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At some point in his career, every wizard finds himself needing to write magical spells. Whether creating scrolls, transcribing an ancient spellbook, or simply adding spells to his own spellbook, the use of inks and quills is time consuming and expensive. It is not surprising, then, that many wizards have sought to use magic to reduce the tediousness of the task.

    This collection includes nine magical items for use in your game:
  • Ink of Summoning: a powerful substance that can be used to call a specific creature to you. Write the name of a specific creature onto a page with Ink of Summoning, then burn the page. As the page is consumed the creature whose name appears on the page is called before you.
  • Parchment of Preparedness: a boon to anyone seeking to scribe magical scrolls. Spells can be scribed to Parchment of Preparedness without the expenditure of experience points, and comes in three forms: Minor, Major and Superior.
  • Pen of Pain: It is often said that the pen is mightier than the sword. The Pen of Pain was created by a wizard who set out to prove it.
  • Quill of the Cipher: a boon to anyone wishing to conceal the true nature of a message.
  • Quill of Transcription: a handy item for anyone who enjoys speaking, but finds the process of writing to be a bit tedious.
  • Sinned’s Tattoo Ink: can be applied to skin as easily as ink to a page.
    And for a fantasy twist on the old Rock-Paper-Scissors game, three Minor Artifacts are also detailed:
  • Knife of Paper Cutting
  • Paper of Stone Binding
  • Stone of Knife Crushing

Truly the Quill is more mighty than Steel!

Written by Dennis Mohr.

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I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead.
    —Petrarch

To convert the unbeliever, you must speak his language. To command an army, your soldiers must understand the bellowed orders of their generals. To trade, to demand surrender or to plead for mercy, to complement or to insult, to seduce, to proselytize, to scheme, to plan....

...a common language must first be found.

From almost the beginning of the hobby, fantasy gamers have used such a common language to allow their characters to communicate with one another, and with their friends and enemies. The omnipresent Common is a mostly unquestioned part and parcel of fantasy gaming. If gamers think about what Common is at all, other than a quickly filled in word on a character record, they tend to imagine Common as some kind of trade language, a pidgin blending words and grammar rules from dozens of other languages.

The Common Tongue is not a hodge-podge trade language.

Learn the origins of the Common Tongue as well as varient rules for employing it. Also included in this Pathfinder Roleplaying Game-compatible PDF are a new deity and his factions, the new Language Cleric domain, four new language-related feats and six new spells.

Do something uncommon with The Common Tongue!

Written by Chris A. Field

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APEX Strike File takes its inspiration from the sealed booster packs of roleplaying miniatures. Each APEX Strike File includes complete statistics, tactics and roleplaying hooks for a small, thematic group of adversaries. At least one character per strike file is designed for use as pre-gen starting character.

This Strike File includes statistics for a group of four low to midlevel Lifer soldiers. They can be used together as a rescue-cell, be pre-gen characters or supporting cast for a Lifer-centric campaign, or be used independently as individual threats. The Game Master can also infinitely re-use these characters as standard Lifer grunts.

They also provide gamers with some concrete examples of the diverse, effective characters that can be built using tools in various Otherverse Games releases.

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Everything you need to bring real firepower to your fantasy campaign!

Introducing firearms into a fantasy setting requires more than just gunpowder used by Orcs and Elves. Draksmoke adds that fantasy element to the simple discovery that charcoal, sulfur and saltpeter go BOOM when you mix and ignite them.

Draksmoke is fantasy gunpowder. Made from the burning liquid dragons use to make their deadly flames, Draksmoke is a dragon's breath weapon in powdered form. Few alchemists know the secret to producing true Draksmoke, and they guard it with their lives. Rich and powerful guilds have risen up around those that know the secrets: The Black Brotherhood, the Armigers and the Monopolist Consortium all trade in mundane gunpowder, powerful Draksmoke and newly forged firearms; each pursuing their own ends.

