Guest blog from Ben Loomes, Syrinscape CEO and Creative Director
Hello! Ben, the CEO and Creative Director of Syrinscape here. My favorite adventure of all time is Red Hand of Doom, which I've run four times—once in its original 3.5 system, and three times adapted for Pathfinder. The first and second SoundSets I ever built for Syrinscape are named "Bugbear Battle," after the very first encounter in Red Hand, and "Witchwood," after the spooky dangerous forest where much of the opening adventure takes place.
I am VERY excited to run Seven Dooms of Sandpoint! This amazing adventure was co-written by James Jacobs. I'm a not-so-secret über-fan of James, so I’m always excited to see new stuff from him.
Let’s jump from the first two Sandpoint SoundSets created for Syrinscape to the latest two. Number 1,081 (“Bones and Ashes”) and Number 1,082 (“Strange Times in Sandpoint”) were built to support the opening of this fantastic NEW adventure. Nowadays Syrinscape has a few more content creators than just me; while it’s still much of my music in there, Chris Körding built these sounds AND contributed even more rich evocative music of his own.
Back in 2009, Chris was playing Rise of the Runelords when, as he describes it, "Syrinscape came along and released the official soundscapes (SoundSets) for the adventure I was playing and I was blown away by the richness and textures and what it provided to the gaming table. Needless to say, Syrinscape became a permanent addition to every gaming session.”
Chris adds, “Fast forward to 2024 and Adventure Path 200! But this time I get to bring it to life for Syrinscape. Expanding from the original adventures and sounds, what could I do to propel it to the roaring 20s?" Nowadays, Syrinscape is more powerful—it can run more channels of sound, with individual reverb units set for every channel, and run sounds which are positioned binaurally for an increased sense of immersion. So, what has Chris done with these new capabilities? He’s had fun, that’s what!
Syrinscape supports all the key locations in this “new” Sandpoint with specifically crafted ambiances. Traps and dramatic events are meticulously crafted for maximum shock and affect. Encounters feature dramatic music to help keep everyone focused and specifically voiced creatures to trigger all those subconscious fears! And of course, as always, Syrinscape is 100% customizable.
When it comes to the music we have created, Chris says, “Don’t want piano hits? Just stop the element. Need some extra choir sounds? Just hit play on THAT element and you have your angelic voices. All of this can easily be done with the power Syrinscape puts into your hands.” With a SuperSyrin sub, you can even compose your own music and upload it to play along with the ambiances we designed. Syrinscape’s support for the Seven Dooms for Sandpoint Adventure Path is rich, specific, and immersive.
If you haven’t used Syrinscape at your table before, now might just be the time to give it a go! And if you are playing remotely with a team of headphone-wearing warriors, Syrinscape has you sorted with our new Web Player, which lets you share your audio with any of your friends ,wherever they are, with just a simple link they can open in any browser. We hope you love what we have built for this adventure. We believe that using Syrinscape in your Pathfinder and Starfinder games will deliver a world-class gaming experience so everyone in your game will have an amazing time, including you!
Ben Loomes
Syrinscape CEO and Creative Director
Back to Sandpoint with Syrinscape!
Friday, April 19, 2024