indentures, and smuggling things into Picollo on the return trips, the dwarf found himself stranded on the mainland when one of the amber roads collapsed. Service on a homeward bound ship is his only way back.

Michael C Allen |