To make use of such a powerful substance, new weapons have been hammered out on the forges of the world. Only the finest steel tempered in the blood of dragons can withstand the power expended by Draksmoke. Naturally, new magicks have been conceived to protect warriors, kings, and knaves alike.

Included in this sourcebook:

  • Four new player species
  • 10 new monsters
  • 11 new spells
  • 2 new Clerical Domains
  • 30 new feats
  • Dozens of new weapons (both mundane and magical)
and more!

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The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than a just simple conversion to the new rule set, these short sourcebooks imagine how heroes from super-scientific worlds would look in campaigns where magic and the divine are the norm. This series of supplements also provides a few new hints at how the vast and interconnected multiverse of Otherverse Games fits together.

In Otherverse America, the Ubasti are a small species of genetically engineered lions which willingly serve the Choicer's Coven of Bast. Created as military working animals, Ubasti proved smarter than anyone expected. As soon as their sentience was discovered, the Ubasti were freed. As of 2107, the Ubasti work with the Choicer nation as free sentient beings, and are beloved by Choicer America for their loyalty and courage.

The Ubasti first appeared in the Coven of Bast sourcebook (Otherverse Games, 2009).

For the Pathfinder Roleplaying Game, the Ubasti have been re-imagined as nomadic, long-lived sentient lion-folk. Ubasti prides have prowled the veldt since before the bipedal races began recording history. Collectively, the Ubasti are ancient beyond imagining, with the race's rich oral history acting as their memory and conscience.

This release gives you everything you need to add the Ubasti to your game as a player race. Also included is a short history of the Ubasti, their pantheon, new feats specifically designed for these four-legged warriors and more!

Look for more Fantastic Races of the Otherverse soon!

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Why be human?

Why not choose the agility and feral grace of the wolf instead? The sensuality of the cat or the strength and ferocity of the warthog? The airborne agility of the hawk, or the impenetrable exoskeleton of the rhino beetle? Anthropomorphic heroes and villains are nothing new to gamers.

The Fursona system can quickly generate new alien species, demi-human or metahuman races for fantasy gaming, uplifted animals, genetically engineered mutants and animalistic superheroes, as well as magical beasts: magical crossbreeds, even unfortunates like Arachnae, who are cursed with animalistic form by the gods.

No matter their origin, FURSONA is designed to produce a fully customizable anthro character suitable for use as a PC in Pathfinder Roleplaying Game campaigns. With over 660 million possible combinations of Orders, Racial Traits, Disadvantages and Templates, you can build exactly the creature you've always wanted to play. This sourcebook is the definitive resource for custom building furry heroes.

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The Thinking Races Series provides new takes on the familiar races of fantasy gaming, and over the course of the line, will introduce several dozen new player races and sub-races to the game. This volume focuses on heroes not made from flesh and blood. The heroic races in this volume are made from sterner, more noble matter: gold, steel, titanium, chrome and iron. Some of the new races in this sourcebook are elemental beings, others are constructs. All are something more than human, more even than Dwarf or Elf.

The races in this sourcebook are created by the blending of arcana and technology, and the only two races in this sourcebook actually made of something like skin and bone—the Kobolds and Earthborn Humans—are defined by their mastery of technology and industriousness.

The Forgeblood Feats presented at the end of this sourcebook were originally presented in 2005's Megafeats: New Paths to Victory (Skortched Urf Studios). The new version printed here has been updated to conform to the changes made to fantasy gaming by the release of the Pathfinder Roleplaying Game. Relatively minor changes were made, and if you have the original version of these feats, they still work fine.

Steel yourself for battle.

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The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than a just simple conversion to the new rule set, these short sourcebooks imagine how heroes from super-scientific worlds would look in campaigns where magic and the divine are the norm. This series of supplements also provides a few new hints at how the vast and interconnected multiverse of Otherverse Games fits together.

