[Homebrew] Foe-Hunter Inquisition


Homebrew and House Rules


Hey everyone.

I am momentarily playing a pharasman Inquisitor and am very disappointed of the domains and inquisitions allowed to Pharasma.

I am playing an Undead-Hunter and would love a domain/inquisition that emphasizes that.

So I had the following idea for an inquisition:
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FOE-HUNTER INQUISITION
You are trained to hunt the hated foes of your faith.
Favored Enemy: At 1st level, you receive one favored enemy equal to a ranger at 1st level.
At 6th level, the bonuses against your favored enemy increase to +4.
You do not gain additional favored enemies.
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What do you think? (Except poor wording)

Too much? Too few?

Still needs a clarification about how it interferes with the ranger ability.


Seems incredibly limited. The ranger's Favored Enemy balances out a bit more because he gets to add more as he levels, either choosing enemies that fit the adventure he is in or just broadening his focus to make the ability more viable. All of the other domains an Inquisitor can choose would be more useful more often.


You might consider adding the ranger spells that focus on favored enemies to the inquisitor's spell list. IIRC Hunter's Howl and Instant Enemy are the important ones.

Otherwise, I like it. I'd play an inquisitor with a favored enemy.


I like it, but only in a vacuum. What I mean is, the base inquisitor already has some very nice perks that, for the most part, overlap with what favored enemy gives. You've got judgments and bane for attack and damage (both of which scale pretty well), and monster lore, stern gaze, and track for skill bonuses (covering Knowledge, Sense Motive, and Survival, adding Intimidate, but removing Bluff and Perception). It just seems to me like adding a favored enemy on top of all that seems... superfluous.

If I was trying to make an anti-undead inquisition, I'd probably focus a bit more on defensive qualities - let the built-in offense do its job while protecting the inquisitor from nasty undead. The problem is that the inquisitor's judgments can handle defense as well as offense (AC, saves, DR, resists), so that makes it a bit more difficult.

I have an image in my head of an inquisitor that is wrapped head-to-toe in white light (a.k.a. positive energy), blazing with furious anger while smiting down undead foes, but without further thought, I have no suggestions for mechanics to back up that image.


SteelDraco wrote:

You might consider adding the ranger spells that focus on favored enemies to the inquisitor's spell list. IIRC Hunter's Howl and Instant Enemy are the important ones.

Otherwise, I like it. I'd play an inquisitor with a favored enemy.

I second this. I love the idea of an Inquisitor with a favored enemy, he just needs a little more oomph to put him on level with the other inquisitions.


Don't add Instant Enemy. Then it goes from "undead hunter" to "anything hunter" - loses the flavor, gets major power boost.


First of, thanks for the replies (I hope there will be more to come).

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Second:
I am a bit surprised that Favored Enemy up to +4 is considered weak compared to the domains and inquisitions.
Looking through the two "guides" in the Advice section, most domains and inquisitions come out average or worse with only a few as good choices.
BUT considering that a domain/inquisition must match the character's deity AND (even more important to me) the character concept, the bottomline is quite disappointing.

Of course, those guides are not the ultimate wisdom, but I always take them as a good rule of thumb or guideline.
And as stated in my first post, PHARASMA has a quite poor choice of domains/inquisitions, which gets even more limited with my character concept.

That being said, I would be okay if this inquisition turns out "an okay choice".

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Third:
I looked into "Instant Enemy" and "Hunter's Howl" and wouldn't add them to the Inquisitor's spell list. The idea behind the inquisition is to focus on one type of enemy and both spells allow to "switch enemies".
That's not the idea.
I would rather add a spell like "Detect Aberration" but ONLY for the chosen enemy. Maybe as a free known spell.

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Fourth:
If +4 at 6th level is to weak, what would be okay?
+2 at 1st and another +2 every 5th/6th level?

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Fifth:
Can anyone tell me how Favored Enemies from different sources interact?


To answer your last question, if a creature has both creature types, he uses whichever bonus is higher.

It isn't that +4 to a single creature type is weak, but it's not as useful as often. I think having additional favored enemies with a smaller bonus is more helpful than 1 favored enemy at a really high bonus. It'll give the player more chances to feel useful, rather than having a really strong ability that's only helpful in one situation and no others.


If I were running a game with the +4 option I feel I would either be catering to the Inquisitor and make the party always fight that creature type (making him to powerful) or, if I varied it as much as I normally do, it would be very little help.


You could give the player the option of choosing to increase the existing favored enemy or add a new one.


Well that is a very nice idea!

So how about:

1st level: one Favored Enemy at +2
5th, 10th, 15th, 20th level: +2 to one existing Favored Enemy OR one new Favored Enemy at +2.
(Instead of both like the Ranger)

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What do you think about the the "Detect Foe" spell idea?

I thought about maybe "spell-like ability: once per day per inquisitor level"


You could have that replace the Detect Alignment, since this Inquisitor is more focused on rooting out specific enemies that evil/good clerics.


Shameless bump.

I really could use some more input from you guys!

Pretty please with sugar on top! :)

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