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In the remote reaches of the world are hidden secrets and dangerous mysterious. Learn of the ancient tradtions of Morocco, of its war torn cities, and its rebels. Venture through the land as it was in the 1920s and 1930s.

This Call of Cthulhu roleplaying sourcebook contains the historical information and the Lovecraftian Mythos details to adventure in one of the world's most exotic lands. Included are maps, NPCs, new character occupation templates, several mini-adventures, and two adventures that can be combinded as a campaign, or readily used with existing campaigns.

From the white houses of Casablanca to the dangerous Rift Mountains to the deadly depths of the Sahara desert, all of a land haunted by eldritch horrors will be revealed.

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ARKHAM NOW updates to modern times the famous and fabled city of Arkham, about which so much has been written by many talented and diverse hands. A conscious effort was made to make this book as timely as possible; rents, mortgages, salary rates, and the like are left purposely vague since these things change as years go by—this is no longer a city frozen in time, but yours to move into the future.

Most residents believe there is only one horror lurking in this legendary haunted town—the urban sprawl slowly eroding Arkham’s old New England beauty. Rushing by neon signs and mega-marts on a quest to obtain even more material possessions, no one has time to notice the more disturbing, underlying qualities of the city—the grotesque vegetation sprouting in some places, the sometimes odd taste from the reservoir’s drinking water, the disturbingly high rate of birth defects, the too frequent child abductions.

Those who begin to make inquires are usually scoffed at by citizens, rebuffed by local and state officials. The truly brave have continued to put the pieces together, posting their thoughts on the Internet. Many of these individuals drop off from cyberspace eventually—often due to the effects some of these discoveries can have on one’s mental health.

Though they would never admit it, many of the longtime residents of Arkham know there is something not quite right about their town…

176 pages plus a 17" x 22" fold-out map of the city

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Call of Cthulhu is a roleplaying game of secrets, mysteries, and horror based upon the worlds of H. P. Lovecraft. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. This 7th Edition of the Keeper's Rulebook contains the core rules, background, guidance, spells, and monsters of Call of Cthulhu, and is backwards-compatible with all other available Call of Cthulhu titles.

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All the important rules and charts at a glance! The Keeper Screen is an essential play aid for those running games of Call of Cthulhu. A 4-panel Keeper Screen mounted on thick hardcover stock. One side, intended to face the players, portrays glorious artwork, The rear of the screen, the Keeper's side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games. Also inside, are two scenarios set in Lovecraft Country duing the 1920s: Blackwater Creek and Missed Dues. Twelve, ready to play, pre-generated investigators, and color maps of Lovecraft Country, the Wold of Cthulhu, and Arkham Environs.

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UNDEAD & UNBOUND celebrates those returning from the grave in all their glory, in whatever form they take. Yes, you will find the famous blood-drinkers and flesh-eaters here, but also there are ghosts, patched-together re-animates, fiends of myth and folklore, and some not-so-easily identifiable creatures from beyond the grave. We think we even saw a good-old Egyptian mummy in here somewhere!

Here are nineteen tales that push the Undead to their limits: from the distant-past to the far-flung future. From all corners of the Earth or even locations far from it, the undead are eternal and everywhere!

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DURING THE DECADES since H.P. Lovecraft first wrote of the Cthulhu Mythos, many authors have crossed his themes into other genres, enhancing his original vision with stories taking place in the distant past, in the far-flung future, and in myriad places in-between.

Cyberpunk tales are written in dark, gritty, film-noir styles. Their protagonists live and die at the bottom echelon of an electronic society gone awry. They may be seedier, poorer, and less inclined to make moral judgements than stoic Lovecraftian New Englanders, but in Cyberpunk-Cthulhu tales they encounter the same horrors as their more-genteel predecessors.

Confronting monstrous entities and fiends from beyond space and time, the Cyberpunk-Cthulhu hero may wield high-tech weapons and have other advances at his or her disposal. To beings where time has no meaning and whose technologically is so advanced that their actions seem supernatural or powered by magic, no human finds an advantage.

This is the Cyberpunk-Cthulhu world mythos horrors lurk at the edge of society, mythos-altered technology infects human beings, dark gods lurk in cyberspace, and huge corporations rule society while bowing to entities inimical to humankind. 272 pages, Trade Paperback

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A thousand years ago a great war between the Dharzi and Melnibone' eliminated the ancient race of sorcerers from the Young Kingdoms, and established the Dragon Lords as masters of the world. Far to the north of Melnibone', the family of a lesser lord took the caverns of a tall, black island as...

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Our Price: $18.86

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In the remote reaches of the world are hidden secrets and dangerous mysterious. Learn of the ancient tradtions of Morocco, of its war torn cities, and its rebels. Venture through the land as it was in the 1920s and 1930s. ... This Call of Cthulhu roleplaying sourcebook contains the historical...

List Price: $27.95

Our Price: $25.16

Add to Cart

ARKHAM NOW updates to modern times the famous and fabled city of Arkham, about which so much has been written by many talented and diverse hands. A conscious effort was made to make this book as timely as possible; rents, mortgages, salary rates, and the like are left purposely vague since these...

List Price: $54.95

Our Price: $49.46

Backorder

Add to Cart

Call of Cthulhu is a roleplaying game of secrets, mysteries, and horror based upon the worlds of H. P. Lovecraft. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. This 7th Edition of...

List Price: $29.95

Our Price: $26.96

Add to Cart

All the important rules and charts at a glance! The Keeper Screen is an essential play aid for those running games of Call of Cthulhu. A 4-panel Keeper Screen mounted on thick hardcover stock. One side, intended to face the players, portrays glorious artwork, The rear of the screen, the Keeper's...

List Price: $17.95

Our Price: $16.16

Add to Cart

UNDEAD & UNBOUND celebrates those returning from the grave in all their glory, in whatever form they take. Yes, you will find the famous blood-drinkers and flesh-eaters here, but also there are ghosts, patched-together re-animates, fiends of myth and folklore, and some not-so-easily identifiable...

Our Price: $17.95

Discontinued

DURING THE DECADES since H.P. Lovecraft first wrote of the Cthulhu Mythos, many authors have crossed his themes into other genres, enhancing his original vision with stories taking place in the distant past, in the far-flung future, and in myriad places in-between. ... Cyberpunk tales are written...