In Galaxy Command, the powerfully built Urloks are an alien race of psychically enhanced warriors. They are known for their courage and sense of honor. The bear like humanoids have recently entered the galactic stage, after a successful first contact by Galaxy Command's heroic astronauts.

Urloks first appeared in the Galaxy Command Campaign Setting (Otherverse Games, 2009).

For the Pathfinder Roleplaying Game the Urlocks have been re-imagined...

According to the Urlok's own creation stories, the bear-like giants fell from heaven long ago. Otherworldly and somber, Urloks know the Prime Material Plane as a cosmic penance for racial sins long forgotten. Talk to any Urlok and if you can over come the race's legendary taciturnity, he will tell you that once upon a time, his race were the soldiers of Heaven itself. During a great battle against a legendary cosmic evil, Urlok soldiers fled the battlefield, and for their cowardice the entire race was cast down. Urloks strive to atone for their mythical ancestors' betrayal.

Courage and loyalty are foremost virtues for the race, and an Urlok knight would rather die than betray a trust. Oathbreakers and cowards are punished harshly, with the normally noble bear-men reaching extremes of torture and atrocity that give even savage humanoids like Orcs and Hobgoblins pause when punishing traitors within their proud race. Urloks who show fear or even the slightest trace of deception brand and scar themselves with their mightly claws. More severe offenses are punished with the amputation of fingers, hands or even whole arms. Urloks hold themselves to incredibly harsh standards and a completely unscarred Urlok is a one in a million rarity. Among their own kind, the rare unscarred Urloks are treated with a living saint's respect, and a bit of jealous suspicion: are they truly as righteous as they claim, or are they simply too afraid of pain to scar themselves for hidden offenses?

Urloks live far from most other humanoids. They prefer the cold places at the top and bottom of the world. Because of their distance from civilization and their savage and masochistic punishments, the Urloks rarely receive a warm reception in peaceful humanoid kingdoms. Urloks venturing into warmer regions are often mercenaries. Dozens of kingdoms, both good and evil, hire the bear-folk as indomitable shock troops. Urlok tenacity and courage is well known among fighting men, and the race's soldiers will display reserves of bravado and willpower unknown in other races.

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1.00/5 (based on 1 rating)

At some point in his career, every wizard finds himself needing to write magical spells. Whether creating scrolls, transcribing an ancient spellbook, or simply adding spells to his own spellbook, the use of inks and quills is time consuming and expensive. It is not surprising, then, that many...

Our Price: $1.49

Add to Cart

I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead. ...     —Petrarch ... To convert the...

Our Price: $1.25

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APEX Strike File takes its inspiration from the sealed booster packs of roleplaying miniatures. Each APEX Strike File includes complete statistics, tactics and roleplaying hooks for a small, thematic group of adversaries. At least one character per strike file is designed for use as pre-gen...

Our Price: $10.99

Add to Cart
4.00/5 (based on 1 rating)

Everything you need to bring real firepower to your fantasy campaign! ... Introducing firearms into a fantasy setting requires more than just gunpowder used by Orcs and Elves. Draksmoke adds that fantasy element to the simple discovery that charcoal, sulfur and saltpeter go BOOM when you mix and...

Our Price: $1.99

Add to Cart

The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than...

Our Price: $9.99

Add to Cart
3.60/5 (based on 7 ratings)

Why be human? ... Why not choose the agility and feral grace of the wolf instead? The sensuality of the cat or the strength and ferocity of the warthog? The airborne agility of the hawk, or the impenetrable exoskeleton of the rhino beetle? Anthropomorphic heroes and villains are nothing new to...

Our Price: $4.99

Add to Cart
3.00/5 (based on 1 rating)

The Thinking Races Series provides new takes on the familiar races of fantasy gaming, and over the course of the line, will introduce several dozen new player races and sub-races to the game. This volume focuses on heroes not made from flesh and blood. The heroic races in this volume are made...

Our Price: $1.99

Add to Cart

The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than...